We Make the Set
Welcome back to We Make the Set.
If you remember it, you should feel right at home.
If not, get ready for the journey!
Planeswalker Part 2
Planeswalkers are a very special card type. They're always designed the same way: Develop a character, then develop a set of abilities that fit that characters' goals and personality. That's how these rounds work.
This round will give us the first ability of our brand new planeswalker, Lamistra. Read the description of the character that follows, and the supplied lore. Design an ability that you feel demonstrates the character's personality, morals, and motives. The ability can be anything you want this round, as the colors of this planeswalker will be derived from her final set of abilities -- just make sure that it's an ability that this character would call her own. Remember, the loyalty cost is part of the ability.
Quote from "Additional Rules" »
While this can be a plus or minus ability (they will be arranged properly later) it should not be an 'ultimate' ability -- those will be a later round. Try to keep the abilities reasonably short.
Bonus: We still need art for her.
Lamistra
Sex: female
Race: Demigod (human/goddess)
Home Plane: Aegea
Lamistra, the Kinslayer
Lamistra was born on the plane of Aegea. She was the product of the union between the supposed goddess of the rivers, oceans, and nature and a mortal. After giving birth to Lamistra, her mother abandoned her to the care of a copse of dryads who taught her the power of nature magic to augment her natural power of water.
When she became a young woman she was visited by a spirit of nature. It spoke to her in her dreams and called itself the muse of inner strength. Over several weeks it convinced her that her mother, who Lamistra had never actually met, hated her and was trying to kill her, and in fact all life. Lamistra was instructed to seek out a man named Ivar who knew the truth about the gods.
When she found him, he revealed that the gods, including her mother, were all devious creatures who were stealing the lifeforce from their worshippers. She joined Ivar's quickly-growing army of those who wanted to free the plane from the gods' rule.
Eventually he convinced Lamistra that she needed to kill her mother to show mortals that the gods could be slain and that she was on the mortals' side. Ivar's followers were able to weaken Tassenia, Lamistra's mother, and handed Lamistra a special sword that could kill even something that powerful.
Lamistra looked at her mother for the first time. She had grown up with the stories that Tessenia and the other gods were the font of life and the most powerful and special beings in the world. But Tessenia hadn't been a font of life at all. She had thrown her out like garbage and, more, she had implanted her with the dryads, probably just to get more followers to sap the life from.
The goddess was chained into a prone position on the ground and looked up with blood-soaked eyes. She squinted at Lamistra and asked who she was. It was too much for Lamistra to handle. She gripped the sword and cut her mother's head of in one swing. In that moment the goddess's body poured out water and roots grew out. Ivar and his followers retreated as the body transformed into a Mighty Oak and the blood tuned into a huge moat-like lake of crystal water.
Lamistra was no where to be found.
She woke up days later in an unrecognized land. She was in a barren desert, but she could just make out a road on the horizon. She walked there in the pounding sun and came across a traveller. He was leading a giant tamed lizard and offered his waterskin to Lamistra. The dinosaur sensed something amiss about her though and panicked. It flung its master into the sand and ran toward Lamistra. She put just one hand on the beast and it suddenly stopped. Its eyes grew big and then wooden. In less than a minute, the dinosaur turned into a large tree. Lamistra had turned creatures into trees before, but never by accident. She helped the bewildered dinosaur tamer up, but when she grabbed his hand, he turned into a sturdy tree as well.
In horror she ran away from the desert road. The two abandoned trees worked their roots into the sand in the coming days and grass started to spring up between them. Then the green patch spread and in a few weeks a teeming oasis stood in their spot.
+2: Until the end of your next turn, any creature that deals damage to Lamistra gains a wood counter and becomes a 0/4 green Plant creature with defender as long as it has a wood counter.
+2: Until the end of your next turn, any creature that deals damage to Lamistra gains a wood counter and becomes a 0/4 green Plant creature with defender as long as it has a wood counter.
It's a midas touch though, so the ability that turns things to wood should be wide enough in scope to affect your own things too.
I got a real sense of innocent involvement from the character description. To have something combat oriented seems out of character. I mean sure, she chopped off her mother's head, but she was coerced into it by that dude (who I think was another of the gods being all mischevous and stuff - like how they were described in the character bio thing).
Is this a joke?
Lamistra is from aegea, the plane of WmTs 1-3
Her whole story already written, she has cards, etc.
Oh well, you guys figure this one out.
Is this a joke?
Lamistra is from aegea, the plane of WmTs 1-3
Her whole story already written, she has cards, etc.
Oh well, you guys figure this one out.
Really? Hahah. At least we don't have to worry about backstory then. Are you able to link to it?
It's a midas touch though, so the ability that turns things to wood should be wide enough in scope to affect your own things too.
I got a real sense of innocent involvement from the character description. To have something combat oriented seems out of character. I mean sure, she chopped off her mother's head, but she was coerced into it by that dude (who I think was another of the gods being all mischevous and stuff - like how they were described in the character bio thing).
I was trying to get at the "innocent" vibe by taking away her agency. She only plantifies things if they get too close, and she has no choice about what touches her. Maybe I didn't communicate this well, though.
-1: Target attacking or blocking becomes a Forest (they are no longer a creature). If you control that creature put 2 loyalty counters on Lamistra.
You can't activate planeswalker abilities during the combat phase.
Also, I believe the Planeswalker backstory contest explicitly asked for planeswalker without too much of a color inclination or predefined abilities.
No offense, but I believe this entry should have been disqualified. It's a very interesting character, but I don't think it fits the criteria of being a blank canvas for colors and abilities design.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from parinoid »
I rolled 5 D6's and got 3 fours. They must have changed the odds of getting a 4!
I guess a follow-up poll with the 4 Planeswalkers that got 5 votes (plus this one, that got 6) could be a good solution. I think we should have done it anyway, as the poll was so close.
And I say add this one to the follow-up poll because it did win. I have the impression most people didn't know it was an existing character and card when they voted for it. But if it wins again, we'll asume people doesn't care about it limiting us, and that'll be fine.
I agree with this.
Perhaps with only 1 or 2 votes per person for that pool, also.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from parinoid »
I rolled 5 D6's and got 3 fours. They must have changed the odds of getting a 4!
Since her spark activated during a moment of rage, I can see her being part red instead of her other colors. Because she feels horrified and guilty about the dinosaur and its tamer, I can see her being white or black as well.
+1: Sacrifice a permanent. If you do, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
So, no one's heard of Nicol Bolas, Venser, Shaper Savant, or Karn, Silver Golem I guess? Each of these had "limiting" aspects (evil/mind controlling, teleporter/artificer, time-traveling artifact), but they took that and made it work as a planeswalker card (often wildly different than the legend).
Lamistra was a minor character in a block with a legendary theme. I added the whole part about her killing her mother, her seduction (not romantically, although feel free to connect the dots as you wish) by Ivar, and her attaining a planeswalking spark.
As I said in the last thread I "upgraded" Lamistra because, as I imagined her, she had a lot of room to grow as a character, I wanted to have SOMETHING that connected this generation of WMtS to the last (a nice bit of nostalgia for us that worked so hard on it and a way for this newer group to make her their own), and because she seemed like the most interesting enemy to a technologically advanced nation(s) of sailors (as the daughter of a supposed water goddess).
Feel free to dq it, but I still think she's cool enough for an upgrade.
Annyway, here's my idea:
Lamistra, Daughter of the Ocean 2(U/G)(U/G)
Planeswalker--Lamistra
+1: Reveal the top four cards of your library. You may put any land cards revealed this way into your hand. Put the rest on the bottom of your library.
-3: Draw a card for each Island on the battlefield.
-8: Gain an emblem with "Creatures on the battlefield are Islands in addition to their other types."
--
Pros of keeping her:
-She's a fun character
-People voted for her
-She has a little bit of growing room
Cons of keeping her:
-she is predefined, color-wise
-she is from a previous set(not a big deal, in fairness)
-she has predefined abilities
And so, I leave that up for grabs. I don't care either way, as I like her, but if we don't use her, well, I'll roll with it. I'm just glad Guff didn't make it
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
Actually, I had no idea that this was a returning character, nor that her abilities and colors were so well defined previously (had I opened the spoiler, she would have been dq'd). There's a ton of abilities here that seem interesting out of context but are just re-hashes of abilities from her previous incarnation. That's exactly what I wanted to avoid with this round, which is unfortunate.
We'll let the round continue for now, and the other 5-vote planeswalkers will have another chance when we get to the next planeswalker round. At that point though, they're going to get some very thorough look overs.
Just remember that this planeswalker should be much more like Venser, Shaper Savant is to Venser, the Sojourner -- almost entirely unrelated mechanically.
@metalix & dodavehu: Just one ability, not the whole 'walker.
I've gotta put my two cents in here in favor of Ryzor. WotC has established that, when they make planeswalkers out of existing legends, they make no attempt to recreate the mechanics of those legends: Venser vs. Sojourner, Karn vs. Liberated (not even thematically linked here), Nicol Bolas vs. Planeswalker (although maybe the discard part of the ultimate is a mechanical link- tenuous at best). The point is that a character undergoes a drastic change when they become a planeswalker. A thematic element is sometimes preserved (teleportation with Venser), but mechanical elements aren't.
When I submitted an ability, I wasn't even aware the previous legend existed. Maybe it would be more productive to design strictly from the background blurb, as if the prior card didn't exist (like they did with Karn).
Taka, it's actually been stated that the Bolas Planeswalker's ultimate ability is based off of the original card's ability. Venser and Karn are really the best examples, Bolas is a bad one
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
Welcome back to We Make the Set.
If you remember it, you should feel right at home.
If not, get ready for the journey!
Planeswalkers are a very special card type. They're always designed the same way: Develop a character, then develop a set of abilities that fit that characters' goals and personality. That's how these rounds work.
This round will give us the first ability of our brand new planeswalker, Lamistra. Read the description of the character that follows, and the supplied lore. Design an ability that you feel demonstrates the character's personality, morals, and motives. The ability can be anything you want this round, as the colors of this planeswalker will be derived from her final set of abilities -- just make sure that it's an ability that this character would call her own. Remember, the loyalty cost is part of the ability.
Lamistra
Sex: female
Race: Demigod (human/goddess)
Home Plane: Aegea
Lamistra was born on the plane of Aegea. She was the product of the union between the supposed goddess of the rivers, oceans, and nature and a mortal. After giving birth to Lamistra, her mother abandoned her to the care of a copse of dryads who taught her the power of nature magic to augment her natural power of water.
When she became a young woman she was visited by a spirit of nature. It spoke to her in her dreams and called itself the muse of inner strength. Over several weeks it convinced her that her mother, who Lamistra had never actually met, hated her and was trying to kill her, and in fact all life. Lamistra was instructed to seek out a man named Ivar who knew the truth about the gods.
When she found him, he revealed that the gods, including her mother, were all devious creatures who were stealing the lifeforce from their worshippers. She joined Ivar's quickly-growing army of those who wanted to free the plane from the gods' rule.
Eventually he convinced Lamistra that she needed to kill her mother to show mortals that the gods could be slain and that she was on the mortals' side. Ivar's followers were able to weaken Tassenia, Lamistra's mother, and handed Lamistra a special sword that could kill even something that powerful.
Lamistra looked at her mother for the first time. She had grown up with the stories that Tessenia and the other gods were the font of life and the most powerful and special beings in the world. But Tessenia hadn't been a font of life at all. She had thrown her out like garbage and, more, she had implanted her with the dryads, probably just to get more followers to sap the life from.
The goddess was chained into a prone position on the ground and looked up with blood-soaked eyes. She squinted at Lamistra and asked who she was. It was too much for Lamistra to handle. She gripped the sword and cut her mother's head of in one swing. In that moment the goddess's body poured out water and roots grew out. Ivar and his followers retreated as the body transformed into a Mighty Oak and the blood tuned into a huge moat-like lake of crystal water.
Lamistra was no where to be found.
She woke up days later in an unrecognized land. She was in a barren desert, but she could just make out a road on the horizon. She walked there in the pounding sun and came across a traveller. He was leading a giant tamed lizard and offered his waterskin to Lamistra. The dinosaur sensed something amiss about her though and panicked. It flung its master into the sand and ran toward Lamistra. She put just one hand on the beast and it suddenly stopped. Its eyes grew big and then wooden. In less than a minute, the dinosaur turned into a large tree. Lamistra had turned creatures into trees before, but never by accident. She helped the bewildered dinosaur tamer up, but when she grabbed his hand, he turned into a sturdy tree as well.
In horror she ran away from the desert road. The two abandoned trees worked their roots into the sand in the coming days and grass started to spring up between them. Then the green patch spread and in a few weeks a teeming oasis stood in their spot.
Discussion
Cards in the Set
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
It's a midas touch though, so the ability that turns things to wood should be wide enough in scope to affect your own things too.
I got a real sense of innocent involvement from the character description. To have something combat oriented seems out of character. I mean sure, she chopped off her mother's head, but she was coerced into it by that dude (who I think was another of the gods being all mischevous and stuff - like how they were described in the character bio thing).
This is for me more than it is for anyone else. I sucks at colors.
Lamistra is from aegea, the plane of WmTs 1-3
Her whole story already written, she has cards, etc.
Oh well, you guys figure this one out.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Really? Hahah. At least we don't have to worry about backstory then. Are you able to link to it?
This is for me more than it is for anyone else. I sucks at colors.
I was trying to get at the "innocent" vibe by taking away her agency. She only plantifies things if they get too close, and she has no choice about what touches her. Maybe I didn't communicate this well, though.
This is for me more than it is for anyone else. I sucks at colors.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
It's not like we are pushed into a certain direction or anything.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Although, was all that "wah I killed my mum" business canon? Maybe she's sad now?
-2: Target creature becomes a swamp. (This effect lasts indefinitely.)
- Main Cube
- No Brains, All Feelings Cube
Also, I believe the Planeswalker backstory contest explicitly asked for planeswalker without too much of a color inclination or predefined abilities.
No offense, but I believe this entry should have been disqualified. It's a very interesting character, but I don't think it fits the criteria of being a blank canvas for colors and abilities design.
Perhaps with only 1 or 2 votes per person for that pool, also.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
[Clan Flamingo]
+1: Sacrifice a permanent. If you do, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Lamistra was a minor character in a block with a legendary theme. I added the whole part about her killing her mother, her seduction (not romantically, although feel free to connect the dots as you wish) by Ivar, and her attaining a planeswalking spark.
As I said in the last thread I "upgraded" Lamistra because, as I imagined her, she had a lot of room to grow as a character, I wanted to have SOMETHING that connected this generation of WMtS to the last (a nice bit of nostalgia for us that worked so hard on it and a way for this newer group to make her their own), and because she seemed like the most interesting enemy to a technologically advanced nation(s) of sailors (as the daughter of a supposed water goddess).
Feel free to dq it, but I still think she's cool enough for an upgrade.
Annyway, here's my idea:
Lamistra, Daughter of the Ocean 2(U/G)(U/G)
Planeswalker--Lamistra
+1: Reveal the top four cards of your library. You may put any land cards revealed this way into your hand. Put the rest on the bottom of your library.
-3: Draw a card for each Island on the battlefield.
-8: Gain an emblem with "Creatures on the battlefield are Islands in addition to their other types."
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
-She's a fun character
-People voted for her
-She has a little bit of growing room
Cons of keeping her:
-she is predefined, color-wise
-she is from a previous set(not a big deal, in fairness)
-she has predefined abilities
And so, I leave that up for grabs. I don't care either way, as I like her, but if we don't use her, well, I'll roll with it. I'm just glad Guff didn't make it
Done by Rivenor of Miraculous Recovery signatures!
We'll let the round continue for now, and the other 5-vote planeswalkers will have another chance when we get to the next planeswalker round. At that point though, they're going to get some very thorough look overs.
Just remember that this planeswalker should be much more like Venser, Shaper Savant is to Venser, the Sojourner -- almost entirely unrelated mechanically.
@metalix & dodavehu: Just one ability, not the whole 'walker.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
-3: Add U to your mana pool for each Island you control.
Done by Rivenor of Miraculous Recovery signatures!
[Clan Flamingo]
When I submitted an ability, I wasn't even aware the previous legend existed. Maybe it would be more productive to design strictly from the background blurb, as if the prior card didn't exist (like they did with Karn).
Done by Rivenor of Miraculous Recovery signatures!
[Clan Flamingo]