Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Mind Syphon2UB
Enchantment - Aura
Enchant Player
At the beginning of enchanted player's upkeep, that player discards a card at random and you draw a card.
"The mind is a resource like everything else. Draw from your opponents to strengthen your own." -Szadek, Lord of Secrets
Padhiver's Inn2S
Snow Artifact - Fortification
As long as fortified land is snow, creatures you control have absorb 1 (If a source would deal damage to a creature you control, prevent 1 of that damage.) Fortify 2
Delusion Portal5UU
Sorcery (MR)
Cast Delusion Portal only if there are an even number of players in the game.
Starting with you, each player chooses another player that hasn't been chosen yet in this manner. Each player gains control of the chosen player's turns. (You see all cards that player could see and make all decisions for the player. This effect lasts indefinitely.)
Thin Ice2UU
Enchantment (R)
Whenever a creature comes into play, if creatures have total power 7 or greater, sacrifice Thin Ice. If you do, return all creatures to their owner's hands. "I thought I asked you to stop cracking your knuckles."
- Grubb, Goblin Adventurer, last words
Chromavore2GU
Creature - Lhurgoyf (R)
Whenever a player’s mana pool has X or more mana of one color, where X is Chromavore’s power, empty that player’s mana pool and put a +1/+1 counter on Chromavore.
2/2
Unwilling SacrificesBBBBB
Enchantment
On your upkeep you lose 1 life.
Any time you would sacrifice a creature you control instead you can choose a creature you don’t and sacrifice that card.
Creatures you control have Vigilance and Absorb 1 (If a source would deal damage to a creature you control, prevent one of that damage.) W,t: Creatures you control get +1/+1 until the end of turn. Use this ability only during the combat step.
Calamitous Ruin6
Sorcery R
Calamitous Ruin is red and white.
If RR was spent to play Calamitous Ruin, destroy all lands. If WW was spent to play Calamitous Ruin, destroy all creatures. (Do both if RRWW was spent.)
AEther SpriteUG
Creature-Faerie Wizard
Flash, Flying
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on that creature, then return ~ from the battlefield to your hand.
1/1
Forgeform Blitz -- 2BBRRGG
Sorcery (R)
Search your library for a creature card and put it onto the battlefield, shuffle your library, then return a creature card from your graveyard and put it onto the battlefield. Those creatures gain haste and "If this creature would leave the battlefield, exile it instead".
Silent Conspirator1BB
Creature - Human Assassin U T: Destroy target creature. Use this ability only once per game. "Long have I feared these unknown men, they who brook no remorse and strike... knowing that in the end, they shall only be mere faces in the crowd." —Thielle de Maupassant
2/2
Cursed Phoenix :symb::symr:
Creature - Phoenix (R)
Flying
At the beginning of your upkeep, lose 2 life.
When Cursed Phoenix is put into a graveyard from the battlefield, return it to the battlefield under the control of target opponent.
3/2
Verdant Dreamer1GG
Creature - Elf Druid
Whenever an opponent searches a library, search your library for a land card, reveal it and put it into your hand. Then shuffle your library. The two gazed off into space, lost in thought. While one was fantasizing about his destiny, the other dreamt of agriculture.
1/2
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
TruthwaveWWW
Instant (R)
Turn all face-down permanents face up. Each permanent turned face-up this way gains "At end of turn, turn this permanent face-down and it becomes a 2/2 creature." until the end of the next end step.
Generation Gap2RW
Enchantment (R)
Creatures with converted mana cost 3 or less get +1/-1 and have haste.
Creatures with converted mana cost 4 or greater get -1/+1 and have defender. "Youngsters these days are all about following the newest trends irregardless of cost. I remember the days when such luxuries were mere dreams."
Heathen Hammer2
Artifact - Equipment (u)
Equipped creature gets +2/+0 and first strike Imprint- If a creature card equipped with ~ would leave play, you may instead exile it.
Equipped creature gets +1/+2 for each creature card exiled by ~.
Equip 2
"Hold the heathen hammer high, with a battle cry; for the pagan past we live, and will one day die. Hold the heathen hammer high, never turn away; ever true unto your forefathers always stay." -Týr
Destroy target permanent and another permanent that shares a card type with it. (The permanent card types are land, creature, artifact, enchantment, and planeswalker.)
Incarnation of Improbability
Legendary Creature-Incarnation S
You may only have one ~ in your library.
If you draw this before your first turn exile it and give it shroud.
You can not search for this card from anywhere.
If you draw this card after your first turn put it directly into play.
~ is all colors and colorless.
~ is unblockable.
Flying.
Deathtouch.
Haste.
Protection from sources not targeting ~.
3/3
Avatar by Xenoninja thanks a ton. Sig by me(Last Updated: 11/17/12) Realm of the Bug, the best shop for awesome sigs and avatars. Come here to come support our weekly banner contests, and voice your opinion on any of the work there
Mad ResearchBB
Sorcery - (C)
Draw 2 card and lose 2 life.
Madness U He nearly lost his life, but he didn't care. Nothing would come between him and the answers he sought.
Antique Trebuchet4
Artifact (R) T, Sacrifice Antique Trebuchet: Antique Trebuchet deals damage to target opponent equal to the converted mana cost of a permanent you control, then that player gains control of that permanent. Disappointed by the failure of his siege engines in the battle against Mishra, Urza decided to take more drastic measures.
InsistenceG
Sorcery (R)
Insistence can’t be countered by spells or abilities.
Creature spells you cast this turn can't be countered by spells or abilities.
Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
MajoraX: 20
Ikeda: 15
Dihydrogen Oxide*: 9
Froxy: 9
Nokiou: 7
Talore: 6
Memnarch: 6
dropkickdude: 5
Surging Chaos: 4
MDenham: 3
Cantripmancer: 3
swishh: 3
Harbinger_: 2
IlGreven: 2
emkorial*: 1
Krey: 1
Voila!: 1
Rush_Clasic: 1
Socrates: 1
FirstTurnManaBurn: 1
Punkrockanarchymagic*
Megabug*
Good luck, remember to vote! Megabug, please remember to vote next time.
[GTC] Gatecrash Patch for MWS (249/249)
Sorcery (R)
Search your library for a creature card and put it onto the battlefield, shuffle your library, then return a creature card from your graveyard and put it onto the battlefield. Those creatures gain haste and "If this creature would leave the battlefield, exile it instead".
Creature - Human Assassin U
T: Destroy target creature. Use this ability only once per game.
"Long have I feared these unknown men, they who brook no remorse and strike... knowing that in the end, they shall only be mere faces in the crowd." —Thielle de Maupassant
2/2
Creature - Phoenix (R)
Flying
At the beginning of your upkeep, lose 2 life.
When Cursed Phoenix is put into a graveyard from the battlefield, return it to the battlefield under the control of target opponent.
3/2
Enchantment
Creatures enter the battlefield tapped.
Whenever a creature becomes tapped, it doesn't untap during its controller's next untap step.
You are getting sleepy...very sleepy.
Creature - Elf Druid
Whenever an opponent searches a library, search your library for a land card, reveal it and put it into your hand. Then shuffle your library.
The two gazed off into space, lost in thought. While one was fantasizing about his destiny, the other dreamt of agriculture.
1/2
(Click to enter the Frox Experience)
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Creature - Goblin
Whenever a spell you control targets a creature, ~ deals 1 damage to that creature.
1/1
Instant (R)
Turn all face-down permanents face up. Each permanent turned face-up this way gains "At end of turn, turn this permanent face-down and it becomes a 2/2 creature." until the end of the next end step.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Enchantment (R)
Creatures with converted mana cost 3 or less get +1/-1 and have haste.
Creatures with converted mana cost 4 or greater get -1/+1 and have defender.
"Youngsters these days are all about following the newest trends irregardless of cost. I remember the days when such luxuries were mere dreams."
[GTC] Gatecrash Patch for MWS (249/249)
Artifact - Equipment (u)
Equipped creature gets +2/+0 and first strike
Imprint- If a creature card equipped with ~ would leave play, you may instead exile it.
Equipped creature gets +1/+2 for each creature card exiled by ~.
Equip 2
"Hold the heathen hammer high, with a battle cry; for the pagan past we live, and will one day die. Hold the heathen hammer high, never turn away; ever true unto your forefathers always stay." -Týr
Instant (R)
Destroy target permanent and another permanent that shares a card type with it. (The permanent card types are land, creature, artifact, enchantment, and planeswalker.)
Legendary Creature-Incarnation S
You may only have one ~ in your library.
If you draw this before your first turn exile it and give it shroud.
You can not search for this card from anywhere.
If you draw this card after your first turn put it directly into play.
~ is all colors and colorless.
~ is unblockable.
Flying.
Deathtouch.
Haste.
Protection from sources not targeting ~.
3/3
Avatar by Xenoninja thanks a ton. Sig by me(Last Updated: 11/17/12)
Realm of the Bug, the best shop for awesome sigs and avatars.
Come here to come support our weekly banner contests, and voice your opinion on any of the work there
Sorcery - (C)
Draw 2 card and lose 2 life.
Madness U
He nearly lost his life, but he didn't care. Nothing would come between him and the answers he sought.
Modern
WBR Mardu Midrange
UR Storm
Commander
WBR Queen Marchesa Stax
WUB Oloro, Ageless Ascetic Pillowfort
RRR Krenko, Mob Boss Chaos
Artifact (R)
T, Sacrifice Antique Trebuchet: Antique Trebuchet deals damage to target opponent equal to the converted mana cost of a permanent you control, then that player gains control of that permanent.
Disappointed by the failure of his siege engines in the battle against Mishra, Urza decided to take more drastic measures.
Sorcery (R)
Insistence can’t be countered by spells or abilities.
Creature spells you cast this turn can't be countered by spells or abilities.
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!