How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
[NEW]Effective July 2nd, 2011, all people who wish to have their cards posted on the next day's poll are required to submit exactly two votes for two different people (neither of which are themselves). Casting fewer or more votes than such will automatically disqualify your card for the day.
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Imperfect Twin4U
Tribal Enchantment - Shapeshifter
Whenever a creature enters the battlefield from your hand, you may put a token that is a copy of that creature onto the battlefield with power and toughness equal to half that creature's power and toughness rounded down. (The legend rule does not apply for this copy.)
When either the creature or the copy of the creature would leave the battlefield, exile both creatures instead.
Spinal Tap 4
Artifact - Equiptment (R) 2: Put a -1/-1 counter on equipped creature; target opponent loses 3 life. 2: Put a +1/+1 counter on equipped creature; you lose 2 life.
Equip 3
No matter what, in any exchange, both parties feel the pain.
Memories Into Madness
:symb::symb:
Instant
Uncommon
Return target card with Madness from your graveyard to your hand. Then, you may discard a card.
Gravelink (You may cast this card from your graveyard by exiling another copy of this card from your graveyard in addition to paying its other costs. If you do, exile this card afterwards.)
"Every day I remain in this place, the rest of the world seems a little further away." ~ Sarkhan Vol, in the Eye of Ugin
Mirror Blade
Artifact - Equipment (R) (Unpayable cost can not be paid.)
Morph - 1U
When Mirror Blade is turned face up, you may attach it to target creature you control.
Whenever equipped creature deals damage to an opponent, you may have it become a copy of target creature that player controls. 1U: Return Mirror Blade to your hand.
Tutor from Hell :2mana::symb::symb:
Sorcery (R)
If your graveyard has four or more cards in it, you may exile all cards from your graveyard rather than pay Tutor from Hell's mana cost.
Search your library for a black card or Swamp card, reveal that card, and put it into your hand. Then shuffle your library.
Stalking Nullgrove
Land - Forest {R}
(T:Add G to your mana pool.)
Stalking Nullgrove enters the battlefield tapped.
When Stalking Nullgrove enters the battlefield, if you didn't play it from your hand, untap it and put an animation counter on it. It's a 3/3 green Beast as long as it has an animation counter on it.
Share in Strength3GGG
Sorcery (U)
Put X +1/+1 counters on each creature you control, where X is the lowest power among creatures you control. "As long as each of us has strength, the pack becomes stronger than us all. But if any one of us is weak the whole pack is weakened by their presence" - Gythra, Clawspeaker
Augmenting Automaton4
Creature - Golem (U)
Exile target artifact from your graveyard: Put a +1/+1 counter on Augmenting Automaton.
Remove a +1/+1 counter from Augmenting Automaton: Regenerate Augmenting Automaton.
3/3 Every time you see it, it becomes a little more deadlier.
Spreading Infestation1GG Enchantment {R}
Whenever a player gets a poison counter, put a 1/1 green insect creature token with infect onto the battlefield. The disease spread throughout the region on the back of the lowly roach.
Thought Twiner2U
Creature - Faerie Wizard
Flying, Flash
If a player would search a library, that player searches an opponent's library instead. (You can't put cards another player owns into your hand).
2/1
Grim Telemancer - U
Creature - Human Wizard (R) U, T, Exile two cards from your graveyard: Target player draws a card. "Fools seek wisdom in their memories. The mind's true wisdom is far deeper."
1/1
Cytoplast Distortionary4UU
Creature - Vedalken Wizard Mutant (R)
Shroud
Graft 10 (This creature comes into play with ten +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Cytoplast Distortionary cannot attack. [mana]1U[/mana]: Target creature with a +1/+1 counter on it is unblockable until end of turn.
0/0
Prismatic Expanse
Land (R) 1: Choose a color. (The color remains chosen indefinitely) T: Add 1 or one mana of the any chosen color to your mana pool. T: Change the text of target spell, permanent, or ability by replacing all instances of one color word with any chosen color until end of turn.
Deceive
Instant (U)
Put a permanent you control on top of its owner's library and/or put any number of cards from your hand on top of your library in any order.
Draw a card.
Naya Monument
:sym2r::sym2g::sym2w:
Artifact
Rare
When Naya Monument enters the battlefield, all creatures get +1/+1 until the end of the turn for each color of mana of spent to cast it.
Creatures you control have trample.
"The wilds of Naya are a dangerous place, especially for those with no respect for nature's power." ~ Ajani Goldmane
Devouring DarknessXBB
Instant (U)
Destroy target creature unless that creature's controller discard X cards from his or her hand. That creature cannot regenerate this turn. In this dark realm you cannot trust no one, not even your own shadow.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Brightsteel Behemoth7
Artifact Creature - Beast {U}
Spells you cast that target Brightsteel Behemoth cost 2 less to cast.
Spells your opponents cast that target Brightsteel Behemoth cost 2 more to cast.
5/5
Nature's Guide -- 2G
Sorcery (U)
Search your library for a land card, reveal it, and put it in your hand, then shuffle your library. 2G: Return Nature's Guide from your graveyard to your hand.
Avenger AncestorWW
Creature - Spirit Knight (R)
Lifelink
Whenever you're dealt combat damage, you may return Avenger Ancestor to the battlefield.
"I conquered these lands so my descendants could live in peace and now I'm sworn protector of this peace."
2/2
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Necromancer's Lackey 1BB
Creature - Zombie Soldier
When ~ enters the battlefield, if it was put there from the graveyard, it gets +3/+0 and gains haste until the beginning of the next end step.
Sacrifice a creature: Return ~ from your graveyard to play. Activate only as a sorcery.
Whenever ~ dies, you lose 2 life. After you die the first time, death loses the scariness. Like swimming, kind of.
2/1
To memnarch: I realize i only voted for one card, I would have voted for another but i didn't realize the poll was multiple-choice. Just hoping for a little leeway this time, and if it doesn't complicate things too much I'll throw in a second vote for myounka's spinal tap.
Into the DepthU
Enchantment (U)
At the beginning of your upkeep you may put a depth counter on Into the Depth. UUU: Proliferate.
Sacrifice Into the Depth: Search your library for a blue creature card with converted mana cost less than or equal to the number of depth counters on Into the Depth and put that card onto the battlefield.
Link to Serra4WWW
Enchantment - Aura (M)
Enchant Creature
Enchanted creature has vigilance and gets +X/+X, where X is it's owner's life total.
When enchanted creature dies, shuffle Link to Serra into it's owner's library. "Serra...she isn't gone, she's still with us, I can feel her..."
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Ninja Caterpie »
I expect with this [Transform] mechanic that everyone playing a Werewolf tribal deck will say "Autobots, rollout!" whenever the majority of their army transforms.
Slith Propagator(P/G)(P/G)
Creature - Slith
Slith Propagator enters the battlefield with a +1/+1 counter on it.
Whenever Slith Propagator deals combat damage to a player, proliferate.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
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How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Here are the rules for entering:
Glitch: 75
Oculus: 60
Maokun: 56
CodGod: 53
IlGreven: 52
Timothy, Mimeslayer: 47
FirstTurnManaBurn: 44
brasil_dude101: 43
TwilightSpark: 33
diiimka*: 32
OmegaLegacy: 32
Krey: 28
Zoomba: 27
MichMash: 26
MDenham: 25
Altaurus321: 20
Yodavader: 20
swishh*: 18
destinytrigger: 14
Kraum: 12
Mundus: 11
Achren: 10
Maraga: 10
CrazyMatt: 9
MagicBrains: 7
Menmarch: 6
Marco: 5
Arcane_Fox: 3
Alabran: 2
the humanity*: 2
Yokai Red: 2
Koopa*: 1
mistermoo33*
X3R0*
Euphet*
wilsonbiggs*
Kelnon*
Please make sure to read the newly revised voting rules.
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Land (R)
1: Choose a color. (The color remains chosen indefinitely)
T: Add 1 or one mana of the any chosen color to your mana pool.
T: Change the text of target spell, permanent, or ability by replacing all instances of one color word with any chosen color until end of turn.
Instant (U)
Put a permanent you control on top of its owner's library and/or put any number of cards from your hand on top of your library in any order.
Draw a card.
:sym2r::sym2g::sym2w:
Artifact
Rare
When Naya Monument enters the battlefield, all creatures get +1/+1 until the end of the turn for each color of mana of spent to cast it.
Creatures you control have trample.
"The wilds of Naya are a dangerous place, especially for those with no respect for nature's power." ~ Ajani Goldmane
Sorcery {U}
Draw 2 cards.
Avatar by Hakai Studios
Instant (U)
Destroy target creature unless that creature's controller discard X cards from his or her hand. That creature cannot regenerate this turn.
In this dark realm you cannot trust no one, not even your own shadow.
Artifact Creature - Beast {U}
Spells you cast that target Brightsteel Behemoth cost 2 less to cast.
Spells your opponents cast that target Brightsteel Behemoth cost 2 more to cast.
5/5
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Sorcery (U)
Search your library for a land card, reveal it, and put it in your hand, then shuffle your library.
2G: Return Nature's Guide from your graveyard to your hand.
Creature - Spirit Knight (R)
Lifelink
Whenever you're dealt combat damage, you may return Avenger Ancestor to the battlefield.
"I conquered these lands so my descendants could live in peace and now I'm sworn protector of this peace."
2/2
Enchantment (Uncommon)
Creatures have haste. At the end of turn, return each creature to its owners hand.
Necromancer's Lackey
1BB
Creature - Zombie Soldier
When ~ enters the battlefield, if it was put there from the graveyard, it gets +3/+0 and gains haste until the beginning of the next end step.
Sacrifice a creature: Return ~ from your graveyard to play. Activate only as a sorcery.
Whenever ~ dies, you lose 2 life.
After you die the first time, death loses the scariness. Like swimming, kind of.
2/1
To memnarch: I realize i only voted for one card, I would have voted for another but i didn't realize the poll was multiple-choice. Just hoping for a little leeway this time, and if it doesn't complicate things too much I'll throw in a second vote for myounka's spinal tap.
Enchantment (U)
At the beginning of your upkeep you may put a depth counter on Into the Depth.
UUU: Proliferate.
Sacrifice Into the Depth: Search your library for a blue creature card with converted mana cost less than or equal to the number of depth counters on Into the Depth and put that card onto the battlefield.
Enchantment - Aura (M)
Enchant Creature
Enchanted creature has vigilance and gets +X/+X, where X is it's owner's life total.
When enchanted creature dies, shuffle Link to Serra into it's owner's library.
"Serra...she isn't gone, she's still with us, I can feel her..."
Amazing banners made by Brofaux.
Creature - Slith
Slith Propagator enters the battlefield with a +1/+1 counter on it.
Whenever Slith Propagator deals combat damage to a player, proliferate.
0/0