DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Frenetic Auramancer1RW
Creature - Warrior Wizard {R} RW,Q: Put a 0/1 Aurora enchantment creature token with haste into play. You may attach target aura card from your graveyard to that creature. Trace auras resonate in the heat of battle for those that can pick them out.
2/2
Training Time1WW
Enchantment
All creatures on the battlefield get +1/+1.
Creatures enter the battlefield with one training counter on them.
Creatures with training counters cannot attack or block, have shroud, and their abilities cannot be used.
At the beginning of each player's upkeep, that player removes a training counter from each creature they control. Just because you passed Basic Training does not mean you are ready for war.
Garnet Firebird -- 2RR
Enchantment (R)
When an opponent casts an instant spell, if Garnet Firebird is an enchantment, it becomes a 4/4 Phoenix creature with flying.
When Garnet Firebird is put into a graveyard from the battlefield, if it was a creature, return it to its owner's hand.
Mystical Typhoon
Instant (U)
Exile target artifact or enchantment. Its controller may search his or her library for a land card, put that card onto the battlefield, then shuffle his or her library.
Blazing PassionRR
| Enchantment - Aura |
Enchant creature you control
Enchanted creature gets +2/+0, has haste, and "At the beginning of your end step, sacrifice this creature." 2R: Attach Blazing Passion from your graveyard to a creature you cast this turn. "The candle that burns twice as bright, burns half as long."
Djinn Tutor 1(P/W)(P/U)
Instant (U)
As Djinn Tutor enters the battlefield, name a card. Search your library for a card with the chosen name and put it in your hand, then exile all other cards from your library with the same name. Shuffle your library afterwards. Sure friend, I can offer you a treasure, but only one. Choose wisely.
Trifoliate Crown3
Artifact - Equipment (R)
Equipped creature gets +3/+3.
The first time each turn there is mana of three different colors in your mana pool, put three +1/+1 counters on equipped creature.
The first time each turn there is three mana of the same color in your mana pool, remove three +1/+1 counters from equipped creature. (This ignores colorless mana.)
Equip 3
Leonin Banisher -- 2WW
Creature -- Cat Spellshaper (R) W,T, discard a card: Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
2/2
Sword of Flesh and Bone 3
Artifact - Equipment
Equipped creature has protection from artifacts
Whenever equipped creature deals combat damage to a player, you may search your library for a creature card with converted mana cost 3 or less, reveal it, and put it into your hand. Shuffle your library afterwards.
Equip 2
Bloodstone Circlet4
Artifact - Equipment (R)
Whenever life is lost, put a +1/+1 counter on equipped creature and it gets +X/-X until end of turn, where X is half the amount of life lost this way, rounded down. (Damage causes loss of life.)
Bloodstone Circlet can't be unattached by spells or abilities. (This includes spells and abilities that would attach it to another permanent.)
Equip—Pay 2 life
Enhancement Chamber 4
Artifact (R)
Imprint — ,T: Exile target creature you control, then return each other card exiled with Enhancement Chamber to the battlefield. Put a +1/+1 counter on each creature returned this way for each charge counter on Enhancement Chamber, then remove all charge counters from Enhancement Chamber. 2: Put a charge counter on Enhancement Chamber. Use this ability only if a card is exiled by Enhancement Chamber.
Forgotten WaysGB
| Sorcery |
Each player may discard any number of cards from their hand. For each card discarded this way, that player may search his or her library for a basic land card and put it into their hand.
Memory LooterUU
Creature - Merfolk Wizard Rogue (R) U,t: Look at the top 10 cards of your library. Put one of those cards in your hand, then exile the rest.
1/2
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Deep Thinking
Instant (U)
Look at the top five cards of your library. You may reveal a card with converted mana cost 3 or less from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Private Mod Note
():
Rollback Post to RevisionRollBack
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How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Here are the rules for entering:
StormBlade: 21
gumOnShoe: 19
MDenham: 18
Maokun: 15
IlGreven: 14
Paradigm Eighty: 11
CrazyMatt: 11
Maraga: 10
Yodavader: 9
Palochka: 9
Veloso: 8
Tuss: 8
draco_nite: 7
DerrickRose: 6
Dahammer*: 4
asia*: 4
Vicotnic: 2
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Creature -- Cat Spellshaper (R)
W,T, discard a card: Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
2/2
Artifact - Equipment
Equipped creature has protection from artifacts
Whenever equipped creature deals combat damage to a player, you may search your library for a creature card with converted mana cost 3 or less, reveal it, and put it into your hand. Shuffle your library afterwards.
Equip 2
Retired Player
Artifact - Equipment (R)
Whenever life is lost, put a +1/+1 counter on equipped creature and it gets +X/-X until end of turn, where X is half the amount of life lost this way, rounded down. (Damage causes loss of life.)
Bloodstone Circlet can't be unattached by spells or abilities. (This includes spells and abilities that would attach it to another permanent.)
Equip—Pay 2 life
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact (R)
Imprint — ,T: Exile target creature you control, then return each other card exiled with Enhancement Chamber to the battlefield. Put a +1/+1 counter on each creature returned this way for each charge counter on Enhancement Chamber, then remove all charge counters from Enhancement Chamber.
2: Put a charge counter on Enhancement Chamber. Use this ability only if a card is exiled by Enhancement Chamber.
| Sorcery |
Each player may discard any number of cards from their hand. For each card discarded this way, that player may search his or her library for a basic land card and put it into their hand.
Creature - Merfolk Wizard Rogue (R)
U,t: Look at the top 10 cards of your library. Put one of those cards in your hand, then exile the rest.
1/2
Instant (U)
Look at the top five cards of your library. You may reveal a card with converted mana cost 3 or less from among them and put it into your hand. Then put the rest on the bottom of your library in any order.