Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Fracture1RR
Instant (U)
Destroy target artifact, if that artifact is an equipment it deals damage equal to its converted mana cost to the creature equipped to it.
Soulfire Volley1WR
Instant (U)
As an additional cost, tap X untapped creatures you control.
~ does X plus three damage divided as you choose among any amount of target attacking and/or blocking creatures. "We will hold this ridge. Everyone now, Fire!" -Talore Valfrid
Sanguine Desecrator -- 3BB
Creature -- Vampire Warrior (R)
Lifelink
All lands are Swamps in addition to their types.
Whenever a land is tapped for non-black, non-colorless mana, Sanguine Desecrator deals 1 damage to that land's controller.
4/4
Chromaball X1R
Sorcery
As an additional cost to play Chromaball, reveal any number of instant or sorcery cards from your hand.
For each X in a revealed card's mana cost, Chromaball deals X damage of the same color as that card to target creature or player.
Narcissus Extract2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2 and can't be the target of abilities of other creatures. The perfects of Lys Alana held the narcissus flower with deep respect. How could they turn down power and beauty in one convenient package?
Memory ShardsWUB
Enchantment - Aura MR
Enchant player
Enchanted player can't cast spells with the same name as a card exiled with Memory Shards. 2: Exile the top two cards of enchanted player's library.
Guard of Avernus2WB
Creature - Undead (R)
All damage that would be dealt to creatures you control is dealt to ~ instead.
Hellbent - ~ is indestructible.
2/4
Unstable Rift2UR
Enchantment (R)
Whenever you cast an instant or sorcery spell, you may remove it from the stack and put it into its owner's graveyard. If you do, put a 4/4 blue and red Elemental creature token with haste into play. The curious flectomancer fired pulses of Izzet sorcery into the glowing portal. What came out reflected his curiosity with equal ferocity.
Quagmire Vampires -- 1BB
Creature -- Vampire Warrior (C)
Multikick 1B(You may pay 1B any number of times when you cast this spell. The spell is kicked if this cost is paid at least once.)
Quagmire Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
If Quagmire Vampires was kicked, it has lifelink.
2/2
Bayou Blorak2(B/G)(B/G)(B/G) Creature - Beast
Trample
Whenever a card leaves a graveyard, Bayou Blorak gets +1/+1 until end of turn. Such bewildering sights as trees dancing and skeletons leaping from their earthy tombs accompany the stomping sounds of things much more terrifying.
3/3
Renewing Blade3
Artifact - Equipment (C)
Equipped creature gets +3/+0.
Unequip Renewing Blade: Regenerate the equipped creature.
Equip - Return an untapped creature you control to its owner's hand
Bifrost, Bridge to Asgard
Legendary Land [R] T: Add 1 to your mana pool. T: Target creature gains +0/+X until end of turn, where X is the amount of ascended creatures you own.
Creatures you control gain Ascend. (Whenever this creature would be put into a graveyard from play, instead exile it with an ascension counter on it. Exiled cards with ascension counters on them are Ascended.) "...and though your brothers have fallen, forever are they with us. Valhalla is their home now, and from Bifrost look for their blessings." -Elder Lassander
Transmutation Stone3U
Artifact (R)
Cards you own that aren’t on the battlefield have transmute 1UU(1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Arcbound Ravager Sacrifice an artifact: You gain life equal to its converted mana cost. x, Sacrifice an artifact with converted mana cost X: Draw a card. X can't be 0. Starting & Max. Hand Size: -1 Starting Life: +0
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Memnarch: 33
Saagn: 22
Dragoon26: 22
Rush_Clasic*: 17
FirstTurnManaBurn: 16
Talore*: 16
Dihydrogen Oxide: 16
Harbinger_: 12
Gasol: 12
swishh: 11
Stairc: 8
MichMash: 7
Jimmy Groove: 7
IlGreven: 7
Hate: 5
MDenham: 4
BlackBull*: 2
Voila!*: 2
CanadianGreenBeret: 1
Kris: 1
The Motley Fool: 1
Kenny "Lan" Karasu: 1
foobar*
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Instant {R}
Split Second
Tap all lands target player controls and empty all mana from their mana pool.
Enchantment (R)
Whenever you cast an instant or sorcery spell, you may remove it from the stack and put it into its owner's graveyard. If you do, put a 4/4 blue and red Elemental creature token with haste into play.
The curious flectomancer fired pulses of Izzet sorcery into the glowing portal. What came out reflected his curiosity with equal ferocity.
[GTC] Gatecrash Patch for MWS (249/249)
Creature -- Vampire Warrior (C)
Multikick 1B (You may pay 1B any number of times when you cast this spell. The spell is kicked if this cost is paid at least once.)
Quagmire Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
If Quagmire Vampires was kicked, it has lifelink.
2/2
Sorcery
Kicker GGGG
Put all face-up exiled cards into their owners' graveyards. If Redemption was kicked, shuffle those cards into their owners' libraries instead.
Everything deserves a second chance.
Artifact - Equipment (C)
Equipped creature gets +3/+0.
Unequip Renewing Blade: Regenerate the equipped creature.
Equip - Return an untapped creature you control to its owner's hand
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Legendary Land [R]
T: Add 1 to your mana pool.
T: Target creature gains +0/+X until end of turn, where X is the amount of ascended creatures you own.
Creatures you control gain Ascend. (Whenever this creature would be put into a graveyard from play, instead exile it with an ascension counter on it. Exiled cards with ascension counters on them are Ascended.)
"...and though your brothers have fallen, forever are they with us. Valhalla is their home now, and from Bifrost look for their blessings." -Elder Lassander
Instant
Destroy target creature. Put two -1/-1 counters on creatures you control.
Quotes in blog.
Artifact (R)
Cards you own that aren’t on the battlefield have transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Sorcery
Each player shuffles two creatures he or she controls into their owner's library.
Instant U
Target creature gets +1/+1 until end of turn and is indestructible this turn.
Flashblack WWW
Level 1 DCI Judge
Check out my Commons Cube.
Sacrifice an artifact: You gain life equal to its converted mana cost.
x, Sacrifice an artifact with converted mana cost X: Draw a card. X can't be 0.
Starting & Max. Hand Size: -1
Starting Life: +0
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.