Hello, and welcome back to You Make The Card! Last month we made a bottom-up green enchantment that hit home from a flavor standpoint as well. This month we're going to design a card from one of the sets that the recently spoiled Planechase mini-expansion pays homage to.
We received a healthy number of great mechanics submissions, posted below for your voting pleasure. Unless another Ninjutsu cost is present, assume they all also have "Ninjutsu <cost>". Nominating submissions using the new buttons worked well—so well that we could only include mechanics with two or more noms in the poll.
Mechanic A
Whenever Fang of Numai deals combat damage to a player, you may search that player's library for a card and exile it.
Mechanic B
When Fang of Numai enters the battlefield put two 1/1 black ninja creature tokens onto the battlefield tapped and attacking.
Mechanic C
Whenever Fang of Numai or another creature enters the battlefield under your control during the combat phase, target player loses 1 life and you gain 1 life.
Mechanic D
As long as Fang of Numai is in your graveyard, you may activate its ninjutsu ability as though it were in your hand.
Mechanic E
First Strike
Whenever Fang of Numai deals combat damage to a player, target creature gets -2/-2 until end of turn.
Mechanic F
Ninjutsu
When Fang of Numai enters the battlefield, you lose 5 life.
Mechanic G
Whenever Fang of Numai deals combat damage to a player, that player loses 1 life and you gain 1 life.
Whenever Fang of Numai becomes blocked, you may return it to its owner's hand.
Mechanic H
Whenever Fang of Numai deals combat damage to a player, destroy each creature that didn't attack or block this turn.
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Mechanic B has a lot of rules issues.
I would vote for Mechanic G if it was just the second half.
EDIT:
When I try to vote, I get this message:
Link, you do not have permission to access this page. This could be due to one of several reasons:
Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.
1) Play him during your main phase. Creatures can't enter the battlefield tapped and attacking then.
2) By the time you could ninjutsu the Fang in, it's after blockers are declared, so you can use him to get two extra more powerful ninjas in
2 isn't as much a rule issue as a mechanic issue, but 1 could be a problem.
EDIT: I'm receiving the same error as Link when I try to vote.
Maybe B should be "when ~ enters the battlefield, put two 1/1 black ninja creature tokens onto the battlefield. If you paid its ninjutsu cost, those tokens enter the battlefield tapped and attacking."
Having them enter tapped and attacking after blockers or after damage isn't really an issue imo. They'll just continue to be attacking until the phase ends, just like any other attacking creatures you control.
EDIT: I also have the voting problem.
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It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
I like Moon-E's suggestion. It also solves the problem of the weird after damage ninjutsu, since being able to have them untapped if you just wait until your main phase will be better in all but corner cases (it's still probably better to have them tapped and attacking before damage, but after damage, they're really just tapped tokens).
Also, Ninjutsu has to be declared after blockers, since a creature is not defined as blocked or unblocked until the blockers step. I was just pointing out a weird ninja chaining potential with the ability overall, but it's not a "issue" per se.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Hello, and welcome back to You Make The Card! Last month we made a bottom-up green enchantment that hit home from a flavor standpoint as well. This month we're going to design a card from one of the sets that the recently spoiled Planechase mini-expansion pays homage to.
We received a healthy number of great mechanics submissions, posted below for your voting pleasure. Unless another Ninjutsu cost is present, assume they all also have "Ninjutsu <cost>". Nominating submissions using the new buttons worked well—so well that we could only include mechanics with two or more noms in the poll.
Mechanic A
Whenever Fang of Numai deals combat damage to a player, you may search that player's library for a card and exile it.
Mechanic B
When Fang of Numai enters the battlefield put two 1/1 black ninja creature tokens onto the battlefield tapped and attacking.
Mechanic C
Whenever Fang of Numai or another creature enters the battlefield under your control during the combat phase, target player loses 1 life and you gain 1 life.
Mechanic D
As long as Fang of Numai is in your graveyard, you may activate its ninjutsu ability as though it were in your hand.
Mechanic E
First Strike
Whenever Fang of Numai deals combat damage to a player, target creature gets -2/-2 until end of turn.
Mechanic F
Ninjutsu
When Fang of Numai enters the battlefield, you lose 5 life.
Mechanic G
Whenever Fang of Numai deals combat damage to a player, that player loses 1 life and you gain 1 life.
Whenever Fang of Numai becomes blocked, you may return it to its owner's hand.
Mechanic H
Whenever Fang of Numai deals combat damage to a player, destroy each creature that didn't attack or block this turn.
Have feedback about YMTC? Your opinions are appreciated and can be either posted in this thread or sent as a personal message to Piar or jwanders.
I would vote for Mechanic G if it was just the second half.
EDIT:
When I try to vote, I get this message:
1) Play him during your main phase. Creatures can't enter the battlefield tapped and attacking then.
2) By the time you could ninjutsu the Fang in, it's after blockers are declared, so you can use him to get two extra more powerful ninjas in
2 isn't as much a rule issue as a mechanic issue, but 1 could be a problem.
EDIT: I'm receiving the same error as Link when I try to vote.
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Having them enter tapped and attacking after blockers or after damage isn't really an issue imo. They'll just continue to be attacking until the phase ends, just like any other attacking creatures you control.
EDIT: I also have the voting problem.
This has made a lot of people very angry and been widely regarded as a bad move."
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Also, Ninjutsu has to be declared after blockers, since a creature is not defined as blocked or unblocked until the blockers step. I was just pointing out a weird ninja chaining potential with the ability overall, but it's not a "issue" per se.
Draft my cube! (630 cards)
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
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Again, voting issue...
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Done. The new thread poll seems to be working fine. It is here: http://forums.mtgsalvation.com/showthread.php?t=425374