Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Obsidian Dragon3RRR
Creature - Elemental Dragon (M)
Flying
Obsidian Dragon's power and toughness are each equal to the number of Mountains you control. Many dragons live on mountains. Few are mistaken for one.
*/*
Ignite Ambitions2RR
Instant R
Target opponent reveals his or her hand and you choose a card from it. Ignite Ambitions deals damage equal to the chosen card’s converted mana cost to target creature or player. If toughts were made of fire, the entire world would be burning down.
Illus: Jarreau Wimberly
FaultlineR
Enchantment - Aura (U)
Enchant Land
When enchanted land becomes tapped put a stress counter on faultline. XR, Remove X stress counters from faultline: Faultline does X damage to each creature without flying and each player.
Illithid Surgeon 2UU
Creature-Illithid Wizard
Whenever Illithid Surgeon eals combat damage to a player, return target nonland permanent that player controls to his or her hand. 1B, T, Sacrifice Illithid Surgeon: Target player reveals his or hand and you choose a nonland card. That player discards that card.
1/3
Clock of Nonewhere1
Artifact T, Exile Clock of Nonewhere: You get an additional upkeep step after this phase. 5UU, Shuffle Clock of Nonewhere into it's owner's library: You take an extra turn after this one. Activate this ability only if Clock of Nonewhere is face-up and exiled.
Triad's HelixUR
Sorcery (U)
Each player chooses three cards from his or her hand and one card from his or her graveyard, then shuffles those cards into his or her library and draws three cards.
SwordRR
Instant
Target creature gets +2/+0 and First Strike until the end of turn.
//////// BoardW
Target creature gets +0/+2 until the end of turn. Untap that creature.
Thran Purifier3
Artifact (U)
If you would add colored mana to your mana pool, you may instead add that much colorless mana to your mana pool and gain that much life. Central to each quarry was the purifier, capable of refining even the crudest source of mana into something crystal-clear and empowering for the automatons.
Silent Stalker :symb::symr:
Creature - Human Rogue (R)
Stealth (This creature is treated as though it doesn't exist. It loses Stealth permanently when it deals damage to a creature or player.)
3/2
Ring of Anarchy1
Tribal Artifact - Dragon Equipment
You cannot cast Ring of Anarchy unless you control a Dragon creature.
Equipped creature has “Whenever this creature attacks, you may have it deal damage equal to its power to each creature defending player controls. If you do, those creatures each deal damage equal to their power to this creature.”
Equip—Sacrifice two lands.
PlagarismU
Instant
Target permanent's artist becomes the artist of your choice until the end of turn.
If you control three or more permanents by the same artist, draw a card. What do you mean 'It's been done before'?
ATTACHMENTS
Plagarism
Private Mod Note
():
Rollback Post to RevisionRollBack
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
False Mox0
Artifact T: Put a charge counter on False mox T, Remove three charge counters: Add one mana of any color to your mana pool. "Coercing power out of it took time, clearly it was a fake but it looked so much like the real thing"
Private Mod Note
():
Rollback Post to RevisionRollBack
Smile your day could be worse, so I did smile and it was worse.
Airborn Guide1UU
Creature - Bird
Flying
You may choose not to untap Airborn Guide during your untap step. T: Target creature other than Airborn Guide has flying for as long as Airborn Guide remains tapped.
2/2
Wild-Rune Convoker 2G
Creature - Spirit Shaman U
When Wild-Rune Convoker enters the battlefield, reveal cards from top of your library until you reveal a green creature card. Exile that card and shuffle all other cards revealed this way into your library. 2G, T: Put the exiled card onto the battlefield tapped.
Illus: Peter Mohrbacher
2/2
Eternal BondBBBB
Enchantment (R)
When Eternal Bond enters the battlefield target a player.
Whenever you lose the game, the targeted player loses the game.
Whenever you win the game, the targeted player wins the game.
When Eternal Bond is removed from the battlefield, you lose the game. Tap into the ties that bind Planeswalkers together and you discover a whole new realm of magic.
Aven Warhawk1WU
Creature - Aven Warrior (R)
Flying
Aven Warhawk gets +1/+1 for each other creature with flying. 1:symwu:,:symtap:: Creatures you control with flying get +1/+1 until end of turn.
2/2 Masters of the sky, the warhaks know every strategy there is to win a battle.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Chalice of Insight1
Artifact U ,T, Return Chalice of Insight to its owner's hand: Draw a card, then discard a card. Some drink to remember; others drink to forget.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Flamepinion Phelddagrif1WBR
Creature - Phelddagrif (R) W: Flamepinion Phelddagrif gains protection from green and from blue until end of turn. Creatures target opponent controls get +0/+1 until end of turn. B: Flamepinion Phelddagrif gains deathtouch until end of turn. Target opponent puts a 2/2 black Zombie Hippo creature token onto the battlefield. R: Flamepinion Phelddagrif deals 4 damage to target creature or player. Destroy an artifact of target opponent's choice.
4/4
Expected Losses 3WRB
Sorcery
Rush - Pay 5 life. (You may pay 5 life in addition to its mana cost to cast this spell as an instant.)
Destroy all tapped creatures. They can't regenerate.
Each player sacrifices five lands. General Arale looked watched as his soldiers fell to the enemy, then gave the order that would end the battle.
Prominence Peak
Land - Mountain {U}
(T: Add R to your mana pool)
Prominence Peak enters the battlefield tapped unless you pay 1.
R, T: Target creature gains intimidate until end of turn.
I'm afraid I didn't post yesterday due to a crazy workload... so this is a existing card with a new image.
Battalion Walker4
Artifact Creature - Construct (U)
Vigilance 2: If Battalion Walker has vigilance, it loses vigilance and gains flying. 2: If Battalion Walker has flying, it loses flying and gains vigilance.
2/3
Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Rithaniel: 17
Dragoon26: 14
Surge: 13
Memnarch: 11
EzraEliot: 10
Marco: 7
Brushwagg007: 7
StormBlade: 5
BlackBull: 5
CrazyMatt: 5
MDenham: 4
lord of 13: 4
peroxid: 4
Von Kriplespac: 3
jdisawesomesauce: 3
Ooms Farlow: 2
maddd0g: 1
Voila!: 1
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Human Rogue (R)
Stealth (This creature is treated as though it doesn't exist. It loses Stealth permanently when it deals damage to a creature or player.)
3/2
Tribal Artifact - Dragon Equipment
You cannot cast Ring of Anarchy unless you control a Dragon creature.
Equipped creature has “Whenever this creature attacks, you may have it deal damage equal to its power to each creature defending player controls. If you do, those creatures each deal damage equal to their power to this creature.”
Equip—Sacrifice two lands.
Instant
Target permanent's artist becomes the artist of your choice until the end of turn.
If you control three or more permanents by the same artist, draw a card.
What do you mean 'It's been done before'?
Sieging Your Tower
Signature image by DNC.
Artifact
T: Put a charge counter on False mox
T, Remove three charge counters: Add one mana of any color to your mana pool.
"Coercing power out of it took time, clearly it was a fake but it looked so much like the real thing"
Creature - Bird
Flying
You may choose not to untap Airborn Guide during your untap step.
T: Target creature other than Airborn Guide has flying for as long as Airborn Guide remains tapped.
2/2
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Creature - Spirit Shaman U
When Wild-Rune Convoker enters the battlefield, reveal cards from top of your library until you reveal a green creature card. Exile that card and shuffle all other cards revealed this way into your library.
2G, T: Put the exiled card onto the battlefield tapped.
Illus: Peter Mohrbacher
2/2
Enchantment (R)
When Eternal Bond enters the battlefield target a player.
Whenever you lose the game, the targeted player loses the game.
Whenever you win the game, the targeted player wins the game.
When Eternal Bond is removed from the battlefield, you lose the game.
Tap into the ties that bind Planeswalkers together and you discover a whole new realm of magic.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Creature - Aven Warrior (R)
Flying
Aven Warhawk gets +1/+1 for each other creature with flying.
1:symwu:,:symtap:: Creatures you control with flying get +1/+1 until end of turn.
2/2
Masters of the sky, the warhaks know every strategy there is to win a battle.
Artifact U
,T, Return Chalice of Insight to its owner's hand: Draw a card, then discard a card.
Some drink to remember; others drink to forget.
Level 1 DCI Judge
Check out my Commons Cube.
Enchantment (Common)
Sacrifice Seal of Tyranny: Each player sacrifices a creature.
Creature - Phelddagrif (R)
W: Flamepinion Phelddagrif gains protection from green and from blue until end of turn. Creatures target opponent controls get +0/+1 until end of turn.
B: Flamepinion Phelddagrif gains deathtouch until end of turn. Target opponent puts a 2/2 black Zombie Hippo creature token onto the battlefield.
R: Flamepinion Phelddagrif deals 4 damage to target creature or player. Destroy an artifact of target opponent's choice.
4/4
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Sorcery
Rush - Pay 5 life. (You may pay 5 life in addition to its mana cost to cast this spell as an instant.)
Destroy all tapped creatures. They can't regenerate.
Each player sacrifices five lands.
General Arale looked watched as his soldiers fell to the enemy, then gave the order that would end the battle.
Retired Player
Land - Mountain {U}
(T: Add R to your mana pool)
Prominence Peak enters the battlefield tapped unless you pay 1.
R, T: Target creature gains intimidate until end of turn.
I'm afraid I didn't post yesterday due to a crazy workload... so this is a existing card with a new image.
Artifact Creature - Construct (U)
Vigilance
2: If Battalion Walker has vigilance, it loses vigilance and gains flying.
2: If Battalion Walker has flying, it loses flying and gains vigilance.
2/3
[GTC] Gatecrash Patch for MWS (249/249)