this card any good?
Guessing no, but it’s an interesting over run effect that is a solid creature in itself.
Probably worse than a card like earthshaker giant that threatens to win the game on the spot. This is better on smaller board states , but likely not worth the trade off.
I think this is one of the better 6-cmc creatures in a more fair environment where +1/+1 counters matters is supported. In my cube, 6-cmc creatures have to be strong reanimator / cheaty face / targets (and Natural Order if green). Old One Eye / Primeval Titan / Carnage Tyrant fit that role much better than this. Earthshaker Giant is much better at winning the game on the spot, and Great Oak Guardian goes infinite with Kiki-Twin.
He gives 3 fast damage and leaves a likely lethal threat behind (a 1/1 will hit for 4 and become a 16/16, or you can distribute this across multiple targets)
Basically guarantee a next turn win with Invisible Stalker so I think if your cube supports bogles/pants it's a good add
I don't think the abilities stack, so you can't get "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it" 3x times on one creature, just like it can't get triple trample. So if you target a 1/1 with all 3 backup triggers, it becomes a 4/4 with trample and if it hits (unblocked) it would become an 8/8.
I don't think the abilities stack, so you can't get "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it" 3x times on one creature, just like it can't get triple trample. So if you target a 1/1 with all 3 backup triggers, it becomes a 4/4 with trample and if it hits (unblocked) it would become an 8/8.
The backup abilities trigger separately and the combat triggers are granted separately. If multiple target the same creature it will get multiple versions of the trigger so the 1/1 indeed turns into a 16/16.
Notably this means that a 1/1 double strike will connect for 20 and become a 64/64, but it still costs like 1 too much for high power cubes unless they’re pretty big.
It will also have “trample, trample, trample” fwiw it’s just that that doesn’t do anything interesting.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
If you can't make use of the ability, this is a worse Verdurous Gearhulk for 1 more mana. To make use of the ability you need to hit the opponent, and the benefit you gain from that is a large, tapped creature, which doesn't help you stabilise at all. I feel like this is just way too weak from behind.
If you can't make use of the ability, this is a worse Verdurous Gearhulk for 1 more mana. To make use of the ability you need to hit the opponent, and the benefit you gain from that is a large, tapped creature, which doesn't help you stabilise at all. I feel like this is just way too weak from behind.
I agree with too weak from behind, but not that If you can't make use of it's ability it's a worse gearhulk for 1 more mana. This takes 2 hits to kill 7-> 14, gearhulk takes 3. Also, gearhulk dies to any artifact destruction spell which is a big deal in cubes with a lot of disenchant effects.
I like the comparison tho, as they are similar in function, one costs an extra mana and gearhulk isn't played in cubes at all anymore.
I'd windmill slam this at 5 cmc fwiw, but think it's a safe pass at 6.
this card any good?
Guessing no, but it’s an interesting over run effect that is a solid creature in itself.
Probably worse than a card like earthshaker giant that threatens to win the game on the spot. This is better on smaller board states , but likely not worth the trade off.
Nasty with an evasive creature
Last Updated 02/07/24
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Basically guarantee a next turn win with Invisible Stalker so I think if your cube supports bogles/pants it's a good add
The backup abilities trigger separately and the combat triggers are granted separately. If multiple target the same creature it will get multiple versions of the trigger so the 1/1 indeed turns into a 16/16.
Notably this means that a 1/1 double strike will connect for 20 and become a 64/64, but it still costs like 1 too much for high power cubes unless they’re pretty big.
It will also have “trample, trample, trample” fwiw it’s just that that doesn’t do anything interesting.
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I agree with too weak from behind, but not that If you can't make use of it's ability it's a worse gearhulk for 1 more mana. This takes 2 hits to kill 7-> 14, gearhulk takes 3. Also, gearhulk dies to any artifact destruction spell which is a big deal in cubes with a lot of disenchant effects.
I like the comparison tho, as they are similar in function, one costs an extra mana and gearhulk isn't played in cubes at all anymore.
I'd windmill slam this at 5 cmc fwiw, but think it's a safe pass at 6.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg