How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Riftshield1W
Enchantment
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Prevent the first X damage that would be dealt to you each turn, where X is the number of time counters on Riftshield.
Spectral Opulence :1mana::symg:
Sorcery (U)
Domain — For each basic land type among lands in play, add one mana a basic land of that type could produce to your mana pool.
Divine Infiltrator1WW
Creature- Human Cleric Rogue
Other creatures you control can't attack.
Whenever Divine Infiltrator deals combat damage to a player, target opponent gains control of it.
1/3
Elven War Cry (C) 1G
Tribal Instant - Elf
Resonate (Reveal any number of Elf cards from your hand as you cast this spell. Put a copy of this spell on the stack for each card revealed this way.)
Target creature gets +1/+1 until end of turn.
Prescience2UU
Instant
Rewind the turn (Undo every action since the beginning of the turn.) Exile Prescience. "Seeing future would have no interest if it couldn't be... redirected."
- Vedalken Mastermind
Essence Theft1UUU
Sorcery
Search target opponent's library for an enchantment and put it onto the battlefield under your control. Then shuffle that player's library. (An Aura with nothing to enchant to is put into its owner's graveyard.) "What's mine is mine, and what's yours is mine." -- Jace Beleren
ManalationGG
Sorcery (R)
Until end of turn, if a source would produce mana, you gain 1 life instead. The wizard was a little disappointed after his countermagic failed to take effect, but he felt slightly happier nonetheless.
Impudence1RR
Enchantment (R)
Whenever a creature enters the battlefield, Impudence deals 2 damage to it. That creature gains haste until end of turn. "Youth is a wonderful thing. They charge fiercely for mundane, pointless causes."
-Agrus Kos, Wojek veteran
Arboreal GuardianG Creature – Elf Druid (Uncommon) Sacrifice Arboreal Guardian: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Rebirth G(You may cast this card from your graveyard for its rebirth cost. If you do, it enters the battlefield with a death counter on it. When this creature leaves the battlefield, if it had a death counter on it, exile it.)
1/1
Acolyte of the Black Hand1BB
Creature - Human Assassin (U)
Intimidate U: Acolyte of the Black Hand becomes the color of your choice until end of turn. R: Until end of turn, if Acolyte of the Black Hand would deal combat damage to a player, it deals that damage to target creature that player controls instead. Even the lowest ranking members of the Order of the Black Hand are to be feared.
3/1
Thought, Brother of Memory1UB
Legendary Creature - Bird
Whenever Thought, Brother of Memory enters the battlefield you may search your library for a card, shuffle your library and put that card on top of it. If you do then lose 2 life. 2/2
Echo, Mimic MasterUURR
Planeswalker - Echo
[+1]: Echo, Mimic Master becomes a copy of target permanent until end of turn.
[-1]: Copy target instant or sorcery spell. You may choose new targets for the copy. You may activate this ability any time you could cast an instant.
[-6]: For each other nonbasic permanent, search its owner's library for a card with the same name and put it onto the battlefield under your control. Then each player shuffles his or her library.
{3}
Surging SoilsR
Enchantment Landfall - Whenever land enters the battlefield under your control, add two mana of any one color that land could produce to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end.
At the beginning of the end step, sacrifice all lands that entered the battlefield under your control this turn.
Servant of the Dark One3U
Creature - Human Wizard [R]
Flying
Creature tokens you control are indestructible.
Whenever Servant of the Dark One or a creature token you control deals combat damage to a player, you may put a 1/1 blue Illusion creature token with flying onto the battlefield.
When Servant of the Dark One leaves the battlefield, sacrifice all Illusion creature tokens you control. 1/4
"Marit Lage shall once again fill this world with darkness!"
Bouncing Flames3UR
Instant
Choose one- Bouncing Flames deals 4 damage to target creature or player or return up to two target permanents to their owner's hand. Negotiate1UR (You may play this spell for its negotiate cost. If you do, target opponent chooses all the modes for it. You still choose the targets.)
Aura of Decay7BBBB
Enchantment
Flash, Shroud
Resolve - (If you have been dealt damage this turn the cost for this spell is reduced by 1 for each damage dealt until end of turn.)
All creatures have -4/-4.
Waning Meadow
Legendary Land (MR)
When Waning Meadow enters the battlefield, discard a Plains or a Forest, otherwise put it on top of its owner’s library. 1GG,T: Prevent all damage that would be dealt to white permanents this turn. 1WW,T: Prevent all damage that would be dealt to green permanents this turn.
Goblin Saboteur2R Creature – Goblin Rogue (Common) When Goblin Saboteur enters the battlefield, destroy target artifact with converted mana cost 3 or less. If the artifact would be put into a graveyard this turn, exile it instead. 2/1
Flying
O-Kagachi is indestructible.
Whenever O-Kagachi deals combat damage to a player, each player returns a Spirit or Arcane card from his or her graveyard to his or her hand. WUBRG: Exile target non-Spirit permanent. 5/5
Rustplated Automaton 0
Artifact Creature - Construct Soldier
First strike "He's got about one thrust in him before he completely falls apart."- Jhoira
3/0
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Hallowed Protector1WW
Creature - Human Soldier
Hallowed Protector can block any number of creatures.
Whenever Hallowed Protector blocks, it gains absorb X until end of turn, where X is the number of creatures it's blocking. (If a source would deal damage to it, prevent X of that damage.)
1/3 "May the blessing of Sallara guide and protect you, so that even the greatest armies cripple at your presence."
Cleaving Lash (R) XRR
Sorcery
Cleaving Lash deals X damage to target creature or player, and half-X damage, rounded down, to another target creature or player.
Argor6WWW
Creature - Human Warrior
Vigilance, First Strike, Lifelink
All other human creatures you control have +x/+x, where X equals the number of humans you control.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Vile Claim1B
Enchantment (C)
When Vile Claim comes into play, you may search your library for a land and put it into play. If you do, Vile Claim becomes an Aura attached to that land and gains Enchant Land and "Whenever enchanted land becomes tapped, you lose 1 life" Through dark deals, Ranyr came to possess the estate he desired, in more ways than one.
TimedancingU
Enchantment R
Cumulative upkeep— Untap a permanent. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Skip your untap step.
Remove an age counter from Timedancing: Untap target permanent.
Meridian Tiller1RG
Creature - Human (U)
When Meridian Tiller enters the battlefield, if it is your precombat main phase, it gains haste until end of turn.
When Meridian Tiller enters the battlefield, if it is your postcombat main phase, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. If he hears the alarm, he will take up arms to defend his land. If that alarm never comes, he will collect on his harvest.
3/2
Time DistortionxxxUUU
Sorcery (M)
Target player takes X extra turns after this one. Tripping out on Moonglove acid -- Chronomancer saying for "time traveling"
Crackshot OpportunistR
Creature - Human Rogue
At the beginning of your end step, Crackshot Opportunist deals 1 damage to target opponent who has not been dealt damage this turn. "I don't care how good their defenses are. There's always at least one opening." —Illen the Saboteur
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
Here are the rules for entering:
kiwoli: 38
Phuzzy: 35
AsianInvasion: 32
Ikeda: 30
Marco: 30
MajoraX: 29
PlanesJaywalker: 29
Jimmy Groove: 27
Memnarch: 25
Surging Chaos: 23
SadisticMystic: 21
Maokun: 19
Froxy: 19
BlackBull*: 14
R&Doom*: 14
KoolKoal*: 12
Niv: 11
The Motley Fool: 11
Rush_Clasic: 10
Jack Power: 8
Voila!: 8
red_0mega: 8
Harbinger_: 8
Tilde: 6
Elf Boy: 6
Arcadic: 6
swishh: 5
ced395: 5
Myounka: 4
Clairval: 4
riliss: 3
Phantomface: 3
Punkrockanarchymagic: 3
Arcadic: 3
youkai_blood: 3
Krey: 2
sarsi21*: 2
void_nothing: 2
Brofaux: 2
Keeperofzion: 1
Finrod: 1
veiled: 1
Dihydrogen Oxide*: 1
pookyrocks: 1
MidnightJazz: 1
Good luck, and don't forget to vote! Please vote next time, R&Doom.
[GTC] Gatecrash Patch for MWS (249/249)
Enchantment
Flash, Shroud
Resolve - (If you have been dealt damage this turn the cost for this spell is reduced by 1 for each damage dealt until end of turn.)
All creatures have -4/-4.
Legendary Land (MR)
When Waning Meadow enters the battlefield, discard a Plains or a Forest, otherwise put it on top of its owner’s library.
1GG,T: Prevent all damage that would be dealt to white permanents this turn.
1WW,T: Prevent all damage that would be dealt to green permanents this turn.
Creature – Goblin Rogue (Common)
When Goblin Saboteur enters the battlefield, destroy target artifact with converted mana cost 3 or less. If the artifact would be put into a graveyard this turn, exile it instead.
2/1
Legendary Creature - Spirit Dragon [M]
Flying
O-Kagachi is indestructible.
Whenever O-Kagachi deals combat damage to a player, each player returns a Spirit or Arcane card from his or her graveyard to his or her hand.
WUBRG: Exile target non-Spirit permanent.
5/5
Artifact Creature - Construct Soldier
First strike
"He's got about one thrust in him before he completely falls apart." - Jhoira
3/0
(Click to enter the Frox Experience)
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Creature - Kor Shaman (ZEN)
You may spend colorless mana as mana of any color.
Her orchards are always in bloom.
3/3
Instant
Put target nonisland land on the bottom of its controller's library. That player draws a card
Creature - Human Soldier
Hallowed Protector can block any number of creatures.
Whenever Hallowed Protector blocks, it gains absorb X until end of turn, where X is the number of creatures it's blocking. (If a source would deal damage to it, prevent X of that damage.)
1/3
"May the blessing of Sallara guide and protect you, so that even the greatest armies cripple at your presence."
1W
Sorcery
Each player sacrifices half the creatures he or she controls, rounded down.
Avoiding tough choices can only lead you so far.
XRR
Sorcery
Cleaving Lash deals X damage to target creature or player, and half-X damage, rounded down, to another target creature or player.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Creature - Human Warrior
Vigilance, First Strike, Lifelink
All other human creatures you control have +x/+x, where X equals the number of humans you control.
3/3
Multicolored millcards in something other than dimir.
Enchantment (C)
When Vile Claim comes into play, you may search your library for a land and put it into play. If you do, Vile Claim becomes an Aura attached to that land and gains Enchant Land and "Whenever enchanted land becomes tapped, you lose 1 life"
Through dark deals, Ranyr came to possess the estate he desired, in more ways than one.
Enchantment R
Cumulative upkeep— Untap a permanent. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Skip your untap step.
Remove an age counter from Timedancing: Untap target permanent.
Creature - Human (U)
When Meridian Tiller enters the battlefield, if it is your precombat main phase, it gains haste until end of turn.
When Meridian Tiller enters the battlefield, if it is your postcombat main phase, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
If he hears the alarm, he will take up arms to defend his land. If that alarm never comes, he will collect on his harvest.
3/2
[GTC] Gatecrash Patch for MWS (249/249)
Sorcery (M)
Target player takes X extra turns after this one.
Tripping out on Moonglove acid
-- Chronomancer saying for "time traveling"
Creature - Human Rogue
At the beginning of your end step, Crackshot Opportunist deals 1 damage to target opponent who has not been dealt damage this turn.
"I don't care how good their defenses are. There's always at least one opening." —Illen the Saboteur
1/1