In this competition we will slowly make a set between us all. Each other day a new task will be set, obviously relevant to completing the set.
------------------------------------------------------------------------------------------------------
Last Round: Blue Muse
These rare and fickle spirits give blessings to those who seek them. There are only five of them, and no one knows where they can be found. Choose one:
Morpha, Muse of Shape3UU
Legendary Creature - Nymph Spirit
Flash
Whenever a nonlegendary creature becomes tapped, you may have each other creature become a copy of that creature until the end step. "We are All, and All is us." -- Muse's Riddles
3/3
Muse of the Philosopher3UU
Legendary Creature- Nymph Spirit
Shroud 0:Untap target attaking creatures with a T ability, it gets +2/+2 and gains all abilities of Muse of the Philosopher, use this ability only once each turn. May my inspiration help you inspire others.
2/3
Muse of Memory2UUU
Legendary Creature - Nymph Spirit {R}
Whenever a creature you control attacks and isn't blocked, you may cast target instant card with converted mana cost of 2 or less from your graveyard. If you do, exile that instant if it would be put into a graveyard this turn.
0/2
Korinne, Mage's MuseUUUU
Legendary Creature - Spirit {R}
Shroud.
When Korinne, Mage's Muse enters the battlefield, you may draw a card.
Whenever an opponent draws a card, you may draw a card.
0/1
Muse of Wisdom2UU
Legendary Creature - Nymph Spirit
Flash, Flying
When ~ enters the battlefield you may choose an instant card you own from outside the game with converted mana cost 2 or less, reveal that card, and put it into your hand.
When ~ leaves the battlefield, exile it.
0/3
Terpsichore, Muse of Trickery2UUU
Legendary Creature - Nymph Spirit (R)
Whenever Terpsichore, Muse of Trickery attacks or blocks, tap or untap target permanent.
As long as Terpsichore, Muse of Trickery is in your graveyard and you control an Island, creatures you control have: "Whenever this creature attacks or blocks, tap or untap target permanent".
3/3
Nightfall Muse3U
Creature - Spirit (R)
Flash
Whenever another creature deals damage, you may draw a card.
At end of turn, put ~ on top of it's owners library. "The Muse shares knowledge no academy could ever teach."
0/7
Lathemine, Muse of Deception3U
Legendary Creature--Muse Advisor [r] 1U,t: Untap target creature, it becomes a copy of target non legendary creature until end of turn. "Why wear your own face when so many lessors could be implicated instead?"
2/4
Muse of Fate3UU
Legendary Creature - Nymph Spirit {R}
Flying
Whenever Muse of Fate deals combat damage to a player, exile the top card of his or her library. Until end of turn step you may play that card without paying its mana costs.
4/4
Drowned Muse 3UU
Legendary Creature-Spirit
Flying
Tap an untapped creature you control: Put a skill counter on that creature.
Creatures you control with a skill counter on them have "Whenever this creature deals damage to a player, draw a card." Those who have found her share a knowledge that can't be taught by man.
3/3
The Muse of the Wind 3UUU
Legendary Creature - Spirit
Whenever The Muse of the Wind attacks, each attacking creature gains flying until end of turn.
Whenever The Muse of the Wind blocks, you draw a card for each blocking creature. She whispers advice to those that call.
3/6
Muse of Furacity - 6UUU
Legendary Creature - Spirit[r]
Shroud
You control all tapped permanents.
4/4
Disqualified: KriggY, for using a keyword not available in this block (scry).
Sorry, KriggY, please read the rules and join this next round!
Notes:
-If the poll is closed, you must post a vote with your card in order to be considered in the next round's poll. PLEASE KEEP THIS IN MIND, EVERYONE.
This Round: Design Challenge: Double common round!
- Create a black common with converted mana cost 1.
- Create a white noncreature common with converted mana cost 5.
- The black card shouldn't be about killing or reanimating
- Check existing cards using the ÆGen Booster Generator before submitting.
- While M10 is slowly kicking in, try to write submissions in the new style if you can. (Exile, battlefield, cast, etc.) Redundant submissions will be disqualified.
- No counters other than skill counters allowed.
- Please honor the card type and CMC restrictions.
- We are short on "tapped matters" cards in our "tapped matters" set. As such, it may be a good idea to consider that in your designs.
Creative Challenge: Help fill out the set's creative tone by contributing flavor text, card names and more!
-Check out our thread in the custom set forum to get involved!
-This portion of We Make the Set is integral to establishing a cohesive, powerful setting that stands up to Wizards' own!
-We also have a storyline thread where we're working out the overall story and the Planeswalker's guide to our set!
Development Challenge:
-In a constant effort to make sure the cards most suited for the set make it in, please feel free to provide constructive feedback for the current round's entries (the ones being submitted, not the ones being voted on.)
-Please keep your critique post in this thread and keep it separate from your card post.
Resources:
Have you visited the Multiverse? Search, sort, and see every card currently in the set, along with the ability to read and comment on each one!
Setting, cards and mechanics: Check out our thread in the Custom Set forum for:
-Cards already in the set, sorted alphabetically by color.
-Cards that will be put in future sets.
-Keyword mechanics (also posted below).
-Detailed breakdown of the setting, including regions, color alignments, creature types and more.
-Background stories and details for various characters in the setting.
Block-specific key words:
- Experience N (Whenever this [creature] attacks or blocks, put N skill counters on it.)
- Battlestorm (When you cast this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)
- Formation (If this creature would be dealt combat damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
- Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of combat.)
Set-specific keywords and ability words:
- Brawl <cost> (You may cast this spell for it's Brawl cost while a creature is attacking)
- Urge - This spell costs less to cast for each creature that attacked this turn.
Card concept restrictions: Unless the round specifically requires it, the following should not be made:
-Fortifications
-Cards which are obviously part of a cycle
-Cards that tap creatures
-Creatures with counters other than skill counters
-Legendary creatures
-Multicolored cards
Official rules: Please see this post. Discussion: The appropriate place for discussion is as follows:
-In this thread you can discuss the submissions for the current round and the cards that are up for voting.
-Any other subject or issue should be discussed in the rules/discussion thread here.
------------------------------------------------------------------------------------------------------ Results: Congratulations to Rubin8or and his Aegified version of Pongify
Quote from Rubin8or »
Wisdom of the TreesG
Enchantment-Aura (c)
Enchant Creature
Flash
Enchant creature is a 3/3 green centaur creature with no abilities.
and to Dodavehu, who won the red round without voting for instructions. ^.^
Quote from Dodavehu »
Irascibate 2R
Instant (c)
All creatures attack this turn if able.
Draw a card.
The battle was fierce, the voting was very close, so here is the runner-up in the red round:
Quote from Post Affinity »
Lightning Tactics 1RR
Instant (c)
Target creature you control becomes 6/1 and gains haste and trample.
Sacrifice it at end of turn.
Peace Blessing4W
Instant (c)
Prevent all damage that would be dealt this turn.
Tap two or more untapped creatures you control: Return ~ from your graveyard to your hand.
Yes, that is really what my card says: two or more. White should be the color of power in numbers.
With this card, you could tap your whole army to profit from the Tapped Matters theme.
Disease B Sorcery Target player loses 2 lifes Tainted Strength B
Instant
Target creature gets +3/+3 and gains "whenever this creature deals damage, you lose 3 lifes." until end of turn.
Oh shoot, I didn't notice that part. Oh well, back to the drawing board.
I didn't think it was that strong, though. Sorcery speed removal that can only hit things that didn't attack or utility creatures? Fair for I think.
Oh shoot, I didn't notice that part. Oh well, back to the drawing board.
I didn't think it was that strong, though. Sorcery speed removal that can only hit things that didn't attack or utility creatures? Fair for I think.
Hits most creatures that were just summoned as well
Grip of BondageB
Enchantment {C}
When a creature is put into the graveyard from the battlefield, sacrifice Grip of Bondage, if you do that creature’s controller loses 2 life and you gain 2 life.
Forced ConfessionB
Sorcery (Common)
As you play Forced Confession, you may tap two or more untapped creatures you control. If you do, target player discards two cards. Otherwise, target player discards a card.
"No man is old enough to be above peer pressure." - Regulus Locke, Imperial Senator
Hey Lorgalis, looks like you stole my idea :p:(
Double Keyword DiscardB
Sorcery (c)
Convoke, Kicker 2
Target player discards a card. If the kicker cost was paid, that player discards two cards instead.
Bondage4W
Enchantment-Aura C
Enchant permanent
When ~ comes into play, put a 2/2 colourless spirit creature token into play. 1:Tap or untap enchanted permanent
Improvised Phalanx 4W
Instant
Exile target attacking creature. Put X 1/1 white Citizen tokens onto the battlefield where X equals the number of tapped creatures.
Imperial Santions B
Sorcery [c]
Target tapped creature gets -2/-2 until end of turn. "The price for violence shall be a violent death."
--Regulus Locke
Soul's RuinB
Sorcery (C)
Target opponent discards a card.
Whenever you cast this spell, if you control more tapped permanents than any opponent, you may return Soul's Ruin into your hand.
Fifth Legion's Formation4W
Instant (C)
Prevent all damage that would be dealt to you and creatures you control this turn.
Whenever you cast this spell, if you control more tapped permanents than any opponent, you may return Fifth Legion's Formation into your hand.
Alienate B
Instant (C)
Look at target opponent's hand and choose a creature card from it. Put that card on top of that player's library. The most effective way to lose moral is to lose the sight of those your fighting for.
Out Maneuver 4W
Instant
Prevent all damage target creature would deal this turn and prevent all damage that would be dealt to target creature this turn.
"The largest army crumbles on grounds it does not know."
Thanks to spiderboy4 and [High~Light Studios] for the banner!
In this competition we will slowly make a set between us all. Each other day a new task will be set, obviously relevant to completing the set.
------------------------------------------------------------------------------------------------------
Last Round: Blue Muse
These rare and fickle spirits give blessings to those who seek them. There are only five of them, and no one knows where they can be found.
Choose one:
Disqualified: KriggY, for using a keyword not available in this block (scry).
Sorry, KriggY, please read the rules and join this next round!
Notes:
-If the poll is closed, you must post a vote with your card in order to be considered in the next round's poll. PLEASE KEEP THIS IN MIND, EVERYONE.
This Round:
Design Challenge: Double common round!
- Create a black common with converted mana cost 1.
- Create a white noncreature common with converted mana cost 5.
- The black card shouldn't be about killing or reanimating
- Check existing cards using the ÆGen Booster Generator before submitting.
- While M10 is slowly kicking in, try to write submissions in the new style if you can. (Exile, battlefield, cast, etc.)
Redundant submissions will be disqualified.
- No counters other than skill counters allowed.
- Please honor the card type and CMC restrictions.
- We are short on "tapped matters" cards in our "tapped matters" set. As such, it may be a good idea to consider that in your designs.
Creative Challenge:
Help fill out the set's creative tone by contributing flavor text, card names and more!
-Check out our thread in the custom set forum to get involved!
-This portion of We Make the Set is integral to establishing a cohesive, powerful setting that stands up to Wizards' own!
-We also have a storyline thread where we're working out the overall story and the Planeswalker's guide to our set!
Development Challenge:
-In a constant effort to make sure the cards most suited for the set make it in, please feel free to provide constructive feedback for the current round's entries (the ones being submitted, not the ones being voted on.)
-Please keep your critique post in this thread and keep it separate from your card post.
Resources:
Have you visited the Multiverse? Search, sort, and see every card currently in the set, along with the ability to read and comment on each one!
Setting, cards and mechanics:
Check out our thread in the Custom Set forum for:
-Cards already in the set, sorted alphabetically by color.
-Cards that will be put in future sets.
-Keyword mechanics (also posted below).
-Detailed breakdown of the setting, including regions, color alignments, creature types and more.
-Background stories and details for various characters in the setting.
Block-specific key words:
- Experience N (Whenever this [creature] attacks or blocks, put N skill counters on it.)
- Battlestorm (When you cast this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)
- Formation (If this creature would be dealt combat damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
- Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of combat.)
Set-specific keywords and ability words:
- Brawl <cost> (You may cast this spell for it's Brawl cost while a creature is attacking)
- Urge - This spell costs less to cast for each creature that attacked this turn.
Card concept restrictions:
Unless the round specifically requires it, the following should not be made:
-Fortifications
-Cards which are obviously part of a cycle
-Cards that tap creatures
-Creatures with counters other than skill counters
-Legendary creatures
-Multicolored cards
Official rules:
Please see this post.
Discussion:
The appropriate place for discussion is as follows:
-In this thread you can discuss the submissions for the current round and the cards that are up for voting.
-Any other subject or issue should be discussed in the rules/discussion thread here.
------------------------------------------------------------------------------------------------------
Results:
Congratulations to Rubin8or and his Aegified version of Pongify
and to Dodavehu, who won the red round without voting for instructions. ^.^
The battle was fierce, the voting was very close, so here is the runner-up in the red round:
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
eg a black Raise Dead-like spell.
Grave Encore B
Sorcery (C)
Target player discards a card.
If a creature card is discarded this way, that player discards another card.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Instant (c)
Prevent all damage that would be dealt this turn.
Tap two or more untapped creatures you control: Return ~ from your graveyard to your hand.
With this card, you could tap your whole army to profit from the Tapped Matters theme.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Sorcery [c]
Destroy target untapped creature.
Standing guards have two exploitable weaknesses. One, they tend to not watch behind them. Two, that's a lot of exposed belly.
Fleeting Disease -
Enchantment [c]
Untapped creatures get -1/-0.
It can only catch hold on the sedentary. Luckily, guards don't move much.
Disease B
Sorcery
Target player loses 2 lifes
Tainted Strength B
Instant
Target creature gets +3/+3 and gains "whenever this creature deals damage, you lose 3 lifes." until end of turn.
Enchantment-Aura
Enchant Creature
Enchanted creature gets +2/+2 for each untapped creature you control and has Awe.
I have two problems with your card. One, it's said the black card shouldn't be about killing. Two, that's one hell of a good removal.;)
I didn't think it was that strong, though. Sorcery speed removal that can only hit things that didn't attack or utility creatures? Fair for I think.
Hits most creatures that were just summoned as well
Enchantment {C}
When a creature is put into the graveyard from the battlefield, sacrifice Grip of Bondage, if you do that creature’s controller loses 2 life and you gain 2 life.
Instant {C}
Exile target tapped creature. You gain life equal to its toughness.
Creature-Human Soldier {C}
Whenever Grave Theif deals damage to a player, exile target card in that player's graveyard.
1/1
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Sorcery {C}
Abilities can't be activated this turn.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Sorcery
Target player discards down to 5 cards.
Instant
Put 2 2/2 First Strike Knight tokens into play
Brawl 2WW
Hey Lorgalis, looks like you stole my idea :p:(
Double Keyword Discard B
Sorcery (c)
Convoke, Kicker 2
Target player discards a card. If the kicker cost was paid, that player discards two cards instead.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Enchantment-Aura C
Enchant permanent
When ~ comes into play, put a 2/2 colourless spirit creature token into play.
1:Tap or untap enchanted permanent
Draft it on Cubetutor!
Sorcery
Target player discards a card.
Tap four untapped creatures you control: Return ~ from your graveyard to your hand.
Draft it on Cubetutor!
B
Instant
You lose 2 life then draw a card
Battlestorm.
Instant
Exile target attacking creature. Put X 1/1 white Citizen tokens onto the battlefield where X equals the number of tapped creatures.
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Sorcery [c]
Target tapped creature gets -2/-2 until end of turn.
"The price for violence shall be a violent death."
--Regulus Locke
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
Sorcery (C)
Target opponent discards a card.
Whenever you cast this spell, if you control more tapped permanents than any opponent, you may return Soul's Ruin into your hand.
Instant (C)
Prevent all damage that would be dealt to you and creatures you control this turn.
Whenever you cast this spell, if you control more tapped permanents than any opponent, you may return Fifth Legion's Formation into your hand.
Instant (C)
Look at target opponent's hand and choose a creature card from it. Put that card on top of that player's library.
The most effective way to lose moral is to lose the sight of those your fighting for.
Instant
Prevent all damage target creature would deal this turn and prevent all damage that would be dealt to target creature this turn.
"The largest army crumbles on grounds it does not know."