I been thinking about this card for a while now.
1. Lightning Strike variants are traditionally playable. I been wanting an additional burn spell as their flexibility have been generally very strong.
2. The discard can be a plus - You can target yourself with the first activation and discard a card to redirect it to your opponent's creatures. I've found that 2 CMC or lower discard outlets have been hard to find and I would love to +1 discard outlet.
Anyone have any thoughts about this or is the drawback of your opponent discarding too severe in fair matchups.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
My issue would be that in the more aggressive decks playing this, your opponent will happily pitch a card to kill a creature.
It being a discard outlet is a double edged sword; when I'm just looking to get a creature off the board I'd rather not have to worry if my opponent will discard a fatty and dome me for 3 for 0 mana.
It's definitely an interesting card, but overall, I'd probably just stick with one of the many lightning strike variants.
My issue would be that in the more aggressive decks playing this, your opponent will happily pitch a card to kill a creature.
It being a discard outlet is a double edged sword; when I'm just looking to get a creature off the board I'd rather not have to worry if my opponent will discard a fatty and dome me for 3 for 0 mana.
It's definitely an interesting card, but overall, I'd probably just stick with one of the many lightning strike variants.
If there was another lightning strike variant printed, I would glady play it.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
As a removal / burn spell, I don't want to give my opponent an easy option to throw it back at me or bin a specific card in their graveyard. I don't think a lot of players are willing to bolt themselves just to discard something. I think something like Merchant of the Vale would be a much better option.
I been thinking about this card for a while now.
1. Lightning Strike variants are traditionally playable. I been wanting an additional burn spell as their flexibility have been generally very strong.
2. The discard can be a plus - You can target yourself with the first activation and discard a card to redirect it to your opponent's creatures. I've found that 2 CMC or lower discard outlets have been hard to find and I would love to +1 discard outlet.
Anyone have any thoughts about this or is the drawback of your opponent discarding too severe in fair matchups.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
It being a discard outlet is a double edged sword; when I'm just looking to get a creature off the board I'd rather not have to worry if my opponent will discard a fatty and dome me for 3 for 0 mana.
It's definitely an interesting card, but overall, I'd probably just stick with one of the many lightning strike variants.
If there was another lightning strike variant printed, I would glady play it.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
My High Octane Unpowered Cube on CubeCobra