How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Unstable TreatyW
Instant U
Prevent all damage that would be dealt until the beginning of your next upkeep. If you control a mountain, you may end this effect before then at any time you could play an instant. Sometimes words can end a battle, but only blood can end a war.
Windrider4WB
Legendary Creature - Human Horror
Flying, Doublestrike, Wither
Whenever a source would deal damage to Windrider that damage is dealt in the form of -1/-1 counters. 2W, Pay 2 life: Windrider gains suspend and is exiled with 2 time counters. "He lives in the fragments of time waiting for his time to die." 4/4
Corpseling3BB
Creature - Shapeshifter (R) B: Untap Corpseling. You lose 2 life. B: Corpseling gains fear until end of turn. B: Corpseling becomes a Swamp until end of turn. (While Corpseling is a Swamp, it is not a creature and it loses all of its abilities.) 1: Corpseling gets +1/-1 or -1/+1 until end of turn.
3/3
Time Bubble1UU
Enchantment
Resilient. (If this card would leave play, instead it doesn't.)
If you would draw a card, skip that draw. 1U, discard a card: Take an additional turn after this one.
Thunder ElementalRRR
Instant
When Thunder Elemental comes into play it deals 2 damage to target player. Channel - RR, Discard Thunder Elemental: Deal 3 damage to target creature.
Madness RRR
1/1 All bang and no bite.
Arms Race3R Sorcery (Common) Each player chooses an opponent. Each player puts a number of 1/1 red Goblin creature tokens onto the battlefield equal to difference between the number of creatures they control and the number of creatures the chosen player controls.
Compulsion3(U/B)(U/B)
Creature - Incarnation (R)
Flying
Whenever ~ deals combat damage to a player, you draw that many cards.
If ~ is in your graveyard and you control a swamp and an island, creatures you control have: "Whenever this creature deals combat damage to a player, you draw that many cards."
3/3
Tainted Resurrection4B
Instant
Return target creature from your graveyard to the battlefield.
Congeal - Sacrifice two creatures (As you play this spell you may pay its congeal cost. If you do, it comes into the battlefield as an enchantment as it resolves and gains: "Sacrifice this enchantment: Put a copy of this spell in the stack.")
Harvest the Light:SymWG:
Enchantment (R)
Whenever a mana pool empties at the end of a step or phase, gain that much life. There is no need to waste the gifts of the earth. Breath in, and accept the flow of energy through you. Let it nurture you and claim you as a child of the cycle of life.
Fieldgorger3GG
Creature - Wurm (C)
Defender
Fieldgorger's power and toughness are each equal to the number of lands in play.
Sacrifice a land: Fieldgorger loses defender until end of turn.
Sacrifice a land: Fieldgorger gains defender until end of turn. Only an opponent can play this ability. The feasts are done to wake or quell its hunger.
*/*
Mental RendingB
Sorcery U
Target opponent discards two cards. The next time a spell or ability controlled by you or by one of your teammates would cause that player to discard one or more cards, instead he or she doesn't. "Today, you will be his worst nightmare. Tomorrow he wouldn't be afraid of you." —Obscure runes law
The Lottery RW World Enchantment (Rare) At the beginning of each player's upkeep, that player exiles a creature at random. "Bill Hutchinson went over to his wife and forced the slip of paper out of her hand. It had a black spot on it... "It isn't fair, it isn't right," Mrs. Hutchinson screamed, and then they were upon her" - Shirley Jackson, "The Lottery"
Torn Pages :symu::symb::symb:
Sorcery
Target player reveals his or her hand. Choose a card from it. That player puts that card fifteenth from the top of his or her library. If that card is put on the bottom of that player's library this way, exile that player's library.
Battle by Proxy1WW
Instant (U)
Prevent all damage that would be dealt to you this turn by attacking creatures. Battle by Proxy deals that much damage to target creature you control.
Protection of the Newborn :1mana::symw::symw::symw::symw:
Instant R
Exile all attacking Creatures. Gain 1 life for each creature exiled this way. All beings come from another. So instead of killing, let us send them home to their mothers.
BibliohydraXGU
Artifact Creature - Hydra Construct Imprint - When you cast Bibliohydra, exile the top X cards of your library.
Bibliohydra's power and toughness are each equal to the number of cards in your exile zone that were exiled by it.
Whenever damage is dealt to Bibliohydra, prevent that damage. Put a card exiled by Bibliohydra into your hand for each 1 damage prevented this way. 3: Exile the top card of your library.
*/*
Worldfire4UR
Instant (MR)
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Worldfire deals X damage to target creature, where X is equal to number of spells played this turn. Doom springs forth from the fingertips.
At the beginning of your upkeep, exile a permanent you control.
When Divine Redemption leaves play, return each other card exiled with Divine Redemption to the battlefield under its owner’s control.
Prevent all damage that would be dealt to creatures you control.
"Put down your weapons and walk with the Ancestor." — Mystic elder
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Mauler Beam 2RB
Sorcery
Trample (If this spell deals enough damage to a creature to destroy it, you may have it deal the rest of its damage to that creature's controller or to a planeswalker he or she controls)
Choose target player. Mauler Beam deals 7 damage to the creature that player controls that has the lowest toughness. If more than one creature is tied for lowest toughness, choose one. The trick to breaching a wall of defenders is to find the weakest point and apply apporpriate force.
Tuneless Piper (U) 1GG
Creature - Human Scout
All creatures able to block Tuneless Piper do so.
:symtap:, Sacrifice Tuneless Piper: Return all Rat creature cards in your graveyard to the battlefield.
1/1
Desperate AttemptX1
Instant (Mythic Rare)
If Red was used to cast Desperate Attempt deal damage equal to half of X rounded up to target creature or player.
If Blue was used to cast Desperate Attempt look at the top X cards of your library and put them back in any order.
If Green was used to cast Desperate Attempt gain X life.
If Black was used to cast Desperate Attempt target player discards X cards.
If White was used to cast Desperate Attempt tap up to X permanents.
If Desperate Attempt is countered skip your next turn.
Exile Desperate Attempt. "Here we go..."
**Not going to bother with the custom set what with the lack of votes, just going to do random insane cards because that seems to get lots of votes
Greater Anathemancer2BR
Creature- Zombie Wizard
At the beginning of your upkeep, Greater Anathemancer deals X damage to you, where X is the number of nonbasic lands you control. 1UU: Target player gains control of Greater Anathemancer. Greater Anathemancer loses this ability.
4/3
Arcane SabotageBRG
Instant U
Destroy up to one permanent target spell you don’t control targets.
Draw a card. Even the tiniest chance of spontaneous combustion is enough to dissuade most warriors from receiving their elder’s blessing.
Prosperous Frontiers2G Enchantment
Play with the top card of your library revealed. You may play land cards revealed this way. Life's light is like a tunnel, illuminating only those events near at hand. One does not pass through life well by challenging its shimmer, but by trusting it.
DisinterrogatexB
Sorcery (U)
Return target creature card with converted mana cost X from an opponent's graveyard to play under your control unless that player discards X cards. "We have ways of making you scream."
Veto1WUU
Instant (R)
Counter target spell. That spell's controller can't cast spells or attack this turn. It comes as no surprise that when the Azorius spring to action, it's only to cause further action from happening in the first place.
Meticulous TinkererR
Creature - Artificer (U)
Sacrifice an Artifact: Return an artifact from your graveyard to your hand.
At the end of turn exile all artifacts from your graveyard. Through building and breaking, constructing, creating, dividing, destroying, and making comes mourning.
2/3
Mockingbird2UU
Creature - Bird (U)
Flying
When Mockingbird attacks or blocks, each player skips their next draw step. No matter what it does, its face always carries a cruel smile.
2/2
Viperweed Thicket 1GG
Enchantment
At the beginning of each player's upkeep, choose up to three target creatures. The first chosen creature gains reach until end of turn, the second chosen creature gains deathtouch until end of turn, and the third chosen creature gains shroud until end of turn.
Power of Fury2RR
Sorcery
Target creature gets +X/+X until end of turn and ~ deals X damage to you, where X equals the number of Blue and White permanents on the battlefield.
DeformationUB
Sorcery
Target player reveals his or her hand. Choose a creature card from it. That player puts the chosen creature onto the battlefield, then sacrifices it, then exiles it.
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
End the Suffering2
Instant
If there are more than 2 players in the game End the Suffering costs WURBG to play.
Target opponent wins the game. I'm Done.
Flee, Goblin SavantRRG Legendary Creature – Goblin Wizard (Rare) Whenever Flee, Goblin Savant or another nontoken Goblin enters the battlefield, reveal the top card of your library. If it's a Goblin card, put it into your hand. Otherwise, put it into your graveyard. Misery loves company.
3/2
Necromanimation2BB
Enchantment - Aura (R)
Enchant creature card in a graveyard.
Enchanted creature may attack, block, and use activated abilities as if it were in the battlefield. (It is still not in the battlefield.) How do you kill a monster that is already dead?
Maelstrom Precipitate x3
Artifact
Maelstrom Precipitate enters the battlefield with X charge counters on it.
Remove a charge counter from Maelstrom Precipitate: Add 1 to your mana pool.
Cascade
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
AlcoholicaRRR
Enchantment
Whenever you lose a coin flip, draw a card, then put a drink counter on Alcoholica.
Whenever you discard a card at random, draw a card, then put a drink counter on Alcoholica.
At the beginning of your end step, Alcoholica deals X damage to you, where X is the number of drink counters on it.
Spiritual SubconsciousWU
Enchantment - Aura
Enchant creature you control Imprint — When Spiritual Subconscious comes into play, you may exile a creature card from your graveyard.
Enchanted creature’s power and toughness are equal to the imprinted card’s printed power and toughness.
Flying, haste
Whenever Timeburner deals combat damage to a player, you may take an extra turn after this one. If you do, you lose the game at the end of that turn.
At the beginning of the end step, shuffle Timeburner into its owner’s library. 9/9
Drag from the DepthsUUU
Instant U
Look at the bottom three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Cascade
Lifeforce Reactor2
Artifact
Whenever a player plays a creature spell, put a charge counter on Lifeforce Reactor ,T, remove X charge counters from Lifeforce Reactor: Add X mana in any combination of colors to your mana pool.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Confident Friar WW
Creature - Human Cleric 1W: Put target nonwhite creature under its owner's library. "Excommunication, I believe is not to be taken advantage of."
2/2
Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
Here are the rules for entering:
PlanesJaywalker: 12
Phuzzy: 11
AsianInvasion: 9
Rush_Clasic: 9
Jimmy Groove: 9
MajoraX: 8
BlackBull*: 7
Tilde: 6
Niv: 6
Elf Boy: 6
Arcadic: 6
kiwoli: 6
Ikeda: 6
Marco: 5
Surging Chaos: 4
Maokun: 4
Voila!: 4
red_0mega: 3
riliss: 3
KoolKoal: 3
Jack Power: 2
Punkrockanarchymagic: 2
Krey: 2
swishh: 2
Memnarch: 2
Phantomface: 2
sarsi21*: 2
Harbinger_: 2
Keeperofzion: 1
void_nothing: 1
Finrod: 1
youkai_blood: 1
The Motley Fool: 1
veiled: 1
Good luck and don't forget to vote! ...I'm looking at you, BlackBull.
(Click to enter the Frox Experience)
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Fateweaver 2UU
Creature-Human Wizard
Whenever you play a Wizard spell, draw a card.
1UU: Return target Wizard to it's owners hand.
3/3
Thanks to syndarion of Aeternal Studios for the awesome Sig.
Standard: MWLC All-InFect Illusion Control(MTGO)
EDH(MODO): :symg::symu::symb:The Mimeoplasm:symg::symu::symb: 6-2-0 in 4player
Sorcery
Trample (If this spell deals enough damage to a creature to destroy it, you may have it deal the rest of its damage to that creature's controller or to a planeswalker he or she controls)
Choose target player. Mauler Beam deals 7 damage to the creature that player controls that has the lowest toughness. If more than one creature is tied for lowest toughness, choose one.
The trick to breaching a wall of defenders is to find the weakest point and apply apporpriate force.
1GG
Creature - Human Scout
All creatures able to block Tuneless Piper do so.
:symtap:, Sacrifice Tuneless Piper: Return all Rat creature cards in your graveyard to the battlefield.
1/1
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Instant (Mythic Rare)
If Red was used to cast Desperate Attempt deal damage equal to half of X rounded up to target creature or player.
If Blue was used to cast Desperate Attempt look at the top X cards of your library and put them back in any order.
If Green was used to cast Desperate Attempt gain X life.
If Black was used to cast Desperate Attempt target player discards X cards.
If White was used to cast Desperate Attempt tap up to X permanents.
If Desperate Attempt is countered skip your next turn.
Exile Desperate Attempt.
"Here we go..."
**Not going to bother with the custom set what with the lack of votes, just going to do random insane cards because that seems to get lots of votes
Creature- Zombie Wizard
At the beginning of your upkeep, Greater Anathemancer deals X damage to you, where X is the number of nonbasic lands you control.
1UU: Target player gains control of Greater Anathemancer. Greater Anathemancer loses this ability.
4/3
Instant U
Destroy up to one permanent target spell you don’t control targets.
Draw a card.
Even the tiniest chance of spontaneous combustion is enough to dissuade most warriors from receiving their elder’s blessing.
Sorcery (U)
Return target creature card with converted mana cost X from an opponent's graveyard to play under your control unless that player discards X cards.
"We have ways of making you scream."
Instant (R)
Counter target spell. That spell's controller can't cast spells or attack this turn.
It comes as no surprise that when the Azorius spring to action, it's only to cause further action from happening in the first place.
Creature - Artificer (U)
Sacrifice an Artifact: Return an artifact from your graveyard to your hand.
At the end of turn exile all artifacts from your graveyard.
Through building and breaking, constructing, creating, dividing, destroying, and making comes mourning.
2/3
Creature - Bird (U)
Flying
When Mockingbird attacks or blocks, each player skips their next draw step.
No matter what it does, its face always carries a cruel smile.
2/2
[GTC] Gatecrash Patch for MWS (249/249)
Enchantment
At the beginning of each player's upkeep, choose up to three target creatures. The first chosen creature gains reach until end of turn, the second chosen creature gains deathtouch until end of turn, and the third chosen creature gains shroud until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Target creature gets +X/+X until end of turn and ~ deals X damage to you, where X equals the number of Blue and White permanents on the battlefield.
smoke_Killah
Sorcery
Target player reveals his or her hand. Choose a creature card from it. That player puts the chosen creature onto the battlefield, then sacrifices it, then exiles it.
Card is subject to change.
(Click to enter the Frox Experience)
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Instant
If there are more than 2 players in the game End the Suffering costs WURBG to play.
Target opponent wins the game.
I'm Done.
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Legendary Creature – Goblin Wizard (Rare)
Whenever Flee, Goblin Savant or another nontoken Goblin enters the battlefield, reveal the top card of your library. If it's a Goblin card, put it into your hand. Otherwise, put it into your graveyard.
Misery loves company.
3/2
Enchantment - Aura (R)
Enchant creature card in a graveyard.
Enchanted creature may attack, block, and use activated abilities as if it were in the battlefield. (It is still not in the battlefield.)
How do you kill a monster that is already dead?
x3
Artifact
Maelstrom Precipitate enters the battlefield with X charge counters on it.
Remove a charge counter from Maelstrom Precipitate: Add 1 to your mana pool.
Cascade
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
Whenever you lose a coin flip, draw a card, then put a drink counter on Alcoholica.
Whenever you discard a card at random, draw a card, then put a drink counter on Alcoholica.
At the beginning of your end step, Alcoholica deals X damage to you, where X is the number of drink counters on it.
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!
Enchantment - Aura
Enchant creature you control
Imprint — When Spiritual Subconscious comes into play, you may exile a creature card from your graveyard.
Enchanted creature’s power and toughness are equal to the imprinted card’s printed power and toughness.
Artifact Creature - Construct [R]
Flying, haste
Whenever Timeburner deals combat damage to a player, you may take an extra turn after this one. If you do, you lose the game at the end of that turn.
At the beginning of the end step, shuffle Timeburner into its owner’s library.
9/9
Instant U
Look at the bottom three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Cascade
Artifact
Whenever a player plays a creature spell, put a charge counter on Lifeforce Reactor
,T, remove X charge counters from Lifeforce Reactor: Add X mana in any combination of colors to your mana pool.
WW
Creature - Human Cleric
1W: Put target nonwhite creature under its owner's library.
"Excommunication, I believe is not to be taken advantage of."
2/2