How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
[NEW]Effective July 2nd, 2011, all people who wish to have their cards posted on the next day's poll are required to submit exactly two votes for two different people (neither of which are themselves). Casting fewer or more votes than such will automatically disqualify your card for the day.
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Mana Torch1R Instant(U)
Add RRR to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Galf Captivator2UU
Creature - Merfolk Rogue (U)
Succour (Whenever this creature attacks, gain control of target creature until end of turn. It becomes tapped and attacking.) "Worry not, for we shall have a wonderful party this evening..."
2/1
Cavalcade of Corpses -- 4B
Sorcery (U)
Return target creature card in a graveyard to the battlefield under your control. It's a Zombie in addition to its types. Morbid -- If a creature died this turn, instead return up to two target creature cards in graveyards to the battlefield under your control. They're Zombies in addition to their types.
Phyrexialddagrif4(P/G)(P/W)(P/U)
Creature-Phelddagrif (R) 1(P/G): Put a +1/+1 counter on Phyrexialddagrif, then proliferate. Target opponent puts three 1/1 green Hippo creature tokens onto the battlefield. 1(P/W): Phyrexialddagrif gains hexproof and is indestructible until end of turn. Double target opponent’s life total. 1(P/U): Phyrexialddagrif gains flying and infect until end of turn. Target opponent may draw three cards.
4/4
Waxwork Horror1UU
Artifact Creature - Horror (U)
Defender
If damage would be dealt to Waxwork Horror, instead put that many -1/-1 counters on it.
Whenever a red spell or ability targets Waxwork Horror, sacrifice it. 2B, Sacrifice a creature: Waxwork Horror loses all abilities until end of turn. "It's a pity they're so fragile. Oh, and please don't bleed on it."—Kimai, waxwork museum curator
5/6
Antithesis2WB
Enchantment (M)
Whenever a source you control would cause a player to gain life, that player loses that much life instead. "They asked for eternal life. We gave them more than they could ever want."
Seven Deadly SinsUB
Enchantment – Aura Curse (R)
When Seven Deadly Sins enters the battlefield and at the beginning of enchanted player’s upkeep, if there are less than seven cards in enchanted player’s graveyard, he or she puts the top card of his or her library into his or her graveyard until there are seven cards in his or her graveyard.
Pesterbat1B
Creature - Bat (C)
Flying
Pursuit (This creature can attack other creatures.) I would honestly rather face a dragon than deal with a swarm of them...
1/1
Dichotoverse5RRW
Enchantment {R}
When Dichotoverse enters the battlefield, exile all permanents.
All creatures have haste.
At the beginning of your upkeep, return all permanents exiled by Dichotoverse to the battlefield, then exile all other permanents that didn't enter the battlefield this way.
Exorcise
Sorcery (R)
Exile target black creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
Magnetic Wave3
Sorcery
Choose one - Tap or untap all artifacts. For each R used t pay for this spell you may destroy target artifact. The effects of magnetic waves are so random, they may turn on, blow a fuse or simply blow up.
Zabernism2RW
Enchantment
Attacking creatures you control have Intimidate.
Blocking creatures you control have Lifelink.
Creatures attack each turn if able.
Wayfarers' Oath1W
Enchantment (U) 1W: Exile target creature you own. 3U: Return target creature exiled with Wayfarers' Oath to the battlefield.
"To wander the world and see things no one has ever seen. To return and share them with everyone."
When Celestial Dream enters the battlefield, all player’s other than the player who has the most cards in hand, draws cards equal to the difference between that player’s hand and theirs. Players reveal libraries and put land and creature cards from it onto the battlefield the same way. Then each player shuffles his or her library.
When Celestial Dream leaves the battlefield, exile all nonland permanents. They can’t be regenerated.
Vanishing Act3WU
Enchantment
If a creature you control would be put into a gravyeard from anywhere, exile it instead.
At the beginning of your upkeep, you may choose an exiled creature you control and play it for X, where X is its converted mana cost.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
Alter Conviction1UB
Instant (R)
Change the text of the next spell cast to "Discard two cards". "Telepathy? I'm no amateur; my enemies think what I make them think."
-Jace, Memory Adept
Amateur Assassin 2BB
Creature- Human Assassin (U)
Haste T: Destroy target tapped creature. Until end of turn, creatures your opponents control gain haste and "T: Fight target creature named Amateur Assassin (Each deals damage equal to its power to the other.)" "Rushing the job, knife in the back, then being close enough to scrap with the mark's friends after the fact? Truly unprofessional... but then again, there's a knife in the mark's back."
1/3
Infused War Beast3GG
Creature - Beast (U)
Trample
Infuse GG (You may sacrifice this creature to add GG to your mana pool.)
4/4 The mana surges through its body, empowering its rage.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Vampire's Coffin -- 5
Artifact (R)
If a Vampire creature you control would die, you may exile it instead.
You may cast Vampire cards exiled by Vampire's Coffin unless they were exiled this turn. You cannot kill a vampire. You can only delay it from killing you.
Temporal Archivist :1mana::symu::symu:
Creature - Human Wizard (R)
At the beginning of your upkeep, you may reveal the top five cards of your library. You may exile a revealed instant or sorcery card. Put the rest on the bottom of your library in any order.
Until the beginning of your next turn, you may play that card as though it were in your hand and put it at the bottom of your library face up. (If you would win the game, still have an opponent and have any face up cards in your library, you lose the game instead.)
0/3
Added Rule: If you would win the game, still have an opponent and have any face up cards in your library, you lose the game instead.
Rules Clarification: If you would shuffle your library, you may remove all face up cards from your library and then shuffle your library, and put those face up cards into any position of your library.
Shining Prism
Artifact (U)
Shining Prism enters the battlefield tapped with two charge counters.
:symtap:, Remove a charge counter from Shining Prism: Add one mana of any color to your mana pool. If Shining Prism has no charge counters on it, transform Shining Prism.
/////////// Necrotic Prism
Artifact (U)
At the beginning of your upkeep, lose 3 life.
:5mana:: Put two charge counters on Necrotic Prism, then transform Necrotic Prism. Suddenly, the night fell.
Downward Spiral3UB
Sorcery (R)
Each player shuffles his or her hand and graveyard into his or her library, then puts the top third of his or her library, rounded down, into his or her graveyard. Exile Downward Spiral.
Shadowline of Hunger4BG
Enchantment (R)
If Shadowline of Hunger is in your opening hand, you may begin with it on the battlefield. If you do, shuffle the rest of your hand into your library and if you would skip your first draw step, instead you don't.
Whenever a creature dies, put a +1/+1 counter on each creature you control.
Archangel of Retaliation3WW
Creature - Angel {R}
Flying
Other creatures you control get +2/+2 and can't attack unless you were dealt combat damage since your last turn ended.
4/4
Time Dilation2UU
Instant (U)
Counter target instant or sorcery spell. If an instant spell was countered in this way, the next time a player casts a sorcery spell, counter it. If a sorcery spell was countered in this way, the next time a player casts an instant spell, counter it. "I hate never being able to tell whether it's tomorrow or yesterday." - Quett, Knomoc wizard
Sap ElementalG
Creature - Elemental Plant (R)
Hexproof
Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Sap Elemental.
At the end of your turn, if no lands entered the battlefield under your control this turn, sacrifice Sap Elemental.
0/1
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Mass Goblinify3RR
Enchantment (U)
All creatures are 1/1 red Goblin creatures with no abilities.
Any player may sacrifice a Goblin for that player to ignore this effect until end of turn.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Here are the rules for entering:
FirstTurnManaBurn: 113
Maokun: 109
Rudyard: 87
hoyerhan: 85
Solesticio: 79
Surging Chaos: 74
Punkrockanarchymagic: 73
CrazyMatt: 71
CodGod: 66
void_nothing: 64
Veloso: 58
gumOnShoe: 43
MirrorEntity: 36
MDenham: 31
Maraga: 30
Zoomba: 27
swishh: 27
Menmarch: 23
gelf: 23
Timothy, Mimeslayer: 21
lcd: 21
Krey: 20
KarmicNoose*: 16
Zylm: 14
MagicBrains: 13
Banshee: 13
Mundus: 12
RogueNewb: 10
Yodavader*: 9
TheTurneyvore: 8
Voila!: 7
Ninja Caterpie: 7
OmegaLegacy: 6
Bullbreaker: 5
Raziel_X007223: 5
The hair guy: 3
fluffyn00b*: 3
Venser: 2
NotoriousLynx: 2
Jimmy Groove: 2
Brofaux: 1
Man-eating Donkey: 1
Necroticah: 1
Magical Me: 1
tazman321*
Metallix87*
pstmdrn*
Please make sure to read the newly revised voting rules.
Good luck, remember to vote! Zylm, please cast two votes next time.
Congratulations to FirstTurnManaBurn for winning DCC August 2011!
[GTC] Gatecrash Patch for MWS (249/249)
Enchantment
If a creature you control would be put into a gravyeard from anywhere, exile it instead.
At the beginning of your upkeep, you may choose an exiled creature you control and play it for X, where X is its converted mana cost.
Done by Rivenor of Miraculous Recovery signatures!
Creature - Horror (Uncommon)
Wither
Creatures with -1/-1 counters on them lose all abilities.
1/4
Instant (R)
Change the text of the next spell cast to "Discard two cards".
"Telepathy? I'm no amateur; my enemies think what I make them think."
-Jace, Memory Adept
Thanks to Nezumi for the banner!
Creature- Human Assassin (U)
Haste
T: Destroy target tapped creature. Until end of turn, creatures your opponents control gain haste and "T: Fight target creature named Amateur Assassin (Each deals damage equal to its power to the other.)"
"Rushing the job, knife in the back, then being close enough to scrap with the mark's friends after the fact? Truly unprofessional... but then again, there's a knife in the mark's back."
1/3
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!
Sorcery
Bounce all white creatures, destroy all nonwhite, nonblack creatures and exile all black creatures.
Creature - Beast (U)
Trample
Infuse GG (You may sacrifice this creature to add GG to your mana pool.)
4/4
The mana surges through its body, empowering its rage.
Artifact {M}
T, tap an untapped creature you control: Add G to your mana pool for each G in the mana cost of the tapped creature.
Instant (U)
Target player returns a creature he or she controls to its owner's hand. That player discards a card.
Artifact (R)
If a Vampire creature you control would die, you may exile it instead.
You may cast Vampire cards exiled by Vampire's Coffin unless they were exiled this turn.
You cannot kill a vampire. You can only delay it from killing you.
Creature - Human Wizard (R)
At the beginning of your upkeep, you may reveal the top five cards of your library. You may exile a revealed instant or sorcery card. Put the rest on the bottom of your library in any order.
Until the beginning of your next turn, you may play that card as though it were in your hand and put it at the bottom of your library face up.
(If you would win the game, still have an opponent and have any face up cards in your library, you lose the game instead.)
0/3
Added Rule: If you would win the game, still have an opponent and have any face up cards in your library, you lose the game instead.
Rules Clarification: If you would shuffle your library, you may remove all face up cards from your library and then shuffle your library, and put those face up cards into any position of your library.
Artifact (U)
Shining Prism enters the battlefield tapped with two charge counters.
:symtap:, Remove a charge counter from Shining Prism: Add one mana of any color to your mana pool. If Shining Prism has no charge counters on it, transform Shining Prism.
///////////
Necrotic Prism
Artifact (U)
At the beginning of your upkeep, lose 3 life.
:5mana:: Put two charge counters on Necrotic Prism, then transform Necrotic Prism.
Suddenly, the night fell.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Sorcery (R)
Each player shuffles his or her hand and graveyard into his or her library, then puts the top third of his or her library, rounded down, into his or her graveyard. Exile Downward Spiral.
Enchantment (R)
If Shadowline of Hunger is in your opening hand, you may begin with it on the battlefield. If you do, shuffle the rest of your hand into your library and if you would skip your first draw step, instead you don't.
Whenever a creature dies, put a +1/+1 counter on each creature you control.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Angel {R}
Flying
Other creatures you control get +2/+2 and can't attack unless you were dealt combat damage since your last turn ended.
4/4
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Instant (U)
Counter target instant or sorcery spell. If an instant spell was countered in this way, the next time a player casts a sorcery spell, counter it. If a sorcery spell was countered in this way, the next time a player casts an instant spell, counter it.
"I hate never being able to tell whether it's tomorrow or yesterday." - Quett, Knomoc wizard
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Elemental Plant (R)
Hexproof
Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Sap Elemental.
At the end of your turn, if no lands entered the battlefield under your control this turn, sacrifice Sap Elemental.
0/1
Instant (U)
Shuffle target blue or black permanent into its owner's library.
Back from whence thee came, never to return.
Enchantment (U)
All creatures are 1/1 red Goblin creatures with no abilities.
Any player may sacrifice a Goblin for that player to ignore this effect until end of turn.
This is for me more than it is for anyone else. I sucks at colors.