Sticky Rat :1mana::symu::symb:
Creature - Rat (U)
All creatures with power 3 or more able to block Sticky Rat do so.
When Sticky Rat is put into a graveyard from the battlefield, target opponent discards two cards.
2/2
Next: "A land devastated by an earthquake and tsunami."
Japan
Land T: Add two mana of any color to your mana pool. Use this mana only to play Robot, Schoolgirl or Tentacle creature cards.
Okay, that one was a joke. Let's go with a more reasonable one.
Rumbling Earth3RR
Sorcery (U)
Destroy target land. Rumbling Earth deals X damage to each creature and player, where X is the number of lands put into graveyards from the battlefield this turn.
Next: "A twisted, nightmare realm with no concept of up and down, light and dark, or right and wrong."
Planar Vortex
Land T: Add 1 mana to your mana pool or flip a coin. If you win the flip, add a charge counter to Planar Vortex.
Remove 3 charge counters: Remove target permanent and Planar Vortex from the game.
NEXT: A place in medieval China, inside the Emperor's throne, where an angry emperor stands, thinking of what to do with the unruly rebels brought in in chains.
Beelzebub
Creature - Demon (M)
Whenever Beelzebub blocks or becomes the target of a spell or ability an opponent controls, you may search your library for a permanent card with converted mana cost equal to the highest converted mana cost among permanents you control and put it onto the battlefield, then shuffle your library.
0/1
Next: A dimension where you can see all the planets of your solar system.
Prolonged Campaign3WW
Sorcery (Common)
Syphon 2 (As you cast this spell, tap up to two untapped land you don't control. Each land tapped this way reduces this spell's cost by 1 or by one mana of any color that land could produce.)
If you control a Plains, creatures you control get +1/+1 and gain vigilance until end of turn.
Next Card: Something you might find in a subterranean cavern.
Private Mod Note
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then I could create...
Sandsling Fiend
1WR
Creature - Monster (U)
1W: Deal 1 damage to target attacking or blocking creautre.
1/1
NEXT: A cold, wet dungeon with hundreds of ravenous rats living inside.
Creature - Rat (U)
All creatures with power 3 or more able to block Sticky Rat do so.
When Sticky Rat is put into a graveyard from the battlefield, target opponent discards two cards.
2/2
Next: "A land devastated by an earthquake and tsunami."
Land
T: Add two mana of any color to your mana pool. Use this mana only to play Robot, Schoolgirl or Tentacle creature cards.
Okay, that one was a joke. Let's go with a more reasonable one.
Rumbling Earth 3RR
Sorcery (U)
Destroy target land. Rumbling Earth deals X damage to each creature and player, where X is the number of lands put into graveyards from the battlefield this turn.
Next: "A twisted, nightmare realm with no concept of up and down, light and dark, or right and wrong."
Land
T: Add 1 mana to your mana pool or flip a coin. If you win the flip, add a charge counter to Planar Vortex.
Remove 3 charge counters: Remove target permanent and Planar Vortex from the game.
NEXT: A place in medieval China, inside the Emperor's throne, where an angry emperor stands, thinking of what to do with the unruly rebels brought in in chains.
Enchantment -- Aura
Enchant X Creatures
Reveal the top card in your library, if it is a creature enchanted creatures can't attack or block, if it is not sacrifice Imperial Judgement
Next: A bedroom where a grotesque being is about to devour a sleeping infant
ARTWORK NEEDED: HERE
Creature - Demon (M)
Whenever Beelzebub blocks or becomes the target of a spell or ability an opponent controls, you may search your library for a permanent card with converted mana cost equal to the highest converted mana cost among permanents you control and put it onto the battlefield, then shuffle your library.
0/1
Next: A dimension where you can see all the planets of your solar system.
Sorcery (Common)
Syphon 2 (As you cast this spell, tap up to two untapped land you don't control. Each land tapped this way reduces this spell's cost by 1 or by one mana of any color that land could produce.)
If you control a Plains, creatures you control get +1/+1 and gain vigilance until end of turn.
Next Card: Something you might find in a subterranean cavern.