Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Grim Outcome :1mana::symb::symb:
Sorcery (R)
Exile the top five cards of your library, then choose one - You draw a card and you lose 1 life for each black card exiled this way; or put a -1/-1 counter on each creature for each permanent card exiled this way; or target player discards a card at random for each nonpermanent card exiled this way.
Recur - Discard a card with the same mana cost as this card: Return this card from your graveyard to your hand. Activate this ability only during your upkeep.
Lull of the Siren1WU
Enchantment {R}
All creatures have vigilance.
Creatures don't untap during their controllers' untap steps. While siren songs can cure sleeplessness, nothing has been found to cure the sleep that follows.
Sparkbane1B
Creature - Horror Illusion R
Sparkbane has intimidate as long as it is attacking a planeswalker. U: Sparkbane gains shroud until end of turn. "Even the most powerful of beings have their phobias."
3/1
The Friendly Ghost 2B
Creature - Illusion (U)
Flash, flying
When ~ enters the battlefield,
return target nonartifact, nonblack
creature or planeswalker to its
owner’s hand. "Boo."
1/1
Facesnatcher3
Artifact Creature - Construct (R) Imprint -- 3: You may exile a creature card from a graveyard.
Facesnatcher gets +3/+3 for each creature card exiled by it.
At the beginning of your upkeep, put a -1/-1 counter on Facesnatcher for each creature card exiled by it. "It can't even maintain another face for more than a cycle. I say we abandon it."
-Vedalken artificer, last words 2/2
MajoraX taps Verdant Firepits and sacrifices a creature:
Mogg MasochistR
Creature - Goblin (U)
When Mogg Masochist is put into a graveyard from play, if it was sacrificed, it deals 2 damage to target creature or player. Otherwise, it deals 2 damage to target creature or player of an opponent's choice. 1/1
Gardener's Yuhei3GG
Creature - Spirit (U)
Each player may play an additional land during his or her postcombat main phase, but only if he or she played a land during his or her precombat main phase.
At the end of each turn, put a +1/+1 counter on Gardener's Yuhei for each land beyond the first played this turn.
Remove three +1/+1 counters from Gardener's Yuhei: Until end of turn, whenever a land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
3/3
DebilitateW
Enchantment - Aura
Enchanted creature cannot attack or block unless his or her controller pays 2.
Activated abilities of enchanted creature cost 2 more to activate.
"Some sentences hope that at the end, the criminal learned a lesson from the punishment. I prefer to impart lessons that cannot be forgotten." Chaudius II, Vangovian Grand Judge.
Karlen, Duplicitous Master -- 4UU
Legendary Creature -- Kraken Wizard (M)
When Karlen, Duplicitous Master enters the battlefield, plot 7. (To plot 7, exile the top seven cards of your library face down. You may look at those cards at any time.) 2UU: Exile the cards of your hand face down, then put up to that many other face down exiled cards you own into your hand. You may look at cards you exiled this way at any time.
4/4
Frosthoof Andabata2UR
Creature - Human Berserker Scout (U)
Frosthoof Andabata attacks each turn if able and must be blocked if able. "Their lone reconnaissance officer is charging our beachhead? What, is he blind?" - Groedus Glintguard
"Apparently so." - Ilya Sailstok
2/8
Warden of the Cycle2BG
Creature - Centaur Shaman (R)
At the beginning of each end step, if three or more creatures were put into graveyards from the battlefield this turn, you may draw a card. Those who truly understand the great wheel of life need not fear death. 3/3
Veil of LeavesG Enchantment - Aura
Enchant Spell
Flash
Enchanted spell Cannot be countered by spells or abilities. "I tried to stop the summons, but my counterspells kept hitting leaves" - Karduk, Merfolk Lullmage
Conspiracy Strongman -- 2B
Creature -- Vampire Warrior (C)
Conspiracy Strongman has intimidate as long as you own four or more face down exiled cards. B,T: Plot 1. You lose 1 life.
2/2
Pair of Denial :symu::symu:
Instant (U)
Counter two target spells controlled by the same player. If those spells are countered this way, put one of them on top of its owner's library instead of into that player's graveyard and the other into its owner's hand.
Visionary's Yuhei4UU
Creature - Spirit (R)
Flying
Whenever a spell is countered, its controller chooses one—Put a +1/+1 counter on Visionary's Yuhei; or remove a +1/+1 counter from Visionary's Yuhei. (Players can't choose to remove counters if there are no counters to remove.)
Remove four +1/+1 counters from Visionary's Yuhei: The next time this turn a spell or ability would cause you to draw cards, instead draw twice as many cards.
3/3
BrutifyGU
Instant (U)
Target creature loses all its abilities. Put a +1/+1 counter on that creature for each ability lost that way.
"We mourn today the disappearance of esteemed professor Lowin. The only suspect of the case is the hulking brute found smashing his laboratory."
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Steelskin Savage1GG
Creature - Beast Mutant (U)
When Steelskin Savage becomes blocked by more than one creature, it becomes indestructible this turn. Hunters prize them for their unique hides, but beware; corner them alone, lest you trigger the very defense mechanism you seek.
3/3
Feral Vampire2BB
Creature - Vampire Beserker {C}
Haste
Whenever Feral Vampire blocks or becomes blocked by a creature, that creature gets -2/-2 until end of turn. Not all sentinent beings retain their self-control after the Fall.
2/1
Sheoldred's Thralldom1BB
Sorcery (U)
Choose target creature card in an opponent's graveyard. Its owner may get a number of poison counters equal to its converted mana cost. If he or she doesn't, return it to the battlefield under your control.
Goblin Inciter1R
Creature – Goblin Warrior (U)
When Goblin Inciter comes into play, you may put a +1/+1 counter on it.
Other creatures you control have haste as long as Goblin Inciter doesn’t have a +1/+1 counter on it. “Upon sighting me, the creature flew into a fury. I quickly opened my pack and surrendered the last of my bladetusk meat in hopes of ceasing its caterwauling. But, as soon as the last morsel disappeared into its maw, its cohorts came screaming over for more.”
—Yon Basrel, Oran-Rief survivalist 2/1
Zealous Hierophant2W
Creature - Human Cleric (U) W, T: Gain 1 life.
Whenever you gain life, you may tap target creature. "With divine blessing comes earthly victory!"
1/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Lorthos count:40 (1 foil) and I will always trade for more...
Rymog Defiler 1BB
Creature - Goblin Shaman {U}
Wither
When Rymog Defiler enters the battlefield, if R was spent to cast Rymog Defiler, it deals 1 damage to each other creature.
3/2
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
IlGreven: 16
MajoraX: 15
gelf: 12
Oculus: 11
Altaurus321: 10
Maokun: 9
CrazyMatt: 7
Memnarch: 7
void_nothing: 5
gumOnShoe: 5
BlackBull*: 5
Meathook: 5
MDenham: 4
2018: 4
Doom Lich: 2
NotoriousLynx: 1
SadisticMystic: 1
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Creature -- Vampire Warrior (C)
Conspiracy Strongman has intimidate as long as you own four or more face down exiled cards.
B,T: Plot 1. You lose 1 life.
2/2
Instant (U)
Counter two target spells controlled by the same player. If those spells are countered this way, put one of them on top of its owner's library instead of into that player's graveyard and the other into its owner's hand.
Creature - Spirit (R)
Flying
Whenever a spell is countered, its controller chooses one—Put a +1/+1 counter on Visionary's Yuhei; or remove a +1/+1 counter from Visionary's Yuhei. (Players can't choose to remove counters if there are no counters to remove.)
Remove four +1/+1 counters from Visionary's Yuhei: The next time this turn a spell or ability would cause you to draw cards, instead draw twice as many cards.
3/3
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (U)
Target creature loses all its abilities. Put a +1/+1 counter on that creature for each ability lost that way.
"We mourn today the disappearance of esteemed professor Lowin. The only suspect of the case is the hulking brute found smashing his laboratory."
Creature - Beast Mutant (U)
When Steelskin Savage becomes blocked by more than one creature, it becomes indestructible this turn.
Hunters prize them for their unique hides, but beware; corner them alone, lest you trigger the very defense mechanism you seek.
3/3
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Vampire Beserker {C}
Haste
Whenever Feral Vampire blocks or becomes blocked by a creature, that creature gets -2/-2 until end of turn.
Not all sentinent beings retain their self-control after the Fall.
2/1
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Enchantment (R)
Whenever an opponent draws a card, you may put an envy counter on ~.
Remove three envy counters from ~ : Search your library for a card and put that card into your hand. Then shuffle your library.
Sorcery (U)
Choose target creature card in an opponent's graveyard. Its owner may get a number of poison counters equal to its converted mana cost. If he or she doesn't, return it to the battlefield under your control.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature – Goblin Warrior (U)
When Goblin Inciter comes into play, you may put a +1/+1 counter on it.
Other creatures you control have haste as long as Goblin Inciter doesn’t have a +1/+1 counter on it.
“Upon sighting me, the creature flew into a fury. I quickly opened my pack and surrendered the last of my bladetusk meat in hopes of ceasing its caterwauling. But, as soon as the last morsel disappeared into its maw, its cohorts came screaming over for more.”
—Yon Basrel, Oran-Rief survivalist
2/1
Creature - Human Cleric (U)
W, T: Gain 1 life.
Whenever you gain life, you may tap target creature.
"With divine blessing comes earthly victory!"
1/3
Commander:
URG Animar, Soul of Elements: Fatty Parade (M)
BR Wort, Boggart Auntie: Suddenly Goblins! (D)
Creature - Goblin Shaman {U}
Wither
When Rymog Defiler enters the battlefield, if R was spent to cast Rymog Defiler, it deals 1 damage to each other creature.
3/2
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU