Hello, and welcome back to You Make The Card!Last month we learned a little bit about how set skeleton design works. This month we're going to take our earlier lessons into consideration as we design our own dual-face card! Some examples of these are the Innistrad werewolves, Garruk Relentless, or Delver of Secrets.
After many fantastic and outlandish planeswalker mechanic submissions, its come time to vote on our favorite. As we continue this grand experiment, the YMTC council has found need to cull the submissions a bit more than usual, so you'll only see 6 contenders here (there were a lot of submissions that were very close to being accepted, but the council had to be stern). As you consider the mechanics, please think about what kind of character you want Thag'zul to portray. Remember that you can vote for as many or as few submissions as you like. We're getting close to our polishing rounds, but we still have flavor text and costs/types/size to handle first, so be ready for those in the upcoming days. I'd like to personally thank everyone for helping with this unprecedented project! As long as we keep working at it, it will turn out great!
[-3]: Put a 3/3 red Ogre creature token onto the battlefield. It fights target creature.
[-X]: Creatures you control get +X/+0 until end of turn.
[-9]: Destroy all lands you don't control.
[+1]: Creatures without flying can't block this turn.
[-2]: Destroy target artifact or land.
[-6]: You get an emblem with "if a source you control would deal damage to a creature or player, it deals twice that much damage to that creature or player instead."
[-X] Thag'Zul deals X damage to each player. The damage cannot be prevented.
[-5] Sacrifice all creatures you control. Thag'Zul deals damage to target creature or player equal to the total power of the sacrificed creatures.
[-10] Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
[+2]: Put two 0/1 red Kobold creature tokens onto the battlefield.
[-X]: Each player chooses and shuffles X permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
[0]: Thag’zul deals damage to target creature equal to his loyalty. That creature deals damage to Thag’zul equal to its power.
[-5]: Destroy target land.
[0]: Thag’zul deals X damage to target player, where X is equal to 10 minus Thag’zul’s loyalty.
[-2]: Target permanent's controller sacrifices it
[-5]: Sacrifice X permanents. Then, each other player sacrifices that many permanents.
[-X]: Sacrifice all permanents you control, then reveal the top X cards of your library. You may cast any spells and put into play any permanents revealed this way without paying their mana costs.
This thread will be open until May 1st at 11:59pm GMT
The Flavor Text submissions thread will open by May 2nd at 11:59pm GMT (For one day only!)
We anticipate that this card will take longer than a month to do it right, and we aren't going to sacrifice quality for an arbitrary deadline. Expect Thag'zul to bleed into May.
I love the wording on E "Destroy Land." is that, all land? A land? Any land?
Also F with "[-X]: Sacrifice all permanents you control. Then reveal the top X cards of your library. You may cast any spells and put into play any permanents revealed this way."
How are you going to cast any of those spells without any lands? Unless you want to add "without paying their mana cost."
Anyways, I think I'm voting B. Planeswalkers are complicated enough without being flip cards. We need this side to be straight forward and simple.
I appreciated how clean the abilities read on mech A; not sure I should have cast my vote on that basis as I'm a bit concerned in general about what his loyalty counter situation is going to be like, but it seemed to have the most balanced and fun mix of abilities, too.
All you need to do to destroy all the lands everyone but you control is wait for a turn where 9 or more damage is dealt to a player! Don't forget this guy can be an EDH general, which means high damage is easily achieved, and he comes back to try again even if he is stopped sometimes. If it was "Destroy all lands." then maybe I would understand but this is too good, and too griefing.
The cost we would need to put on the card in order to balance it would make him very unappealing. Let's not do this, please.
Private Mod Note
():
Rollback Post to RevisionRollBack
:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
If Mechanic A wins, we will have an option to change it to "Destroy all lands" during the polishing rounds. (Along with a possible change to only flip after your turn.)
If Mechanic A wins, we will have an option to change it to "Destroy all lands" during the polishing rounds. (Along with a possible change to only flip after your turn.)
Yes, I'll just go ahead and say "all lands" would be better. I don't think I had taken EDH into account. Good call.
While it would be easier to get Thag'zul pumped in EDH, I would imagine many people would flag him as a huge threat and either kill him as a creature or just save some removal for him. I already do that when my buddy plays his Zur the Enchanter EDH deck.
EDIT: Forgot to include the point: His controller may see 4x the normal damage being tossed around, but there's also 4x the removal.
I guess OP wants it to be 'keyworded' like "dies" was. What word would you replace ETB with though?
When Aegis Angel is born?
When Huntmaster of the Fells arrives?
When Kitchen Sphinx lands?
When Faerie Imposter busts in?
When Dread Cacodemon pops in?
When Malfegor shows up?
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Hello, and welcome back to You Make The Card! Last month we learned a little bit about how set skeleton design works. This month we're going to take our earlier lessons into consideration as we design our own dual-face card! Some examples of these are the Innistrad werewolves, Garruk Relentless, or Delver of Secrets.
After many fantastic and outlandish planeswalker mechanic submissions, its come time to vote on our favorite. As we continue this grand experiment, the YMTC council has found need to cull the submissions a bit more than usual, so you'll only see 6 contenders here (there were a lot of submissions that were very close to being accepted, but the council had to be stern). As you consider the mechanics, please think about what kind of character you want Thag'zul to portray. Remember that you can vote for as many or as few submissions as you like. We're getting close to our polishing rounds, but we still have flavor text and costs/types/size to handle first, so be ready for those in the upcoming days. I'd like to personally thank everyone for helping with this unprecedented project! As long as we keep working at it, it will turn out great!
[-X]: Creatures you control get +X/+0 until end of turn.
[-9]: Destroy all lands you don't control.
[-2]: Destroy target artifact or land.
[-6]: You get an emblem with "if a source you control would deal damage to a creature or player, it deals twice that much damage to that creature or player instead."
[-5] Sacrifice all creatures you control. Thag'Zul deals damage to target creature or player equal to the total power of the sacrificed creatures.
[-10] Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
[-X]: Each player chooses and shuffles X permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
[-5]: Destroy target land.
[0]: Thag’zul deals X damage to target player, where X is equal to 10 minus Thag’zul’s loyalty.
[-5]: Sacrifice X permanents. Then, each other player sacrifices that many permanents.
[-X]: Sacrifice all permanents you control, then reveal the top X cards of your library. You may cast any spells and put into play any permanents revealed this way without paying their mana costs.
Our general plan for this month:
At the beginning of each end step, you may transform Thag'zul. if you do, put X loyalty counters on it where X is the total damage dealt to opponents this turn.
We anticipate that this card will take longer than a month to do it right, and we aren't going to sacrifice quality for an arbitrary deadline. Expect Thag'zul to bleed into May.
Also F with "[-X]: Sacrifice all permanents you control. Then reveal the top X cards of your library. You may cast any spells and put into play any permanents revealed this way."
How are you going to cast any of those spells without any lands? Unless you want to add "without paying their mana cost."
Anyways, I think I'm voting B. Planeswalkers are complicated enough without being flip cards. We need this side to be straight forward and simple.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
All you need to do to destroy all the lands everyone but you control is wait for a turn where 9 or more damage is dealt to a player! Don't forget this guy can be an EDH general, which means high damage is easily achieved, and he comes back to try again even if he is stopped sometimes. If it was "Destroy all lands." then maybe I would understand but this is too good, and too griefing.
The cost we would need to put on the card in order to balance it would make him very unappealing. Let's not do this, please.
The Simic: we have glow-in-the-dark milk and self replicating cookies.
Yes, I'll just go ahead and say "all lands" would be better. I don't think I had taken EDH into account. Good call.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
EDIT: Forgot to include the point: His controller may see 4x the normal damage being tossed around, but there's also 4x the removal.
Yeah, mine has some templating issues :S