Necromantic Cemetery
Land-Swamp
(T: Add B to your mana pool.)
Necromantic Cemetery enters the battlefield tapped.
Whenever a creature is put into a graveyard from the battlefield, put a corpse counter on Necromantic Cemetery. BB, Remove a corpse counter from Necromantic Cemetery: Put a 1/3 black Zombie Skeleton creature token with
“When this creature would put put into the graveyard, exile it instead” onto the battlefield.
Necromantic Cemetery
Land-Swamp
(: Add to your mana pool.)
Necromantic Cemetery enters the battlefield tapped.
Whenever a nonzombie creature is put into a graveyard from the battlefield, put a corpse counter on Necromantic Cemetery. 3B, T: Remove a corpse counter from Necromantic Cemetery: Put a 2/2 black Zombie creature token with onto the battlefield.
The updated version looks pretty good to me. Strong, but lands with repeatable effects like that are strong. And in actual playtesting it'd be easy to add mana to the cost of the second ability if necessary.
Restricting the corpse counters to non-zombie even makes flavour sense - zombie creatures are already corpses after all, and likely ruined beyond use if "killed" a second time.
It also helps moderate the power level in dedicated zombie decks. I reckon it would still be strong, but not overwhelming. And the tokens do still get to benefit from lord effects.
If you wanted to continue tinkering, I wonder whether you might get too many corpse counters to ever use in an actual game - especially if you get the graveyard into play early. Which isn't a power level problem, just a convenience one: if you almost always have enough counters to make a zombie every turn then the counters are just clutter. WIll they matter often enough to be be worthwhile?
Alternative ideas:
use the cemetery reaper's second ability. Very similar flavour, but you're not restricted to creature cards that died since the land entered the battlefield and you can't raise tokens. Certainly more convenient to keep track of in play though.
Or just require the removal of two corpse counters per token produced. That doesn't seem unreasonable to me. And you could even drop the "nonzombie" clause if you went this route because of the dimishing returns, keeping the power level roughly the same overall.
What you said about the nonzombie clause is exactly what I was going for.
As for cemetery reaper's ability, the problem is that the flavor I was going for is this: "When a creature dies it's body is buried in the cemetery and is then used to create zombies." You can't exactly use bodies that were never buried in the cemetery to begin with.
The use of multiple counters sounds good to me, perhaps representing having to scavenge multiple corpses for proper "parts". (Reminds me of the art on the Shards Zombies)
New Version:
Necromantic Cemetery
Land-Swamp
(: Add to your mana pool.)
Necromantic Cemetery enters the battlefield tapped.
Whenever a nonzombie creature is put into a graveyard from the battlefield, put a corpse counter on Necromantic Cemetery. 2B, : Remove two corpse counters from Necromantic Cemetery: Put a 2/2 black Zombie creature token with onto the battlefield.
Necromantic Cemetery
Land-Swamp
(T: Add B to your mana pool.)
Necromantic Cemetery enters the battlefield tapped.
Whenever a creature is put into a graveyard from the battlefield, put a corpse counter on Necromantic Cemetery.
BB, Remove a corpse counter from Necromantic Cemetery: Put a 1/3 black Zombie Skeleton creature token with
“When this creature would put put into the graveyard, exile it instead” onto the battlefield.
Edit: Updated version further down.
Necromantic Cemetery
Land-Swamp
(: Add to your mana pool.)
Necromantic Cemetery enters the battlefield tapped.
Whenever a nonzombie creature is put into a graveyard from the battlefield, put a corpse counter on Necromantic Cemetery.
3B, T: Remove a corpse counter from Necromantic Cemetery: Put a 2/2 black Zombie creature token with onto the battlefield.
Edit: Updated version further down
Not quite. Note that the card says a graveyard; your's or another player's.
What you said about the nonzombie clause is exactly what I was going for.
As for cemetery reaper's ability, the problem is that the flavor I was going for is this: "When a creature dies it's body is buried in the cemetery and is then used to create zombies." You can't exactly use bodies that were never buried in the cemetery to begin with.
The use of multiple counters sounds good to me, perhaps representing having to scavenge multiple corpses for proper "parts". (Reminds me of the art on the Shards Zombies)
New Version:
Necromantic Cemetery
Land-Swamp
(: Add to your mana pool.)
Necromantic Cemetery enters the battlefield tapped.
Whenever a nonzombie creature is put into a graveyard from the battlefield, put a corpse counter on Necromantic Cemetery.
2B, : Remove two corpse counters from Necromantic Cemetery: Put a 2/2 black Zombie creature token with onto the battlefield.