How does this card-making game work? It's simple! Whenever your card receives a vote in the days poll, you receive one point for the month. If your card ends up with the most votes for that day, you will receive two additional points for the month. In the event of a tie, each person who tied receives one additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next day's poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll.
3. If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render. Explaination of how to do so is found here.
4. This thread is just for your card submission. Take your questions/comments to our discussion thread.
5. Anyone can post the new thread for the day.
Kyriaki, Wicked Blade2
Legendary Artifact - Equipment
Equipped creature gets +2/+0, has haste, and "At end of turn, sacrifice this creature."
You may only equip Kyriaki, Wicked Blade once a turn.
Equip 1 Man created swords to kill, and was in turn killed by swords.
Reluctant Recruitment :symb::symr::symg:
Sorcery
Look at the top card of your library. You may put a creature card from the top of your library, your hand or your graveyard into play. Until end of turn that creature has haste and trample. Remove it from the game at the end of turn.
Explosive Ninja :3mana::symr:
Creature — Human Ninja (R)
Flash
Sacrifice Explosive Ninja: Explosive Ninja deals 2 damage to target creature or player.
Persist He isn't back for mercy.
2/2
Once Burned, Twice Shy2R
Tribal Enchantment-Coward
Whenever a creature is dealt damage, put a coward counter.
Creatures with coward counters are Cowards in addition to their other creatures creature type and can't block.
Frustrating Jinx1UB
Enchantment
Players may not play spells if they have exactly one card in hand. The smallest of changes can bring the greatest of disruption.
Permanent Overflow 2UR
Enchantment (R)
Whenever a player plays a spell, that player copies it. If that spell has targets, he or she may choose new targets for the copy. “I think, I’m seeing double!”
BlacksmithingWW
Instant (C)
Target aura or equipment’s owner shuffles it into his or her library.
Attachcycling , Discard this card: Search your library for a card that could become attached to target permanent, reveal it, and put it into play attached to that permanent. Then shuffle your library.) Flashes of gold. Clashes of steel. Smashes of tin. But the best sounds of all to a blacksmith are the screams of pain and cries of mercy from their creations.
Emeraldine Inspiration
Enchantment Land - Aura (U)
Enchant creature
Enchanted creature gets +1/+1.
:symtap:: Add to your mana pool. “They hardly knew it, but I did not fight to defend their forest. In my mind’s eye I saw a woods greener and more fiercely beautiful than anything their world had ever shown me. I fought for it, and it lent me strength: for if I died, its beauty would die with me.”
Planar Intersection4UU
World Enchantment
The "world rule" doesn't apply to lands. (More than one world land can be in play.) As Venser saw the Dolmen gate reveal a land unknown, his spark flared and the two worlds co-existed in the same space.
Protecting Bauble :symw::symw:
Enchantment (R)
At the beginning of your upkeep, remove the top card of your library.
As long as your library have 30 or more cards, you have protection from all colors. Even the stronger protection doesn't last forever.
Thromping Squad2G
Creature - Human Explorer (U)
Persist
When Thromping Squad comes into play, you may sacrifice a land. If you do, search your library for a land card and put it into play tapped. Then shuffle your library. They’re so eager to discover new terrain that they hardly have time to preserve the old.
[2/2]
Potentialist Assassin 2B
Creature - Human Assassin Preempt — T: Destroy target non-black creature. Play this ability only if you could pay 4B. It's easy to kill once you know that you can.
2/2
Bureaucratic TaxationW
Enchantment (R)
Whenever a player plays an activated ability of a permanent that's not a mana ability that player puts a Tax counter on it. Whenever a creature attacks you, its controller puts a Tax counter on it.
Activated abilities on permanents cost 1 more for each Tax counter on it.
Creatures can't attack you unless their controllers pays 1 for each Tax counter on each of them.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
InfectionB
Instant
Target creature you control gains Deathtouch until end of turn. Sacrifice that creature at end of turn. The guards thought their enemy's death meant they had won. How wrong they were.
Ruyma, Student of War :2mana::symr::symg:
Creature - Treefolk Shaman
Whenever a creature deals combat damage to a player, its controller draws a card. "In my earliest battles, I was young and reckless and thought attacking was the only good strategy. Centuries of war have given me insight, and now I know attacking is the only good strategy."
2/4
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
Naya Temple
Land T: Add W,G, or R to your mana pool. Spend this mana only to play white, green, or red spells or activated abilities of white, green, or red permanents. In the jungles of Naya, the over grown temples still hold their primal power.
Wyndmoor Shrieker1B
Creature - Wraith
Fear
Wyndmoor Shrieker's power is equal to the amount of life you've lost this turn.
Cycling - Pay 3 life (Pay 3 life, discard this card: Draw a card.)
Unearth B(B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
*/1
Coincidence R
Sorcery
Remove the top and bottom card of your library from the game.
Until end of turn, if the removed cards have the same name, you
may play them without paying their mana cost.
Blind SpeedR
Enchantment
All creatures have haste.
Whenever a creature attacks, flip a coin. If the result is HEADS, all combat damage that would be dealt by that creature this turn is instead dealt to that creatures controller. If TAILS, combat damage is assigned normally. They don't know where they're going, but they're getting there FAST!
Private Mod Note
():
Rollback Post to RevisionRollBack
Lurking since Guildpact. Procrastinating for...
Current Decks
Halls of Reverberation
World Artifact
Creatures have endless echo (At the beginning of each of your upkeeps, sacrifice this creature unless you pay :2mana:.)
Private Mod Note
():
Rollback Post to RevisionRollBack
Looking to start a clan for Zork fans, PM if interested.
Atrius' Posts1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead. "Wait, can you actually win a thread?" - Atrius.
Dragon's Rising Sun 1RRR
Enchantment
Whenever a Dragon creature comes into play under your control, it gains haste until the end of turn.
Whenever a Dragon creature deals combat damage to a player, put three 2/2 red dragon creature tokens into play. Raining down upon this earth destroying all that is in their path, dragons feast upon all that are in their way.
It is my personal goal in life to create a dragon card that will win the MCC. "The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need." —Sarkhan Vol
Aurabound Titan 2(W/B)(W/B)
Creature - Zombie Giant (R)
When you control no auras, sacrifice Aurabound Titan. When the last enchantment was broken, the titan fell like a sack of potatoes.
7/7
Devastating Storm :2mana::symr::symr:
Sorcery
Charge - Sacrifice a land (As you play this spell, put a charge counter on it for each time you paid its charge cost.)
Destroy X target lands, where X is one plus the number of charge counters on ~.
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
River Elemental 3UU
Creature - Elemental (R)
Shroud UU,T: Any number of target creatures you control gain protection from red until end of turn. If any creature targeted this way had protection from red last turn, sacrifice it and put a +1/+1 counter on River Elemental. 2/2 Spend too much time in the River, and you'll not only dry up like a prune, but drown like one too.
Welcome to The DCC!
DCC Discussion thread. Take your questions/comments here.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next day's poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll.
3. If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render. Explaination of how to do so is found here.
4. This thread is just for your card submission. Take your questions/comments to our discussion thread.
5. Anyone can post the new thread for the day.
DCC Scoreboard, September 2008:
snoopYah: 11
SoronTheBeast: 11
iowercase: 11
Atrius: 10
memnarch6: 10
seratonin: 8
FirstTurnManaBurn: 8
Maokun: 7
MajoraX: 7
dd2k: 5
void_nothing: 4
Stax: 4
Solesticio: 4
L0ng5h0t: 3
lostandthedamned: 3
BlackBull: 3
penguinwriter: 3
GetItWrong: 2
blacker_lotus: 2
Deaths Door: 1
MagicProfessor28: 1
Sheed: 2
Starwarior: 1
MindWrencher: 1
Good luck and remember to vote!
Creature - Human Explorer (U)
Persist
When Thromping Squad comes into play, you may sacrifice a land. If you do, search your library for a land card and put it into play tapped. Then shuffle your library.
They’re so eager to discover new terrain that they hardly have time to preserve the old.
[2/2]
Creature - Human Assassin
Preempt — T: Destroy target non-black creature. Play this ability only if you could pay 4B.
It's easy to kill once you know that you can.
2/2
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Enchantment (R)
Whenever a player plays an activated ability of a permanent that's not a mana ability that player puts a Tax counter on it. Whenever a creature attacks you, its controller puts a Tax counter on it.
Activated abilities on permanents cost 1 more for each Tax counter on it.
Creatures can't attack you unless their controllers pays 1 for each Tax counter on each of them.
Instant
Target creature you control gains Deathtouch until end of turn. Sacrifice that creature at end of turn.
The guards thought their enemy's death meant they had won. How wrong they were.
Creature - Treefolk Shaman
Whenever a creature deals combat damage to a player, its controller draws a card.
"In my earliest battles, I was young and reckless and thought attacking was the only good strategy. Centuries of war have given me insight, and now I know attacking is the only good strategy."
2/4
Land
T: Add W,G, or R to your mana pool. Spend this mana only to play white, green, or red spells or activated abilities of white, green, or red permanents.
In the jungles of Naya, the over grown temples still hold their primal power.
Creature - Wraith
Fear
Wyndmoor Shrieker's power is equal to the amount of life you've lost this turn.
Cycling - Pay 3 life (Pay 3 life, discard this card: Draw a card.)
Unearth B (B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
*/1
[GTC] Gatecrash Patch for MWS (249/249)
Sorcery
Remove the top and bottom card of your library from the game.
Until end of turn, if the removed cards have the same name, you
may play them without paying their mana cost.
Enchantment
Creatures you control have defender and haste.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Enchantment
All creatures have haste.
Whenever a creature attacks, flip a coin. If the result is HEADS, all combat damage that would be dealt by that creature this turn is instead dealt to that creatures controller. If TAILS, combat damage is assigned normally.
They don't know where they're going, but they're getting there FAST!
Current Decks
WKithkin-Block
GEpic Druids-Casual
Cheap T2 Staples
World Artifact
Creatures have endless echo (At the beginning of each of your upkeeps, sacrifice this creature unless you pay :2mana:.)
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Enchantment
Whenever a Dragon creature comes into play under your control, it gains haste until the end of turn.
Whenever a Dragon creature deals combat damage to a player, put three 2/2 red dragon creature tokens into play.
Raining down upon this earth destroying all that is in their path, dragons feast upon all that are in their way.
It is my personal goal in life to create a dragon card that will win the MCC.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need." —Sarkhan Vol
Creature - Zombie Giant (R)
When you control no auras, sacrifice Aurabound Titan.
When the last enchantment was broken, the titan fell like a sack of potatoes.
7/7
Sorcery
Charge - Sacrifice a land (As you play this spell, put a charge counter on it for each time you paid its charge cost.)
Destroy X target lands, where X is one plus the number of charge counters on ~.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Creature - Elemental (R)
Shroud
UU,T: Any number of target creatures you control gain protection from red until end of turn. If any creature targeted this way had protection from red last turn, sacrifice it and put a +1/+1 counter on River Elemental.
2/2
Spend too much time in the River, and you'll not only dry up like a prune, but drown like one too.