I am in the process of introducing cubing to my friends and so far this is what I have. I want to include powerful cards and effects so that it will make them want to
play again
Any and all feedback is welcome!
Basic Information Cube Size: 360. Breakdown: 50 of each color, 48 colorless, 62 multicolored. Standard or Theme: Standard. Snow Lands: No. Average Number of Players: 4. How Often Drafted: Never yet!
Card Selection Proxies: No. Powered: No. Portal: Yes. "Un" Cards: If not too annoying Banned Cards for Power-Level: None. Banned Cards for Time Constraints: Cards that slow down the game too much such as: Stasis, Winter Orb, Ensnaring Bridge, Limited Resources. Banned Cards for "fun" factor: Land destruction cards such as: Wildfire, Destructive Force.
Cube Design Standard or Multiplayer: Multiplayer. Sideboards?: No. Color Balance: Yes. Gold Balance: Yes. Hybrid/Split/Kicker as Gold: Depends. Color Triggers as Gold: No. Perfectly Balanced CMC: No.
The players with who I play have been playing for a while. To make them comfortable drafting the cube, I added some old school cards. Some of those are clearly not
optimal for MP games (hello Lightning Bolt!), but they are in anyways.
Also, while there are some powerful cards in the cube, I want the games to be interactive, so that means staying away from the most powerful card and going for a cool
trick instead.
White has two main themes: tokens and control.
Two types of token cards: repeatable token makers and token pump cards.
It also supports general aggro strategies.
The overall curve looks like this: (Average CMC = 3.58)
Red has two main themes with "big red" and threaten effects.
It can also be a nice support color for control decks since most of the burn clears creatures also.
The overall curve looks like this: (Average CMC = 3.58)
This section should help out the archtypes as well as providing other sweet cards. I only have 9 signets as I would rather have the more versatile [card]Fellwar Stone
[/card] than the Boros Signet which I think will not be used much.
I am in the process of introducing cubing to my friends and so far this is what I have. I want to include powerful cards and effects so that it will make them want to
play again
Any and all feedback is welcome!
Basic Information
Cube Size: 360.
Breakdown: 50 of each color, 48 colorless, 62 multicolored.
Standard or Theme: Standard.
Snow Lands: No.
Average Number of Players: 4.
How Often Drafted: Never yet!
Card Selection
Proxies: No.
Powered: No.
Portal: Yes.
"Un" Cards: If not too annoying
Banned Cards for Power-Level: None.
Banned Cards for Time Constraints: Cards that slow down the game too much such as: Stasis, Winter Orb, Ensnaring Bridge, Limited Resources.
Banned Cards for "fun" factor: Land destruction cards such as: Wildfire, Destructive Force.
Cube Design
Standard or Multiplayer: Multiplayer.
Sideboards?: No.
Color Balance: Yes.
Gold Balance: Yes.
Hybrid/Split/Kicker as Gold: Depends.
Color Triggers as Gold: No.
Perfectly Balanced CMC: No.
The players with who I play have been playing for a while. To make them comfortable drafting the cube, I added some old school cards. Some of those are clearly not
optimal for MP games (hello Lightning Bolt!), but they are in anyways.
Also, while there are some powerful cards in the cube, I want the games to be interactive, so that means staying away from the most powerful card and going for a cool
trick instead.
White has two main themes: tokens and control.
Two types of token cards: repeatable token makers and token pump cards.
It also supports general aggro strategies.
The overall curve looks like this: (Average CMC = 3.58)
CMC| 1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 6 | 9 |10 |11| 6 | 5 | 3
1 Mother of Runes
Two CMC
1 Auriok Champion
1 Stoneforge Mystic
1 Syndic of Tithes
1 Wall of Omens
Three CMC
1 Blade Splicer
1 Kitchen Finks
1 Mentor of the Meek
1 Mirror Entity
1 Stonecloaker
1 Twilight Drover
1 Commander Eesha
1 Emeria Angel
1 Galepowder Mage
1 Hero of Bladehold
1 Windborn Muse
Five CMC
1 Baneslayer Angel
1 Cloudgoat Ranger
1 Karmic Guide
1 Requiem Angel
1 Sun Titan
1 Sunblast Angel
Seven Plus
1 Angel of Serenity
1 Elesh Norn, Grand Cenobite
1 Eternal Dragon
1 Kjeldoran Outpost
1 Inheritence
1 Land Tax
1 Path to Exile
1 Swords to Plowshares
Two CMC
1 Balance
1 Blind Obedience
1 Intagible Virtue
1 Luminarch Ascension
1 Martial Coup
1 Ghostly Prison
1 Oblivion Ring
1 Rootborn Defenses
1 Sacred Mesa
Four CMC
1 Day of Judgement
1 Elspeth, Knight Errant
1 Marshal's Anthem
1 Mirrorweave
1 Return to Dust
1 Wrath of God
1 Elspeth Tirel
1 Purify
1 Rout
Six CMC
1 Austere Command
1 Martyr's Bond
Blue has two main themes: artifacts and control.
The overall curve looks like this: (Average CMC = 3.62)
CMC| 1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 6 |9 |10 |10 | 7 | 4 | 4
1 Enclave Cryptologist
Two CMC
1 Etherium Sculptor
1 Gilded Drake
1 Phantasmal Image
1 Riddlesmith
Three CMC
1 Barrin, Master Wizard
1 Drift of Phantasms
1 Grand Architect
1 Aura Thief
1 Clone
1 Glen Elendra Archmage
1 Master Transmuter
Five CMC
1 Magus of the Future
1 Mulldrifter
1 Riftwing Cloudskate
1 Consecrated Sphinx
1 Keiga, the Tide Star
1 Sharding Sphinx
Seven Plus
1 Deep-Sea Kraken
1 Inkwell Leviathan
1 Sphinx of Uthuun
1 Academy Ruins
1 Aether Spellbomb
1 Mystic Remora
1 Rapid Hybridization
1 Shelldock Isle
Two CMC
1 Copy Artifact
1 Counterspell
1 Cyclonic Rift
1 Mana Drain
1 Perilous Research
1 Capsize
1 Jace Beleren
1 Propaganda
1 Rhystic Study
1 Thirst for Knowledge
1 Tinker
1 Vedalken Shackles
Four CMC
1 Collective Restraint
1 Control Magic
1 Cryptic Command
1 Fact or Fiction
1 Rite of Replication
1 Reins of Power
1 Bribery
1 Desertion
1 Evacuation
1 Tezzeret the Seeker
Six CMC
1 Opportunity
Seven Plus
1 Blatant Thievery
Black's two main themes are control and sacrifice creatures.
It also has a reanimator and token package.
The overall curve looks like this: (Average CMC = 3.50)
CMC| 1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 7 |10 |10|10| 4 | 5 | 4
1 Viscera Seer
Two CMC
1 Bloodghast
1 Blood Artist
1 Pack Rat
1 Reassembling Skeleton
1 Skirsdag High Priest
Three CMC
1 Fleshbag Marauder
1 Pawn of Ulamog
1 Royal Assassin
1 Stinkweed Imp
1 Vampire Nighthawk
1 Abyssal Persecutor
1 Bloodline Keeper
1 Crypt Ghast
1 Disciple of Bolas
1 Graveborn Muse
1 Hell's Caretaker
Five CMC
1 Bloodgift Demon
1 Puppeteer Clique
1 Shriekmaw
1 Grave Titan
1 Kokusho, the Evening Star
1 Massacre Wurm
Seven Plus
1 Griselbrand
1 Sheoldred, Whispering One
1 Bloodchief's Ascension
1 Innocent Blood
1 Phyrexian Tower
1 Tortured Existence
1 Undying Evil
1 Volrath's Stronghold
Two CMC
1 Bitterblossom
1 Black Sun's Zenith
1 Demonic Tutor
1 Exsanguinate
1 Oversold Cemetery
1 Attrition
1 Phyrexian Arena
1 Recurring Nightmare
1 Sudden Spoiling
1 Victimize
Four CMC
1 Barter in Blood
1 Damnation
1 Grave Pact
1 Syphon Mind
1 Living Death
Six CMC
1 Yawgmoth's Bargain
1 Hex
Seven Plus
1 Decree of Pain
1 Phthisis
Red has two main themes with "big red" and threaten effects.
It can also be a nice support color for control decks since most of the burn clears creatures also.
The overall curve looks like this: (Average CMC = 3.58)
CMC| 1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 6 |10 |10 |10 | 6 | 5 | 3
1 Goblin Welder
1 Greater Gargadon
1 Ingot Chewer
Two CMC
1 Ashling the Pilgrim
1 Avatar of Fury
1 Bazaar Trader
1 Kargan Dragonlord
Three CMC
1 Adamaro, First to Desire
1 Chandra's Spitfire
1 Squee, Goblin Nabob
1 Taurean Mauler
1 Viashino Heretic
1 Anger
1 Flametongue Kavu
1 Hound of Griselbrand
1 Lord of Shatterskull Pass
1 Obsidian Fireheart
Five CMC
1 Magma Phoenix
1 Urabrask the Hidden
1 Zealous Conscripts
1 Conquering Manticore
1 Hostility
1 Shivan Dragon
Seven Plus
1 Molten Primordial
1 Stalking Vengeance
1 Earthquake
1 Faithless Looting
1 Red Sun's Zenith
Two CMC
1 Breath of Darigaaz
1 Comet Storm
1 Fault Line
1 Flame Rift
1 Goblin Bombardment
1 Shattering Pulse
1 Acidic Soil
1 Chaos Warp
1 Slagstorm
1 Sulfuric Vortex
1 Wheel of Fortune
Four CMC
1 Chain Reaction
1 Chandra, the Firebrand
1 Gauntlet of Might
1 Koth of the Hammer
1 Sneak Attack
1 Mass Mutiny
1 Waves of Aggression
1 Word of Seizing
Six CMC
1 Chandra Ablaze
1 Warstorm Surge
Seven Plus
1 Blasphemous Act
Green is the general aggro color and it can support tokens or help control decks ramp.
The overall curve looks like this: (Average CMC = 3.60)
CMC| 1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 7 | 9 |10 | 9 | 7 | 5 | 3
1 Joraga Treespeaker
1 Ulvenwald Tracker
Two CMC
1 Fauna Shaman
1 Lotus Cobra
1 Mayor of Avabruck
1 Primordial Hydra
1 Rofellos, Llanowar Emissary
1 Sakura-Tribe Elder
Three CMC
1 Eternal Witness
1 Imperious Perfect
1 Ohran Viper
1 Somberwald Sage
1 Yavimaya Elder
1 Forgotten Ancient
1 Master of the Wild Hunt
1 Nullmage Shepherd
1 Oracle of Mul Daya
Five CMC
1 Acidic Slime
1 Genesis
1 Mitotic Slime
1 Thragtusk
Six CMC
1 Primeval Titan
1 Rampaging Baloths
1 Soul of the Harvest
1 Vigor
1 Craterhoof Behemoth
1 Verdant Force
1 Woodfall Primus
1 Berserk
1 Hurricane
1 Rancor
1 Wild Growth
1 Yavimaya Hollow
Two CMC
1 Sprout Swarm
1 Survival of the Fittest
1 Sylvan Library
1 Awakening Zone
1 Beastmaster Ascension
1 Beast Within
1 Birthing Pod
1 Tranquility
Four CMC
1 Defense of the Heart
1 Garruk Wildspeaker
1 Greater Good
1 Natural Order
1 Parallel Lives
1 Doubling Season
1 Asceticism
1 Garruk, Primal Hunter
Six CMC
1 Lurking Predators
3 fixers and 3 cards for each guild. There is also Sphinx of the Steel Wind as a Tinker target and Ready//Willing as a sweet combat trick.
1 Hallowed Fountain
1 Flooded Strand
1 Celestial Colonnade
1 Sphinx's Revelation
1 Venser, the Sojourner
1 Wall of Denial
Blue/Black
1 Watery Grave
1 Polluted Delta
1 Creeping Tar Pit
1 Baleful Strix
1 Shadowmage Infiltrator
1 Vela the Night-Clad
Black/Red
1 Blood Crypt
1 Bloodstained Mire
1 Lavaclaw Reaches
1 Kaervek the Merciless
1 Sarkhan the Mad
1 Terminate
Red/Green
1 Stomping Grounds
1 Wooded Foothills
1 Raging Ravine
1 Kessig Wolf Run
1 Ruric Thar, the Unbowed
1 Sarkhan Vol
1 Temple Garden
1 Windswept Heath
1 Stirring Wildwood
1 Aura Shards
1 Fracturing Gust
1 Rhys, the Redeemed
White/Black
1 Godless Shrine
1 Marsh Flats
1 Fetid Heath
1 Merciless Eviction
1 Sorin, Lord of Innistrad
1 Teysa, Envoy of Ghosts
Blue/Red
1 Steam Vents
1 Scalding Tarn
1 Cascade Bluffs
1 Dominus of Fealty
1 Niv-Mizzet, the Firemind
1 Prophetic Bolt
Black/Green
1 Overgrown Tomb
1 Verdant Catacombs
1 Twilight Mire
1 Deathrite Shaman
1 Pernicious Deed
1 Vraska, the Unseen
1 Sacred Foundry
1 Arid Mesa
1 Rugged Prairie
1 Aurelia's Fury
1 Brion Stoutarm
1 Figure of Destiny
Green/Blue
1 Breeding Pool
1 Misty Rainforest
1 Flooded Grove
1 Edric, Spymaster of Trest
1 Prime Speaker Zegana
1 Trygon Predator
Three Colors
1 Sphinx of the Steel Wind
1 Ready//Willing
This section should help out the archtypes as well as providing other sweet cards. I only have 9 signets as I would rather have the more versatile [card]Fellwar Stone
[/card] than the Boros Signet which I think will not be used much.
1 Phyrexian Metamorph
1 Metalworker
1 Solemn Simulacrum
1 Precursor Golem
1 Stuffy Doll
1 Duplicant
1 Steel Hellkite
1 Wurmcoil Engine
1 Myr Battlesphere
1 Blightsteel Colossus
Equipments
1 Skullclamp
1 Lightning Greaves
1 Umezawa's Jitte
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Bonehoard
1 Batterskull
1 Everflowing Chalice
1 Sol Ring
1 Mana Vault
1 Grim Monolith
1 Azorius Signet
1 Dimir Signet
1 Simic Signet
1 Izzet Signet
1 Orzhov Signet
1 Fellwar Stone
1 Coalition Relic
1 Worn Powerstone
1 Thran Dynamo
1 Gilded Lotus
1 Mystifying Maze
1 Winding Canyons
1 Ankh of Mishra
1 Culling Dais
1 Mimic Vat
1 Helm of Possession
1 Jayemdae Tome
1 Conjurer's Closet
1 Eldrazi Monument
1 Mind's Eye
1 Staff of Nin
1 Trading Post
1 All is Dust
1 Karn Liberated
My 450ish 1vs1 cube