Stage 10 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
Arcel's Tainted Blessing protected him against two attackers.
Sagharri's Cathedral Overseer struck out against Lapson2 for 3 damage gaining Sagharri back 3 life.
Harbinger uses the Echoes of Orzhov to drown out void_nothing for 4 damage and gains back 4 life
void_nothing has been killed. Thanks for playing.
TacticalCelebrant cut up Eskimo_Rage with some lBoodstained Glass for 7 damage, gaining back a whopping 7 life!
Eskimo_Rage has been killed. Thanks for playing.
A sticky situation:
You are whisked away from the bloodstained and ruinous chapel,and land in something... Your unsure of what it is, but a quick taste of it and you can feel it pulse with mana as well as tasting...sweet? You can feel it stick to your boots as you move around. There seems to be only one true source of light which is a large hole up above. The rest of the place is lit by torches as around you the high walls are segmented into a multitude of octagonal cells. It's only when you hear the buzzing that you realize where you are as from the top of structure,a horde of large, winged and bipedal insectoids with stingers fly down. Your in some sort of advanced, mana-honey producing, bee hive. The dangerous and vast amounts of insectoids seem to be busy with their own work,they don't seem to notice you...for now. However as the others emerge, you get the feeling you'll all be pretty noticeable in a minute or two.
Once again, PM me a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. Even if your card is defensively themed, you still choose a player to attack. It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.
Please title your PM CCB Stage 11 or something similar, and make sure to include the name of the player you want to attack.
*Late/No Card probation: 3 rounds of late and/or no cards will result in removal from the battle.
Harbinger-Echoes of Orzhov
Socrates-Rite of the Fallen
Maokun-Angel's Gaze
TacticalCelebrant-Bloodstained Glass
Lapson2-Broken Promises
schtingah-Andura, Divinely Inspired
void_nothing-Martyr's Massacre
Solesticio-Cult of Life and Death
Arcel-Tainted Blessing
Sagharri-Cathedral Overseer
You have 3 days from the time stamp of this post to PM me your card and target. Anyone who does not submit will automatically score 0 in the poll, and take full damage from an attacker.
This thread is open for you to discuss the game and/or voice any concerns you may have.
Stage 10 Results (Only mentioning players taking no damage from multiple attacks, and attackers dealing damage):
A sticky situation:
You are whisked away from the bloodstained and ruinous chapel,and land in something... Your unsure of what it is, but a quick taste of it and you can feel it pulse with mana as well as tasting...sweet? You can feel it stick to your boots as you move around. There seems to be only one true source of light which is a large hole up above. The rest of the place is lit by torches as around you the high walls are segmented into a multitude of octagonal cells. It's only when you hear the buzzing that you realize where you are as from the top of structure,a horde of large, winged and bipedal insectoids with stingers fly down. Your in some sort of advanced, mana-honey producing, bee hive. The dangerous and vast amounts of insectoids seem to be busy with their own work,they don't seem to notice you...for now. However as the others emerge, you get the feeling you'll all be pretty noticeable in a minute or two.
Once again, PM me a plan of attack or defense that makes use of this stage. Instants and Sorceries are either things you cast or actions you take. Permanents are creatures or items you summon to fight with or on your behalf. Even if your card is defensively themed, you still choose a player to attack. It may not make sense, but it is important to running the game. If you damage someone with a defensive ploy, I'll think of a flavor explanation.
Please title your PM CCB Stage 11 or something similar, and make sure to include the name of the player you want to attack.
Arcel 3/10
Harbinger 10/10
Lapson2 1/10
Maokun 4/10
Sagharri 5/10
schtingah 2/10
Socrates 6/10
Solesticio 5/10
TacticalCelebrant 12/10
*Late/No Card probation: 3 rounds of late and/or no cards will result in removal from the battle.
Socrates-Rite of the Fallen
Maokun-Angel's Gaze
TacticalCelebrant-Bloodstained Glass
Lapson2-Broken Promises
schtingah-Andura, Divinely Inspired
void_nothing-Martyr's Massacre
Solesticio-Cult of Life and Death
Arcel-Tainted Blessing
Sagharri-Cathedral Overseer
This thread is open for you to discuss the game and/or voice any concerns you may have.
The Anabyn
Stay Hungry My Friends....
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren