So, it goes like this:
The first card is white, you follow with blue, black, red, to end in green.
The player that makes the last card, makes the first card of the new cycle. You can start the new cycle at any color, but the next player must follow the color wheel to answer. I other words if the first card is red, the next player must follow it up with a green card, then white, then blue to end in black.
About GOLD cards
You can begin a Gold colored cycle, but follow these rules:
If you start with a allied color card:
If the first one is Blue-Black, it must be followed by a Black-Red card, then a Red-Green card and so on.
If you start with enemy colored card:
The first one is Red-White, it will be followed by a White-Black, then Black-Green, then Green-Blue and so on.
If you make a card with Three allied colors:
The defining color will be the central one. For example a Red-Green-White card. The central color is Green, because it is the allied of both Red and White, so the follow up would have to be a Green-White-Blue, then a White-Blue-Black, then a Blue-Black-Red, and so on.
If you make a card with Three enemy colors:
The defining color will be the central one as well. For example a Red-White-Black card. The central color is White, because it is the enemy of both Red and Black, so the follow up would have to be a Green-Blue-Red, then a White-Black-Green, then a White-Red-Blue and so on.
For the sake of simplicity, three is as many colors as will be allowed. Remember that cards have to have similary working mechanichs, not only follow colors and costs. In fact, costs can be radically different on a cycle as already shown by the Seals. That doesn't means that costs can't be the same, as shown on the different Dragon charms from Planeshift:
Faith in the Emperor :symu::symu:
Enchantment
All Cephalids get +1/+1
Sacrifice Faith in the Emperor: Untap all Cephalids
Private Mod Note
():
Rollback Post to RevisionRollBack
^courtesy of erasmus^
When our race is forgotten, part of yours will still exist. Do not, therefore, condemn us for what we were compelled to do. And remember this- we shall always envy you. -Karellen, Childhood's End
Faith in the Patriarch BB
Enchantment
All Minions get +1/+1.
Sacrifice Faith in the Patriarch: Return all Minion cards from your graveyard to your hand. You lose life equal to the number of Minion cards returned to your hand in this way.
Total Destruction:4mana::symb::symb:
Instant
Destroy all creatures on your opponents field.They can't be regenerated.
You lose life equal to each creatures power destroyed this way.
Total Ruin :4mana::symr::symr:
Instant
Destroy all artifacts and lands.
Total Ruin deals damage to each creature you control equal to the number of lands put into a graveyard this turn
Private Mod Note
():
Rollback Post to RevisionRollBack
^courtesy of erasmus^
When our race is forgotten, part of yours will still exist. Do not, therefore, condemn us for what we were compelled to do. And remember this- we shall always envy you. -Karellen, Childhood's End
Aquatic Hero:2mana::symu::symu:
Creature-Merman
:symtap:,:symu:: Remove target creature on your side of the field from play.You gain life equal to half of that creatures power.
1/3
Necrotic Hero :3mana::symb::symb:
Creature-Zombie
:symb::symb:, Pay 3 life: Return target creature card from your graveyard to your hand
4/2
Remember everyone: Not all cards in a cycle have the same CMC. Look at the Myojin or the Lesser Guild Legends in Ravnica block. they had costs going from 8-10 and 3-5, respectively
Private Mod Note
():
Rollback Post to RevisionRollBack
^courtesy of erasmus^
When our race is forgotten, part of yours will still exist. Do not, therefore, condemn us for what we were compelled to do. And remember this- we shall always envy you. -Karellen, Childhood's End
Time's Herald 2UU
Creature - Spirit
Flying
At the beginning of your upkeep, each player puts his or her hand on the bottom of his or her library in any order and draws cards equal to the number of cards put onto the bottom of his or her library this way.
1/5
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Anger's Herald 2RR
Creature - Spirit
Haste
At the beginning of your upkeep, Anger's Herald deals 3 damage to each player.
5/1
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Herald of Fire 2RR
Creature - Spirit
First Strike
At the beginning of your upkeep, Herald of Fire deals 1 damage to each creature.
3/3
EDIT : Oops, too late
Herald of Wild 2GG
Creature - Spirit
Trample
At the beginning of your upkeep, put a 3/3 green Beast creature token into play under your control and a 3/3 green Beast creature token into play under opponent's control.
6/6
(Sorry, I'm not sure about the wording)
Re-Edit : Oh I must begin a new cycle
Kaamelott, Bond of Britain
Legendary Land T : Add W to your mana pool 1W,T : Knights and soldiers you control gets +1/+1 until the end of the turn.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
The Sahara, Desert Sands of Africa
Legendary Land T: Add R to your mana pool. 1R,T: Goblins and Viashino you control gain haste and get +1/+0 until end of turn.
Next:
Banner of Justice3
Artifact - Equipment
Equipped creature gets +1/+2.
If equipped creature is white, and you control a plains, all creatures you control gain vigilance.
Equip 2
What about artifacts? Is it okay if we tag on additional benefits if you control sources of that colour? What about bleed spells? Are they considered "gold"?
Banner of Illusion 3
Artifact - Equipment
Equipped creature gets +0/+3
If equipped creature is blue and you control an Island, creatures you control
gain flying.
Equip 2
Private Mod Note
():
Rollback Post to RevisionRollBack
"Comedy is simply a funny way of being serious." - Peter Ustinov
"Never let your sense of morals get in the way of doing what's right." - Isaac Asimov "To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Banner of Terror
Artifact - Equipment
Equipped creature gets +2/+1.
If equipped creature is black and you control a Swamp, creatures you control gain fear.
Equip
Banner of Instinct
Artifact - Equipment
Equipped creature gets +2/+2.
If equipped creature is green and you control a Forest, creatures you control have trample.
Equip
Next:
Double Purification 4WW
Sorcery
Destroy all creatures.
Destroy target enchantment.
(In other words, 1 mass effect and 1 targeted effect. Doesn't have to be destruction. Could be pump, damage...)
It works like this: I will make the first card of the game, the you keep up making a card that fits on a cylce with the first card.
Here is the sample of a cycle:
Seal of Cleansing
Seal of Removal
Seal of Doom
Seal of Fire
Seal of Strength
So, it goes like this:
The first card is white, you follow with blue, black, red, to end in green.
The player that makes the last card, makes the first card of the new cycle. You can start the new cycle at any color, but the next player must follow the color wheel to answer. I other words if the first card is red, the next player must follow it up with a green card, then white, then blue to end in black.
About GOLD cards
You can begin a Gold colored cycle, but follow these rules:
If you start with a allied color card:
If the first one is Blue-Black, it must be followed by a Black-Red card, then a Red-Green card and so on.
If you start with enemy colored card:
The first one is Red-White, it will be followed by a White-Black, then Black-Green, then Green-Blue and so on.
If you make a card with Three allied colors:
The defining color will be the central one. For example a Red-Green-White card. The central color is Green, because it is the allied of both Red and White, so the follow up would have to be a Green-White-Blue, then a White-Blue-Black, then a Blue-Black-Red, and so on.
If you make a card with Three enemy colors:
The defining color will be the central one as well. For example a Red-White-Black card. The central color is White, because it is the enemy of both Red and Black, so the follow up would have to be a Green-Blue-Red, then a White-Black-Green, then a White-Red-Blue and so on.
For the sake of simplicity, three is as many colors as will be allowed. Remember that cards have to have similary working mechanichs, not only follow colors and costs. In fact, costs can be radically different on a cycle as already shown by the Seals. That doesn't means that costs can't be the same, as shown on the different Dragon charms from Planeshift:
Treva's Charm
Dromar's Charm
Crosis Charm
Darigaaz's Charm
Rith's Charm
That works to show the color order of three colored gold cards.
You can also make a land card cycle. Here is an example:
Abandoned Outpost
Seafloor Debris
Bog Wreckage
Ravaged Highlands
Timberland Ruins
Lands follow the same rules for the color wheel, but they are maybe the easiest cards to follow up.
So, here is the first card:
Create a cycle of enchantments that pump up a creature of that color.
Faith in the Ancestor -
Enchantment
All Nomads get +1/+1.
Sacrifice Faith in the Ancestor: all Nomads get +1/+1 and first strike until end of turn.
Enchantment
All Cephalids get +1/+1
Sacrifice Faith in the Emperor: Untap all Cephalids
please, just say Zefu, it's easier to pronounce
Enchantment
All Minions get +1/+1.
Sacrifice Faith in the Patriarch: Return all Minion cards from your graveyard to your hand. You lose life equal to the number of Minion cards returned to your hand in this way.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
All Barbarians gets +1/+1
Sacrifice Faith in the Sword : All Barbarians get +2/+1 until the end of the turn.
Bonsoir.
Enchantment
All Insects get +1/+1.
Sacrifice ~: Put a 1/1 green Insect creature token into play for each Insect you control.
First card of the next cycle:
Total Disaster 4WW
Instant
Destroy all Creautres.
Avatar & banner made by myself
Instant
Tap all permanents. They don't untap during their controllers' next untap steps.
Thanks to Aether for this banner.
Creating a fantasy epic:Come join us!
Instant
Destroy all creatures on your opponents field.They can't be regenerated.
You lose life equal to each creatures power destroyed this way.
I love you Krashbot!
My H/W List/Coffeehouse/Psychic Graphics/Go Extendo!
Instant
Destroy all artifacts and lands.
Total Ruin deals damage to each creature you control equal to the number of lands put into a graveyard this turn
please, just say Zefu, it's easier to pronounce
Instant
Destroy all enchantments. You gain life equal to the number of enchantments destroyed in this way.
Next card:
Solar Hero 2WW
Creature - Human Soldier
:symtap:, Sacrifice an enchantment: Destroy target attacking creature.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature-Merman
:symtap:,:symu:: Remove target creature on your side of the field from play.You gain life equal to half of that creatures power.
1/3
I love you Krashbot!
My H/W List/Coffeehouse/Psychic Graphics/Go Extendo!
Creature-Zombie
:symb::symb:, Pay 3 life: Return target creature card from your graveyard to your hand
4/2
Remember everyone: Not all cards in a cycle have the same CMC. Look at the Myojin or the Lesser Guild Legends in Ravnica block. they had costs going from 8-10 and 3-5, respectively
please, just say Zefu, it's easier to pronounce
Creature - Human Wizard
When ~ comes into play, it deals 3 damage to five target permanents at random.
2/1
Enlightened Hero 2GG
Creature - Human Druid
When ~ comes into play, destroy target artifact or enchantment.
2/2
Next:
Life's Herald 2WW
Creature - Spirit
Vigilance
At the beginning of your upkeep, each player gains 3 life
3/3
Creature - Spirit
Flying
At the beginning of your upkeep, each player puts his or her hand on the bottom of his or her library in any order and draws cards equal to the number of cards put onto the bottom of his or her library this way.
1/5
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Creature - Spirit
Fear
At the beginning of your upkeep, each player draws a card and loses 1 life.
3/3
Creature - Spirit
Haste
At the beginning of your upkeep, Anger's Herald deals 3 damage to each player.
5/1
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Herald of Fire 2RRCreature - Spirit
First Strike
At the beginning of your upkeep, Herald of Fire deals 1 damage to each creature.
3/3
EDIT : Oops, too late
Herald of Wild 2GG
Creature - Spirit
Trample
At the beginning of your upkeep, put a 3/3 green Beast creature token into play under your control and a 3/3 green Beast creature token into play under opponent's control.
6/6
(Sorry, I'm not sure about the wording)
Re-Edit : Oh I must begin a new cycle
Kaamelott, Bond of Britain
Legendary Land
T : Add W to your mana pool
1W,T : Knights and soldiers you control gets +1/+1 until the end of the turn.
Bonsoir.
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
I repost.
Kaamelott, Bond of Britain
Legendary Land
T : Add W to your mana pool
1W,T : Knights and soldiers you control gets +1/+1 until the end of the turn.
Bonsoir.
Legendary Land
t: Add to your mana pool.
1G,t: Beasts and wurms you control gain trample until end of turn.
Kremlin, Fortified City of Russia
Legendary Land
t: Add to your mana pool.
1B,t: Zombies and Imps you control gain fear until end of turn.
Legendary Land
T: Add R to your mana pool.
1R,T: Goblins and Viashino you control gain haste and get +1/+0 until end of turn.
Next:
Banner of Justice 3
Artifact - Equipment
Equipped creature gets +1/+2.
If equipped creature is white, and you control a plains, all creatures you control gain vigilance.
Equip 2
What about artifacts? Is it okay if we tag on additional benefits if you control sources of that colour? What about bleed spells? Are they considered "gold"?
Banner of Illusion 3
Artifact - Equipment
Equipped creature gets +0/+3
If equipped creature is blue and you control an Island, creatures you control
gain flying.
Equip 2
"Comedy is simply a funny way of being serious." - Peter Ustinov
"To gain that which is worth having, it may be necessary to lose everything else." - Burnadette Devlin
Artifact - Equipment
Equipped creature gets +2/+1.
If equipped creature is black and you control a Swamp, creatures you control gain fear.
Equip
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact - Equipment
Equipped creature gets +2/+2.
If equipped creature is green and you control a Forest, creatures you control have trample.
Equip
Next:
Double Purification 4WW
Sorcery
Destroy all creatures.
Destroy target enchantment.
(In other words, 1 mass effect and 1 targeted effect. Doesn't have to be destruction. Could be pump, damage...)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝