After round one, we lost quite a few contestants to non-entry, hopefully this wont be the case this time around.
Now, round 2 will also be an elimination round. This time the task will be to create a new card. Your card can consist of any color(s), and any type(s). Be as creative as you want! Mix supertypes, create subtypes, whatever. Here's the catch. Your card must have a brand new keyword ability. Keywords abilities include Flying, Bushido, Firstsrtike, Flanking, Modular, etc.
Now, here's what wont work:
Snake Dude - :1mana::symg::symg:
Creature - Snake
Venom (Whenevr this creature deals damage to a creature, destroy that creature at end of turn, it can't be regenerated)
1/3
Why wont this work? Because Venom is already an implied ability. Your keyword ability must be original, not a common ability that already exists without a keyword (The snakes from CHK for example). Now, here are the pairings for round 2:
Bonus Points:
Card Is A New Supertype Combination - 1 Point
Card Is A New Subtype - 1 Point*
Card Info Uses Mana Symbols (Easy Point) - 1 Point
Card Has A Picture - 2 Points
*A new Creature Type wont count unless it directly impacts the game in some way. Examples include Zuberas and Slivers
Amakhru, Ice Colossus :4mana::symw::symu:
Legendary Snow-Covered Creature - Colossus
Amakhru, Ice Titan gets +1/+1 for each snow-covered permanent you control.
Enlightenment 7 - Amakhru, Ice Colossus gets "Whenever this creature deals damage to a player, that player can't play spells during his or her next turn. (You have enlightement as long as you have exactly seven cards in your hand.)
5/5
Plague - :1mana::symb::symb:
Unique Instant - Profane
(Unique cards can only be played once per game by each player.)
(Whenever you play a Profane spell, you get a profanity counter. If you have six or more profanity counters, you lose the game.)
Destroy all creatures.
Aggravate - For each creature that was destroyed in this way, that creature's controller loses 1 life. (You may remove this card from the game on resolution and pay :symb:. If you do, the aggravate effect takes place.)
A) Unique is a way to have "Legendary" non-permanent spells.
B) Profane's flavor is that when you anger the gods enough, they will smite you good.
C) Aggravate is a way to get a bonus to a spell by removing it from the game and paying M. Aggravate usually intensifies the effect of the original spell.
Revolutionaries :2mana::symr: (U)
Creature- Rebel
Mob 1 (~ gets +1/+0 for every other creature attacking) "Every revolution was first a thought in one man's mind."
- Ralph Waldo Emerson
1/1
ATTACHMENTS
mob
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By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
Temporal Jumper :symu::symu:
Timed Creature-Human Adept (This creature can only be played when another adept has been played this turn)
Warp-Freeze(When Temporal Jumper is removed from the game, remove all spells and abilites from the stack. No player may play spells or abilities until the end of the turn)
Sacrifice a blue card: Remove Temporal Jumper from the game. At the beginning of your next upkeep, return Temporal Jumper to play under an opponent's control.
1/1
Rules bits-
Timed creatures-can only be played when another card of the corresponding type has already been played in the turn
Warp-When the card is removed from the game, do the specified effect
Freeze-Remove all spells and abilites from the stack. No player may play spells or abilites until the end of the turn
Leimakids' Eternal Zeal - WW
Legendary Instant
You gain 4 life, then gain an additional 4 life for each Legendary card you played this turn.
Repeat 2W (Until end of turn, you may play cards in your hand as though they were copies of this card for its repeat cost.)
Leimakids are nymphs from the meadows, for those wondering. Dryads, for example, are nymphs of the trees.
Per-Nah, Rune of Yesterdays
3
Legendary Artifact - Rune
:xmana:, :symtap:: Return target nonland card with converted mana cost X from your graveyard to your hand. X can't be more than the number of Runes you control. Recharge (You may pay an additional X when you play this ability. If you do, untap Per-Nah, Rune of Yesterdays.)
Timed Pollutant :1mana::symb:
Instant - Reawaken
Destroy target creature.
When you play this spell, you may return a Reawaken card in your graveyard to your hand.
Suffocate :2mana::symb: (You may pay the Suffocate cost in addition to this spell's cost. If paid, all creatures get -2/-2 until the end of turn.) "Smog kills."
Reawaken - Basically, all this subtype does is when a spell, like Timed Pollutant is played, a Reawaken card in your graveyard can is returned to your hand. There are a few cards in my set I am creating with this Subtype.
Suffocate - Only for black spells, when the cost is paid with the original spell cost, it will do -X/-X to all creatures in play until the end of turn. For my card, it is -2/-2.
My Nunber is 08
My Opponent is Alex
My Judge is AKARAT
Vonkirk Engine
Militia Artifact Creature - Engine
Aggression (You may pay an additional as you play this spell. If you don't, sacrifice it at the end of the turn) Haste
~this~ gets +1/+0 for each Engine in play.
Militia - The opposite of legendary (in a way). A player may have more than 4 copies of a card that is militia in their library of the same name.
Aggression - An additional cost like kicker, only if you do not pay the Aggression cost, you have to sacrifice the permanent at the end of the turn.
Sun Splinter :1mana::symw:
Basic Creature- Shard
Catalyst (When this comes into play, the next spell you play this turn costs less to play.)
Sacrifice a Shard: Remove target Shard from the game, then return it to play under its owner's control.
1/1
Just come comments to clarify on what the card does:
-The supertype combo I chose was to match up the Basic supertype with the card type Creature, meaning you can play with more than 4 in your deck
-My new subtype is the creature type shard.
-The second ability reenforces the idea that these creatures are all part of one big creature. Each piece can Flicker another (and so save each other from combat).
-I couldn't find a good picture that looked like a creature, so this will have to do:
Well I'm not a big fan of MSE and the like, but I still want full bonus points even if I don't have the time to 'shop a card up...
Opal Guardian :3mana::symw::symw:
Enchantment Creature- Aura Soldier
All other Auras you control get +0/+1.
Reflection :1mana::symw::symw: (Whenever you play an enchantment, you may pay Opal Guardian's reflection cost. If you do, that enchantment gains all non-reflection abilities of Opal Guardian.)
2/5
New supertype, new subtype, mana symbols, and a picture. I think I have all the bonuses covered.
Edit: I really hope my opponent shows up this time :slant:.
Wolfwood, could you delay the deadline for Fcc round 3 for a day or two? I'm going to be leaving for the duration of the long weekend, and (assuming I win) by the time I get back, time may have already run out. Thank you.
Private Mod Note
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By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
Woke up and realized my entry sucked.
So before the deadline, I fixed it to what I was orignally thinking.
Pillaging X. Whenever a creature with pillaging deals combat damage to a player, if you pay it's pillaging cost, gain control of target artifact or land defending player controls.
Viking creature type MTG has pirates, ninjas, and frogs, but no freaking Vikings!!!!
____________________________ Viking Overlord:symr::symr::symr:
Creature - Viking Captain
Pillaging (Whenever this creature deals combat damage to a creature, you may pay it's Pillaging cost. If you do, gain control of target artifact or land defending player controls.)
3/4
_______________________________
Shift - Whenever a permanent with the supertype "shift" comes into play, all other permanents that share a type with it are removed from the game. Whenever a shift permanent is put into a graveyard from play, return to play one permanent removed from the game by that permanent.
Element - a group of enchantments. no specific rules attached
"Desperation X" - a keyword ability for permanents. It becomes activated when you have less than x amount of life. Predominantly on white and green cards.
Beam of Hope
Shift Enchantment - Element
Each Element you control gains ":1mana: :Gain 2 life. Play this ability only once per turn."
Desperation 5 - Each white creature you control gains ":symtap: :Remove target attacking creature from the game."
Ranged X(Whenever this creature blocks or becomes blocked, you may have it deal X damage to target attacking or blocking creature. If you do, this creature deals no combat damage this turn.)
Simulates ranged weapons...
Reckless Gunman - :1mana::symr::symr:
Creature - Human Rebel (C)
Ranged 1 (Whenever this creature blocks or becomes blocked, you may have it deal 1 damage to target attacking or blocking creature. If you do, this creature deals no combat damage this turn.)
Whenever Reckless Gunman deals combat damage, sacrifice Reckless Gunman.
I give myself top marks!
Actually I just wanted to say great job to all contestents!
I know how hard it can be trying to think of cool cards when your compleatly braindead :dead:
I'd also like to take this moment to thank Wolfwood!
Your awesome man!
Judges, please skip Alex's card as he has already qualified for round 3:bmage:. But yes, I do have to say you all did very well this round, and for the 10-11 of you who move on, I expect to see even better results! Oh yes, one more thing...
The winner of this contest (and all future FCC's) will have there card featured on the front page for an entire month!
Private Mod Note
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My Youtube Channel Wolfwood Sama on MTGO (Westane for PureMTGO community events)
ISD Block UR - Burning Vengeance BG - The Rock RUG - RUG Control BBB - Zombies
Now, round 2 will also be an elimination round. This time the task will be to create a new card. Your card can consist of any color(s), and any type(s). Be as creative as you want! Mix supertypes, create subtypes, whatever. Here's the catch. Your card must have a brand new keyword ability. Keywords abilities include Flying, Bushido, Firstsrtike, Flanking, Modular, etc.
Now, here's what wont work:
Snake Dude - :1mana::symg::symg:
Creature - Snake
Venom (Whenevr this creature deals damage to a creature, destroy that creature at end of turn, it can't be regenerated)
1/3
Why wont this work? Because Venom is already an implied ability. Your keyword ability must be original, not a common ability that already exists without a keyword (The snakes from CHK for example). Now, here are the pairings for round 2:
Bonus Points:
Card Is A New Supertype Combination - 1 Point
Card Is A New Subtype - 1 Point*
Card Info Uses Mana Symbols (Easy Point) - 1 Point
Card Has A Picture - 2 Points
*A new Creature Type wont count unless it directly impacts the game in some way. Examples include Zuberas and Slivers
01 - RickCorgan-
02 - 5kyh16h91-
03 - Qwerty-
04 - requinox-
05 - Absolutionis-06 - Acheron07 - Plainswalker08 - Utopianlaw-09 - Kingcobweb10 - Athani-11 - xzibit_a01 - Salubrious-02 - Wanderer359-03 - Cha0s Finale-04 - Meteor-
05 - Vermilious-
06 - Planesjaywalker-
07 - Eliminator-
08 - Alex-
09 - Highflyer10 - Frozenmage-
11 - Llan-
12 - SOS-12 - chaosof99-
Judges, and the pairs they'll judge:
PopokiOfDeath 01 - 03
SorryGuy 04 - 06
AKARAT 07 - 09
Ikaros 10 - 12
I only judged last round due to the large number of contestants. From here on out it's all you guys. Also, please don't judge until I give the word.
With that, Round 2 has officially begun! Round 2 ends Friday 14th at Midnight. BEGIN!
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
Opponent is Frozenmage.
Amakhru, Ice Colossus :4mana::symw::symu:
Legendary Snow-Covered Creature - Colossus
Amakhru, Ice Titan gets +1/+1 for each snow-covered permanent you control.
Enlightenment 7 - Amakhru, Ice Colossus gets "Whenever this creature deals damage to a player, that player can't play spells during his or her next turn. (You have enlightement as long as you have exactly seven cards in your hand.)
5/5
This could be a cycle of cards as well.
Unique Instant - Profane
(Unique cards can only be played once per game by each player.)
(Whenever you play a Profane spell, you get a profanity counter. If you have six or more profanity counters, you lose the game.)
Destroy all creatures.
Aggravate - For each creature that was destroyed in this way, that creature's controller loses 1 life. (You may remove this card from the game on resolution and pay :symb:. If you do, the aggravate effect takes place.)
A) Unique is a way to have "Legendary" non-permanent spells.
B) Profane's flavor is that when you anger the gods enough, they will smite you good.
C) Aggravate is a way to get a bonus to a spell by removing it from the game and paying M. Aggravate usually intensifies the effect of the original spell.
Creature- Rebel
Mob 1 (~ gets +1/+0 for every other creature attacking)
"Every revolution was first a thought in one man's mind."
- Ralph Waldo Emerson
1/1
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Timed Creature-Human Adept (This creature can only be played when another adept has been played this turn)
Warp-Freeze(When Temporal Jumper is removed from the game, remove all spells and abilites from the stack. No player may play spells or abilities until the end of the turn)
Sacrifice a blue card: Remove Temporal Jumper from the game. At the beginning of your next upkeep, return Temporal Jumper to play under an opponent's control.
1/1
Rules bits-
Timed creatures-can only be played when another card of the corresponding type has already been played in the turn
Warp-When the card is removed from the game, do the specified effect
Freeze-Remove all spells and abilites from the stack. No player may play spells or abilites until the end of the turn
Legendary Instant
You gain 4 life, then gain an additional 4 life for each Legendary card you played this turn.
Repeat 2W (Until end of turn, you may play cards in your hand as though they were copies of this card for its repeat cost.)
Leimakids are nymphs from the meadows, for those wondering. Dryads, for example, are nymphs of the trees.
*****
ricklongo and RicardoLongo on MTGO
*****
Visit my gaming blog: http://www.gamingsweetgaming.blogspot.com
****************
Check out Rick's Picks, my PureMTGO article series
****************
Per-Nah, Rune of Yesterdays
3
Legendary Artifact - Rune
:xmana:, :symtap:: Return target nonland card with converted mana cost X from your graveyard to your hand. X can't be more than the number of Runes you control. Recharge (You may pay an additional X when you play this ability. If you do, untap Per-Nah, Rune of Yesterdays.)
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Timed Pollutant :1mana::symb:
Instant - Reawaken
Destroy target creature.
When you play this spell, you may return a Reawaken card in your graveyard to your hand.
Suffocate :2mana::symb: (You may pay the Suffocate cost in addition to this spell's cost. If paid, all creatures get -2/-2 until the end of turn.)
"Smog kills."
Reawaken - Basically, all this subtype does is when a spell, like Timed Pollutant is played, a Reawaken card in your graveyard can is returned to your hand. There are a few cards in my set I am creating with this Subtype.
Suffocate - Only for black spells, when the cost is paid with the original spell cost, it will do -X/-X to all creatures in play until the end of turn. For my card, it is -2/-2.
Good luck to everyone! :smile01:
My Opponent is Alex
My Judge is AKARAT
Vonkirk Engine
Militia Artifact Creature - Engine
Aggression (You may pay an additional as you play this spell. If you don't, sacrifice it at the end of the turn)
Haste
~this~ gets +1/+0 for each Engine in play.
Militia - The opposite of legendary (in a way). A player may have more than 4 copies of a card that is militia in their library of the same name.
Aggression - An additional cost like kicker, only if you do not pay the Aggression cost, you have to sacrifice the permanent at the end of the turn.
http://img146.exs.cx/my.php?loc=img146&image=vonkirkengine8ox.png
Sorry, I'm still not very good at getting the pics on here.
M:tG Color Pie - My Magic Design Blog
Last Several Posts:
02/18/08: After MaRo - Just Follow the Clues
02/05/08: After MaRo - Why Can't We All Just Get Along?
01/29/08: After MaRo - Rejected Lorwyn Promos
01/24/08: Phasing Back Into Play - Did I Miss Anything?
Sun Splinter :1mana::symw:
Basic Creature- Shard
Catalyst (When this comes into play, the next spell you play this turn costs less to play.)
Sacrifice a Shard: Remove target Shard from the game, then return it to play under its owner's control.
1/1
Just come comments to clarify on what the card does:
-The supertype combo I chose was to match up the Basic supertype with the card type Creature, meaning you can play with more than 4 in your deck
-My new subtype is the creature type shard.
-The second ability reenforces the idea that these creatures are all part of one big creature. Each piece can Flicker another (and so save each other from combat).
-I couldn't find a good picture that looked like a creature, so this will have to do:
Opal Guardian :3mana::symw::symw:
Enchantment Creature- Aura Soldier
All other Auras you control get +0/+1.
Reflection :1mana::symw::symw: (Whenever you play an enchantment, you may pay Opal Guardian's reflection cost. If you do, that enchantment gains all non-reflection abilities of Opal Guardian.)
2/5
New supertype, new subtype, mana symbols, and a picture. I think I have all the bonuses covered.
Edit: I really hope my opponent shows up this time :slant:.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
So before the deadline, I fixed it to what I was orignally thinking.
Pillaging X. Whenever a creature with pillaging deals combat damage to a player, if you pay it's pillaging cost, gain control of target artifact or land defending player controls.
Viking creature type MTG has pirates, ninjas, and frogs, but no freaking Vikings!!!!
____________________________
Viking Overlord:symr::symr::symr:
Creature - Viking Captain
Pillaging (Whenever this creature deals combat damage to a creature, you may pay it's Pillaging cost. If you do, gain control of target artifact or land defending player controls.)
3/4
_______________________________
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
Element - a group of enchantments. no specific rules attached
"Desperation X" - a keyword ability for permanents. It becomes activated when you have less than x amount of life. Predominantly on white and green cards.
Beam of Hope
Shift Enchantment - Element
Each Element you control gains ":1mana: :Gain 2 life. Play this ability only once per turn."
Desperation 5 - Each white creature you control gains ":symtap: :Remove target attacking creature from the game."
yay for beating the 'judgement' post
Simulates ranged weapons...
Reckless Gunman - :1mana::symr::symr:
Creature - Human Rebel (C)
Ranged 1 (Whenever this creature blocks or becomes blocked, you may have it deal 1 damage to target attacking or blocking creature. If you do, this creature deals no combat damage this turn.)
Whenever Reckless Gunman deals combat damage, sacrifice Reckless Gunman.
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
Actually I just wanted to say great job to all contestents!
I know how hard it can be trying to think of cool cards when your compleatly braindead :dead:
I'd also like to take this moment to thank Wolfwood!
Your awesome man!
The winner of this contest (and all future FCC's) will have there card featured on the front page for an entire month!
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
It was a joke, honest
PopokiOfDeath and SorryGuy! You have until midnight tonight to submit your judgings!
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
A curiousity... what happens once the deadline passes?