How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Aura of Decay7BBBB
Enchantment
Flash, Shroud
Resolve - (If you have been dealt damage this turn the cost for this spell is reduced by 1 for each damage dealt until end of turn.)
All creatures have -4/-4.
Waning Meadow
Legendary Land (MR)
When Waning Meadow enters the battlefield, discard a Plains or a Forest, otherwise put it on top of its owner’s library. 1GG,T: Prevent all damage that would be dealt to white permanents this turn. 1WW,T: Prevent all damage that would be dealt to green permanents this turn.
Goblin Saboteur2R Creature – Goblin Rogue (Common) When Goblin Saboteur enters the battlefield, destroy target artifact with converted mana cost 3 or less. If the artifact would be put into a graveyard this turn, exile it instead. 2/1
Culpian Nighthowler1BB
Creature - Bat (C)
Flying, lifelink
Unearth - Pay 4 life. Nighthowlers can lay dormant for centuries. To awakwen, all they need is a drop of blood to jumpstart their metabolism. Sometimes even the scent of blood will do. 2/1
Flying
O-Kagachi is indestructible.
Whenever O-Kagachi deals combat damage to a player, each player returns a Spirit or Arcane card from his or her graveyard to his or her hand. WUBRG: Exile target non-Spirit permanent. 5/5
Rustplated Automaton 0
Artifact Creature - Construct Soldier
First strike "He's got about one thrust in him before he completely falls apart."- Jhoira
3/0
Hallowed Protector1WW
Creature - Human Soldier
Hallowed Protector can block any number of creatures.
Whenever Hallowed Protector blocks, it gains absorb X until end of turn, where X is the number of creatures it's blocking. (If a source would deal damage to it, prevent X of that damage.)
1/3 "May the blessing of Sallara guide and protect you, so that even the greatest armies cripple at your presence."
Minister of Humility
Creature - Human Priest
~ is white
Suspend :xmana::symw:
While ~ is suspended, players can't cast spells of converted mana cost higher than the number of time counters on ~.
1/3
Champion's Gate
Legendary Land (R)
Exalted
Creatures you control can only attack alone.
:symtap:, pay 1 life: Add G, W or U to your mana pool. "Those blessed with the sigil must fight the battle alone."
Cleaving Lash (R) XRR
Sorcery
Cleaving Lash deals X damage to target creature or player, and half-X damage, rounded down, to another target creature or player.
Argor6WWW
Creature - Human Warrior
Vigilance, First Strike, Lifelink
All other human creatures you control have +x/+x, where X equals the number of humans you control.
3/3
Vile Claim1B
Enchantment (C)
When Vile Claim comes into play, you may search your library for a land and put it into play. If you do, Vile Claim becomes an Aura attached to that land and gains Enchant Land and "Whenever enchanted land becomes tapped, you lose 1 life" Through dark deals, Ranyr came to possess the estate he desired, in more ways than one.
TimedancingU
Enchantment R
Cumulative upkeep— Untap a permanent. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Skip your untap step.
Remove an age counter from Timedancing: Untap target permanent.
Meridian Tiller1RG
Creature - Human (U)
When Meridian Tiller enters the battlefield, if it is your precombat main phase, it gains haste until end of turn.
When Meridian Tiller enters the battlefield, if it is your postcombat main phase, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. If he hears the alarm, he will take up arms to defend his land. If that alarm never comes, he will collect on his harvest.
3/2
Time DistortionxxxUUU
Sorcery (M)
Target player takes X extra turns after this one. Tripping out on Moonglove acid -- Chronomancer saying for "time traveling"
Crackshot OpportunistR
Creature - Human Rogue
At the beginning of your end step, Crackshot Opportunist deals 1 damage to target opponent who has not been dealt damage this turn. "I don't care how good their defenses are. There's always at least one opening." —Illen the Saboteur
1/1
Mindless Agression2RR
Enchantment (R)
Return all creatures you control to your hand: Gain an additional attack phase after this main phase, followed by another main phase. Play this ability only anytime you could play a sorcery. "I don't care what it takes! Hit him again!"
Punish the Fearless1B
Instant
Destroy target Black or artifact creature. It can't be regenerated.
"Did you expect me to be impressed? I'm not even amused."
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Sorin the Wary (R) 1BB
Legendary Creature - Vampire
Whenever a player casts a spell or a creature attacks, exile Sorin the Wary and put a 1/1 black Bat creature token with flying onto the batlefield. Return Sorin to the battlefield at the beginning of the next end step.
2/1
Swindle2UU Instant (Rare) Counter target spell. If an instant or sorcery spell is countered this way, until end of turn, you may cast target instant or sorcery card from that spell's controller's graveyard.
Unx's Domain
Legendary Land (R) t: Add B to your mana pool.
Unearth 0(0: Return this card from your graveyard onto the battlefield. It has haste. Exile this card at the beginning of the end step or if it would leave the battlefield. Unearth only at any time you could cast a sorcery.) In Grixis, even inorganic materials are wrought with necromancy.
Shared Hideout
Land t, Discard a card at random: Add one mana of any color to your mana pool. Activate this ability only any time you could cast an instant.
Neutralizer1UU
Enchantment (U)
Sacrifice Neutralizer: Choose one -- Counter target spell; or target permanent loses all nonmana abilities until end of turn. If that permanent is a creature, it becomes a 2/2 until end of turn. The Riptide biologists always carried several vials of neutralizer solution in case their subjects went berserk.
VoracityBB
Enchantment - Aura U
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player sacrifices another creature. If he or she does, put a +1/+1 counter on enchanted creature. Those free of evil thoughts have never felt true hunger.
Eager Battilion2RW
Creature - Human Soldier (C)
First strike
Eager (You may untap this creature at the beginning of each player's combat phase) “Victorious in ages past, victorious in this moment and victorious till eternity.”
—Eram, Knight Captain
5/2
Emerging Sentience1GG
Enchantment
Whenever a player casts a noncreature spell, counter that spell and put an X/X green Elemental creature token onto the battlefield under that player's control, where X is the converted mana cost of the spell.
Sidereal Shift 1U
Instant
Until end of turn, whenever a player taps a land for mana, you may add 1 to your mana pool. Artificers calculate the stars for inspiration.
Private Mod Note
():
Rollback Post to RevisionRollBack
Peace.
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Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
Here are the rules for entering:
kiwoli: 38
Phuzzy: 35
AsianInvasion: 32
Ikeda: 32
PlanesJaywalker: 31
MajoraX: 31
Marco: 30
Jimmy Groove: 30
Memnarch: 28
Maokun: 26
Surging Chaos: 24
SadisticMystic: 21
Froxy: 19
R&Doom*: 16
BlackBull*: 14
KoolKoal*: 12
Niv: 11
The Motley Fool: 11
Rush_Clasic: 10
Jack Power: 8
Voila!: 8
red_0mega: 8
Harbinger_: 8
Tilde: 6
Elf Boy: 6
Arcadic: 6
swishh: 5
ced395: 5
Clairval: 5
Myounka: 4
riliss: 3
Phantomface: 3
Punkrockanarchymagic: 3
Arcadic: 3
youkai_blood: 3
Krey: 2
sarsi21*: 2
void_nothing: 2
Brofaux: 2
Keeperofzion: 1
Finrod: 1
veiled: 1
Dihydrogen Oxide*: 1
pookyrocks: 1
MidnightJazz: 1
Good luck, and don't forget to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Enchantment (R)
Return all creatures you control to your hand: Gain an additional attack phase after this main phase, followed by another main phase. Play this ability only anytime you could play a sorcery.
"I don't care what it takes! Hit him again!"
Instant
Destroy target Black or artifact creature. It can't be regenerated.
"Did you expect me to be impressed? I'm not even amused."
1BB
Legendary Creature - Vampire
Whenever a player casts a spell or a creature attacks, exile Sorin the Wary and put a 1/1 black Bat creature token with flying onto the batlefield. Return Sorin to the battlefield at the beginning of the next end step.
2/1
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Enchantment
All creatures attack each turn if able. Activated abilities of creatures cannot be played.
Instant (Rare)
Counter target spell. If an instant or sorcery spell is countered this way, until end of turn, you may cast target instant or sorcery card from that spell's controller's graveyard.
Creature - Angel Warrior (R)
Flying
Your opponents can't lose life.
5/5
Legendary Land (R)
t: Add B to your mana pool.
Unearth 0 (0: Return this card from your graveyard onto the battlefield. It has haste. Exile this card at the beginning of the end step or if it would leave the battlefield. Unearth only at any time you could cast a sorcery.)
In Grixis, even inorganic materials are wrought with necromancy.
Land
t, Discard a card at random: Add one mana of any color to your mana pool. Activate this ability only any time you could cast an instant.
Enchantment (U)
Sacrifice Neutralizer: Choose one -- Counter target spell; or target permanent loses all nonmana abilities until end of turn. If that permanent is a creature, it becomes a 2/2 until end of turn.
The Riptide biologists always carried several vials of neutralizer solution in case their subjects went berserk.
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Elf Warrior [u]
You have protection from artifacts.
2R: Artifact creatures your opponents control attack you this turn if able.
3/2
She lives to stop those who would end her queen’s song.
Enchantment - Aura U
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player sacrifices another creature. If he or she does, put a +1/+1 counter on enchanted creature.
Those free of evil thoughts have never felt true hunger.
Creature - Human Soldier (C)
First strike
Eager (You may untap this creature at the beginning of each player's combat phase)
“Victorious in ages past, victorious in this moment and victorious till eternity.”
—Eram, Knight Captain
5/2
Enchantment
Whenever a player casts a noncreature spell, counter that spell and put an X/X green Elemental creature token onto the battlefield under that player's control, where X is the converted mana cost of the spell.
Instant
Until end of turn, whenever a player taps a land for mana, you may add 1 to your mana pool.
Artificers calculate the stars for inspiration.