Outsourcing Game 2 of Gerrard's Mom and seratonin from here.
Please, start the title of PMs pertaining to your game with [Game 2] for easy identification. Thanks.
The rules are as before:
First five hand cards will be designed and revealed to the opponent, then the remaining two hand cards are designed as well as the top three cards of the library.
Subsequently whenever the top card of the library is drawn, but not yet designed five more designs are submitted. The cards in the library are submitted in order from top to down.
Whenever unknown cards are revealed or searched new design are necessary.
All designs are reviewed and changed if necessary.
I don't really understand why the whole hand isn't done by PM, but I have no problem with it. I'll send a hand over by PM. Can basic lands be part of the revealed section?
Well, I haven't recieved any notification from DC about the card fixes or the top five cards of our library. In any event, hear are the cards I reveal (or rather, what I designed them to be).
Decaying Marshland Land {U} Decaying Marshland comes into play tapped. ,T: Add BGW to your mana pool.
Anointed Vicar BGW Creature-Human Shaman {R} Whenever another creature you control comes into play, you gain 1 life. Whenever another creature you control is put into the graveyard from play, target opponent loses 1 life. 1/1
sera Turn 1 GM Life: 20 Hand: 4 Library: 53
In play: Forest (T) Island
In graveyard: Taste of Spring sera Life: 20 Hand: 7 Library: 53
Draw a card (8 in hand, 52 in Library)
Play Forest (7 Cards in hand).
Tap forest to play (6 Cards in hand) Equalizing Estates (G/W) Enchantment {R} Whenever a player plays a land, that player’s opponents may put a land card in their hand into play.
End turn.
GM Life: 20 Hand: 4 Library: 53
In play: Forest (T) Island
In graveyard: Taste of Spring sera Life: 20 Hand: 6 Library: 52
In Play: Forest (T), Equalizing Estates
GM Turn 2 GM Life: 20 Hand: 4 Library: 53
In play: Forest (T), Island
In graveyard: Taste of Spring sera Life: 20 Hand: 6 Library: 52
In Play: Forest (T), Equalizing Estates
Untap Upkeep Draw (5 hand 52 library)
Play Island
(seratonin can play a land)
End
-- I'm going to open WMTS chat. If seratonin sees this, we can breeze through all the cards we have so far.
GM Life: 20 Hand: 4 Library: 52
In play: Forest, Island(x2)
In graveyard: Taste of Spring sera Life: 20 Hand: 6 Library: 52
In Play: Forest (T), land?, Equalizing Estates
End of seratonin's Turn 2:
Reclusive Guru :1mana::symg::symu:
Creature - Human Sage (U)
Flash
Reclusive Guru can't be the target of spells or abilities your opponents control. He has been hidden in the Woodreef so long that even the elves doubt if he ever really existed.
2/3
Next turn play this:
Polyp Mantle :symu::symg:
Artifact - Equipment (U)
Equipped creature can't be blocked except by creatures with flying.
Whenever equipped creature deals damage to a player, you may draw a card.
Equip
Malignant Bane :1mana::symgw::symb: Creature-Fungus {U} Wither (It deals damage to creatures in the form of -1/-1 counters.) Flourish (Damage dealt to this creature is dealt in the form of +1/+1 counters.) 0/2
Cursed Savior (G/W)B Creature-Human Cleric {U} Sacrifice Cursed Savior: Return target card from your graveyard to your hand. 2/1
seratonin's turn 2:
seratonin played Plains (Gerrard's Mom plays Forest due to Equalizing Estates)
seratonin played Anointed Vicar
Gerrard's Mom plays Reclusive Guru at end of turn
GM's turn 3:
GM plays Island (seratonin plays Swamp)
GM plays Polyp Mantle
GM equips Reclusive Guru with Polyp Mantle
GM attacks with Reclusive Guru, deals 2 damage to seratonin, draws a card
seratonin's turn 3:
seratonin plays Plains
GM's turn 4:
GM plays Forest
GM attacks with Reclusive Guru, deals 2 damage, draws a card
seratonin's turn 4:
seratonin plays Malignant Bane, GM responds with Forceful Rebuff on it and Anointed Vicar
seratonin plays Cursed Savior
GM's turn 5 (waiting on cards to be approved) GM Life: 20 Hand: 2 Library: 48
In play: Forest (x3), Island (x3), Reclusive Guru with Polyp Mantle equipped
In graveyard: Taste of Spring, Forceful Rebuff sera Life: 16 Hand: 5 Library: 49
In Play: Forest, Plains (x2), Swamp, Decaying Marshland, Equalizing Estates, Cursed Savior
Response to the Bane: Forceful Rebuff :2mana::symu::symu:
Instant (U)
Return target spell and target creature to their owners' hands.
Targeting Anointed Vicar and the Bane as a spell.
The rest of the disjointed play up to this point, beginning after I play Island on my turn 2:
<GerrardsMom>: sure
<seratonin>: Because of EE, I put Decaying Marshland into play
<GerrardsMom>: ok
<seratonin>: I draw a card (6 cards in hand, 51 in library)
<seratonin>: play a Plains
<seratonin>: (5 Cards in hand) <seratonin>: tap the plains, forest, and DM to play Annoited Vicar <GerrardsMom>: Let's just copy and paste this chat transcript
<seratonin>: Fine by me <seratonin>: AV is a 1/1 creature
<GerrardsMom>: reading it
<GerrardsMom>: no problem
<seratonin>: Oh, and you get to put a land into play
<GerrardsMom>: whoa
<GerrardsMom>: card not read
<GerrardsMom>: ok I have a forest
<GerrardsMom>: hand 3
<seratonin>: I end my turn <GerrardsMom>: End of Turn
<GerrardsMom>: Tap island island forest
<GerrardsMom>: Play Reclusive Guru
<seratonin>: with 20 life, 4 cards in hand, and 51 cards in my library
<GerrardsMom>: 2/3 with Flash and Troll shroud <seratonin>: you know what we should do, is post the cards on the thread
<GerrardsMom>: just make a post with that guy? <seratonin>: I'm just throwing ideas out there <GerrardsMom>: that's fine <GerrardsMom>: obviously you should know what it is
<GerrardsMom>: it has flavor text to show off too
<seratonin>:
<GerrardsMom>: ok he's in a post
<GerrardsMom>: I assume no responses
<seratonin>: You are correct
<GerrardsMom>: ok untap
<GerrardsMom>: so I have 4 land in play at the beginning of turn 3
<seratonin>: yes
<GerrardsMom>: second turn draw, 4 in hand, play Island
<GerrardsMom>: 51 in library
<GerrardsMom>: oh I should do that afterwards but no prob
<seratonin>: and I put a swamp in my hand into play
<GerrardsMom>: ok
<seratonin>: (3 cards in my hand)
<GerrardsMom>: hmm
<seratonin>: scratch that 4
<seratonin>: eh
<seratonin>: I was right the first time
<GerrardsMom>: ok playing an equipment
<GerrardsMom>: it gives "can't be blocked except by flyers" and "whenever equipped creature deals damage to a player, draw a card"
<GerrardsMom>: editing post
<seratonin>: alright
<GerrardsMom>: I will equip it and swing <seratonin>: I take two
<GerrardsMom>: 1 island untapped
<GerrardsMom>: ok <GerrardsMom>: I draw <GerrardsMom>: err
<GerrardsMom>: 3 in hand
<seratonin>: Seratonin (18 life, 3 cards in hand, 51 in library)
<GerrardsMom>: 50 in library
<GerrardsMom>: and I'm done
<seratonin>: Alright <seratonin>: Untap my four lands
<seratonin>: Draw a card
<seratonin>: Play a plains
<GerrardsMom>: got nothing
<seratonin>: Okay, well I end my turn with 18 life, 4 cards in hand, 50 cards in my deck <GerrardsMom>: ok
<GerrardsMom>: my turn 20 life, 3 in hand, 50 in library
<GerrardsMom>: draw - 4 in hand, 49 in library
<seratonin>: gotcha
<GerrardsMom>: err I think my cards in hand are off
<seratonin>: One of the problems with doing this by chat
<GerrardsMom>: yes
<seratonin>: you just wanna replay this on the forum
<seratonin>: so we don't mess up
<GerrardsMom>: got it, missed the Reclusive Guru
<GerrardsMom>: I have 3 in hand
<GerrardsMom>: and I know what they are <GerrardsMom>: ok
<GerrardsMom>: almost done with my cards <GerrardsMom>: attacking <seratonin>: I take two <GerrardsMom>: ok I draw, 4 in hand, 48 in library
<GerrardsMom>: play forest (now have 3 each of forests and islands) <GerrardsMom>: 3 in hand
<seratonin>: I have no lands in my hand
<GerrardsMom>: I think I am done then
<GerrardsMom>: and have drawn all my cards <seratonin>: Well I have two left
<GerrardsMom>: yeah you can take your turn
<seratonin>: 18 life, 4 cards, 50 in deck <seratonin>: draw <GerrardsMom>: 16 life
<seratonin>: 5 cards, 49 in deck
<seratonin>: 5 lands...
<seratonin>: I all five to play Malignant Bane and Cursed Savior
<GerrardsMom>: in that order?
<seratonin>: yes
<GerrardsMom>: are you posting those in the thread?
<seratonin>: already done
<seratonin>: i gain 2 life from AV, putting me at 18
<GerrardsMom>: I may have responses...
<seratonin>: my apologies
<GerrardsMom>: no prob <GerrardsMom>: hmm <GerrardsMom>: sure why not
<GerrardsMom>: response to first guy: <GerrardsMom>: bouncing the Vicar that you had out and returning the Bane to your hand as a spell
<GerrardsMom>: posting up <GerrardsMom>: tapping 2 islands and 2 forests for that
<seratonin>: k
<GerrardsMom>: I think I chose like the worst kind of deck for this format
<GerrardsMom>: instant speed stuff and drawing cards makes it run poorly
<GerrardsMom>: you are still playing the other dude?
<seratonin>: yup
<GerrardsMom>: ok <seratonin>: This would be a great format if could be face to face
<seratonin>: with proxies and all of that
<GerrardsMom>: so when I start my turn I'm at 20 with 2 cards in hand and 48 in library
<GerrardsMom>: yes
<GerrardsMom>: and you are at 16 with 5 cards in hand and 49 in your deck
Uh that looks terrible, I'll try to fix it next time I'm on. Out for the night.
GM Turn 5 GM Life: 20 Hand: 2 Library: 48
In play: Forest (x3), Island (x3), Reclusive Guru with Polyp Mantle equipped
In graveyard: Taste of Spring, Forceful Rebuff sera Life: 16 Hand: 5 Library: 49
In Play: Forest, Plains (x2), Swamp, Decaying Marshland, Equalizing Estates, Cursed Savior
Untap Upkeep Draw (Hand 3 Library 47)
Attack with Reclusive Guru, assuming no blocks, I draw a card (Hand 4 Library 46), seratonin life = 14.
Second main phase, play Swamp, then tap Swamp, 3 Forests and 3 Islands to play: Despairing Insinuation :xmana::1mana::symb:
Sorcery (U)
Target opponent reveals his or her hand. Choose up to X green and/or white cards from it. That player discards those cards. "Destroy the rebels' hope, and they will have nothing left." - Ibir, Grand Vizier
X=5, so if everything is calculated right, seratonin should reveal his entire hand and discard any white or green cards in it.
Following that I end my turn.
GM Turn 5 GM Life: 20 Hand: 2 Library: 46
In play: Forest (x3), Island (x3), Swamp (x1), Reclusive Guru with Polyp Mantle equipped (all tapped)
In graveyard: Taste of Spring, Forceful Rebuff, Despairing Insinuation sera Life: 14? Hand: ?? Library: 49
In Play: Forest, Plains (x2), Swamp, Decaying Marshland, Equalizing Estates, Cursed Savior
In Graveyard: ???
... Here are my discarded cards... Iconoclast’s AccordBBGW Enchantment {MR} If you would gain life, put that many black, green, and white 2/2 Spirit creature tokens into play instead. If you would lose life, sacrifice that many creatures instead. When you control no creatures, you lose the game.
Anointed Vicar BGW Creature-Human Shaman {R} Whenever another creature you control comes into play, you gain 1 life. Whenever another creature you control is put into the graveyard from play, target opponent loses 1 life. 1/1
Malignant Bane 1(G/W)B Creature-Fungus {U} Wither (It deals damage to creatures in the form of -1/-1 counters.) Flourish (Damage dealt to this creature is dealt in the form of +1/+1 counters.)/Malignant Bane is indestructible. 0/2
Salt Shred 2W Instant {C} Salt Shred deals 3 damage to target attacking creature.
Uvu, Heir to Sanctum GW Legendary Creature-Human Soldier {R} Shroud Uvu, Heir to Sanctum is indestructible. 2/2
Seratonin Turn 5 GM Life: 20 Hand: 2 Library: 46
In play: Forest (x3), Island (x3), Swamp (x1), Reclusive Guru with Polyp Mantle equipped (all tapped)
In graveyard: Taste of Spring, Forceful Rebuff, Despairing Insinuation sera Life: 14? Hand: 0 Library: 49
In Play: Forest, Plains (x2), Swamp, Decaying Marshland, Equalizing Estates, Cursed Savior
In Graveyard: See Above
Now, if you'd excuse me, I need to figure out how to make a card to come from that.
I'll return to play after I'm done desgining.
Yeah that was a pretty jerk move on my part, but I'm just trying to playtest the format. Theoretically you can do anything you want as well, so we'll see if you can turn that around.
Well, it's time to play my kill card (well not originally, but time's change and as such so must the deck in this format.)
I tap my plains for DM's ability, tap my forest and swamp to play
Necrotic Ordinance :1mana::symb::symb::symg::symw: Sorcery {MR}
Replicate-Sacrifice two permanents.
Return target nonland permanent in your graveyard to play. At end of turn, you lose life equal to its converted mana cost and sacrifice that many permanents. "I will give everything up so that my ancestors will see your demise."
Replicating three times, sacrificing Cursed Savior, EE, 2x plains, and my forest and swamp (leaving me with only Decaying Marshland).
Since you're tapped out, I'm going to presume no response (feel free to correct me if I'm wrong.)
Now, in order I return
Iconoclast's Accord
Anoited Vicar
Malignant Bane
Uvu, Heir to Sanctum.
Anoited Vicar's ability activates twice because of the two creatures that came into play, activating IA, iniating a near infinite loop (may be infinite, not entirely sure), netting me upwards of... an arbitrary large number of your choice.
My turn ends, and I lose 12 life and must sacrifice 12 permanents. IA turns the life lose into sacrifice, so I sacrifice 24 of my newly made armada of creature tokens, activating the Vicar's ability, making you lose 24 life.
*Waits to see what happens.*
Barring disruption, I either win the game, due to the massive combo, or the game goes to a draw because of an inadvertant infinite loop.
Well, in that case I'm going to a rules guru to see if I win or we draw.
EDIT: Because of the way I've worded my cards, this game actually ends in a draw. IA and AV work in tandem perfectly, but since I have no direct sac outlet (My attempts not to kill myself resulted in a delayed trigger with N.O.), I can't kill you, nor can I end my turn.
Please, start the title of PMs pertaining to your game with [Game 2] for easy identification. Thanks.
The rules are as before:
First five hand cards will be designed and revealed to the opponent, then the remaining two hand cards are designed as well as the top three cards of the library.
Subsequently whenever the top card of the library is drawn, but not yet designed five more designs are submitted. The cards in the library are submitted in order from top to down.
Whenever unknown cards are revealed or searched new design are necessary.
All designs are reviewed and changed if necessary.
Go for it!
-~=##=~-
[Adventurer's Guildhouse] Current Challenge (Round 4)
PM sent...
Hand Sent, and what I reveal is TBD.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Sorcery (U)
You may play an additional land this turn.
Forest
Forest
Island
Island
Who's going first?
Decaying Marshland
Land {U}
Decaying Marshland comes into play tapped.
,T: Add BGW to your mana pool.
Anointed Vicar BGW
Creature-Human Shaman {R}
Whenever another creature you control comes into play, you gain 1 life.
Whenever another creature you control is put into the graveyard from play, target opponent loses 1 life.
1/1
Forest
Swamp
Plains
Since I lost, I get to decide, and I'd prefer to go second. We just need to wait for DC's approval and us to send in our top 5 cards.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
GM Life: 20 Hand: 7 Library: 53
sera Life: 20 Hand: 7 Library: 53
Play Forest
Play:
Taste of Spring
Sorcery (U)
You may play an additional land this turn.
Play Island
End turn
GM Life: 20 Hand: 4 Library: 53
In play: Forest (T) Island
In graveyard: Taste of Spring
sera Life: 20 Hand: 7 Library: 53
GM Life: 20 Hand: 4 Library: 53
In play: Forest (T) Island
In graveyard: Taste of Spring
sera Life: 20 Hand: 7 Library: 53
Draw a card (8 in hand, 52 in Library)
Play Forest (7 Cards in hand).
Tap forest to play (6 Cards in hand)
Equalizing Estates (G/W)
Enchantment {R}
Whenever a player plays a land, that player’s opponents may put a land card in their hand into play.
End turn.
GM Life: 20 Hand: 4 Library: 53
In play: Forest (T) Island
In graveyard: Taste of Spring
sera Life: 20 Hand: 6 Library: 52
In Play: Forest (T), Equalizing Estates
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
GM Life: 20 Hand: 4 Library: 53
In play: Forest (T), Island
In graveyard: Taste of Spring
sera Life: 20 Hand: 6 Library: 52
In Play: Forest (T), Equalizing Estates
Untap Upkeep Draw (5 hand 52 library)
Play Island
(seratonin can play a land)
End
-- I'm going to open WMTS chat. If seratonin sees this, we can breeze through all the cards we have so far.
GM Life: 20 Hand: 4 Library: 52
In play: Forest, Island(x2)
In graveyard: Taste of Spring
sera Life: 20 Hand: 6 Library: 52
In Play: Forest (T), land?, Equalizing Estates
Reclusive Guru :1mana::symg::symu:
Creature - Human Sage (U)
Flash
Reclusive Guru can't be the target of spells or abilities your opponents control.
He has been hidden in the Woodreef so long that even the elves doubt if he ever really existed.
2/3
Next turn play this:
Polyp Mantle :symu::symg:
Artifact - Equipment (U)
Equipped creature can't be blocked except by creatures with flying.
Whenever equipped creature deals damage to a player, you may draw a card.
Equip
Creature-Fungus {U}
Wither (It deals damage to creatures in the form of -1/-1 counters.)
Flourish (Damage dealt to this creature is dealt in the form of +1/+1 counters.)
0/2
Cursed Savior (G/W)B
Creature-Human Cleric {U}
Sacrifice Cursed Savior: Return target card from your graveyard to your hand.
2/1
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
seratonin's turn 2:
seratonin played Plains (Gerrard's Mom plays Forest due to Equalizing Estates)
seratonin played Anointed Vicar
Gerrard's Mom plays Reclusive Guru at end of turn
GM's turn 3:
GM plays Island (seratonin plays Swamp)
GM plays Polyp Mantle
GM equips Reclusive Guru with Polyp Mantle
GM attacks with Reclusive Guru, deals 2 damage to seratonin, draws a card
seratonin's turn 3:
seratonin plays Plains
GM's turn 4:
GM plays Forest
GM attacks with Reclusive Guru, deals 2 damage, draws a card
seratonin's turn 4:
seratonin plays Malignant Bane, GM responds with Forceful Rebuff on it and Anointed Vicar
seratonin plays Cursed Savior
GM's turn 5 (waiting on cards to be approved)
GM Life: 20 Hand: 2 Library: 48
In play: Forest (x3), Island (x3), Reclusive Guru with Polyp Mantle equipped
In graveyard: Taste of Spring, Forceful Rebuff
sera Life: 16 Hand: 5 Library: 49
In Play: Forest, Plains (x2), Swamp, Decaying Marshland, Equalizing Estates, Cursed Savior
Response to the Bane:
Forceful Rebuff :2mana::symu::symu:
Instant (U)
Return target spell and target creature to their owners' hands.
Targeting Anointed Vicar and the Bane as a spell.
The rest of the disjointed play up to this point, beginning after I play Island on my turn 2:
<GerrardsMom>: sure
<seratonin>: Because of EE, I put Decaying Marshland into play
<GerrardsMom>: ok
<seratonin>: I draw a card (6 cards in hand, 51 in library)
<seratonin>: play a Plains
<seratonin>: (5 Cards in hand)
<seratonin>: tap the plains, forest, and DM to play Annoited Vicar
<GerrardsMom>: Let's just copy and paste this chat transcript
<seratonin>: Fine by me
<seratonin>: AV is a 1/1 creature
<GerrardsMom>: reading it
<GerrardsMom>: no problem
<seratonin>: Oh, and you get to put a land into play
<GerrardsMom>: whoa
<GerrardsMom>: card not read
<GerrardsMom>: ok I have a forest
<GerrardsMom>: hand 3
<seratonin>: I end my turn
<GerrardsMom>: End of Turn
<GerrardsMom>: Tap island island forest
<GerrardsMom>: Play Reclusive Guru
<seratonin>: with 20 life, 4 cards in hand, and 51 cards in my library
<GerrardsMom>: 2/3 with Flash and Troll shroud
<seratonin>: you know what we should do, is post the cards on the thread
<GerrardsMom>: just make a post with that guy?
<seratonin>: I'm just throwing ideas out there
<GerrardsMom>: that's fine
<GerrardsMom>: obviously you should know what it is
<GerrardsMom>: it has flavor text to show off too
<seratonin>:
<GerrardsMom>: ok he's in a post
<GerrardsMom>: I assume no responses
<seratonin>: You are correct
<GerrardsMom>: ok untap
<GerrardsMom>: so I have 4 land in play at the beginning of turn 3
<seratonin>: yes
<GerrardsMom>: second turn draw, 4 in hand, play Island
<GerrardsMom>: 51 in library
<GerrardsMom>: oh I should do that afterwards but no prob
<seratonin>: and I put a swamp in my hand into play
<GerrardsMom>: ok
<seratonin>: (3 cards in my hand)
<GerrardsMom>: hmm
<seratonin>: scratch that 4
<seratonin>: eh
<seratonin>: I was right the first time
<GerrardsMom>: ok playing an equipment
<GerrardsMom>: it gives "can't be blocked except by flyers" and "whenever equipped creature deals damage to a player, draw a card"
<GerrardsMom>: editing post
<seratonin>: alright
<GerrardsMom>: I will equip it and swing
<seratonin>: I take two
<GerrardsMom>: 1 island untapped
<GerrardsMom>: ok
<GerrardsMom>: I draw
<GerrardsMom>: err
<GerrardsMom>: 3 in hand
<seratonin>: Seratonin (18 life, 3 cards in hand, 51 in library)
<GerrardsMom>: 50 in library
<GerrardsMom>: and I'm done
<seratonin>: Alright
<seratonin>: Untap my four lands
<seratonin>: Draw a card
<seratonin>: Play a plains
<GerrardsMom>: got nothing
<seratonin>: Okay, well I end my turn with 18 life, 4 cards in hand, 50 cards in my deck
<GerrardsMom>: ok
<GerrardsMom>: my turn 20 life, 3 in hand, 50 in library
<GerrardsMom>: draw - 4 in hand, 49 in library
<seratonin>: gotcha
<GerrardsMom>: err I think my cards in hand are off
<seratonin>: One of the problems with doing this by chat
<GerrardsMom>: yes
<seratonin>: you just wanna replay this on the forum
<seratonin>: so we don't mess up
<GerrardsMom>: got it, missed the Reclusive Guru
<GerrardsMom>: I have 3 in hand
<GerrardsMom>: and I know what they are
<GerrardsMom>: ok
<GerrardsMom>: almost done with my cards
<GerrardsMom>: attacking
<seratonin>: I take two
<GerrardsMom>: ok I draw, 4 in hand, 48 in library
<GerrardsMom>: play forest (now have 3 each of forests and islands)
<GerrardsMom>: 3 in hand
<seratonin>: I have no lands in my hand
<GerrardsMom>: I think I am done then
<GerrardsMom>: and have drawn all my cards
<seratonin>: Well I have two left
<GerrardsMom>: yeah you can take your turn
<seratonin>: 18 life, 4 cards, 50 in deck
<seratonin>: draw
<GerrardsMom>: 16 life
<seratonin>: 5 cards, 49 in deck
<seratonin>: 5 lands...
<seratonin>: I all five to play Malignant Bane and Cursed Savior
<GerrardsMom>: in that order?
<seratonin>: yes
<GerrardsMom>: are you posting those in the thread?
<seratonin>: already done
<seratonin>: i gain 2 life from AV, putting me at 18
<GerrardsMom>: I may have responses...
<seratonin>: my apologies
<GerrardsMom>: no prob
<GerrardsMom>: hmm
<GerrardsMom>: sure why not
<GerrardsMom>: response to first guy:
<GerrardsMom>: bouncing the Vicar that you had out and returning the Bane to your hand as a spell
<GerrardsMom>: posting up
<GerrardsMom>: tapping 2 islands and 2 forests for that
<seratonin>: k
<GerrardsMom>: I think I chose like the worst kind of deck for this format
<GerrardsMom>: instant speed stuff and drawing cards makes it run poorly
<GerrardsMom>: you are still playing the other dude?
<seratonin>: yup
<GerrardsMom>: ok
<seratonin>: This would be a great format if could be face to face
<seratonin>: with proxies and all of that
<GerrardsMom>: so when I start my turn I'm at 20 with 2 cards in hand and 48 in library
<GerrardsMom>: yes
<GerrardsMom>: and you are at 16 with 5 cards in hand and 49 in your deck
Uh that looks terrible, I'll try to fix it next time I'm on. Out for the night.
*Designing*
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Game state as posted above look correct to you, seratonin?
GM Life: 20 Hand: 2 Library: 48
In play: Forest (x3), Island (x3), Reclusive Guru with Polyp Mantle equipped
In graveyard: Taste of Spring, Forceful Rebuff
sera Life: 16 Hand: 5 Library: 49
In Play: Forest, Plains (x2), Swamp, Decaying Marshland, Equalizing Estates, Cursed Savior
Untap Upkeep Draw (Hand 3 Library 47)
Attack with Reclusive Guru, assuming no blocks, I draw a card (Hand 4 Library 46), seratonin life = 14.
Second main phase, play Swamp, then tap Swamp, 3 Forests and 3 Islands to play:
Despairing Insinuation :xmana::1mana::symb:
Sorcery (U)
Target opponent reveals his or her hand. Choose up to X green and/or white cards from it. That player discards those cards.
"Destroy the rebels' hope, and they will have nothing left."
- Ibir, Grand Vizier
X=5, so if everything is calculated right, seratonin should reveal his entire hand and discard any white or green cards in it.
Following that I end my turn.
GM Turn 5
GM Life: 20 Hand: 2 Library: 46
In play: Forest (x3), Island (x3), Swamp (x1), Reclusive Guru with Polyp Mantle equipped (all tapped)
In graveyard: Taste of Spring, Forceful Rebuff, Despairing Insinuation
sera Life: 14? Hand: ?? Library: 49
In Play: Forest, Plains (x2), Swamp, Decaying Marshland, Equalizing Estates, Cursed Savior
In Graveyard: ???
Iconoclast’s Accord BBGW
Enchantment {MR}
If you would gain life, put that many black, green, and white 2/2 Spirit creature tokens into play instead.
If you would lose life, sacrifice that many creatures instead.
When you control no creatures, you lose the game.
Anointed Vicar BGW
Creature-Human Shaman {R}
Whenever another creature you control comes into play, you gain 1 life.
Whenever another creature you control is put into the graveyard from play, target opponent loses 1 life.
1/1
Malignant Bane 1(G/W)B
Creature-Fungus {U}
Wither (It deals damage to creatures in the form of -1/-1 counters.)
Flourish (Damage dealt to this creature is dealt in the form of +1/+1 counters.)/Malignant Bane is indestructible.
0/2
Salt Shred 2W
Instant {C}
Salt Shred deals 3 damage to target attacking creature.
Uvu, Heir to Sanctum GW
Legendary Creature-Human Soldier {R}
Shroud
Uvu, Heir to Sanctum is indestructible.
2/2
Seratonin Turn 5
GM Life: 20 Hand: 2 Library: 46
In play: Forest (x3), Island (x3), Swamp (x1), Reclusive Guru with Polyp Mantle equipped (all tapped)
In graveyard: Taste of Spring, Forceful Rebuff, Despairing Insinuation
sera Life: 14? Hand: 0 Library: 49
In Play: Forest, Plains (x2), Swamp, Decaying Marshland, Equalizing Estates, Cursed Savior
In Graveyard: See Above
Now, if you'd excuse me, I need to figure out how to make a card to come from that.
I'll return to play after I'm done desgining.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
I tap my plains for DM's ability, tap my forest and swamp to play
Necrotic Ordinance :1mana::symb::symb::symg::symw:
Sorcery {MR}
Replicate-Sacrifice two permanents.
Return target nonland permanent in your graveyard to play. At end of turn, you lose life equal to its converted mana cost and sacrifice that many permanents.
"I will give everything up so that my ancestors will see your demise."
Replicating three times, sacrificing Cursed Savior, EE, 2x plains, and my forest and swamp (leaving me with only Decaying Marshland).
Since you're tapped out, I'm going to presume no response (feel free to correct me if I'm wrong.)
Now, in order I return
Iconoclast's Accord
Anoited Vicar
Malignant Bane
Uvu, Heir to Sanctum.
Anoited Vicar's ability activates twice because of the two creatures that came into play, activating IA, iniating a near infinite loop (may be infinite, not entirely sure), netting me upwards of... an arbitrary large number of your choice.
My turn ends, and I lose 12 life and must sacrifice 12 permanents. IA turns the life lose into sacrifice, so I sacrifice 24 of my newly made armada of creature tokens, activating the Vicar's ability, making you lose 24 life.
*Waits to see what happens.*
Barring disruption, I either win the game, due to the massive combo, or the game goes to a draw because of an inadvertant infinite loop.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
EDIT: Because of the way I've worded my cards, this game actually ends in a draw. IA and AV work in tandem perfectly, but since I have no direct sac outlet (My attempts not to kill myself resulted in a delayed trigger with N.O.), I can't kill you, nor can I end my turn.
Looks like we're going to Game 3.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Oh nm, the life - creatures loop doesn't have may in it so you have to repeat it forever. Err, good game.
Are we supposed to design new opening hands now? Was Dungeon Crawler ever planning to open this up to more people?
Lesson learned in this game: Wording is important.
I'm going to start designing my next set, and we talk to DC about what happens next I suppose.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
GM Life: 20 Hand: 7 Library: 53
seratonin Life: 20 Hand: 7 Library: 53
Play Mountain and Firewrought Sentinel
GM Life: 20 Hand: 5 Library: 53
In play: Mountain (T), Firewrought Sentinel
seratonin Life: 20 Hand: 7 Library: 53