Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Heavy RainU
Enchantment - Rare
You can't play land.
At the beggining of your upkeep, you may search your library for a Island card and put that card on the battlefield.
At the beggining of your end step, sacrifice Heavy rain unless you have played a blue spell this turn.
Forgeform Blitz -- 2BBRRGG
Sorcery (R)
Search your library for a creature card and put it onto the battlefield, shuffle your library, then return a creature card from your graveyard and put it onto the battlefield. Those creatures gain haste and "If this creature would leave the battlefield, exile it instead".
Silent Conspirator1BB
Creature - Human Assassin U T: Destroy target creature. Use this ability only once per game. "Long have I feared these unknown men, they who brook no remorse and strike... knowing that in the end, they shall only be mere faces in the crowd." —Thielle de Maupassant
2/2
Suicidal Charger1RR
Creature - Berserker
When ~ enters the battlefield, reveal the top card of your library. ~ deals X damage to each creature where X is the converted mana cost of the revealed card.
4/1
Cursed Phoenix :symb::symr:
Creature - Phoenix (R)
Flying
At the beginning of your upkeep, lose 2 life.
When Cursed Phoenix is put into a graveyard from the battlefield, return it to the battlefield under the control of target opponent.
3/2
Verdant Dreamer1GG
Creature - Elf Druid
Whenever an opponent searches a library, search your library for a land card, reveal it and put it into your hand. Then shuffle your library. The two gazed off into space, lost in thought. While one was fantasizing about his destiny, the other dreamt of agriculture.
1/2
TruthwaveWWW
Instant (R)
Turn all face-down permanents face up. Each permanent turned face-up this way gains "At end of turn, turn this permanent face-down and it becomes a 2/2 creature." until the end of the next end step.
Generation Gap2RW
Enchantment (R)
Creatures with converted mana cost 3 or less get +1/-1 and have haste.
Creatures with converted mana cost 4 or greater get -1/+1 and have defender. "Youngsters these days are all about following the newest trends irregardless of cost. I remember the days when such luxuries were mere dreams."
Heathen Hammer2
Artifact - Equipment (u)
Equipped creature gets +2/+0 and first strike Imprint- If a creature card equipped with ~ would leave play, you may instead exile it.
Equipped creature gets +1/+2 for each creature card exiled by ~.
Equip 2
"Hold the heathen hammer high, with a battle cry; for the pagan past we live, and will one day die. Hold the heathen hammer high, never turn away; ever true unto your forefathers always stay." -Týr
Destroy target permanent and another permanent that shares a card type with it. (The permanent card types are land, creature, artifact, enchantment, and planeswalker.)
Incarnation of Improbability
Legendary Creature-Incarnation S
You may only have one ~ in your library.
If you draw this before your first turn exile it and give it shroud.
You can not search for this card from anywhere.
If you draw this card after your first turn put it directly into play.
~ is all colors and colorless.
~ is unblockable.
Flying.
Deathtouch.
Haste.
Protection from sources not targeting ~.
3/3
Mad ResearchBB
Sorcery - (C)
Draw 2 card and lose 2 life.
Madness U He nearly lost his life, but he didn't care. Nothing would come between him and the answers he sought.
Antique Trebuchet4
Artifact (R) T, Sacrifice Antique Trebuchet: Antique Trebuchet deals damage to target opponent equal to the converted mana cost of a permanent you control, then that player gains control of that permanent. Disappointed by the failure of his siege engines in the battle against Mishra, Urza decided to take more drastic measures.
InsistenceG
Sorcery (R)
Insistence can’t be countered by spells or abilities.
Creature spells you cast this turn can't be countered by spells or abilities.
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Internal Strife2UB
Enchantment (R)
At the beginning of each player's upkeep, he or she chooses a creature he or she controls and another player. The chosen player gains control of the chosen creature. (This effect lasts indefinitely.)
"If you can trust no one but yourself, oust the suspects one by one."
Heightened Suspense :1mana::symru:
Instant (U)
If target card is exiled, put three time counters on it. If it doesn’t have suspend, it gains suspend.
Draw a card.
Sudden IllnessB
Instant U
If it is a player's first, second or third turn of the game, destroy target creature. Otherwise, that creature gets -1/-1 until end of turn. "We can isolate a cure within two weeks. By then, however, this plague may have its run of the district." —Berta Suszat, civic healer
Telemin Drake 2UR Artifact Creature – Drake Flying, haste Whenever another artifact enters the battlefield under your control, Telemin Drake gets +2/+0 and gains shroud until end of turn. 2/2 Most telemins are beings of a sentient variety. Some are beasts that merely recognize sanctuary.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Solipsist's Victory 5BBB
Sorcery
Your range of influence becomes 0. "I don't care what you want. I'm not scared by what you can do. I don't even know if you're out there. I know what I am, and that's all that I know. And it's enough."
The Impenetrable WallWUBGR
Creature- Wall
Defender
Flying
Indestructable
Shroud
~ may block any number of creatures.
0/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Avatar by Xenoninja thanks a ton. Sig by me(Last Updated: 11/17/12) Realm of the Bug, the best shop for awesome sigs and avatars. Come here to come support our weekly banner contests, and voice your opinion on any of the work there
TransmanoplastyGU
Sorcery
Return target creature to its owner's hand. Its controller adds an amount of mana to his or her mana pool equal to that creature's casting cost.
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Rod of NullificationX5
Artifact (R)
Rod of Nullification enters the battlefield with X charge counters.
Whenever a spell would target you or a permanent you control, remove a charge counter from Rod of Nullification and exile that spell.
Whenever an ability of a permanent would target you or a permanent you control, remove a charge counter from Rod of Nullification, counter that ability, and that permanent loses that ability.
When you remove the last charge counter from Rod of Nullification, exile it.
Elemental Shield2
Artifact-Equipment [R]
As ~ enters the battlefield, choose a colour.
Equipped creature gets +0/+2 and has protection from the chosen colour.
~ has protection from the chosen colour.
Equip 2
Death and Decay4BB
Sorcery (R)
Wither
~ deals X damage divided equally, rounded down, among any number of target creatures or players, where X is equal to the number of swamps you control. You gain that much life.
If you control a non-token, black Knight creature, at the beginning of your next upkeep, you may play ~ from your graveyard without paying its mana cost and then exile it.
Private Mod Note
():
Rollback Post to RevisionRollBack
avy by spiderboy4
Standard
:symg::symu::symb:BUG Troll Aggro:symb::symu::symg:
:symg::symw::symb:Junk Aristocrats:symb::symw::symg: Modern
:symu::symw::symr:American Illuminatus Control:symr::symw::symu:
:xmana::xmana::xmana:Robots:xmana::xmana::xmana: Vintage
:symg::symu::symr:RUG Gush:symr::symu::symg: EDH
:symw::symg::symr:Rith, the Token Maker:symr::symg::symw:
:symg::symb:Jarad, Golgari Aristocrat:symb::symg:
Oathstone3
Artifact (R)
Clerics, Druids and Shamans get +1/+1 and gain “T: Choose one- You gain 1 life; or untap taget land; or put a loyalty counter on target planeswalker.”
Noble Aspirations4W
Enchantment - Aura (C)
Enchant creature
When enchanted creature is put into a graveyard from play, search your library for an Angel card and put it into play, then shuffle your library.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
MajoraX: 21
Ikeda: 16
Froxy: 11
Dihydrogen Oxide*: 9
Nokiou: 8
Talore: 8
Memnarch: 8
FirstTurnManaBurn: 7
dropkickdude: 6
Surging Chaos: 5
MDenham: 5
Cantripmancer: 3
swishh: 3
Harbinger_: 2
IlGreven: 2
emkorial*: 1
Krey: 1
Voila!: 1
Rush_Clasic: 1
Socrates: 1
Punkrockanarchymagic*: 1
Megabug*
Good luck, remember to vote!
(Click to enter the Frox Experience)
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Enchantment (R)
At the beginning of each player's upkeep, he or she chooses a creature he or she controls and another player. The chosen player gains control of the chosen creature. (This effect lasts indefinitely.)
"If you can trust no one but yourself, oust the suspects one by one."
[GTC] Gatecrash Patch for MWS (249/249)
Instant (U)
If target card is exiled, put three time counters on it. If it doesn’t have suspend, it gains suspend.
Draw a card.
Sorcery (R)
All creatures get -2/-2 until end of turn. Shuffle up to three cards from your graveyard into your library.
Instant U
If it is a player's first, second or third turn of the game, destroy target creature. Otherwise, that creature gets -1/-1 until end of turn.
"We can isolate a cure within two weeks. By then, however, this plague may have its run of the district." —Berta Suszat, civic healer
2UR
Artifact Creature – Drake
Flying, haste
Whenever another artifact enters the battlefield under your control, Telemin Drake gets +2/+0 and gains shroud until end of turn.
2/2
Most telemins are beings of a sentient variety. Some are beasts that merely recognize sanctuary.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Land Instant - Mountain Trap
(Avalanche Trap is a spell, and while it's on the stack it has "t: Add R to your mana pool.")
You may pay 0 instead of Avalanche Trap's mana cost if an attacking creature has mountainwalk.
Avalanche Trap deals 3 damage to each attacking creature.
5BBB
Sorcery
Your range of influence becomes 0.
"I don't care what you want. I'm not scared by what you can do. I don't even know if you're out there. I know what I am, and that's all that I know. And it's enough."
Creature- Wall
Defender
Flying
Indestructable
Shroud
~ may block any number of creatures.
0/3
Avatar by Xenoninja thanks a ton. Sig by me(Last Updated: 11/17/12)
Realm of the Bug, the best shop for awesome sigs and avatars.
Come here to come support our weekly banner contests, and voice your opinion on any of the work there
Sorcery
Return target creature to its owner's hand. Its controller adds an amount of mana to his or her mana pool equal to that creature's casting cost.
Enchantment
If a player would search a library, that player searches his or her graveyard instead.
(Click to enter the Frox Experience)
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Enchantment (U)
When you cast Blockade, choose a player. The chosen player can't play lands.
Artifact (R)
Rod of Nullification enters the battlefield with X charge counters.
Whenever a spell would target you or a permanent you control, remove a charge counter from Rod of Nullification and exile that spell.
Whenever an ability of a permanent would target you or a permanent you control, remove a charge counter from Rod of Nullification, counter that ability, and that permanent loses that ability.
When you remove the last charge counter from Rod of Nullification, exile it.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact-Equipment [R]
As ~ enters the battlefield, choose a colour.
Equipped creature gets +0/+2 and has protection from the chosen colour.
~ has protection from the chosen colour.
Equip 2
Sorcery (R)
Wither
~ deals X damage divided equally, rounded down, among any number of target creatures or players, where X is equal to the number of swamps you control. You gain that much life.
If you control a non-token, black Knight creature, at the beginning of your next upkeep, you may play ~ from your graveyard without paying its mana cost and then exile it.
:symg::symu::symb:BUG Troll Aggro:symb::symu::symg:
:symg::symw::symb:Junk Aristocrats:symb::symw::symg:
Modern
:symu::symw::symr:American Illuminatus Control:symr::symw::symu:
:xmana::xmana::xmana:Robots:xmana::xmana::xmana:
Vintage
:symg::symu::symr:RUG Gush:symr::symu::symg:
EDH
:symw::symg::symr:Rith, the Token Maker:symr::symg::symw:
:symg::symb:Jarad, Golgari Aristocrat:symb::symg:
don't ever click here or here
Artifact (R)
Clerics, Druids and Shamans get +1/+1 and gain “T: Choose one- You gain 1 life; or untap taget land; or put a loyalty counter on target planeswalker.”
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!
Enchantment - Aura (C)
Enchant creature
When enchanted creature is put into a graveyard from play, search your library for an Angel card and put it into play, then shuffle your library.