I need someone to cover me for tommorow and the day after that, or 12/15 and 12/16.
let me know if you can!
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Welcome to New Challenge Everyday Card Contest
Today's Challenge:
Beast Tribal Support
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).
Cunning Mindeater2UU
Creaure - Vampire Rogue (Rare)
Whenever Cunning Mindeater deals combat damage to a creature, gain control of that creature.
Whenever Cunning Mindeater deals combat damage to a player, gain control of that player's next turn.
1/1
Sanguine Chymister3UU
Creature — Vampire Wizard {R}
Whenever you draw a card, put a +1/+1 counter on Sanguine Chymister. Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. If that creature was dealt damage by Sanguine Chymister this turn, you may draw two cards instead.
2/2
Soul Distiller2UU
Creature - Vampire Wizard Delirium – Whenever a creature you control dies, draw a card, then discard a card. If there are four or more card types among cards in your graveyard, draw a card instead. "What does it truly mean to be soulless?"
-Runo Stromkirk
2/2
Jeleva's Minion1UU
Creature - Vampire (R)
You may choose not to untap Jeleva's Minion during your untap step. UU, t: Gain control of target creature for as long as Jeleva's Minion remains tapped. It gains flying and is a Vampire in addition to its other types.
2/2
Rest-Disturbing MistU
Creature - Vampire Illusion (R)
Flying
Whenever a tapped permanent doesn't untap during its controller's untap step, put a +1/+1 counter on Rest-Disturbing Mist.
1/1
Thought Drinker2U
Creature - Vampire (R) T: Target player puts the top X cards of their library into their graveyard, where X is Thought Drinker's power. For each creature card put into that graveyard this way, put a +1/+1 counter on Thought Drinker. Rampongtoch vampires don't need tongues to communicate and don't need mouths to consume their food.
2/2
Leader of the Pack2GG
Creature — Beast (R)
Trample
Whenever you cast a spell that targets Leader of the Pack, put a +1/+1 counter on each Beast you control.
4/4
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
I thought the challenge would be Spellshapers (beast tribal being my Blue Vampire IIW) I'm okay either way.
Votes go to Cardz5000 and HelixPinnacle
Bosdo, Gargantuan Lord5RWG
Legendary Creature - Beast (Mythic Rare)
Vigilance, haste
Beast creature spells you cast cost X to cast, where X is that creature's base power.
Whenever Bosdo, Gargantuan Lord attacks, look at the top four cards of your library. You may reveal a Beast creature card from among them and put it onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
8/8
Rakdos Cage Breaker2RR
Creature - Human Warrior {R}
When Rakdos Cage Breaker enters the battlefield, destroy target artifact.
Beasts you control have unleash (You may have them enter the battlefield with a +1/+1 counter on them. They can’t block as long as they have a +1/+1 counter on them.)
3/2
Battle Grounds2RG
Enchantment (MR)
Whenever a Beast you control deals damage to another creature, put a +1/+1 counter on it.
: Target Beast you control fights target creature you don't control.
Sharpened Instincts1G
Enchantment (Rare)
Whenever a beast you control deals combat damage to a player, you may draw a card. 3G: Target creature you control gets +2/+2 and becomes a beast until end of turn.
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Sooo...
I need someone to cover me for tommorow and the day after that, or 12/15 and 12/16.
let me know if you can!
-------------------------
Today's Challenge:
Beast Tribal Support
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).
Yesterday's challenge was, "Blue Vampires":
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
sorry.
Im just so tired...
Leader of the Pack 2GG
Creature — Beast (R)
Trample
Whenever you cast a spell that targets Leader of the Pack, put a +1/+1 counter on each Beast you control.
4/4
IIW: Cards with madness that enable madness.
Votes go to Cardz5000 and HelixPinnacle
Bosdo, Gargantuan Lord 5RWG
Legendary Creature - Beast (Mythic Rare)
Vigilance, haste
Beast creature spells you cast cost X to cast, where X is that creature's base power.
Whenever Bosdo, Gargantuan Lord attacks, look at the top four cards of your library. You may reveal a Beast creature card from among them and put it onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
8/8
IIW:Boardwipes
Rakdos Cage Breaker 2RR
Creature - Human Warrior {R}
When Rakdos Cage Breaker enters the battlefield, destroy target artifact.
Beasts you control have unleash (You may have them enter the battlefield with a +1/+1 counter on them. They can’t block as long as they have a +1/+1 counter on them.)
3/2
IIW: Elder Creatures
Battle Grounds 2RG
Enchantment (MR)
Whenever a Beast you control deals damage to another creature, put a +1/+1 counter on it.
: Target Beast you control fights target creature you don't control.
IIW: Discard spells in green
Sharpened Instincts 1G
Enchantment (Rare)
Whenever a beast you control deals combat damage to a player, you may draw a card.
3G: Target creature you control gets +2/+2 and becomes a beast until end of turn.
IIW: Izzet-Simic collaboration project