How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Flaming ConsiderationUR
Instant
Counter target spell unless its controller has Flaming Consideration deal 4 damage to him or her instead.
"Your idea is not only impractical, it is also ridiculous at the point of hilarity."
Double or Nothing - RRR
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Double or Nothing deals X damage to you, where X is two times the number of flips. Otherwise, Double or Nothing deals X damage to target player, where X is three times the number of flips. "C'mon, what do you have to lose?"
Surging Terrains2GG Sorcery
Destroy target land. Another target land becomes a 3/3 green Elemental creature until end of turn. "The trees will fall, and still the land will grow strong."
- Elvish prophecy
Flan King5W
Creature—Cake Lord (Un-)
Flanking
Other creatures you control that have a foodstuff spelled out within their name get +1/+1 and have flanking. (Spelling must be correct and in the same language as the card. Spaces and other punctuation may be ignored.)
4/4
Do No Harm1W
Enchantment - Aura
Enchant creature
Enchanted creature deals damage to creatures in the form of +1/+1 counters.
Whenever enchanted creature would deal damage to you, prevent that damage and you gain that much life.
Ugly 1WB
Sorcery
Each player simultaneosly loses life equal to the amount of life he or she gained this turn and gains life equal to the amount of life he or she lost this turn.
Blessed SoldierW
Creature - Human Soldier
Blessed Soldier gains Flying as long as you control an angel.
Blessed Soldier gains Lifelink as long as you control a cleric.
Blessed Soldier gets +1/+2 as long as you control a monk.
1/1
BacktrackUUU
Sorcery (R)
Take an extra turn after this one.
At the end of this turn, return all permanents that came onto the battlefield under your control this turn to their owners' hands. Return all cards that were put into your graveyard this turn to your hand. "Some thought I was mad, dabbling with the very flow of time. However, you can't expect to remember everything; there's always room for going back and checking twice."
-Teferi
Explosive RageRR
Enchantment (R)
At the beginning of each upkeep, put a rage counter on ~.
Sacrifice ~: For each rage counter on ~, draw a card, add R to your mana pool, and ~ deals 1 damage to you. Use this mana only to play red instants or sorceries. Discard your hand at the beginning of the end step.
Lost InnocenceBBB
Sorcery
As an additional cost to play Lost Innocence , you lose 3 life.
Gain control of target white or green creature you don’t control. That creature is black and gets +2/-1. There is no worst crime than corrupting the pure of heart.
BloodwritingBBB
Enchantment (R)
Whenever you lose life, exile that many cards from the top of your library.
At the beginning of the end phase, put one card exiled by Bloodwriting this turn into your hand and the rest into your graveyard in any order. These scrolls contain all my wisdom and most of my life.
Thought ReversalUUUU
Enchantment (R)
If a player would draw a card, instead that player puts the bottom card of his or her library into his or her hand.
If a player would discard a card, instead that player puts that card on top of his library.
Mystical Sphinx3UU
Creature-Sphinx
Flying
When Mystical Sphinx deals combat damage to an opponent, you may search your library for an instant or sorcery card and reveal that card. If you do, shuffle your library, then put the card on top of it.
4/4
Haunted SpiritB Creature - Spirit
At end of combat step, Haunted Spirit deals two damage to itself. No matter how strong in spirit, one so unlucky struggles to survive each day.
3/3
Abbot of Destruction :symwb::symwb::symwb:
Creature - Human Cleric
Whevr a creature you control would deal combat damage to a player, you may sacrifice it, if you do, prevent that damage and destroy targert permanant that player controls.
1/4 Some monasteries are hallowed grounds of worship, and some arn't.
Field Trapper2W Creature - Human Soldier
Flash
You may pay the mana cost of the last spell an opponent played this turn rather than pay Field Trapper's mana cost. "Patience," he steadily reassured himself, lying amongst the tall weeds. "When finally the moment comes, your strike will be true and inescapable."
2/2
Young1R
Sorcery
Creatures that came into play this turn get +2/+0 and gain haste until end of turn
/////////// Restless2R
Sorcery
If you control no untapped permanents, Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase.
The Scales of Tidehollow BBB
Legendary Enchantment (Rare)
At the beginning of your draw step, draw three extra cards.
Whenever a source deals you damage, discard a card.
If at any time you have zero cards in hand, you lose the game.
If The Scales of Tidehollow leaves play, you lose the game.
Thrown Overboard - 1UU
Tribal Instant - Pirate
Return target creature to its owners hand. Tap all creatures that share a creature type with targeted creature.
Trigger Happy 1RRR
Instant
Deal one damage to target creature for each attacking creature. If that creature is put into the graveyard from play this way, you may put a copy of Trigger Happy into play. You may choose new targets for that spell. One shot, two shot, I shot, you shot.
Private Mod Note
():
Rollback Post to RevisionRollBack
Don't sweat the petty things and don't pet the sweaty things.
Fifty-Fifty RR
Sorcery
Flip a coin. If you win the flip, put a luck counter on Fifty-Fifty, and Fifty-Fifty deals damage to target creature or player equal to twice the number of luck counters on Fifty-Fifty.
If you won the flip, instead of putting Fifty-Fifty into its owner's graveyard upon resolution, flip it and put it on the stack.
/////////////////////////////////
Long Odds
Sorcery
Flip a coin for each luck counter on Long Odds. Draw a card for each flip you win.
If you won all flips, instead of putting Long Odds into its owners graveyard upon resolution, flip it and put it on the stack.
Dark RitualistB
Creature - Human Cleric
, Sacrifice Dark Ritualist, Pay 1 life: Add :symb::symb::symb: to your mana pool, then add to your mana pool for each card named Dark Ritualist in each graveyard.
0/1
Death and sacrifice is the only path to power. The sacrifice of others, that is.
-Necromancer's Libram
Steampyre Bird2RRR
Artifact Creature - Phoenix
When Steampyre Bird enters the battlefield, destroy target artifact.
Flying
At the beginning of your upkeep, you may pay RR and exile 3 cards in your graveyard to return Steampyre Bird to the battlefield.
5/3
Deafening Dragon4RR
Creature-Dragon
Flying R: +1/+0 until end of turn. R,Q, Discard a card at random: Prevent all damage that would be dealt by target creature this turn. “They say that when you hear its roar, you go not only go deaf, but insane as well- trapped in a soundless madness where only fangs, claws and fire are likely to find you.”
4/4
Steammouth Dragon3:symur::symur:
Creature - Dragon (R)
:symur:: Steammouth Dragon deals 1 damage to target creature an opponent controls.
If a creature dealt damage by Steammouth Dragon this turn would be put into a graveyard from play, return it to its owner's hand instead. Though a very fearsome beast, it is not truly deadly. Its victims survive to fight again, at least once they regrow their skin.
4/4
Smoke Bomb1U
Tribal Instant - Ninja
Return target creature you control to its owner's hand. Until the beginning of your end step, creature cards in your hand have "ninjutsu: 2U"
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Dread Mastery2BB
Enchantment - Aura
Enchant creature
You control enchanted creature
At the beginning of your upkeep, sacrifice a creature. The reigns of power are forever writ in blood.
Graveborn Morass 4B
Creature—Ooze
Lifelink
Whenever Graveborn Morass goes to a graveyard from play, if it wasn't sacrificed, return it to play with X +1/+1 counters on it, where X is one more than the number of counters it had.
When Graveborn Morass's power or toughness is greater than or equal to your life total, sacrifice it.
1/1
Deface2B
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2 and loses its name. "Disfigure the face, but leave the other parts intact. I want them to find the body without a clue of its identity."
-Cabal Patriarch
Lunar Aurorite 2
Creature - Spirit (C)
Flying
Sacrifice Lunar Aurorite: Target spell or permanent becomes colorless until end of turn. As the Aurora rose, the moon fell.
1/1
Rora the VigilantW
Legendary Creature - Cat Knight
Rora the Vigilant cannot be exiled.
2/1 History remembers best those who stand tall against great peril.
Shaska, Chaos IncarnateWUBRG
Legendary Creature – Dragon (R)
Flying
When this creature comes into play each player destroys a permanent he or she controls
Pay 2 Life: +1/+1 until end of turn
5/5 “In the center of the wastelands a portal opened, and through it emerged a pair of claws followed by a dragon’s head. Chaos has come into our world”
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Etherium Factory1UWB Legendary Artifact
Each artifact creature you control gets +1+1.
Whenever you cast an artifact creature or spell, you may put a 1/1 blue Homunculus artifact creature token onto the battlefield under your control.
Private Mod Note
():
Rollback Post to RevisionRollBack
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
DCC Discussion thread. Take your questions/comments here.
Tilde: 14
Maokun: 12
Asrama: 12
Niv: 11
Rush_Clasic: 9
DaemonChrno: 8
Krey: 8
Jimmy Groove: 8
Memnarch: 8
FirstTurnManaBurn: 7
Punkrockanarchymagic: 6
riliss: 6
Marco: 5
Keeperofzion: 5
dantcg: 4
void_nothing: 2
Fa+blimp: 2
Tellah: 2
zu_Faul: 2
MichMash: 2
Elf Boy: 2
pookyrocks: 2
riliss: 1
FireStorm4056: 1
youkai_blood: 1
BlueLotus: 1
BlackBull*
dantcg*
Good luck, and don't forget to vote!
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Creature - Human Cleric
Whevr a creature you control would deal combat damage to a player, you may sacrifice it, if you do, prevent that damage and destroy targert permanant that player controls.
1/4
Some monasteries are hallowed grounds of worship, and some arn't.
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Sorcery
Creatures that came into play this turn get +2/+0 and gain haste until end of turn
///////////
Restless 2R
Sorcery
If you control no untapped permanents, Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Legendary Enchantment (Rare)
At the beginning of your draw step, draw three extra cards.
Whenever a source deals you damage, discard a card.
If at any time you have zero cards in hand, you lose the game.
If The Scales of Tidehollow leaves play, you lose the game.
UR [PRIMER] Flash of the Firemind (Niv-Mizzet, the Firemind) RU
BG Death and Staxes: FireStorm4056's Competitive Meren Stax List GB
W Avacyn Angel of Hope W
R Akroma, Angel of (Your Opponent's) Fury R
R 99-Mountain Ashling R
Tribal Instant - Pirate
Return target creature to its owners hand. Tap all creatures that share a creature type with targeted creature.
Instant
Deal one damage to target creature for each attacking creature. If that creature is put into the graveyard from play this way, you may put a copy of Trigger Happy into play. You may choose new targets for that spell.
One shot, two shot, I shot, you shot.
Sorcery
Flip a coin. If you win the flip, put a luck counter on Fifty-Fifty, and Fifty-Fifty deals damage to target creature or player equal to twice the number of luck counters on Fifty-Fifty.
If you won the flip, instead of putting Fifty-Fifty into its owner's graveyard upon resolution, flip it and put it on the stack.
/////////////////////////////////
Long Odds
Sorcery
Flip a coin for each luck counter on Long Odds. Draw a card for each flip you win.
If you won all flips, instead of putting Long Odds into its owners graveyard upon resolution, flip it and put it on the stack.
Creature - Human Cleric
, Sacrifice Dark Ritualist, Pay 1 life: Add :symb::symb::symb: to your mana pool, then add to your mana pool for each card named Dark Ritualist in each graveyard.
0/1
Death and sacrifice is the only path to power. The sacrifice of others, that is.
-Necromancer's Libram
Artifact Creature - Phoenix
When Steampyre Bird enters the battlefield, destroy target artifact.
Flying
At the beginning of your upkeep, you may pay RR and exile 3 cards in your graveyard to return Steampyre Bird to the battlefield.
5/3
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Creature-Dragon
Flying
R: +1/+0 until end of turn.
R,Q, Discard a card at random: Prevent all damage that would be dealt by target creature this turn.
“They say that when you hear its roar, you go not only go deaf, but insane as well- trapped in a soundless madness where only fangs, claws and fire are likely to find you.”
4/4
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!
Creature - Dragon (R)
:symur:: Steammouth Dragon deals 1 damage to target creature an opponent controls.
If a creature dealt damage by Steammouth Dragon this turn would be put into a graveyard from play, return it to its owner's hand instead.
Though a very fearsome beast, it is not truly deadly. Its victims survive to fight again, at least once they regrow their skin.
4/4
Tribal Instant - Ninja
Return target creature you control to its owner's hand. Until the beginning of your end step, creature cards in your hand have "ninjutsu: 2U"
Enchantment - Aura
Enchant creature
You control enchanted creature
At the beginning of your upkeep, sacrifice a creature.
The reigns of power are forever writ in blood.
Instant (Common)
As an additional cost to play Cripple, sacrifice a nonland permanent.
Target creature gets -4/-4 until end of turn.
Creature—Ooze
Lifelink
Whenever Graveborn Morass goes to a graveyard from play, if it wasn't sacrificed, return it to play with X +1/+1 counters on it, where X is one more than the number of counters it had.
When Graveborn Morass's power or toughness is greater than or equal to your life total, sacrifice it.
1/1
Artifact - Equipment (U)
Equipped creature has first strike
,t; :2mana::symwu:, :symtap:; or WU,t: Block target attacking creature with equipped creature.
Equip :1mana::symwu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2 and loses its name.
"Disfigure the face, but leave the other parts intact. I want them to find the body without a clue of its identity."
-Cabal Patriarch
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Spirit (C)
Flying
Sacrifice Lunar Aurorite: Target spell or permanent becomes colorless until end of turn.
As the Aurora rose, the moon fell.
1/1
Legendary Creature - Cat Knight
Rora the Vigilant cannot be exiled.
2/1
History remembers best those who stand tall against great peril.
Legendary Creature – Dragon (R)
Flying
When this creature comes into play each player destroys a permanent he or she controls
Pay 2 Life: +1/+1 until end of turn
5/5
“In the center of the wastelands a portal opened, and through it emerged a pair of claws followed by a dragon’s head. Chaos has come into our world”
Legendary Artifact
Each artifact creature you control gets +1+1.
Whenever you cast an artifact creature or spell, you may put a 1/1 blue Homunculus artifact creature token onto the battlefield under your control.
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment: