How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Honor Ancient Allegiance7RGW
Sorcery (MR)
Gain control of all Elves, Dwarves and Humans.
Return all Elf creature cards from all graveyards to the battlefield under your control.
Search each player's library for any number of Dwarf creature cards, put them onto the battlefield under your control, then each player shuffles his or her library.
Each player reveals his or her hand. Put all Human creature cards revealed this way onto the battlefield under your control, then put all exiled Human creature cards onto the battlefield under your control.
Dictating Pendulum
Artifact R
At the beginning of your upkeep, choose odd or even. Until the beginning of your next upkeep, Spells with converted mana cost of the chosen value can't be cast. You can't choose the same value you've chosen during your last turn. (Zero is even.)
Grithian Factory
Land (R) T: Add 1 to your mana pool. Put a charge counter on Grithian Factory. 2, t, Remove three charge counters from Grithian Factory: Put a 2/2 colorless Construct artifact creature token onto the battlefield.
Llanowar Attuner -- G
Creature -- Elf Druid (C) 1: Llanowar Attuner stops being a creature until end of turn and becomes a land with the basic land type of your choice until end of turn.
1/1
Primeval Raptor2UU
Creature - Dinosaur
Flying
Whenever Primeval Raptor attacks, it gets +1/+1 for each other attacking creature with flying you control.
2/3 "These creatures ruled the skies with their size and numbers."
Marooning Typhoon2GG
Sorcery (U)
Marooning Typhoon deals 2 damage to each creature with flying. Tap all creatures dealt damage this way. They don't untap during their controllers' next untap steps. The hull smashed wide against the side of the rock, leaving the few survivors with even fewer resources to stave off the tempest.
Eritius, Nametaker1UU
Legendary Creature - Human Wizard (MR)
Other cards do not have names. (This includes cards in all zones that all players own.)
"Without name, there is no symbol in the mind. Without that, there is no action on the body. Control the name and you control the fate."
2/3
Reversal of Faith2WB
Sorcery (R)
Target player's life total becomes 15. Only Orzhovian priests know how to hurt the strong and heal the meek - at their own discretion.
Ethereal Rootwalla2U
Creature - Lizard (C)
Phasing, protection from non-phasing permanents G: Ethereal Rootwalla gets +2/+2 and gains trample until end of turn. Use this ability only once each turn. R: Ethereal Rootwalla gets +2/+2 and gains first strike until end of turn. Use this ability only once each turn.
2/2
Perfect the Cycle1GG
Instant
All creatures lose protection until end of turn. "This is the way nature intended it to be. The rabbit is hunted by the fox. The fox is mauled by the bear. The bear is harvested by us. It is simple. It is perfect."- Phias, Elvish Archdruid
Karn, Silversmith 7
Plansewalker - Karn
<+3>: Put a 0/3 colourless artifact creature token into play.
<+2>: Target non creature artifact becomes an artifact creature with power and toughness equal to the number of artifacts you control.
<+1>: Put a +1/+1 counter on all artifact creatures you control.
<1>
Spark-Trail Charger2RRR
Creature — Elemental Berserker R
Haste, trample
Landfall — Whenever a land enters the battlfield under your control, you may put a 3/1 red Elemental creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
5/3
Dietary Requirement2BB
Enchantment - Aura (U)
Enchant creature
As you play Dietary Requirement, choose a creature type.
Whenever enchanted creature blocks or is blocked by a creature of the chosen type, exile that creature and put two +1/+1 counters on enchanted creature.
At the end of any turn in which you didn't put a +1/+1 counter on enchanted creature, put a -1/-1 counter on it.
Titanic Assault5GW
Instant (R)
Creatures you control get +4/+4, trample, and lifelink until end of turn.
Flashback - Tap an untapped green creature and an untapped white creature you control.
Tunnelripper Devil1R
Creature - Devil (U)
Protection from lands.
Whenever an opponent plays a land card, Tunnelripper Devil gains landwalk for each of that land's types until the end of your next turn. "It likes to hide just under the surface with its teeth open wide, making it like a beartrap that keeps on biting."
2/1
Mox Amber0
Artifact (MR)
Landfall-Whenever a land enters the battlefield under your control, Mox Amber gains “T: Add one mana of any color to your mana pool” until end of turn.
At the beginning of your end step, if you did not play a land this turn, exile Mox Amber.
Cocoon2G
Enchantment- Aura
Enchant Creature
Enchanted Creature can't attack or block.
At the beginning of your upkeep, put a charge counter on Cocoon.
Sacrifice Cocoon: Put X +1/+1 counters on enchanted creature, where X is equal to the number of charge counters on Cocoon.
Million-Eyed Horror -- 2BB
Creature -- Horror
Intimidate 2BB: Each other creature gets -1/-1 until end of turn. Million-Eyed Horror gets +X/+X until end of turn, where X is the number of other creatures on the battlefield.
2/2
Victory March3WR
Instant (R)
Until end of turn, if a creature you control deals combat damage to a player, you may gain control of a land that player controls. (This effect doesn't end at end of turn.)
The footsoldiers poured over the ridge, claiming each hamlet, village, and city along the way to Mesambro.
Whenever you play a white spell, you gain 1 life.
Whenever you play a red spell, Pearlfire Medallion deals 1 damage to target creature or player.
It sears like the fire of the sun, yet heals like the gentle touch of an angel.
Perdurable StrengthGG
Instant
Target creature gets +4/+4 until end of turn.
Coalesce - 2 (As you play this spell you may pay 2. If you do, exile this card as it resolves and its effect doesn't end at the end of turn.)
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
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Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
Here are the rules for entering:
BlackBull: 7
R&Doom: 7
Venser: 4
emkorial: 3
Jimmy Groove: 3
FirstTurnManaBurn: 3
Surging Chaos: 2
Punkrockanarchymagic: 2
Niv: 2
intreped: 1
Shineko: 1
Black_Megatog: 1
Maokun: 1
IlGreven: 1
Oppo28*
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Plansewalker - Karn
<+3>: Put a 0/3 colourless artifact creature token into play.
<+2>: Target non creature artifact becomes an artifact creature with power and toughness equal to the number of artifacts you control.
<+1>: Put a +1/+1 counter on all artifact creatures you control.
<1>
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Land
When ~ comes into play, add G to your mana pool.
T: Add 1 to your mana pool.
Creature — Elemental Berserker R
Haste, trample
Landfall — Whenever a land enters the battlfield under your control, you may put a 3/1 red Elemental creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
5/3
Enchantment - Aura (U)
Enchant creature
As you play Dietary Requirement, choose a creature type.
Whenever enchanted creature blocks or is blocked by a creature of the chosen type, exile that creature and put two +1/+1 counters on enchanted creature.
At the end of any turn in which you didn't put a +1/+1 counter on enchanted creature, put a -1/-1 counter on it.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (R)
Creatures you control get +4/+4, trample, and lifelink until end of turn.
Flashback - Tap an untapped green creature and an untapped white creature you control.
Creature - Devil (U)
Protection from lands.
Whenever an opponent plays a land card, Tunnelripper Devil gains landwalk for each of that land's types until the end of your next turn.
"It likes to hide just under the surface with its teeth open wide, making it like a beartrap that keeps on biting."
2/1
Artifact (MR)
Landfall-Whenever a land enters the battlefield under your control, Mox Amber gains “T: Add one mana of any color to your mana pool” until end of turn.
At the beginning of your end step, if you did not play a land this turn, exile Mox Amber.
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!
Enchantment
Flash
1/1 creatures cannot be played.
“Power rests with the powerful. The meek shall inherit nothing” - Krosa
Enchantment- Aura
Enchant Creature
Enchanted Creature can't attack or block.
At the beginning of your upkeep, put a charge counter on Cocoon.
Sacrifice Cocoon: Put X +1/+1 counters on enchanted creature, where X is equal to the number of charge counters on Cocoon.
Altered Art Cards! | Commissions currently Closed
Creature -- Horror
Intimidate
2BB: Each other creature gets -1/-1 until end of turn. Million-Eyed Horror gets +X/+X until end of turn, where X is the number of other creatures on the battlefield.
2/2
Instant (R)
Until end of turn, if a creature you control deals combat damage to a player, you may gain control of a land that player controls. (This effect doesn't end at end of turn.)
The footsoldiers poured over the ridge, claiming each hamlet, village, and city along the way to Mesambro.
[GTC] Gatecrash Patch for MWS (249/249)
Artifact (U)
Whenever you play a white spell, you gain 1 life.
Whenever you play a red spell, Pearlfire Medallion deals 1 damage to target creature or player.
It sears like the fire of the sun, yet heals like the gentle touch of an angel.
Instant
Target creature gets +4/+4 until end of turn.
Coalesce - 2 (As you play this spell you may pay 2. If you do, exile this card as it resolves and its effect doesn't end at the end of turn.)