In this competition we will slowly make a set between us all. Each other day a new task will be set, obviously relevant to completing the set.
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Last Round:
Vote for the best cycle of Purgers,
that can make another creature "forget" by losing skill counters and/or abilities related to experience.
Delirious Reminder1BB
Creature - Human Wizard (u) B,T: Remove all counters from target creature. It loses all abilities and gets -X/-X until end of turn, where X is equal to the number of counters removed this way. "I will make you forget your sorrow, among other things."
1/3
Vengeful Reminder1RR
Creature - Human Shaman (u) R,T: Remove all counters from target creature. It deals X damage to itself and to it's controller, where X is equal to the number of counters removed this way. "I will make your head explode!"
1/3
Rumor Spreader2BB
Creature- Human Rogue
Fear
Whenever Rumor Spreader deals damage to an opponent, you may remove that many skill counters on target creature that player controls. 2/2 Maybe your guards aren't worthy enough if they let me sneak in here. Skullbasher2RR
Creature- Barbarian
First Strike
Whenever Skullbasher deals damage to a creature, you may remove that many skill counters on that creature. Maybe you're not worthy enough for my blade. 3/1
Purger of Plague2B
Creature-Human Shaman U
When ~ comes into play, put a skill counter on each other creature.
Creatures with skill counters on them gert +1/-1. 1B,t: Remove a skill counter from target creature.
2/2
Purger of Revenge2R
Creature-Barbarian Shaman
When ~ comes into play, put a skill counter on each other creature.
Creatures with skill counters on them get +1/+0 and attack each turn if able.
Whenever a creature deals damage to a player, you may remove a skill counter from that creature.
2/2
Experience 1
When Ergeizegel blocks or becomes blocked by a creature, move all counters from that creature to Ergeizegel.
Remove a counter from Ergeizegel: Target player loses 1 life. You gain 1 life.
2/2
Zornegel - 1RR Creature - Leech [u]
Experience 1
When Zornegel blocks or becomes blocked by a creature, move all counters from that creature to Zornegel.
Remove a counter from Zornegel: Zornegel deals 1 damage to target creature.
Master Perditor1BB
Creature - Human Cleric (Uncomon)
When ~ comes into play, remove all counters from all creatures. Then, put a skill counter on ~ for each skill counter removed this way. Oblivion is nourishment - Perditor's Creed
2/1
Rude Motivator1RR
Creature - Human Mercenary (Uncomon)
:symtap:: Remove all counters from target creature unless it attacked this turn. Play this ability only on your opponent's end of turn.
"If you don't have the guts, get out of my sight kid!"
2/2
Moonash Slayer 2B
Creature - Human Assassin B,T: Remove all counters from target creature. Destroy target creature with converted mana cost equal to or less than the number of counters removed in this way.
1/1
Boneash Butcher 2R
Creature - Human Barbarian 1R: Remove all counters from target creature. Boneash Butcher gets +X/+0 until end of turn, where X is the number of counters removed in this way.
2/1
Gleeful UndertakerBB
Creature - Human Cleric {U} T1B: Remove a skill counter from target creature for each creature that was put into the graveyard this turn. Some undertakers take great joy in hauling corpses of the fallen past their former comrades.
2/1
Sadistic BruteRR
Creature - Minotaur Barbarian {U} TR: Remove a skill counter from target creature for each 1 damage dealt to it this turn. “Let’s see you hold a sword when you’re missing your thumbs.” 2/1
Nearsighted Lobotomizer1BB
Creature - Cyclops t,B: Remove 1 skill counter from target creature. It gets -2/-0 until end of turn. "I don't think that rock is sterile."
1/3
Painted BattledancerRR
Creature - Human Druid
When ~ is attacking but before damage is assigned, remove all skill counters from target blocking creature. If there are no blocking creatures, you may remove 1 skill counter from target creature. You may play these abilities once per turn. Their inhuman cries and torchlit leaps are the stuff of Kaemirian nightmares.
2/2
Hero Burner2R
Creature--Muse Shaman
Haste t,R: Remove a skill counter from target creature. Hero Burner deals 2 damage to target creature or player for each skill counter removed this way.
2/2
Destiny Leech2B
Creature--Muse Horror
Haste t,B: Remove a skill counter from target creature. Target player discards a card for each skill counter removed this way.
1/1
Creative Challenge: Help fill out the set's creative tone by contributing flavor text, card names and more!
-Check out our thread in the custom set forum to get involved!
-This portion of We Make the Set is integral to establishing a cohesive, powerful setting that stands up to Wizards' own!
-We also have a storyline thread where we're working out the overall story and the Planeswalker's guide to our set!
Development Challenge: -In a constant effort to make sure the cards most suited for the set make it in, please feel free to provide constructive feedback for the current round's entries (the ones being submitted, not the ones being voted on.)
-Please keep your critique post in this thread and keep it separate from your card post.
Resources:
Have you visited the Multiverse? Search, sort, and see every card currently in the set, along with the ability to read and comment on each one!
Check out our thread in the Custom Set forum for:
-Cards already in the set, sorted alphabetically by color.
-Cards that will be put in future sets.
-Keyword mechanics (also posted below).
-Detailed breakdown of the setting, including regions, color alignments, creature types and more.
-Background stories and details for various characters in the setting.
- Experience N (Whenever this [creature] attacks or blocks, put N skill counters on it.)
- Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)
- Formation (If this creature would be dealt combat damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
- Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of combat.)
Unless the round specifically requires it, the following should not be made:
-Fortifications
-Cards which are obviously part of a cycle
-Cards that tap creatures
-Creatures with counters other than skill counters
-Legendary creatures
-Multicolored cards
The following CMCs per color are prohibited:
White cards CMC - (none) Blue cards with CMC - (none) Black cards with CMC - (none) Red cards with CMC - (none) Green cards with CMC - (none)
The following rarities per color are prohibited unless specified by the round requirements: White cards - (none) Blue cards - (none) Black cards - (none) Red cards - (none) Green cards - (none)
Discussion:
The appropriate place for discussion is as follows: -In this thread you can discuss the submissions for the current round and the cards that are up for voting.
-Any other subject or issue should be discussed in the rules/discussion thread here.
I'm kinda dissapointed in the turnout for this vote, mainly because they were a lot of good submission, and not too much variance in the voting pattern.
I'm kinda dissapointed in the turnout for this vote, mainly because they were a lot of good submission, and not too much variance in the voting pattern.
What do you mean? Should I have split the voting between all red cards and all black cards?
I think that making cards that take away all skill counters is a terrible idea. It's based on RPG leveling, and imagine if a random monster could turn you into a level 1 character. Imagine that you were level 20. I think killing creatures is more fun (for everyone) than nuetering them.
--
Private Mod Note
():
Rollback Post to RevisionRollBack
Listen to my M:tG flavor Podcast: Story Circle! (Newest episode is all about Innistrad previews.)
Thanks to spiderboy4 and [High~Light Studios] for the banner!
In this competition we will slowly make a set between us all. Each other day a new task will be set, obviously relevant to completing the set.
------------------------------------------------------------------------------------------------------
Last Round:
Vote for the best cycle of Purgers,
that can make another creature "forget" by losing skill counters and/or abilities related to experience.
Round 11 is found here.
Creative Challenge:
Help fill out the set's creative tone by contributing flavor text, card names and more!
-Check out our thread in the custom set forum to get involved!
-This portion of We Make the Set is integral to establishing a cohesive, powerful setting that stands up to Wizards' own!
-We also have a storyline thread where we're working out the overall story and the Planeswalker's guide to our set!
Development Challenge:
-In a constant effort to make sure the cards most suited for the set make it in, please feel free to provide constructive feedback for the current round's entries (the ones being submitted, not the ones being voted on.)
-Please keep your critique post in this thread and keep it separate from your card post.
Resources:
Have you visited the Multiverse? Search, sort, and see every card currently in the set, along with the ability to read and comment on each one!
-Cards already in the set, sorted alphabetically by color.
-Cards that will be put in future sets.
-Keyword mechanics (also posted below).
-Detailed breakdown of the setting, including regions, color alignments, creature types and more.
-Background stories and details for various characters in the setting.
- Experience N (Whenever this [creature] attacks or blocks, put N skill counters on it.)
- Battlestorm (When you play this spell, copy it for each creature that attacked this turn. You may choose new targets for the copies.)
- Formation (If this creature would be dealt combat damage, instead you may have that damage dealt to any number of creatures with formation you control, divided as you choose.)
- Awe (When this blocks or becomes blocked by a creature without awe, that creature loses all abilities until end of combat.)
-Fortifications
-Cards which are obviously part of a cycle
-Cards that tap creatures
-Creatures with counters other than skill counters
-Legendary creatures
-Multicolored cards
White cards CMC - (none)
Blue cards with CMC - (none)
Black cards with CMC - (none)
Red cards with CMC - (none)
Green cards with CMC - (none)
The following rarities per color are prohibited unless specified by the round requirements:
White cards - (none)
Blue cards - (none)
Black cards - (none)
Red cards - (none)
Green cards - (none)
Official rules:
Please see this post.
Discussion:
The appropriate place for discussion is as follows:
-In this thread you can discuss the submissions for the current round and the cards that are up for voting.
-Any other subject or issue should be discussed in the rules/discussion thread here.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
What do you mean? Should I have split the voting between all red cards and all black cards?
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
I think that making cards that take away all skill counters is a terrible idea. It's based on RPG leveling, and imagine if a random monster could turn you into a level 1 character. Imagine that you were level 20. I think killing creatures is more fun (for everyone) than nuetering them.
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.