We Make the Set
In this competition we will slowly make a set between us all.
Each day a new challenge will appear relevant to completing the community set.
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Resources
ÆGen for cards already in the Set. Development for perfecting the set as a whole. Discussion for anything related to the Rounds.
Lodestone Cannon4
Artifact (U) ,T: Put a charge counter on Lodestone Cannon. It doesn't untap during your next untap step. T: Lodestone Cannon deals X damage to target creature, where X is the number of charge counters on Lodestone Cannon.
Longshot Rifle3
Artifact - Equipment (U)
Equipped creature has ":symtap:: Choose one -- Longshot Rifle deals 3 damage to target creature or player, then remove a charge counter from Longshot Rifle; or put a charge counter on Longshot Rifle".
Equipped creature can't attack or block.
Equip 2
Davey Jones' Locker4
Artifact (U)
Whenever a creature you control dies, put a charge counter on ~.
Sacrifice ~: Put X 2/2 black Pirate Zombie creature tokens onto the battlefield, where X is the number of charge counters on ~.
Blackpowder Musket
Artifact—Equipment (U)
Equipped creature has "T: Put a loaded counter on Black-powder Musket" and "T, remove all loaded counters from Blackpowder Musket: Blackpowder Musket deals 2 damage to target creature."
Equip
Signal Beacon - 4 Artifact (Uncommon) T: Put a Light counter on ~ T: Remove X Light counters from ~, search your library for a ship with converted mana cost equal or lower to X on ~ and put it onto battlefield The Signal network was said to be the strongest weapon against pirate raids, revealing their positions and calling help at the same time.
Grapeshot Cannon3
Artifact {U}
Sacrifice an artifact, T: Put a charge counter on Grapeshot Cannon. ,T: Grapeshot Cannon deals damage to target creature or opponent equal to the number of charge counters on it. When life gives you silverware, turn it into ammo.
Iron Siding -
Artifact (C)
:2mana:, :symtap:: Put a defense counter on Iron Siding.
:5mana:, :symtap:, Remove all defense counters from Iron Siding: Prevent the next X damage that would be dealt to you this turn, where X is the number of defense counters removed this way.
2: Put a charge counter on ~.
Tap equipped creature: ~ deals X damage to target creature, where X is the number of charge counters on ~. Remove all charge counters from ~.
Equip 2
This Round:Pumped Up
Create a common card that makes a creature stronger until end of turn.Giant Growth, Reckless Charge and Jump would all be valid entries for this round.
4/4 green Dinosaur
1/1 green Snake
1/1 blue Pirate
1/1 white Cowboy
2/2 black Pirate Zombie
If you don’t follow the type, color, and rarity restrictions below, your card will be DQed.
Use modern wording. (Exile, battlefield, cast, etc.)
Use proper Oracle wording. When in doubt, look up similar cards for the right wording, or ask the others.
You can enter the round while it's open. Make a new post with your submission(s) in it. You may edit your submissions at any time, until the new round is posted.
Slot restrictions: please don't make any of these
No multicolored cards at common.
No allied-color multicolor cards.
Please avoid non-evergreen keywords, even those already in the block
Don't make any new tokens. This is for Development.
Results
Congrats to Post Affinity, Flappy and Keltainen! (Kel's was missing a rarity. I'll assume uncommon for now.)
Captain's Eyepatch
Artifact - Equipment (u)
Equipped creature has vigilance.
Equip "You thought I was missing an eye? How cute..."
Hook Hand
Artifact - Equipment (U)
Whenever equipped creature deals damage to another creature, that creature gets -1/-1 until end of turn.
If equipped creature is a Pirate, it has first strike.
Equip
Iron Leg - Artifact - Equipment
Equipped creature gains +3/+3, trample and "All creatures blocked or blocking this creature gain first strike".
Equip
Running Raid :2mana::symr:
Instant {C}
Target creature gets +3/+0 until end of turn. Then, if that creature is riding a permanent, that creature gets +3/+0 until end of turn.
(See Screaming Fury if you think this is overpowered. It's hard to get the full boost.)
Cowboy Up
Instant (C)
Untap target creature. Whenever damage would be dealt to that creature this turn, prevent that damage and you gain that much life.
Primeval RoarG
Instant (c)
Primitive GG
Target creature gets +2/+2 until end of turn.
If the primitive cost was paid, that creature gets +5/+5 until end of turn instead.
Boarding Surge1R
Instant (C)
Target creature gets +3/+0 until end of turn. If it's a pirate, it gains first strike. There's nothing like the scream of a good raid.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Spirited R
Instant (C)
Target creature gets +2/+0 and gains haste until end of turn
Spoils - Target creature gets +3/+0 and gains first strike until end of turn instead Spirit in hand, spirited in body
Primitive GGG
Target creature gets +3/+3 until end of turn. If this spell is primitive, instead that creature gets +5/+0 and gains trample until end of turn.
Target creature gains +1/+0 and first strike until end of turn. Spoils - Target creature gains +1/+0 and double strike until end of turn instead. I see that mere questions will bare no answers, let me show you my other methods.
Lawman's Pride 2W
Instant (C)
Untap target creature. That creature gets +2/+4 and gains vigilance until end of turn. "I stand for the Law, and the Law protects me."
Private Mod Note
():
Rollback Post to RevisionRollBack
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In this competition we will slowly make a set between us all.
Each day a new challenge will appear relevant to completing the community set.
------------------------------------------------------------------------------------------------------
Resources
ÆGen for cards already in the Set.
Development for perfecting the set as a whole.
Discussion for anything related to the Rounds.
Useful lingo for tribe-specific cards:
Pirate Glossary
Cowboy Glossary
Last Round
Vote for up to three entries. No voting for yourself.
This Round: Pumped Up
Create a common card that makes a creature stronger until end of turn. Giant Growth, Reckless Charge and Jump would all be valid entries for this round.
4/4 green Dinosaur
1/1 green Snake
1/1 blue Pirate
1/1 white Cowboy
2/2 black Pirate Zombie
If you don’t follow the type, color, and rarity restrictions below, your card will be DQed.
Results
Congrats to Post Affinity, Flappy and Keltainen! (Kel's was missing a rarity. I'll assume uncommon for now.)
Instant {C}
Target creature gets +3/+0 until end of turn. Then, if that creature is riding a permanent, that creature gets +3/+0 until end of turn.
(See Screaming Fury if you think this is overpowered. It's hard to get the full boost.)
Credit to Maelstrom Graphics for the sig.
Instant (C)
Untap target creature. Whenever damage would be dealt to that creature this turn, prevent that damage and you gain that much life.
Instant (c)
Primitive GG
Target creature gets +2/+2 until end of turn.
If the primitive cost was paid, that creature gets +5/+5 until end of turn instead.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Instant (C)
~ deals 2 damage to target creature.
That creature gains firststrike and gets +4/+0 until end of turn.
Instant (C)
Target creature gets +3/+0 until end of turn. If it's a pirate, it gains first strike.
There's nothing like the scream of a good raid.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Instant (C)
Target creature gets +2/+0 and gains haste until end of turn
Spoils - Target creature gets +3/+0 and gains first strike until end of turn instead
Spirit in hand, spirited in body
Please post a text version as well.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Instant (C)
Primitive GGG
Target creature gets +3/+3 until end of turn. If this spell is primitive, instead that creature gets +5/+0 and gains trample until end of turn.
- Main Cube
- No Brains, All Feelings Cube
Instant {C}
Target creature gains +1/+0 and first strike until end of turn.
Spoils - Target creature gains +1/+0 and double strike until end of turn instead.
I see that mere questions will bare no answers, let me show you my other methods.
Instant (u)
Target creatures gains +5/+0 and trample. Sacrifice it at end of turn.
Instant (C)
Untap target creature. That creature gets +2/+4 and gains vigilance until end of turn.
"I stand for the Law, and the Law protects me."