Ruling Triumvirate 4WW
Tribal Enchantment - Lord
When Ruling Triumvirate comes into play, put three 1/1 white Lord creature tokens into play.
Creatures you control get +0/+1 for each Lord creature you control.
Crenellations 1W
Tribal Enchantment - Wall
Creatures with defender you control get +1/+1 and gain first strike.
Myconid Herder 1U
Creature - Elf Wizard
:symu:, :symtap:: You gain control of target Fungus or Saproling permanent.
1/1
Mistform Mysterium 3U
Tribal Enchantment - Illusion
When Mistform Mysterium comes into play, choose a creature type. Mistform Mysterium becomes that type.
:2mana:: Choose target creature that shares a creature type with Mistform Mysterium. Until end of turn, Mistform Mysterium becomes a 3/3 creature and gains that creature's abilities.
Sonic Screech BB
Tribal Sorcery - Bat
Target player reveals his or her hand and discards an instant or sorcery card there.
Glistening Oil 2B
Tribal Enchantment - Phyrexian Construct
Pay 2 life: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Ironclaw Grip 1R
Tribal Enchantment - Orc
Each creature can't block creatures with power equal to or greater than that creature's toughness.
Volatile Hydra 2RR
Creature - Hydra
:symr:, Remove a counter from a permanent you control: Volatile Hydra deals 1 damage to target creature or player.
3/2
Saproling Manifold 1GG
Tribal Enchantment - Fungus Saproling
Whenever a Saproling attacks, put a spore counter on Saproling Manifold.
Remove three spore counters from Saproling Manifold: Put a 1/1 green Saproling creature token into play.
Invoke Musth 3GG
Tribal Enchantment - Elephant Aura
Enchant creature
Enchanted creature gets +3/+3 and gains trample.
All creatures able to block enchanted creature do so.
Ruling Triumvirate - I can't quite get over how the lord tokens help each other, when that's the one thing rulers never do. I like the idea, but not the card.
Crenellations - Funny, Castle would make a good Tribal Enchantment - Wall by this logic, wouldn't it? You could really run with this idea.
Myconid Herder - Too easy to combo with Imagecrafter.
Mistform Mysterium - The idea of a 3U Tribal card that is every creature type (even when it's not in play) would be pretty sweet reference to Mistform Ultimus. I have no idea what such a card would do, but it would be an interesting exploration of Tribal design space.
Sonic Screech - I'd be more intersted in this kind of card if there was any interaction with Bat as a creature type. Give it Batcycling 3 maybe? As it stands Bat is a "dead" creature type.
Glistening Oil - That is really a better artifact, maybe a black artifact but not an enchantment.
Ironclaw Grip I love it, but then again that shouldn't surprise anybody. It is inferior to pacifism in so many ways it makes my head hurt, and to say that it's still a fair card is a strong statement about pacifism. Needs to be a cantrip or have some other ability.
Volatile Hydra - Reminds me of Ion Storm too much, and it doesn't particularly have anything to do with Hydra as a tribe.
Saproling Manifold Two comments. One is that I don't think it should be a saproling, none of the "saproling tribal" cards are. Fungus is nice, especialy because it combos with Sporesower Thallid. Comment 2 is that I don't like how it gets counters. How about "During each upkeep put a spore counter on ~.", a homage to Verdant Force?
Invoke Musth - To me, if the enchantment is an Elephant I assume the creature is riding a friggin elephant. Imagine a Tribal Artifact - Elephant Equipment though.
Ruling Triumvirate makes the assumption that all of the lords have the same goal; we're not dealing with the actual Caesar/Pompey/That other guy and Octavius/Antony/Lepidus triumvirates where they were backstabbing each other back from ancient Rome - All three guys want to preserve order and the public good.
Glistening oil itself is technically an artifact, but it's essentially puddles of black mana so I figured enchantment would be OK.
I suppose I should give Sonic Screech Batcycling; in my mind bats would be very small (no larger than 2/2) fliers tied to vampires (for obvious reasons) and specters (because their cries could drive you mad). This is from the specter side, so it could be Batcycling and Spectercycling! Ooh!
Ironclaw Grip - This isn't an Aura, it's global. It's a mini Bedlam or a global Ironclaw Curse.
Volatile Hydra is a reference to Spitting Hydra and the other hydras that remove +1/+1 counters for damage.
Saproling Manifold was not meant to be a Thallid in enchantment form, it was meant to replace saprolings that die to blockers.
Invoke Musth, in my mind, involves using green magic to put a creature into a state of musth, or elephant rage, and perhaps adding tusks to account for the trample.
Ruling Triumvirate -My thing about Ruling Triumvirate is that creatures like Goblin King, Elvish Champion, Lord of Atlantis and so forth don't help themselves. I also see politicians as Advisors more than Lords. I think it would better to make creatures into Lords (war heroes) than to make tokes representing politicians. Make a card that turns creatures into lords and you'll impress me for sure.
Sonic Screech - Yes, a Specter version of this card could rock. Specter is also a "Dead" creature type, but Spectercycling fixes that problem handily.
Saproling Manifold - "Whenever a saproling leaves play put a fungus counter on ~" maybe? The only problem is if that it leads to infinite combos with 3 in play, but that's hardly a real problem. Still, giving you 1/3 of your saprolings back that's nice. I'm just saying that getting tokens for when they attack is odd. I do like how this card can gets use out of being a fungus as opposed to just being an enchantment.
Invoke Musth - I don't want to give the impression that I don't like the card, I do. I just think it paves the way for Tribal Equipment, which would be cool in it's own right.
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Tribal Enchantment - Lord
When Ruling Triumvirate comes into play, put three 1/1 white Lord creature tokens into play.
Creatures you control get +0/+1 for each Lord creature you control.
Crenellations 1W
Tribal Enchantment - Wall
Creatures with defender you control get +1/+1 and gain first strike.
Myconid Herder 1U
Creature - Elf Wizard
:symu:, :symtap:: You gain control of target Fungus or Saproling permanent.
1/1
Mistform Mysterium 3U
Tribal Enchantment - Illusion
When Mistform Mysterium comes into play, choose a creature type. Mistform Mysterium becomes that type.
:2mana:: Choose target creature that shares a creature type with Mistform Mysterium. Until end of turn, Mistform Mysterium becomes a 3/3 creature and gains that creature's abilities.
Sonic Screech BB
Tribal Sorcery - Bat
Target player reveals his or her hand and discards an instant or sorcery card there.
Glistening Oil 2B
Tribal Enchantment - Phyrexian Construct
Pay 2 life: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Ironclaw Grip 1R
Tribal Enchantment - Orc
Each creature can't block creatures with power equal to or greater than that creature's toughness.
Volatile Hydra 2RR
Creature - Hydra
:symr:, Remove a counter from a permanent you control: Volatile Hydra deals 1 damage to target creature or player.
3/2
Saproling Manifold 1GG
Tribal Enchantment - Fungus Saproling
Whenever a Saproling attacks, put a spore counter on Saproling Manifold.
Remove three spore counters from Saproling Manifold: Put a 1/1 green Saproling creature token into play.
Invoke Musth 3GG
Tribal Enchantment - Elephant Aura
Enchant creature
Enchanted creature gets +3/+3 and gains trample.
All creatures able to block enchanted creature do so.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Crenellations - Funny, Castle would make a good Tribal Enchantment - Wall by this logic, wouldn't it? You could really run with this idea.
Myconid Herder - Too easy to combo with Imagecrafter.
Mistform Mysterium - The idea of a 3U Tribal card that is every creature type (even when it's not in play) would be pretty sweet reference to Mistform Ultimus. I have no idea what such a card would do, but it would be an interesting exploration of Tribal design space.
Sonic Screech - I'd be more intersted in this kind of card if there was any interaction with Bat as a creature type. Give it Batcycling 3 maybe? As it stands Bat is a "dead" creature type.
Glistening Oil - That is really a better artifact, maybe a black artifact but not an enchantment.
Ironclaw Grip I love it, but then again that shouldn't surprise anybody. It is inferior to pacifism in so many ways it makes my head hurt, and to say that it's still a fair card is a strong statement about pacifism. Needs to be a cantrip or have some other ability.
Volatile Hydra - Reminds me of Ion Storm too much, and it doesn't particularly have anything to do with Hydra as a tribe.
Saproling Manifold Two comments. One is that I don't think it should be a saproling, none of the "saproling tribal" cards are. Fungus is nice, especialy because it combos with Sporesower Thallid. Comment 2 is that I don't like how it gets counters. How about "During each upkeep put a spore counter on ~.", a homage to Verdant Force?
Invoke Musth - To me, if the enchantment is an Elephant I assume the creature is riding a friggin elephant. Imagine a Tribal Artifact - Elephant Equipment though.
Ruling Triumvirate makes the assumption that all of the lords have the same goal; we're not dealing with the actual Caesar/Pompey/That other guy and Octavius/Antony/Lepidus triumvirates where they were backstabbing each other back from ancient Rome - All three guys want to preserve order and the public good.
Glistening oil itself is technically an artifact, but it's essentially puddles of black mana so I figured enchantment would be OK.
I suppose I should give Sonic Screech Batcycling; in my mind bats would be very small (no larger than 2/2) fliers tied to vampires (for obvious reasons) and specters (because their cries could drive you mad). This is from the specter side, so it could be Batcycling and Spectercycling! Ooh!
Ironclaw Grip - This isn't an Aura, it's global. It's a mini Bedlam or a global Ironclaw Curse.
Volatile Hydra is a reference to Spitting Hydra and the other hydras that remove +1/+1 counters for damage.
Saproling Manifold was not meant to be a Thallid in enchantment form, it was meant to replace saprolings that die to blockers.
Invoke Musth, in my mind, involves using green magic to put a creature into a state of musth, or elephant rage, and perhaps adding tusks to account for the trample.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sonic Screech - Yes, a Specter version of this card could rock. Specter is also a "Dead" creature type, but Spectercycling fixes that problem handily.
Saproling Manifold - "Whenever a saproling leaves play put a fungus counter on ~" maybe? The only problem is if that it leads to infinite combos with 3 in play, but that's hardly a real problem. Still, giving you 1/3 of your saprolings back that's nice. I'm just saying that getting tokens for when they attack is odd. I do like how this card can gets use out of being a fungus as opposed to just being an enchantment.
Invoke Musth - I don't want to give the impression that I don't like the card, I do. I just think it paves the way for Tribal Equipment, which would be cool in it's own right.