In this competition we will slowly make a set between us all. Each other day a new task will be set, obviously relevant to completing the set.
------------------------------------------------------------------------------------------------------
Last Round: Fin de Siècle
You have up to three votes in each round.
So, you may vote for three different people, or two, or even just one if you really want to.
Quote:
Originally Posted by Dodavehu Hunger of the Gods :1mana::symb:
Sorcery (C)
Target player sacrifices a creature and then adds :symb::symb::symb: to his or her mana pool. Ivar came to learn that with the secrets of the gods' also came their hunger.
Quote:
Originally Posted by flappy Weight of Memory
Enchantment -- Aura (C)
Enchant creature
When ~ enters the battlefield, put a skill counter on enchanted creature.
Enchanted creature gets -1/-1 for each skill counter on it.
Quote:
Originally Posted by netn9 Hypersensitivity :2mana::symb:
Sorcery (C)
Destroy target untapped creature.
Quote:
Originally Posted by Lorgalis Euthanist's Strike :2mana::symb:
Instant (C)
Destroy target nonblack creature. If that creature had one or more counters on it, draw a card. "Each time you kill, you learn something."
-- Perditus, Euthanist
Quote:
Originally Posted by Post Affinity Necromantic Choice :2mana::symb:
Sorcery (C)
Destroy target creature you don't control unless its controller has you return a creature card from his or her graveyard to the battlefield under your control.
Quote:
Originally Posted by Rubin8or Consume :2mana::symb:
Instant (rarity?)
Target creature gets -6/-6 until end of turn.
Quote:
Originally Posted by KOV Centaur's Revenge :1mana::symg:
Instant (C)
Choose target creature you control and another target creature. Each of those creatures deals damage equal to its power to the other.
Quote:
Originally Posted by zu_Faul Fire's Lesson
Instant (C)
Fire's Lesson deals 3 damage to target creature. Put three skill counters on that creature.
Quote:
Originally Posted by Jaxck Vile Interrogation :1mana::symb:
Instant (C)
Destroy target creature with power 5 or less unless its controller discards a card. "Sir, I think I broke the prisoner..."
Quote:
Originally Posted by Alabran Euthanize
Sorcery (C)
Destroy target creature that was dealt damage this turn. You gain life equal to that creature's toughness.
Quote:
Originally Posted by Vexhel Emperor's Punishment
Sorcery (C)
Exile target creature.
Haunt
When the creature Emperor's Punishment haunts is put into a graveyard, return the exiled creature to the battlefield under its owner’s control.
Quote from Dodavehu »
Asfaloth's Charm :symr::symr:
Instant (C)
You may sacrifice a creature with no abilities rather than pay ~'s mana cost.
Choose one -- Destroy target artifact and the land it was attached to; all creatures attack this turn if able; or creatures with no abilities get +2/+0 until end of turn.
Avannia's Charm :symg::symg:
Instant (C)
You may sacrifice a creature with no abilities rather than pay ~'s mana cost.
Choose one -- Untap target permanent; or put three skill counters on target creature; or creatures with no abilities get +1/+1 until end of turn.
Quote from flappy »
Lainara's Charm :4mana::symw::symw:
Instant (R)
Choose one -- Destroy all creatures; or permanents you control are indestructible this turn; or return target creature card from your graveyard to the battlefield.
Asfaloth's Charm :4mana::symr::symr:
Instant (R)
Choose one -- Destroy all lands; or ~ deals 5 damage to each creature and each player; or each player discards his or her hand, then draws 7 cards.
Quote from netn9 »
Nereids' Charm
Instant (U)
Choose one -- Target creature loses all abilities until end of turn; or switch target creature's power and toughness until end of turn; or target creature an opponent controls attacks you this turn if able.
Taureans' Charm
Instant (U)
Choose one -- Taureans' Charm deals 2 damage to target creature or player; or target creature gain haste until end of turn; or target creature can’t block this turn.
Quote from Lorgalis »
Hadran Charm :1mana::symb::symb:
Instant (U)
Choose one -- Put a 2/2 colorless Spirit creature token onto the battlefield; or each opponent sacrifices a creature; or exile any number of target cards from any number of graveyards.
Xyanthosian Charm :1mana::symu::symu:
Instant (U)
Choose one -- Put a 2/2 colorless Spirit creature token onto the battlefield; or counter target spell unless its controller pays :3mana:; or for each Fortification you control, you may attach it to a land you control.
Quote from Post Affinity »
Peace Charm:1mana::symw:
Instant (U)
Choose one -- You gain shroud until end of turn; or target creature gains protection from the color of your choice until end of turn; or prevent all combat damage that would be dealt this turn.
Mind Charm :1mana::symu:
Instant (U)
Choose one -- Target player puts the top five cards of his or her library into his or her graveyard; or return target creature to its owner's hand; or look at the top five cards of your library, then put them back in any order.
Quote from Rubin8or »
Avianna's Charm :1mana::symr:
Type? (rarity?)
Choose one -- Destroy target Fortification; or ~ deals 3 damage to target creature; or each player sacrifices a land.
Liannara's Charm :1mana::symw:
Type? (rarity?)
Choose one -- Return target Fortification card from your graveyard to your hand; or tap target creature and it doesn't untap during its controllers next untap step; or regenerate target land.
Quote from KOV »
Elspeth's Charm :3mana::symw:
Instant (U)
Choose one -- Put two 1/1 white Soldier creature tokens onto the battlefield; or destroy all enchantments; or target creature gets +3/+3 and gains flying until end of turn.
Jaya's Charm :3mana::symr:
Instant (U)
Choose one -- Jaya's Charm deals 2 damage to target creature and 2 damage to that creature's controller; or destroy target land; or each player draw 3 cards, then discards three cards at random.
Quote from zu_Faul »
Lainara's Charm :1mana::symw:
Instant (U)
An opponent chooses one -- You gain 10 life; or creatures you control get +1/+1 and gain protection from the color of your choice until end of turn; or search your library for an Aura or Equipment card, put it onto the battlefield, then shuffle your library.
Nemerion's Charm :1mana::symb:
Instant (U)
An opponent chooses one -- Return up to two creature cards from your graveyard to your hand; or that opponent discards two cards; or search that opponent's library for four cards, exile them, then that player shuffles his or her library.
Quote from Jaxck »
Spiralling Torture :symb::symb:
Instant (U)
Choose one -- Draw a card, then discard a card; or target player loses 4 life; or target creature loses formation until end of turn.
Spiralling Combat :symw::symw:
Instant (U)
Choose one -- Creatures you control with formation get +1/+0 until end of turn; or creatures you don't control with formation get -1/-0 until end of turn; or target creature you control with formation gets +3/+3 until end of turn.
Quote from Alabran »
Senusil's Verdict :xmana::xmana::symu::symu:
Sorcery (R)
Choose X -- Return all creatures to their owner's hands; or put a token onto the battlefield that's a copy of target creature; or target player skips his or her next untap step.
Asfaloth's Verdict - :xmana::xmana::symr::symr:
Sorcery (R)
Choose X -- After this main phase, there is an additional combat phase followed by an additional main phase; or untap target creature and gain control of it until end of turn. It gains haste until end of turn; or all creatures get +2/-2 until end of turn.
Quote from Vexhel »
Kaemir Charm :3mana::symw:
Instant (U)
Choose one -- Target creature gains formation until end of turn; or target creature gets +1/+5 until end of turn; or untap up to three target creatures.
If you attacked with two or more creatures this turn, you may choose two instead.
Marvindul Charm :3mana::symr:
Instant {U}
Choose one -- Add :symr::symr::symr: to your mana pool; or Marvindul Charm deals X damage to each player, where X is the amount of red mana in your mana pool; or target creature with power 4 or less is unblockable this turn.
If you attacked with two or more creatures this turn, you may choose two instead.
This Round: Design Challenge: Design Challenge:In Napoleon We Trust
- Create a common french vanilla (it has exactly one evergreen ability, like flying, trample or regeneration).
- Create a rare sorcery with high risk, high gain.
- Use M10 wording. (Exile, battlefield, cast, etc.) Redundant submissions will be disqualified.
- You can only enter once each round. You may edit your submission at any time, until the new round is posted.
- No counters other than skill counters allowed.
- Please honor the card type and CMC restrictions.
Creative Challenge:
Outside of the challenge you can participate in Discussing the Set, or contribute to the Storyline.
Development Challenge:
- It is highly valued if you review other submissions in this thread.
- Please use one post for your new submission only, and keep the comments in other posts.
Setting, cards and mechanics: Check out our thread in the Custom Set forum for:
-Cards already in the set
-Cards that will be put in future sets.
-Keyword mechanics.
-Detailed breakdown of the setting, including regions, color alignments, creature types and more.
-Background stories and details for various characters in the setting.
Block-specific key words:
- Experience N (Whenever this [creature] attacks or blocks, put N skill counters on it.)
- Battlestorm (When you cast this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)
- Formation (If this creature would be dealt combat damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
- Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of combat.)
Set-specific keywords and ability words:
- Returning keyword: Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
- Leaves the Battlefield
- Surviving combat or events.
Card concept restrictions:
Unless the round specifically requires it, the following should not be made:
-Fortifications
-Cards which are obviously part of a cycle
-Creatures with counters other than skill counters
-Legendary creatures
-Multicolored cards
Discussion: The appropriate place for discussion is as follows:
-In this thread you can discuss the submissions for the current round and the cards that are up for voting.
-Any other subject or issue should be discussed in the rules/discussion thread here.
------------------------------------------------------------------------------------------------------ Results: Congratulations to Flappy and the new Brothers in Arms Crazed Avenger :1mana::symr:
Creature - Human Warrior (U)
Haste
~ gets +2/+0 for each Soldier card in your graveyard. Having lost his brethren in the war, he was determined to take down his nemesis.
1/1
Congratulations to Lorgalis for his mirror on Alyrra's Servants! Asfaloth's Zealot
Creature - Human Warrior (C)
As long as you control a creature with no abilities, Asfaloth's Zealot gets +2/+1. “I am not worthy to stand beneath Asfaloth’s Glaive, but to these courageous, these furious, these bloodthirsty, I am as the god himself.”
1/1
Rabid AlphaGG
Creature - Wolf (c)
Intimidate (this creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2/3
Lich's Final Stand2BB
Enchantment (R)
You can't lose the game.
Whenever a creature deals combat damage to you, sacrifice a permanent.
Behaving more like a swarm than a plant, it is a species of moss understood by few.
Field TrainingWWW
Sorcery (Rare)
Cast Field Training only during your pre-combat main phase.
Exile all creatures you control. At the beginning of your next upkeep, return the exiled cards to the battlefield under their owner's control. Each creature put on the battlefield this way gains first strike, vigilance, and lifelink. (This effect lasts indefinitely.)
Final Gambit :6mana::symr::symr:
Sorcery (Rare)
Cast Final Gambit only if each opponent has cards in his or her hand greater than or equal to the number of cards in your hand.
Each player reveals his or her hand. The player with the highest total converted mana cost among cards revealed this way wins the game. If two or more players are tied for highest total converted mana cost, each player draws a card, then repeat this process.
Warning: You have up to exactly three votes in each category! So 3 votes for the removal section, and 3 for the Charm section.
I see that a user named luminum_can has voted 6 times in the first category, and not at all in the second. Note that these votes will not be counted, unless he or she responds which three should get the votes.
Praetorian Guard 2W
Creature- Human Soldier (c)
Defender
3/3
Duel of Powers :4mana::symb::symb:
Sorcery
Each Player may bid life.You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and each of his or her opponents sacrifices that many permanents and discards that many cards.
Nessian Orphan3G
Creature--Centaur Warrior [c]
Vigilance "You say we have nothing left to guard, but I say we have no one left to tell us to move aside."
3/3
You'd think I could take a hint. Hunger of the Gods 3BB
Sorcery [r]
Destroy all creatures. For each creature destroyed this way, add BB to its controller's mana pool. Ivar came to learn that with the secrets of the gods' also came their hunger.
Horn Caller3G
Creature - Centaur Warrior (C)
Haste The centaurs' horns were once a proud call to the hunt that sounded throughout the forest. In the days following Nessia's death, they were the lonely cries of a bereaved race, nearly drowned in the thunder of gnashing hooves.
3/3
Dreamsteal4UU
Sorcery (R)
Target opponent reveals his or her hand. You choose a permanent card from it. Put that card onto the battlefield under your control. "I'll take that."
- Ivar, Masked Pretender
Nemerion's Command1W
Sorcery (R)
Cast Nemerion's Command only if four or more creatures you control deals combat damages to a opponent.
You win the game.
Search target opponent's library for three cards with different names and exile them face down. That player chooses one card exiled this way and plays it without paying it's mana cost. You choose another card exiled this way and play it without paying it's mana cost. Then that player shuffles his or her library.
I suppose that's true, Ok, that's fine.
However, I'd like to preserve the mindgame aspect so that they can try and guess where you hid the card that you want to play. Not exactly random, though the end result is roughly similar. If it's worded as is, there's not much of a reason for having the cards face down since it doesn't matter whether anyone knows which cards you took.
I'm thinking something like:
Elucidate :1mana::symu::symu:
Sorcery (R)
Search target opponent's library for three nonland cards with different names and exile them face down. If you do, that player chooses one of them and casts it without paying its mana cost. You choose another one and cast it without paying its mana cost. Then turn the third card face up and that player shuffles his or her library.
I'm sorry, I wasn't clear. I'd still like them to be exiled face down. This forces your opponent to guess. Unless the "at random" is necessary for a situation like this, I'd like that to be left out. Though I suppose the end result is the same.
Edit: Thanks for doing this, by the way, K-Rad. I wouldn't want to do what you do each round.
Thanks to spiderboy4 and [High~Light Studios] for the banner!
In this competition we will slowly make a set between us all. Each other day a new task will be set, obviously relevant to completing the set.
------------------------------------------------------------------------------------------------------
Last Round: Fin de Siècle
You have up to three votes in each round.
So, you may vote for three different people, or two, or even just one if you really want to.
Quote:
Originally Posted by Dodavehu
Hunger of the Gods :1mana::symb:
Sorcery (C)
Target player sacrifices a creature and then adds :symb::symb::symb: to his or her mana pool.
Ivar came to learn that with the secrets of the gods' also came their hunger.
Quote:
Originally Posted by flappy
Weight of Memory
Enchantment -- Aura (C)
Enchant creature
When ~ enters the battlefield, put a skill counter on enchanted creature.
Enchanted creature gets -1/-1 for each skill counter on it.
Quote:
Originally Posted by netn9
Hypersensitivity :2mana::symb:
Sorcery (C)
Destroy target untapped creature.
Quote:
Originally Posted by Lorgalis
Euthanist's Strike :2mana::symb:
Instant (C)
Destroy target nonblack creature. If that creature had one or more counters on it, draw a card.
"Each time you kill, you learn something."
-- Perditus, Euthanist
Quote:
Originally Posted by Post Affinity
Necromantic Choice :2mana::symb:
Sorcery (C)
Destroy target creature you don't control unless its controller has you return a creature card from his or her graveyard to the battlefield under your control.
Quote:
Originally Posted by Rubin8or
Consume :2mana::symb:
Instant (rarity?)
Target creature gets -6/-6 until end of turn.
Quote:
Originally Posted by KOV
Centaur's Revenge :1mana::symg:
Instant (C)
Choose target creature you control and another target creature. Each of those creatures deals damage equal to its power to the other.
Quote:
Originally Posted by zu_Faul
Fire's Lesson
Instant (C)
Fire's Lesson deals 3 damage to target creature. Put three skill counters on that creature.
Quote:
Originally Posted by Jaxck
Vile Interrogation :1mana::symb:
Instant (C)
Destroy target creature with power 5 or less unless its controller discards a card.
"Sir, I think I broke the prisoner..."
Quote:
Originally Posted by Alabran
Euthanize
Sorcery (C)
Destroy target creature that was dealt damage this turn. You gain life equal to that creature's toughness.
Quote:
Originally Posted by Vexhel
Emperor's Punishment
Sorcery (C)
Exile target creature.
Haunt
When the creature Emperor's Punishment haunts is put into a graveyard, return the exiled creature to the battlefield under its owner’s control.
This Round:
Design Challenge: Design Challenge: In Napoleon We Trust
- Create a common french vanilla (it has exactly one evergreen ability, like flying, trample or regeneration).
- Create a rare sorcery with high risk, high gain.
- Use M10 wording. (Exile, battlefield, cast, etc.)
Redundant submissions will be disqualified.
- You can only enter once each round. You may edit your submission at any time, until the new round is posted.
- No counters other than skill counters allowed.
- Please honor the card type and CMC restrictions.
Creative Challenge:
Outside of the challenge you can participate in Discussing the Set, or contribute to the Storyline.
Development Challenge:
- It is highly valued if you review other submissions in this thread.
- Please use one post for your new submission only, and keep the comments in other posts.
Resources:
Check the AEGen Booster Generator for cards already in the Set.
The Apocrypha Discussion Thread for discussion.
Setting, cards and mechanics:
Check out our thread in the Custom Set forum for:
-Cards already in the set
-Cards that will be put in future sets.
-Keyword mechanics.
-Detailed breakdown of the setting, including regions, color alignments, creature types and more.
-Background stories and details for various characters in the setting.
Block-specific key words:
- Experience N (Whenever this [creature] attacks or blocks, put N skill counters on it.)
- Battlestorm (When you cast this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)
- Formation (If this creature would be dealt combat damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
- Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of combat.)
Set-specific keywords and ability words:
- Returning keyword: Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
- Leaves the Battlefield
- Surviving combat or events.
Card concept restrictions:
Unless the round specifically requires it, the following should not be made:
-Fortifications
-Cards which are obviously part of a cycle
-Creatures with counters other than skill counters
-Legendary creatures
-Multicolored cards
Official rules:
Please see this post.
Discussion:
The appropriate place for discussion is as follows:
-In this thread you can discuss the submissions for the current round and the cards that are up for voting.
-Any other subject or issue should be discussed in the rules/discussion thread here.
------------------------------------------------------------------------------------------------------
Results:
Congratulations to Flappy and the new Brothers in Arms
Crazed Avenger :1mana::symr:
Creature - Human Warrior (U)
Haste
~ gets +2/+0 for each Soldier card in your graveyard.
Having lost his brethren in the war, he was determined to take down his nemesis.
1/1
Congratulations to Lorgalis for his mirror on Alyrra's Servants!
Asfaloth's Zealot
Creature - Human Warrior (C)
As long as you control a creature with no abilities, Asfaloth's Zealot gets +2/+1.
“I am not worthy to stand beneath Asfaloth’s Glaive, but to these courageous, these furious, these bloodthirsty, I am as the god himself.”
1/1
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Creature - Wolf (c)
Intimidate (this creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2/3
Lich's Final Stand 2BB
Enchantment (R)
You can't lose the game.
Whenever a creature deals combat damage to you, sacrifice a permanent.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Battle Bloom
Creature - Plant (Common)
Haste
0/3
Behaving more like a swarm than a plant, it is a species of moss understood by few.
Field Training WWW
Sorcery (Rare)
Cast Field Training only during your pre-combat main phase.
Exile all creatures you control. At the beginning of your next upkeep, return the exiled cards to the battlefield under their owner's control. Each creature put on the battlefield this way gains first strike, vigilance, and lifelink. (This effect lasts indefinitely.)
Thornwielder G
Creature - Dryad C
Deathtouch
"Beneath every carpet of moss lies a sleep as swift and sure as death." —Unda Phantasmis
1/1
Snapping Griffin :symu::symu:
Creature - Griffin (Uncommon)
Flying
2/2
HR/HR card:
Final Gambit :6mana::symr::symr:
Sorcery (Rare)
Cast Final Gambit only if each opponent has cards in his or her hand greater than or equal to the number of cards in your hand.
Each player reveals his or her hand. The player with the highest total converted mana cost among cards revealed this way wins the game. If two or more players are tied for highest total converted mana cost, each player draws a card, then repeat this process.
I see that a user named luminum_can has voted 6 times in the first category, and not at all in the second. Note that these votes will not be counted, unless he or she responds which three should get the votes.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Fixed. Thanks k-rad, that was indeed the plan.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Creature- Human Soldier (c)
Defender
3/3
Duel of Powers :4mana::symb::symb:
Sorcery
Each Player may bid life.You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and each of his or her opponents sacrifices that many permanents and discards that many cards.
Meh, I'm too lazy to create a new card.
Creature--Centaur Warrior [c]
Vigilance
"You say we have nothing left to guard, but I say we have no one left to tell us to move aside."
3/3
You'd think I could take a hint.
Hunger of the Gods 3BB
Sorcery [r]
Destroy all creatures. For each creature destroyed this way, add BB to its controller's mana pool.
Ivar came to learn that with the secrets of the gods' also came their hunger.
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Creature - Centaur Warrior (C)
Haste
The centaurs' horns were once a proud call to the hunt that sounded throughout the forest. In the days following Nessia's death, they were the lonely cries of a bereaved race, nearly drowned in the thunder of gnashing hooves.
3/3
Dreamsteal 4UU
Sorcery (R)
Target opponent reveals his or her hand. You choose a permanent card from it. Put that card onto the battlefield under your control.
"I'll take that."
- Ivar, Masked Pretender
Creature - Crab Beast (C)
Intimidate
"Neither the sand nor the waves are safe!" - Zalia, dryad venturer
3/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Cat {C}
First Strike
4/3
Xyanthosian Time Ritual UUU
Sorcery {R}
Take an extra turn after this one. Skip the combat phase of that turn.
Creature - Griffin (C)
Flying
3/2
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Nemerion's Command 1W
Sorcery (R)
Cast Nemerion's Command only if four or more creatures you control deals combat damages to a opponent.
You win the game.
Creature - Cat [c]
Nemean Lion is indestructible.
2/1
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Elucidate - 1UU
Sorcery - [r]
Search target opponent's library for three cards with different names and exile them face down. That player chooses one card exiled this way and plays it without paying it's mana cost. You choose another card exiled this way and play it without paying it's mana cost. Then that player shuffles his or her library.
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However, I'd like to preserve the mindgame aspect so that they can try and guess where you hid the card that you want to play. Not exactly random, though the end result is roughly similar. If it's worded as is, there's not much of a reason for having the cards face down since it doesn't matter whether anyone knows which cards you took.
I'm thinking something like:
Elucidate :1mana::symu::symu:
Sorcery (R)
Search target opponent's library for three nonland cards with different names and exile them face down. If you do, that player chooses one of them and casts it without paying its mana cost. You choose another one and cast it without paying its mana cost. Then turn the third card face up and that player shuffles his or her library.
Edit: Thanks for doing this, by the way, K-Rad. I wouldn't want to do what you do each round.
( 0.0 )
=O ((U/R)) O=
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I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate