Turn back now if you do not want Magic spoilers for the upcoming set, Conflux.
MTGS makes CONFLUX
Ladies and Gentlement, boys and girls.
Welcome to a brand new game - "MTGS makes CONFLUX"
We have recently found the checklist for Conflux, the next set in the Shards of Alara block. Conflux is supposedly enemy colours, as the planes of Alara collide, allowing for mixing of the shards themselves, and their inhabitants.
This game will feature many rounds, each lasting a day or two, where each player will attempt to design a card from Conflux. We will do votes, and the top three votes each week will receive a certain amount of points. The person with the most at the end of the competition wins.
Now, this isn't all! We will have a chance as Conflux is spoiled in a few month's time to see how close players came to correctly guessing the cards!
There are no signups, no requirements to play - simply that you create a card each week that fits the name given. Make sure it fits the flavour you believe Conflux to have (fitting in guidelines already given), and make it you you believe R&D would print.
Note: We will not be designing the reprints.
Absorb Vis
Aerie Mystics
Ancient Ziggurat
Apocalypse Hydra
Armillary Sphere
Asha's Favor
Aven Squire
Aven Trailblazer
Banefire
Beacon Behemoth
Blood Tyrant Bloodhall Ooze
Bone Saw
Brackwater Elemental
Canyon Minotaur
Celestial Purge
Charnelhoard Wurm Child of Alara
Cliffrunner Behemoth
Conflux
Constricting Tendrils
Controlled Instincts
Corrupted Roots
Countersquall
Court Homunculus
Cylian Sunsinger
Dark Temper
Darklit Gargoyle
Drag Down
Dragonsoul Knight
Dreadwing
Elder Mastery
Ember Weaver
Encumbering Stone
Esper Cormorants
Esperzoa
Ethersworn Adjudicator
Exotic Orchard
Exploding Borders
Extractor Demon
Faerie Mechanist
Fiery Fall
Filigree Fracture
Fleshformer
Font of Mythos
Frontline Sage
Fusion Elemental
Giltspire Avenger
Gleam of Resistance
Gluttonous Slime
Goblin Outlander
Goblin Razerunners
Grixis Slavedriver
Gwafa Hazid, Profiteer
Hellkite Hatchling
Hellspark Elemental
Hermitage Illusionist
Ignite Disorder
Infectious Horror
Inkwell Leviathan
Jhessian Balmgiver
Kaleidostone
Kederekt Parasite
Knight of the Reliquary
Knotvine Mystic
Kranioceros
Lapse of Certainty
Maelstrom Archangel
Magister Sphinx
Malfegor
Mana Cylix (reprint)
Manaforce Mace
Maniacal Rage (reprint)
Mark of Asylum
Martial Coup
Master Transmuter
Matca Rioters
Mayael's Retaliator
Might of Alara
Mirror-Sigil Sergeant
Molten Frame
Nacatl Hunt-Pride
Nacatl Outlander
Nacatl Savage
Nicol Bolas, Planeswalker (!)
Noble Hierarch
Nyxathid
Obelisk of Alara
Paleoloth
Paragon of the Amesha
Parasitic Strix
Path to Exile
Pestilent Kathari
Progenitus
Quenchable Fire
Rakka Mar
Reliquary Tower
Rhox Bodyguard
Rhox Meditant
Rotting Rats
Rupture Spire
Sacellum Archers
Salvage Slasher
Scarland Thrinax
Scattershot Archer
Scepter of Dominance
Scepter of Fugue
Scepter of Insight
Scornful Ather-Lich
Sedraxis Alchemist
Shambling Remains
Shard Convergence
Sigil of the Empty Throne
Skyward Eye Prophets
Sludge Strider
Soul's Majesty
Sphinx Summoner
Spore Burst
Suicidal Charge
Sylvan Bounty
Telemin Performance
Thornling
Toxic Iguanar
Traumatic Visions
Tukatongue Thallid
Unstable Frontier
Unsummon (reprint)
Vagrant Plowbeasts
Valeron Outlander
Valiant Guard
Vectis Agents
Vedalken Outlander
Viashino Slaughtermaster
View from Above
Voices from the Void
Volcanic Fallout
Voracious Dragon
Wall of Reverence
Wandering Goblins
Wild Leotau
Worldheart Phoenix
Worldly Counsel (reprint)
Wretched Banquet
Yoke of the Damned
Zombie Outlander
Absorb Vis2BB
Instant
Target player sacrifices a creature. Put X +1/+1 counters on a creature you control, where X is the sacrificed creature's toughness.
Absorb VisB
Instant
Until end of turn, target creature has "Whenever a creature dealt damage by this creature is put into a graveyard, put a +1/+1 counter on this creature."
Absorb Vis1BGG
Sorcery
Destroy target creature with power 5 or greater. You gain life equal to its power. It was only a moment that I stood in awe of the mighty beast, before I took its power for my own.
Absorb Vis1B
Enchantment - Aura C
Enchant creature
Enchanted creature is a Vampire, it has "Whenever a creature dealt damage by this creature is put into a graveyard from play, put a +1/+1 counter on this creature."
Bloodhall Ooze1BR
Creature - Ooze R
Whenever Bloodhall Ooze attacks or blocks, for each attacking and/or blocking creature, put a +1/+1 counter on it at the end of combat step.
1/1
Child of AlaraX
Creature - Spirit R
Child of Alara is green. T: Add one mana of any color spent to play Child of Alara to your mana pool.
0/2
Child of Alara costs W less to play if you control a forest and island, U less to play if you control a plains and swamp, B less to play if you control an island and a mountain, R less to play if you control a swamp and forest and G less to play if you control a mountain and plains.
5/5
for those who don't like to think alot, here's the breakdown, you can play this 5/5 if you have:
WBR
URG
BWG
RUW
GBU
Basicly, the enemy arcs! (because conflux is about enemy arcs)
Bloodhall Ooze2RGB
Creature-Ooze
Whenever a creature dealt damage by Bloodhall Ooze this turn is put into a graveyard from play, put X +1/+1 counters on Bloodhall Ooze where X is that creature's power.
1/1
Bloodhall Ooze1BR
Creature - Ooze
Whenever a creature is put into a graveyard from play, ~ gets +X/+Y until end of turn, where X and Y are that creatures power and toughness.
2/3
Child of Alara2G
Creature - Human Child
~ gets +1/+1 for each basic land type among lands you control.
0/0
Child of Alara WUBRG
legendary creature - human avatar
~gets +1/+1 and first strike if you control a plains.
~gets +1/+1 and shroud if you control an island.
~ gets +1/+1 and deathtouch if you control a swamp
~gets +1/+1 and haste if you control a mountain.
~ gets +1/+1 and trample if you control a forest
2/2
Bloodhall Ooze BRG
creature - ooze
whenever a creature is put into a graveyard from play, put a +1/+1 counter on ~
whenever a player discards a card, put a +1/+1 counter on ~. 1/1
Child of Alara1WUBRG
Legendary Creature - Avatar WUBRG: Search your library for a permanent card and put it into play. Then shuffle your library. 5/5
Bloodhall Ooze2RR
Creature - Ooze
At end of your turn, Bloodhall Ooze becomes X/X, where X is the amount of damage dealt by other creatures you control this turn. (This effect doesn't end at end of turn.) 1/1
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Turn back now if you do not want Magic spoilers for the upcoming set, Conflux.
Ladies and Gentlement, boys and girls.
Welcome to a brand new game - "MTGS makes CONFLUX"
We have recently found the checklist for Conflux, the next set in the Shards of Alara block. Conflux is supposedly enemy colours, as the planes of Alara collide, allowing for mixing of the shards themselves, and their inhabitants.
This game will feature many rounds, each lasting a day or two, where each player will attempt to design a card from Conflux. We will do votes, and the top three votes each week will receive a certain amount of points. The person with the most at the end of the competition wins.
Now, this isn't all! We will have a chance as Conflux is spoiled in a few month's time to see how close players came to correctly guessing the cards!
There are no signups, no requirements to play - simply that you create a card each week that fits the name given. Make sure it fits the flavour you believe Conflux to have (fitting in guidelines already given), and make it you you believe R&D would print.
Note: We will not be designing the reprints.
Absorb VisAerie Mystics
Ancient Ziggurat
Apocalypse Hydra
Armillary Sphere
Asha's Favor
Aven Squire
Aven Trailblazer
Banefire
Beacon Behemoth
Blood Tyrant
Bloodhall OozeBone Saw
Brackwater Elemental
Canyon Minotaur
Celestial Purge
Charnelhoard Wurm
Child of AlaraCliffrunner Behemoth
Conflux
Constricting Tendrils
Controlled Instincts
Corrupted Roots
Countersquall
Court Homunculus
Cylian Sunsinger
Dark Temper
Darklit Gargoyle
Drag Down
Dragonsoul Knight
Dreadwing
Elder Mastery
Ember Weaver
Encumbering Stone
Esper Cormorants
Esperzoa
Ethersworn Adjudicator
Exotic Orchard
Exploding Borders
Extractor Demon
Faerie Mechanist
Fiery Fall
Filigree Fracture
Fleshformer
Font of Mythos
Frontline Sage
Fusion Elemental
Giltspire Avenger
Gleam of Resistance
Gluttonous Slime
Goblin Outlander
Goblin Razerunners
Grixis Slavedriver
Gwafa Hazid, Profiteer
Hellkite Hatchling
Hellspark Elemental
Hermitage Illusionist
Ignite Disorder
Infectious Horror
Inkwell Leviathan
Jhessian Balmgiver
Kaleidostone
Kederekt Parasite
Knight of the Reliquary
Knotvine Mystic
Kranioceros
Lapse of Certainty
Maelstrom Archangel
Magister Sphinx
Malfegor
Mana Cylix (reprint)
Manaforce Mace
Maniacal Rage (reprint)
Mark of Asylum
Martial Coup
Master Transmuter
Matca Rioters
Mayael's Retaliator
Might of Alara
Mirror-Sigil Sergeant
Molten Frame
Nacatl Hunt-Pride
Nacatl Outlander
Nacatl Savage
Nicol Bolas, Planeswalker (!)
Noble Hierarch
Nyxathid
Obelisk of Alara
Paleoloth
Paragon of the Amesha
Parasitic Strix
Path to Exile
Pestilent Kathari
Progenitus
Quenchable Fire
Rakka Mar
Reliquary Tower
Rhox Bodyguard
Rhox Meditant
Rotting Rats
Rupture Spire
Sacellum Archers
Salvage Slasher
Scarland Thrinax
Scattershot Archer
Scepter of Dominance
Scepter of Fugue
Scepter of Insight
Scornful Ather-Lich
Sedraxis Alchemist
Shambling Remains
Shard Convergence
Sigil of the Empty Throne
Skyward Eye Prophets
Sludge Strider
Soul's Majesty
Sphinx Summoner
Spore Burst
Suicidal Charge
Sylvan Bounty
Telemin Performance
Thornling
Toxic Iguanar
Traumatic Visions
Tukatongue Thallid
Unstable Frontier
Unsummon (reprint)
Vagrant Plowbeasts
Valeron Outlander
Valiant Guard
Vectis Agents
Vedalken Outlander
Viashino Slaughtermaster
View from Above
Voices from the Void
Volcanic Fallout
Voracious Dragon
Wall of Reverence
Wandering Goblins
Wild Leotau
Worldheart Phoenix
Worldly Counsel (reprint)
Wretched Banquet
Yoke of the Damned
Zombie Outlander
Round 1
.
We will be designing two cards from now on. Feel free to design either, or both cards!
The cards this week are: Bloodhall Ooze and Child of Alara
Have at it!
Creature - Ooze R
Whenever Bloodhall Ooze attacks or blocks, for each attacking and/or blocking creature, put a +1/+1 counter on it at the end of combat step.
1/1
Child of Alara X
Creature - Spirit R
Child of Alara is green.
T: Add one mana of any color spent to play Child of Alara to your mana pool.
0/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Avatar
Child of Alara costs W less to play if you control a forest and island, U less to play if you control a plains and swamp, B less to play if you control an island and a mountain, R less to play if you control a swamp and forest and G less to play if you control a mountain and plains.
5/5
for those who don't like to think alot, here's the breakdown, you can play this 5/5 if you have:
WBR
URG
BWG
RUW
GBU
Basicly, the enemy arcs! (because conflux is about enemy arcs)
Yes. Anyone may enter at any time.
Creature-Ooze
Whenever a creature dealt damage by Bloodhall Ooze this turn is put into a graveyard from play, put X +1/+1 counters on Bloodhall Ooze where X is that creature's power.
1/1
Many thanks from spiderboy at Highlight Studios
Creature - Ooze
Whenever a creature is put into a graveyard from play, ~ gets +X/+Y until end of turn, where X and Y are that creatures power and toughness.
2/3
Child of Alara 2G
Creature - Human Child
~ gets +1/+1 for each basic land type among lands you control.
0/0
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
legendary creature - human avatar
~gets +1/+1 and first strike if you control a plains.
~gets +1/+1 and shroud if you control an island.
~ gets +1/+1 and deathtouch if you control a swamp
~gets +1/+1 and haste if you control a mountain.
~ gets +1/+1 and trample if you control a forest
2/2
Bloodhall Ooze BRG
creature - ooze
whenever a creature is put into a graveyard from play, put a +1/+1 counter on ~
whenever a player discards a card, put a +1/+1 counter on ~. 1/1
official rules advisor. it gets me there.
Legendary Creature - Avatar
WUBRG: Search your library for a permanent card and put it into play. Then shuffle your library.
5/5
Bloodhall Ooze 2RR
Creature - Ooze
At end of your turn, Bloodhall Ooze becomes X/X, where X is the amount of damage dealt by other creatures you control this turn. (This effect doesn't end at end of turn.)
1/1
As many as you like.
You may vote for your own cards.
Anyone may vote, even nonplayers.
This is to prevent a "1-point for everyone voting for themselves" situation.
I will add this to the rules.