Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Hexicanth4BB
Creature - Beast (R)
Trample
When there are at least six other creatures on the battlefield, sacrifice Hexicanth. If you do, destroy six target creatures. Hexicanth hides are cursed. Beware what may lurk beneath the surface if you hunt them.
6/6
Time Lock4UUU
Enchantment - Aura [Rare]
Enchant player.
As long as Time Lock is on the battlefield that player can't be the target of spells, abilities, and can't be attacked. That player can't target other players with spells, abilities and can't attack.
During your upkeep sacrifice Time Lock unless you sacrifice three islands.
Kiluk Dragonrider :3mana::symr::symr: Creature - Human Barbarian {U}
Flying
Whenever ~ attacks, sacrifice a land. If you do, ~ deals 3 damage to target creature or player. "Our control over the dragons are limited... very, very limited." Former Rider
3/3
Acolyte of Keral Keep :1mana::symr::symr:
Creature - Human Wizard Spellshaper
Play with the top card of your library revealed.
You may play the top card of your library.
Spells you cast from the top of your library cost :symr::symr: more to cast. "Concentrate, Chandra, Concentrate! - Igna Ballard, Daughter of Jaya, Matron of the Keep"
1/1
Manatied Shamans1GG
Creature - Shaman (C)
Manamorph (You may put this face down on to the battlefield as a land with a mana counter. Facedown cards with mana counters have “T: Add 1 mana to your mana pool.”)
2/2
Spark Gap1R
Enchantment {R}
Whenever an instant or sorcery spell is copied, you may pay R. If you do, Spark Gap deals 2 damage to target creature or player. Twice the lightning, thrice the pain.
Kindled Fury1R
Instant
Split Second (While this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Kindled Fury deals two damage to target creature or player. If you control three or more spells, it deals six damage to that player instead.
Eon Tome 4
Legendary Artifact 5, T: Return target creature from your graveyard to the battlefield under your control. 6, T: Return target permanent from your graveyard to the battlefield. Activate this only if you control a planeswalker.
Myomer Frame4
Artifact - Equipment (R)
Equipped creature gets +X/+0, where X is its power.
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
Equip 2 The frame's effect provides a quick boost in combat followed by a slow decline as the body wears out from the stress.
Zhina, Siren Empress1UUU
Legendary Creature - Merfolk Wizard
Islandwalk Wisdom - Whenever ~ deals damage to an opponent, if you have more cards in hand than each opponent, you may gain control of target tapped creature that opponent controls as long as ~ is on the battlefield.
3/2
Seal of Infinity1
Artifact
Whenever a player casts an instant or a sorcery, you may pay X, where X is the converted mana cost of that spell. If you do, exile that card as it resolves. XX Sacrifice Seal of Infinity: Cast X spells exiled with Seal of Infinity without paying their mana cost.
Sleep Chamber 6
Artifact (R)
When Sleep Chamber enters the battlefield, skip your next three turns.
At the beginning of your upkeep, sacrifice Sleep Chamber.
When Sleep Chamber leaves the battlefield, draw 3 cards, put 3 3/3 white Sheep tokens with haste onto the battlefield, search your library for 3 land cards and put them onto the battlefield, and gain 9 life. "I feel rejuvenated!... But my wallet's gone"
-Test subject
Magma Caster1RR
Creature - Elemental Wizard
Haste T: Magma Caster deals 1 damage to target creature or player. The damage can't be prevented. "I will make your bones melt."
1/1
Spellsyphon Troll2GG
Creature - Troll {R}
Whenever ~ is dealt noncombat damage, prevent it. Then, put a +1/+1 counter on it for each 1 point of damage prevented this way. G: Regenerate ~. "I thought trolls hated fire..." - Zeb, Pyromancer
4/3
Amzius, Life's CreationWUBRG
Legendary Creature - Avatar Elemental (M)
Protection from everything as long as you have two or more mana in your mana pool. Domain - Amzius, Life's Creation gets +1/+1 for each basic land type among lands you control.
1/1
Pyroclyx1UR
Creature - Wierd {U}
Paralysis (Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) 2UR, Sacrifice Pyroclyx: Pyroclyx deals 2 damage to each creature.
2/2 "While less stable than the original steamcores, the combination of elemental fire and ice has some novel uses."
- Galbuqin, Izzet Juxtamancer
Cleric's Chant 1W
Instant
Prevent the next 3 damage that would be dealt to target creature.
Replicate 1W "We must combat the Manifest with everything we have. The clerics must be able to amplify their abilities like us." - Mevilit, Storm Mage
Angelic SwordWW
Artifact - Equipment (R)
Equipped creature becomes a 4/4 white angel creature with flying and vigilance.
Equip 3 The celestial blade transforms its holder into something divine.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Silent Prince2(B/G)(B/G)(B/G)
Creature - Demon Spirit
Haste, deathtouch
Discard a card named Silent Prince: Return Silent Prince from your graveyard to the battlefield.
Pay 2 life: Return Silent Prince to your hand.
4/4
Ring of Ice2
Artifact – Equipment (Uncommon)
Equipped creature has ",T: Tap target artifact, creature, or land." U: Attach Ring of Ice to target creature you control.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery.)
Quicksocket Golem7
Artifact Creature - Golem (R) X: Choose one—Attach target Equipment with equip cost X to Quicksocket Golem; or attach target Equipment attached to Quicksocket Golem with equip cost X to target creature you control. Its many arms are designed to quickly and easily allow changing attachments, making it even more versatile.
4/4
Scion of Great Destruction 1RR
Creature – Avatar Spirit
When Scion of Great Destruction deals combat damage to a player, you may sacrifice it. If you do, that player can't activate mana abilities until the end of his or her next turn.
3/2
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Perilous Pilgrimage1W
Instant
Kicker 2W
Exile target creature, then return it to the battlefield unless Perilous Pilgrimage was kicked.
"The biggest peril of exotic places is to never want to go back home."
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Temporal ArchmagexUU Creature - Human Wizard [MR]
When Temporal Archmage enters the battlefield, if X is greater than 0, put a token that's a copy of it onto the battlefield, except that X is X-1.
Vanishing X
2/2
Reminder text for Vanishing X, in case you need it:
(This permanent enters the battlefield with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
CommemorateW
Instant (C)
You gain life equal to the turn number.
Flashback W(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Members of the Seventh Order often dedicated entire days of their training to remembering their forefathers, the ones who made their peaceful existence possible.
Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
DCC January 2011 Scoreboard:
Entries:
Good luck, and remember to vote!
Basic #33:
-Game not finished.
GHS Mafia:
-Game not finished.
Trade Update: Sending all trades on Monday.
Creature - Troll {R}
Whenever ~ is dealt noncombat damage, prevent it. Then, put a +1/+1 counter on it for each 1 point of damage prevented this way.
G: Regenerate ~.
"I thought trolls hated fire..." - Zeb, Pyromancer
4/3
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Legendary Creature - Avatar Elemental (M)
Protection from everything as long as you have two or more mana in your mana pool.
Domain - Amzius, Life's Creation gets +1/+1 for each basic land type among lands you control.
1/1
Basic #33:
-Game not finished.
GHS Mafia:
-Game not finished.
Trade Update: Sending all trades on Monday.
Creature - Wierd {U}
Paralysis (Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
2UR, Sacrifice Pyroclyx: Pyroclyx deals 2 damage to each creature.
2/2
"While less stable than the original steamcores, the combination of elemental fire and ice has some novel uses."
- Galbuqin, Izzet Juxtamancer
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Instant
Prevent the next 3 damage that would be dealt to target creature.
Replicate 1W
"We must combat the Manifest with everything we have. The clerics must be able to amplify their abilities like us." - Mevilit, Storm Mage
Retired Player
Artifact - Equipment (R)
Equipped creature becomes a 4/4 white angel creature with flying and vigilance.
Equip 3
The celestial blade transforms its holder into something divine.
Creature - Merfolk Shaman U
T, Sacrifice Daring Tamer: Gain control of target creature token. (This effect lasts indefinitely.)
1/1
Creature - Demon Spirit
Haste, deathtouch
Discard a card named Silent Prince: Return Silent Prince from your graveyard to the battlefield.
Pay 2 life: Return Silent Prince to your hand.
4/4
Artifact – Equipment (Uncommon)
Equipped creature has ",T: Tap target artifact, creature, or land."
U: Attach Ring of Ice to target creature you control.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature - Golem (R)
X: Choose one—Attach target Equipment with equip cost X to Quicksocket Golem; or attach target Equipment attached to Quicksocket Golem with equip cost X to target creature you control.
Its many arms are designed to quickly and easily allow changing attachments, making it even more versatile.
4/4
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
1RR
Creature – Avatar Spirit
When Scion of Great Destruction deals combat damage to a player, you may sacrifice it. If you do, that player can't activate mana abilities until the end of his or her next turn.
3/2
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Kicker 2W
Exile target creature, then return it to the battlefield unless Perilous Pilgrimage was kicked.
"The biggest peril of exotic places is to never want to go back home."
Creature - Human Wizard [MR]
When Temporal Archmage enters the battlefield, if X is greater than 0, put a token that's a copy of it onto the battlefield, except that X is X-1.
Vanishing X
Reminder text for Vanishing X, in case you need it:
(This permanent enters the battlefield with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Instant (C)
You gain life equal to the turn number.
Flashback W (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Members of the Seventh Order often dedicated entire days of their training to remembering their forefathers, the ones who made their peaceful existence possible.
[GTC] Gatecrash Patch for MWS (249/249)