In this competition we will slowly make a set between us all. Each other day a new task will be set, obviously relevant to completing the set.
------------------------------------------------------------------------------------------------------
Last Round: Do not Open
You have up to three votes.
Quote from flappy »
Box of Hydra Essence 4
Artifact (R)
~ enters the battlefield tapped.
1, t: Destroy all artifacts, creatures, and enchantments. For each permanent destroyed this way, it's controller puts a colorless 2/2 Spirit token onto the battlefield.
Quote from netn9 »
Box of Ancient Evil 5
Artifact (Rare)
7, T, Sacrifice Box of Ancient Evil: Each player sacrifice all nonland permanents he or she controls, then each player loses 5 life. put a 5/5 Black Demon creature token with flying onto the battlefield.
"Do not ope...."
- Kail, Kreani Caption, Last words
Quote from Dodavehu »
Dullglow Box 4
Artifact [r]
x, t, sacrifice ~: Each player may reveal X cards from the top of their library. Each player that does may cast any of cards they revealed this way without paying their mana costs and then put the rest of the cards revealed this way on top of their libraries in any order.
The Library of Glass held more secrets than just the apocrypha.
Quote from Lorgalis »
Arch of Greed 3
Artifact (Rare)
T: Each player may reveal the top card of his or her library. If he or she does, that player loses life equal to the revealed card's converted mana cost and then puts that card into his or her hand.
Whenever a creature is put onto the graveyard from the battlefield, you may untap Arch of Greed.
Quote from Vexhel »
Box of Cataclysm 1
Artifact {R}
When Box of the Cataclysm enters the battlefield, draw a card.
9, t, Sacrifice Box of Cataclysm: Target player loses next turn, then sacrifices five nonland permanents he or she controls, then discards his or her hand.
Quote from Post Affinity »
Sidlr's Box 5
Artifact
t, sacrifice Sidlr's Box: Each player loses half of his or her life, then discards half of the cards in his or her hand, then sacrifices half of the creatures he or she controls, then sacrifices half of the lands he or she controls, then sacrifices half of the non-creature, non-land permanent he or she controls. Round up each time.Activate this ability only during your upkeep.
Quote from KOV »
Box of Degradation 5
Artifact (R)
1,t: Search your library for a card and put that card into your hand. Shuffle your library. Then each opponent puts a 4/3 black Horror creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.
Quote from flappy »
Mortifangs 1b
Sorcery (U)
As an additional cost to cast ~, sacrifice a creature.
Haunt
Haunted creature has "b: Regenerate this creature" and gets +X/+X, where X is the number of creature cards in all graveyards.
Quote from netn9 »
The Evil Within 1B
Enchantment - Aura (Uncommon)
When enchanted creature is put into a graveyard, put a 4/3 black Horror creature token onto the battlefield.
"Each soul has an evil essence in it, waiting to burst out from the body and wreck destruction. We just help it to escape."
- Thar'mandel, Ruhr Illith Soulmage
Quote from Dodavehu »
Raven Clan Wardance 1b
Instant U
Target creature gets +2/+1 and is black until end or turn.
Haunt
Creature ~ haunts has intimidate.
Quote from Lorgalis »
Inner Beast 2b
Enchantment - Aura (Uncommon)
Enchant Player
Haunt (When this card is put into a graveyard from play, exile it haunting target creature.)
Whenever a
Quote from Vexhel »
Abyssal Presence 2bb
Instant {U}
Target creature gets +2/+2 until end of turn.
Haunt
Haunted creature is 4/4.
Quote from Post Affinity »
Free the Soul 1g
Instant
Shuffle target exiled card haunting target permanent into its owner's library.
Quote from Rubin8or »
Ethereal Cloak 2g
Enchantment - Aura
Enchant creature.
Haunt.
Enchanted creature and haunted creature get +3/+3
Quote from KOV »
Shadow Umbra 2bb
Enchantment - Aura (U)
Haunt.
Enchanted creature and haunted creature get +1/+1 and "b: This creature gets +1/+1 until the end of turn."
_
This Round:To the Gods Design Challenge:
- Create Lainara, the white God. Use the templating created by Post Affinity (see the winner of last round below) or be disqualified.
- Create a noncreature card that uses the following Soul Hunting art:
General Restrictions
- Use M10 wording. (Exile, battlefield, cast, etc.)
- You can enter the round while it's open. Make a new post with your submission(s) in it. You may edit your submissions at any time, until the new round is posted.
- No counters other than skill counters allowed.
Unless the round specifically requires it, the following should not be made:
- Cards which are obviously part of a cycle
- Cards with Battlestorm, Formation, Urge or Brawl
- Creatures with counters other than skill counters
- Fortifications
- Legendary cards
- Multicolored cards
Block-specific key words
- Experience N (Whenever this [creature] attacks or blocks, put N skill counters on it.)
- Battlestorm (When you cast this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)
- Formation (If this creature would be dealt combat damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
- Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of combat.)
Set-specific keywords and ability words
- Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
- Aftermath, surviving combat or events, leaving the battlefield.
------------------------------------------------------------------------------------------------------ Results: Congratulations to Post Affinity for his God-worthy Nemerion!
Nemerion, Death Incarnated :2mana::symb::symb:
Legendary Creature - Avatar (R)
Experience 3
-2: Nemerion, Death Incarnate gains intimidate until end of turn.
-4: Destroy target creature.
-8: Return target creature card from a graveyard to the battlefield under your control.
4/4
ah, I just saw that k-rad hasn't posted a summary yet. I've done it multiple times, but now I remember the work it costs..
Lainara, Purity Unveiled5WW
Legendary Creature - Avatar (R)
Experience 3
-2: Another target creature is indestructible this turn.
-6: Until your next upkeep, creatures can't attack you.
7/7
Flourishing Sacrifice1G
Instant (U)
As an additional cost to cast ~, sacrifice a creature.
Draw a card. If that creature attacked or blocked this turn, draw three cards instead.
Lainara, Avenger from Heaven :4mana::symw::symw:
Legendary Creature - Avatar (Rare)
Experience 4
-1: Prevent the next 1 damage that would be dealt to target creature or player this turn.
-5: Prevent all combat damage that other creatures would deal this turn.
6/6
Soul Hunting art:
Hey, wait a minute and think about it, this art will fit perfectly into Graceful Reprieve reprint!
Hey, I voted for Net9's card. Doesn't that mean a tie-break?
And must we use the planeswalker format? I kind of hate it.
Also, we should put up some color rarity restrictions. Remember we don't have a lot of room left.
--
1) netn9 has clearly stated to be a big fan of Post Affinity's card. I saw too late that you had voted for him, and this round is using that template already.
In case of a tiebreak I'm pretty sure netn9 would give PA access to winning the round.
2) If you have a better idea, please share. It won't be the real Planeswalker layout anyways. It's practically impossible, because it'll use 4 lines instead of the usual 3. Probably this is the optimal:
- Experience N (reminder)
- Ability 1
- Ability 2
If we want to use it's abilities only once each turn and only as a sorcery, I suggest we put that in the first ability line. It'll get crowded, but we can cut Experience reminder text on a rare/mythic.
3) If you can provide a nice list of color restrictions, I can work with that. Showing the full skeleton isn't readable enough, unfortunately.
1) I don't like the faux planeswalker for the same reason I don't like the faux quests we did.
2) My suggestion would be to not do that card.
3) Working on that now.
Edit: Done. Here are the holes (the colored ones anyway) we have in APO at the moment and my suggestions on how to fill them. Note that we probably shouldn't make anymore creatures outside of the gods. (This also doesn't count whichever card wins the current round.)
Common Blue
CU08—instant
CU09—instant/sor
CU10—instant/sor
CU11—sor
Uncommon blue
UU06—instant
UU07—instant/sor
Common black
CB10—sor
CB11—sor
Uncommon green
UG04—ench
UG05—instant/sor
UG06—instant/sor
UG07—instant
In light of this, can we add the following to the list of cards not to make unless noted in the round: Whte cards, red cards, rare cards, mythic cards, and creatures.
Also, our whole block lacks big creatures (5/5+, or X+Y>10), can we please try to throw Timmy a bone and make the gods godly in size?
--
Lainara6W
Legendary Creature--Avatar Spirit (R)
Experience 3, vigilance
-3: Target creature gains lifelink until end of turn.
-6: Prevent the next X damage to target creature or player this turn, where X is your current life total.
3/9
Blessing of the True Gods2G
Instant [u]
Regenerate target creature. You may search your library for a land card that produces at least one color mana in the creature's casting cost, reveal it, and put it into your hand. If you do, shuffle your library.
Well, since Nemerion is supposed to be full art, it can go the Jace, the mindsculptor way and have also an extended text box.
Also, the abilities and cost I choose were made so that they won't cause problem by being activated the same turn multiple times, you'd have to attack a few times to activate the second and third ability, and then you'd have to be winning anyways, and the first ability is redundant if used multiple times, so, no need to specify that.
Edit: LOL on Lorgalis's green card, why did you ever bothered on posting it?
Lainara, Hope Incarnated3WW
Legendary Creature - Avatar {R}
Experience 3
-2: Target creature or player gains shroud until end of turn.
-5: Creatures target player controls can’t attack or block this turn.
2/7
Overworldly BoundG
Enchantment - Aura {C}
Enchant permanent.
When enchanted permanent is put into a graveyard, put that card on top of its owner’s library.
Lainara, Teargiver 4WW
Legendary Creature - Avatar R
Experience 3
-1: Prevent the next 1 damage that would be dealt to another target creature or player this turn.
-4: Whenever another target creature you control would be put into a graveyard from the battlefield this turn, return it to the battlefield under your control.
3/8
Yeah Nemerion shouldn't die to like random whales and gorgons. Recommend 4BB for 6/6 at least.
If there are no + abilities other than attacking, I don't see why we need to restrict to once per turn or sorcery speed.
Lainara Lifemother4WW
Legendary Creature - Avatar (M)
Defender, Experience 3
-2: Untap target attacking creature and remove it from combat. You gain life equal to that creature's power.
-X: Creatures you control get +X/+X until end of turn.
2/10
@Lorgalis: Your Evil Art card is SO BROKEN! but it is very unique, flavorful, and I think it must put into this set! this card is even more awesome than this.
Ya, I know...
anyway, our noncreature Soul Hunting art card could be white?
@all: Try to make Lainara with 2 SKILL abilities only, please. Otherwise the card gets too wordy and it will be difficult to fit it in the current "planeswalker--god" format.
Does that mean Numerion is losing the first ability or getting it moved up to the experience line maybe?
--
Private Mod Note
():
Rollback Post to RevisionRollBack
Listen to my M:tG flavor Podcast: Story Circle! (Newest episode is all about Innistrad previews.)
Does that mean Numerion is losing the first ability or getting it moved up to the experience line maybe?
--
Numerion will lose one of his abilities, and will probably get a big increase in cost, power/toughness, and rarity (going to mythic, putting some of the actually playable mythics in the rare slots. Don't you hate it when you need 4 mythics in your Constructed deck?)
I know that another solution is the "let's repeat the exception" routine, in this case the Jace 4-ability frame. Note that that is really hard to program into AEGen. The more important question is: why? Why would you need 3 activation abilities on your God, when 2 is much more elegant. Let's do one "small one" like target removal, and one bigger one. That way you'll have to choose between using all counters for something big, or a small amount for an effect you really need right now.
Lainara, Virtue Incarnated3WW
Legendary Creature - Avatar (Rare)
Experience 2
-3: You gain life equal to target creature's power.
-5: Prevent all damage done to creatures you control this turn.
-9: Creatures target opponent controls cannot attack (This effect does not stop at the end of the turn).
2/8
Private Mod Note
():
Rollback Post to RevisionRollBack
:symw::symb::symr:
I'm both a valiant and clever person; abrasive and quick-witted with my own unique set of standards. What I value in my life is autonomy, power, and righteousness; I do whatever I want so long as I fell that it is justified by my own principles, damn what others think. At my best I am glorious, exciting, and courageous; at my worst I am merciless, destructive, and violent.
Ok, so now the poll is closed and it seems that my Evil Art card won this round with 6 votes and runner up with 3 votes! Thank you guys!
I don't win so much polls, but when I will, it make me realy happy that I donated something from me to the set and to you guys so again - thanks!
Now I have to ask - why you voted for my card and not for the other cards? This is because the effect is simple? Becouse of the flavor? Anything else? I relly want to know in order to become better at designing cards
I voted for your card because it was a nice way to have anti-saccing (in black nontheless) and because it didn't have haunt (I think we have just about the perfect amount of haunt).
--
Private Mod Note
():
Rollback Post to RevisionRollBack
Listen to my M:tG flavor Podcast: Story Circle! (Newest episode is all about Innistrad previews.)
Lainara, Godness of Healing4WW
Legendary Creature - Avatar (R)
Flying, Experience 2
-3 : Prevent all damage that would be dealt to you and creatures you control this turn.
-6 : You gain 2 life for each creature onto the battlefield.
4/4
===================
From Dust Till LifeG
Sorcery (U)
Return target creature card from your graveyard to your hand.
Draw a card
SwitchU
Instant (C)
Return target nonland permanent to its owner's hand. That permanent's control may put a permanent card with converted mana cost less than the converted mana cost of the returned permanent onto the battlefield.
Lainara, Face of Life5WW
Legendary Creature- Avatar
Experience 3
-2: Target creature you control gains protection from the color of your choice until end of turn
-10: Destroy all other creatures.
3/10
------------------------------------------------------------------------------------------------------
Last Round: Do not Open
You have up to three votes.
This Round: To the Gods
Design Challenge:
- Create Lainara, the white God. Use the templating created by Post Affinity (see the winner of last round below) or be disqualified.
- Create a noncreature card that uses the following Soul Hunting art:
General Restrictions
- Use M10 wording. (Exile, battlefield, cast, etc.)
- You can enter the round while it's open. Make a new post with your submission(s) in it. You may edit your submissions at any time, until the new round is posted.
- No counters other than skill counters allowed.
Unless the round specifically requires it, the following should not be made:
- Cards which are obviously part of a cycle
- Cards with Battlestorm, Formation, Urge or Brawl
- Creatures with counters other than skill counters
- Fortifications
- Legendary cards
- Multicolored cards
Resources:
Check the AEGen Booster Generator for cards already in the Set.
The Apocrypha Discussion Thread for discussion!
Block-specific key words
- Experience N (Whenever this [creature] attacks or blocks, put N skill counters on it.)
- Battlestorm (When you cast this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)
- Formation (If this creature would be dealt combat damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
- Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of combat.)
Set-specific keywords and ability words
- Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
- Aftermath, surviving combat or events, leaving the battlefield.
Official rules:
Please see this post.
------------------------------------------------------------------------------------------------------
Results:
Congratulations to Post Affinity for his God-worthy Nemerion!
Nemerion, Death Incarnated :2mana::symb::symb:
Legendary Creature - Avatar (R)
Experience 3
-2: Nemerion, Death Incarnate gains intimidate until end of turn.
-4: Destroy target creature.
-8: Return target creature card from a graveyard to the battlefield under your control.
4/4
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Lainara, Purity Unveiled 5WW
Legendary Creature - Avatar (R)
Experience 3
-2: Another target creature is indestructible this turn.
-6: Until your next upkeep, creatures can't attack you.
7/7
Flourishing Sacrifice 1G
Instant (U)
As an additional cost to cast ~, sacrifice a creature.
Draw a card. If that creature attacked or blocked this turn, draw three cards instead.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Lainara, Avenger from Heaven :4mana::symw::symw:
Legendary Creature - Avatar (Rare)
Experience 4
-1: Prevent the next 1 damage that would be dealt to target creature or player this turn.
-5: Prevent all combat damage that other creatures would deal this turn.
6/6
Soul Hunting art:
Hey, wait a minute and think about it, this art will fit perfectly into Graceful Reprieve reprint!
But if you don't wanna reprint Graceful Reprieve:
Soul Cleansing :2mana::symg:
Instant (Uncommon)
Destroy all Auras attached to target creature. Draw a card for each permanent destroyed this way.
And must we use the planeswalker format? I kind of hate it.
Also, we should put up some color rarity restrictions. Remember we don't have a lot of room left.
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
1) netn9 has clearly stated to be a big fan of Post Affinity's card. I saw too late that you had voted for him, and this round is using that template already.
In case of a tiebreak I'm pretty sure netn9 would give PA access to winning the round.
2) If you have a better idea, please share. It won't be the real Planeswalker layout anyways. It's practically impossible, because it'll use 4 lines instead of the usual 3. Probably this is the optimal:
- Experience N (reminder)
- Ability 1
- Ability 2
If we want to use it's abilities only once each turn and only as a sorcery, I suggest we put that in the first ability line. It'll get crowded, but we can cut Experience reminder text on a rare/mythic.
3) If you can provide a nice list of color restrictions, I can work with that. Showing the full skeleton isn't readable enough, unfortunately.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
2) My suggestion would be to not do that card.
3) Working on that now.
Edit: Done. Here are the holes (the colored ones anyway) we have in APO at the moment and my suggestions on how to fill them. Note that we probably shouldn't make anymore creatures outside of the gods. (This also doesn't count whichever card wins the current round.)
Common Blue
CU08—instant
CU09—instant/sor
CU10—instant/sor
CU11—sor
Uncommon blue
UU06—instant
UU07—instant/sor
Common black
CB10—sor
CB11—sor
Uncommon green
UG04—ench
UG05—instant/sor
UG06—instant/sor
UG07—instant
In light of this, can we add the following to the list of cards not to make unless noted in the round: Whte cards, red cards, rare cards, mythic cards, and creatures.
Also, our whole block lacks big creatures (5/5+, or X+Y>10), can we please try to throw Timmy a bone and make the gods godly in size?
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Legendary Creature--Avatar Spirit (R)
Experience 3, vigilance
-3: Target creature gains lifelink until end of turn.
-6: Prevent the next X damage to target creature or player this turn, where X is your current life total.
3/9
Blessing of the True Gods 2G
Instant [u]
Regenerate target creature. You may search your library for a land card that produces at least one color mana in the creature's casting cost, reveal it, and put it into your hand. If you do, shuffle your library.
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Also, the abilities and cost I choose were made so that they won't cause problem by being activated the same turn multiple times, you'd have to attack a few times to activate the second and third ability, and then you'd have to be winning anyways, and the first ability is redundant if used multiple times, so, no need to specify that.
Edit: LOL on Lorgalis's green card, why did you ever bothered on posting it?
Legendary Creature - Avatar {R}
Experience 3
-2: Target creature or player gains shroud until end of turn.
-5: Creatures target player controls can’t attack or block this turn.
2/7
Overworldly Bound G
Enchantment - Aura {C}
Enchant permanent.
When enchanted permanent is put into a graveyard, put that card on top of its owner’s library.
Legendary Creature - Avatar R
Experience 3
-1: Prevent the next 1 damage that would be dealt to another target creature or player this turn.
-4: Whenever another target creature you control would be put into a graveyard from the battlefield this turn, return it to the battlefield under your control.
3/8
If there are no + abilities other than attacking, I don't see why we need to restrict to once per turn or sorcery speed.
Lainara Lifemother 4WW
Legendary Creature - Avatar (M)
Defender, Experience 3
-2: Untap target attacking creature and remove it from combat. You gain life equal to that creature's power.
-X: Creatures you control get +X/+X until end of turn.
2/10
Ya, I know...
anyway, our noncreature Soul Hunting art card could be white?
Secondly, we don't have room for anymore white cards (save this rare slot for Lainara). We're already way overbooked for that color.
Edit: Haha, I think you posted a question about the second part right as I was posting the answer ;).
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Does that mean Numerion is losing the first ability or getting it moved up to the experience line maybe?
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Numerion will lose one of his abilities, and will probably get a big increase in cost, power/toughness, and rarity (going to mythic, putting some of the actually playable mythics in the rare slots. Don't you hate it when you need 4 mythics in your Constructed deck?)
I know that another solution is the "let's repeat the exception" routine, in this case the Jace 4-ability frame. Note that that is really hard to program into AEGen. The more important question is: why? Why would you need 3 activation abilities on your God, when 2 is much more elegant. Let's do one "small one" like target removal, and one bigger one. That way you'll have to choose between using all counters for something big, or a small amount for an effect you really need right now.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Legendary Creature - Avatar (Rare)
Experience 2
-3: You gain life equal to target creature's power.
-5: Prevent all damage done to creatures you control this turn.
-9: Creatures target opponent controls cannot attack (This effect does not stop at the end of the turn).
2/8
/join #wmts for anyone who is interested!
Just missed netn9..
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
I don't win so much polls, but when I will, it make me realy happy that I donated something from me to the set and to you guys so again - thanks!
Now I have to ask - why you voted for my card and not for the other cards? This is because the effect is simple? Becouse of the flavor? Anything else? I relly want to know in order to become better at designing cards
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Legendary Creature - Avatar (R)
Flying, Experience 2
-3 : Prevent all damage that would be dealt to you and creatures you control this turn.
-6 : You gain 2 life for each creature onto the battlefield.
4/4
===================
From Dust Till Life G
Sorcery (U)
Return target creature card from your graveyard to your hand.
Draw a card
Instant (C)
Return target nonland permanent to its owner's hand. That permanent's control may put a permanent card with converted mana cost less than the converted mana cost of the returned permanent onto the battlefield.
Instant
Regenerate 2 target creatures.
Lainara, Face of Life 5WW
Legendary Creature- Avatar
Experience 3
-2: Target creature you control gains protection from the color of your choice until end of turn
-10: Destroy all other creatures.
3/10