You're right. 5x15 only works with 3-6 people for this list. This is just a core 480 list of the RL cube we play with which has closer to 600 cards. It's also an effort to encourage our playgroup to try and balance the list while maintaining a total that's a multiple of the draft pack size. I've updated the introduction to reflect this. It will be a placeholder until I upload the finalized 600+53 generals list. I've used your list for some inspiration, so I thank you for that contribution and exposure to multiplayer cubing. It's my favorite format of Magic. Have you any other observations?
I'd like to see what your general selection is. I'm curious as to why you've got a Colorless option, when that's pretty much impossible to do lands with.
35 life seems like an interesting choice. Care to talk about that?
Similarly, 60 cards is an interesting choice.
White:
*You've got Auriok Champion and Suture Priest, but not really anything that supports lifegain as a strategy. I'd recommend cutting these for something else, or adding more lifegain support like Archangel of Thune.
*You appear to be running ETB token generators like Geist-Honored Monk and Captain of the Watch over enchantment ones like Mobilization and Sacred Mesa and one-shot ones like Decree of Justice and Storm Herd. This isn't necessarily wrong, just an interesting choice. You might consider Knight-Captain of Eos as an additional guy to fill this role. Stronger token support like Cathars' Crusade is also recommended.
*You're missing a few tuck effects, notably Banishing Stroke and Hallowed Burial
*You've got more tax and stax effects than I do, like Loxodon Gatekeeper, Armageddon, and Windborn Muse.
*Your high end is smaller than mine. This is notable in that it makes Mayael and Kaalia worse options, though I'm not sure if you're running either.
*You run a few more Planeswalkers than I do pretty much across the board.
Blue:
*Show and Tell is the one thing that really jumps out at me here as being weird.
Black:
*Griselbrand and Yawgmoth's Bargain are interesting inclusions. I can definitely see how they'd be less than broken in a Cube format.
*I'm not a huge fan of Erebos, God of the Dead. How has he been for you?
Green:
*Manadorks are interesting. I don't like them a lot because my Cube runs a lot of wraths. Has this been a problem for you?
*Noble Hierarch? Do you relax color identity for this?
*At the same time, your ramp sorceries have been slashed compared to mine. Explosive Vegetation as the only 2 lands for 4? No Nature's Lore effects at all?
Colorless:
*I see you have your colored lands under this section. That's something I changed a while ago.
*Ditto signets. I also don't run the green ones because green has enough other ramp.
*Otherwise this mostly looks fine.
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Sorry for the delay. I appreciate your feedback and made some changes based on it as I moved to a 525 cube size. I'll be approaching 600 soon. There were a lot of remnants of old archetypes we don't support anymore, so it's all been cleaned up. I'll try and address anything that hasn't changed.
The cube is used primarily for multiplayer and edh formats which changes some of the card inclusions like Aurelia, the Warleader as a main draft card instead of a general for boros. We'd rather have the option to play that card in all formats instead of sitting in a special sleeve (we'd also prefer not to change sleeves constantly or double include cards).
We've experimented with 30-40 life to support faster decks and early pressure. We're always striving to find balance between action vs reaction, interaction vs solitaire, competitive vs casual, consistency vs variance, etc. Lately, we've been having issues with time per turn (contributing to longer total game time) in complex scenarios which not as fun for the rest of the group. Still trying to determine just how much of it is inherent to the format vs something we can control.
Black:
*Erebos, God of the Dead is difficult to deal with in my list as their are only a handful of cards that can answer an indestructible enchantment. As such, I think the appeal is in its semi-permanent nature. It's usually very safe to assume that your opponents will not be gaining life and you will be drawing extra cards for the rest of the game. Similarly, Purphoros, God of the Forge is difficult to answer, though, with a much more devastating ability.
Gold:
*I think we place more value in Voidslime for it's unique (only card) capability to counter a triggered or activated ability. There's an added dynamic of knowing that your Oblivion Stone activation or Medomai the Ageless trigger may not happen. That being said, Plasm Capture is pretty good.
My problem with Erebos is that neither of his abilities are that exciting. You don't know if your opponents are playing ANY lifegain, especially given the limited environment. And the card draw is pretty pitiful given it's relatively massive cost compared to a lot of other repeated draw cards.
As far as Voidslime goes, I feel like if you really want a Stifle effect, Stifle or Trickbind are the way to go because they can fit in many more decks. Voidslime is just so narrow, as well as being relatively expensive for what it does.
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I have the same problems with him, but it seems like good thing in multiplayer. You're more likely to attract attention after a sorcery speed Promise of Power rather than just curving out with your unused mana sometimes. Similarly, nobody really cares about their lifegain denial until it actually matters. Though, you're right. It really isn't all that exciting until I get to surprise attack someone! That's why I've ranked it pretty low (tier 2 out of 5 with Cubetutor tags) and we're still testing it.
I suppose we have a different definition of what narrow means because countering ANY casted spell, triggered, or activated ability seems pretty versatile. It is a one-shot effect and attached to UG. However, we are still talking about that particular slot in gold, so it will be locked to that color identity anyway. It's hard for me to knock it at this point since we've already seen it do work during our games. If I were building a UG EDH deck I would want both. Here's some additional material that helped support its initial inclusion: Plasm Capture vs Voidslime, 33 EDH decks play it vs 14 from the multicolor spoiler Top 200 Multicolor EDH Cards.
I'd also like to know what you think of the new changes! Also, have you thought about ranking cards or something similar for tagging on your Cubetutor list?
I still don't know about Erebos. I've been immensely unenthused by him since he was revealed. But if you like him, by all means.
Re: Voidslime vs Plasm Capture - I was suggesting you make this swap and then work Stifle or Trickbind into your blue section somewhere.
Also, there's fewer Plasm Captures than Voidslimes in lists is because Voidslime as been around for a lot longer.
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CUBETUTOR
DECKSTATS
CUBE SIZE: 525
BREAKDOWN: 67 WUBRG, 50 Gold, 73 Colorless, 67 Land
CUBE TYPE: Multiplayer, Commander, EDH
AVERAGE PLAYERS: 4-6
DRAFT FREQUENCY: Weekly
STORAGE: Black Dragonshields in Oak Wood Box
CONTENT
SNOW LANDS: No
PROXIES: Yes
POWERED: No
PORTAL: No
UNHINGED/UNGLUED: No
BANNED CARDS: No
FORMAT - MULTIPLAYER
DRAFT: 5x13 (8 players), 5x15 (4-7 players), 7x10 (3 players)
DECK: 67
LIFE: 40
FORMAT - EDH
GENERAL DRAFT: 1x5 (Done before main draft.)
DRAFT: 5x13 (8 players), 5x15 (4-7 players), 7x10 (3 players)
DECK: 66+1
LIFE: 40
FORMAT - VARIANT
Assassin, Star, Emperor, 2-4 Headed Giant, etc.
1x Mother of Runes
1x Serra Ascendant
1x Weathered Wayfarer
1x Knight of the White Orchid
1x Stoneforge Mystic
1x Aven Mindcensor
1x Mangara of Corondor
1x Mentor of the Meek
1x Mirror Entity
1x Silverblade Paladin
1x Stonecloaker
1x Academy Rector
1x Hero of Bladehold
1x Kor Cartographer
1x Loxodon Gatekeeper
1x Restoration Angel
1x Windborn Muse
1x Archon of Justice
1x Baneslayer Angel
1x Geist-Honored Monk
1x Karmic Guide
1x Knight-Captain of Eos
1x Reveillark
1x Stonehewer Giant
1x Adarkar Valkyrie
1x Captain of the Watch
1x Sun Titan
1x Sunblast Angel
1x Twilight Shepherd
1x Angel of Serenity
1x Elesh Norn, Grand Cenobite
1x Luminate Primordial
1x Avacyn, Angel of Hope
1x Iona, Shield of Emeria
1x Elspeth, Knight-Errant
1x Elspeth Tirel
1x Elspeth, Sun's Champion
White Instant
1x Enlightened Tutor
1x Path to Exile
1x Swords to Plowshares
1x Oblation
1x Return to Dust
1x Banishing Stroke
1x Unexpectedly Absent
White Sorcery
1x Balance
1x Cataclysm
1x Wrath of God
1x Hallowed Burial
1x Increasing Devotion
1x Akroma's Vengeance
1x Austere Command
1x Terminus
1x Martial Coup
1x Decree of Justice
White Enchantment
1x Land Tax
1x Blind Obedience
1x Luminarch Ascension
1x Act of Authority
1x Aura of Silence
1x Karmic Justice
1x Mobilization
1x Oblivion Ring
1x Sacred Mesa
1x Faith's Fetters
1x Marshal's Anthem
1x Moat
1x Cathar's Crusade
1x Gilded Drake
1x Phantasmal Image
1x Snapcaster Mage
1x Kira, Great Glass-Spinner
1x Thada Adel, Acquisitor
1x Thassa, God of the Sea
1x Archaeomancer
1x Glen Elendra Archmage
1x Sakashima the Impostor
1x Sakashima's Student
1x Venser, Shaper Savant
1x Voidmage Husher
1x Body Double
1x Ixidron
1x Magus of the Future
1x Mulldrifter
1x Teferi, Mage of Zhalfir
1x Vesuvan Shapeshifter
1x Consecrated Sphinx
1x Deadeye Navigator
1x Draining Whelk
1x Chancellor of the Spires
1x Diluvian Primordial
1x Palinchron
1x Phyrexian Ingester
1x Sphinx of Uthuun
1x Kederekt Leviathan
1x Tidespout Tyrant
1x Jace, the Mind Sculptor
1x Tezzeret the Seeker
Blue Artifact Creature
1x Phyrexian Metamorph
Blue Instant
1x Mystical Tutor
1x Rapid Hybridization
1x Arcane Denial
1x Counterspell
1x Cyclonic Rift
1x Mana Drain
1x Muddle the Mixture
1x Twincast
1x Capsize
1x Forbid
1x Hinder
1x Spell Crumple
1x Cryptic Command
1x Fact or Fiction
1x Gifts Ungiven
1x Evacuation
1x Force of Will
1x Misdirection
1x Spelljack
1x Blue Sun's Zenith
1x Timetwister
1x Windfall
1x Deep Analysis
1x Rite of Replication
1x Devastation Tide
1x Recurring Insight
1x Stolen Identity
1x Time Spiral
1x Upheaval
1x Blatant Thievery
1x Curse of the Swine
Blue Enchantment
1x Propaganda
1x Rhystic Study
1x Leyline of Anticipation
1x Treachery
1x Viscera Seer
1x Blood Artist
1x Nezumi Graverobber
1x Reassembling Skeleton
1x Withered Wretch
1x Bone Shredder
1x Fleshbag Marauder
1x Stronghold Rats
1x Braids, Cabal Minion
1x Crypt Ghast
1x Dimir House Guard
1x Disciple of Bolas
1x Falkenrath Noble
1x Graveborn Muse
1x Mindslicer
1x Slum Reaper
1x Bloodgift Demon
1x Gray Merchant of Asphodel
1x Puppeteer Clique
1x Shriekmaw
1x Geth, Lord of the Vault
1x Grave Titan
1x Harvester of Souls
1x Kokusho, the Evening Star
1x Massacre Wurm
1x Mikaeus, the Unhallowed
1x Nirkana Revenant
1x Pontiff of Blight
1x Scythe Specter
1x Butcher of Malakir
1x Rune-Scarred Demon
1x Sepulchral Primordial
1x Sheoldred, Whispering One
1x Avatar of Woe
1x Griselbrand
1x Liliana Vess
1x Sorin Markov
Black Instant
1x Vampiric Tutor
1x Go for the Throat
1x Hero's Downfall
Black Sorcery
1x Innocent Blood
1x Reanimate
1x Demonic Tutor
1x Praetor's Grasp
1x Toxic Deluge
1x Consuming Vapors
1x Damnation
1x Syphon Mind
1x Beacon of Unrest
1x Living Death
1x Unburial Rites
1x Exsanguinate
1x Profane Command
1x Decree of Pain
1x Black Sun's Zenith
Black Enchantment
1x Phyrexian Reclamation
1x Animate Dead
1x Bitterblossom
1x Necromancy
1x Necropotence
1x Phyrexian Arena
1x Recurring Nightmare
1x Grave Pact
1x Black Market
1x Yawgmoth's Bargain
1x Whip of Erebos
Black Enchantment Creature
1x Erebos, God of the Dead
1x Goblin Welder
1x Imperial Recruiter
1x Squee, Goblin Nabob
1x Taurean Mauler
1x Viashino Heretic
1x Anger
1x Beetleback Chief
1x Diaochan, Artful Beauty
1x Krenko, Mob Boss
1x Ogre Battledriver
1x Heartless Hidetsugu
1x Keldon Firebombers
1x Kiki-Jiki, Mirror Breaker
1x Mindclaw Shaman
1x Siege-Gang Commander
1x Urabrask the Hidden
1x Zealous Conscripts
1x Charmbreaker Devils
1x Conquering Manticore
1x Godo, Bandit Warlord
1x Hellkite Charger
1x Hellkite Tyrant
1x Hoard-Smelter Dragon
1x Inferno Titan
1x Mana-Charged Dragon
1x Balefire Dragon
1x Dragon Mage
1x Molten Primordial
1x Utvara Hellkite
1x Greater Gargadon
1x Chandra, the Firebrand
1x Chandra Ablaze
Red Instant
1x Fork
1x Reverberate
1x Chaos Warp
1x Reiterate
1x Grab the Reins
1x Wild Ricochet
1x Comet Storm
1x Fault Line
Red Sorcery
1x Faithless Looting
1x Gamble
1x Vandalblast
1x Shattering Spree
1x Heat Shimmer
1x Wheel of Fortune
1x Aftershock
1x Mass Mutiny
1x Reforge the Soul
1x Earthquake
1x Rolling Earthquake
1x Insurrection
1x Warp World
1x Blasphemous Act
1x Goblin Bombardment
1x Aggravated Assault
1x Goblin Assault
1x Furnace of Rath
1x Sneak Attack
1x Splinter Twin
1x Gratuitous Violence
1x In the Web of War
1x Warstorm Surge
1x Vicious Shadows
Red Enchantment Artifact
1x Hammer of Purphoros
Red Enchantment Creature
1x Purphoros, God of the Forge
1x Birds of Paradise
1x Fauna Shaman
1x Lotus Cobra
1x Rofellos, Llanowar Emissary
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Eternal Witness
1x Farhaven Elf
1x Fierce Empath
1x Wood Elves
1x Yavimaya Dryad
1x Yavimaya Elder
1x Oracle of Mul Daya
1x Yeva, Nature's Herald
1x Acidic Slime
1x Ant Queen
1x Indrik Stomphowler
1x Seedborn Muse
1x Thragtusk
1x Bane of Progress
1x Brutalizer Exarch
1x Hydra Omnivore
1x Kamahl, Fist of Krosa
1x Primeval Titan
1x Rampaging Baloth
1x Soul of the Harvest
1x Avenger of Zendikar
1x Krosan Tusker
1x Protean Hulk
1x Regal Force
1x Sylvan Primordial
1x Craterhoof Behemoth
1x Terastodon
1x Vorinclex, Voice of Hunger
1x Woodfall Primus
1x Garruk Wildspeaker
1x Garruk, Primal Hunter
Green Artifact
1x Birthing Pod
Green Instant
1x Beast Within
1x Krosan Grip
1x Chord of Calling
Green Sorcery
1x Life from the Loam
1x Nature's Lore
1x Regrowth
1x Cultivate
1x Kodama's Reach
1x Explosive Vegetation
1x Harmonize
1x Hunting Wilds
1x Natural Order
1x Skyshroud Claim
1x Primal Command
1x Green Sun's Zenith
1x Boundless Realms
1x Tooth and Nail
1x Genesis Wave
Green Enchantment
1x Exploration
1x Survival of the Fittest
1x Sylvan Library
1x Awakening Zone
1x Defense of the Heart
1x Greater Good
1x Doubling Season
1x Lurking Predators
1x Mana Reflection
1x Primeval Bounty
1x Sphinx's Revelation
1x Mirrorweave
1x Venser, the Sojourner
1x Supreme Verdict
1x Detention Sphere
Dimir
1x Consuming Aberration
1x Havengul Lich
1x Wrexial, the Risen Deep
1x Memory Plunder
1x Mind Grind
Rakdos
1x Sire of Insanity
1x Kaervek the Merciless
1x Master of Cruelties
1x Cauldron Dance
1x Torrent of Souls
Gruul
1x Gruul Ragebeast
1x Decimate
1x Dragon Broodmother
1x Ruric Thar, the Unbowed
1x Sarkhan Vol
1x Knight of the Reliquary
1x Eladamri's Call
1x Saffi Eriksdotter
1x Aura Shards
1x Mirari's Wake
Orzhov
1x Ashen Rider
1x Angel of Despair
1x Debt to the Deathless
1x Vindicate
1x Merciless Eviction
Golgari
1x Lord of Extinction
1x Vraska the Unseen
1x Gaze of Granite
1x Maelstrom Pulse
1x Pernicious Deed
Simic
1x Trygon Predator
1x Mystic Snake
1x Prophet of Kruphix
1x Progenitor Mimic
1x Voidslime
1x Nivix Guildmage
1x Niv-Mizzet, Dracogenius
1x Etherium-Horn Sorcerer
1x Izzet Charm
1x Steam Augury
Boros
1x Duergar Hedge-Mage
1x Aurelia, the Warleader
1x Gisela, Blade of Goldnight
1x Boros Charm
1x Assemble the Legion
1x Everflowing Chalice
1x Mana Crypt
1x Mox Diamond
1x Basilisk Collar
1x Expedition Map
1x Mana Vault
1x Relic of Progenitus
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Wayfarer's Bauble
1x Azorius Signet
1x Boros Signet
1x Coldsteel Heart
1x Dimir Signet
1x Fellwar Stone
1x Golgari Signet
1x Grim Monolith
1x Gruul Signet
1x Izzet Signet
1x Lightning Greaves
1x Mind Stone
1x Nim Deathmantle
1x Orzhov Signet
1x Rakdos Signet
1x Scroll Rack
1x Selesnya Signet
1x Simic Signet
1x Swiftfoot Boots
1x Umezawa's Jitte
1x Winter Orb
1x Ashnod's Altar
1x Basalt Monolith
1x Chromatic Lantern
1x Coalition Relic
1x Crucible of Worlds
1x Crystal Shard
1x Darksteel Ingot
1x Darksteel Plate
1x Loxodon Warhammer
1x Mimic Vat
1x Oblivion Stone
1x Scultping Steel
1x Staff of Domination
1x Sword of Body and Mind
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Worn Powerstone
1x Eye of Doom
1x Nevinyrral's Disk
1x Smokestack
1x Thran Dynamo
1x Trading Post
1x Vedalken Orrery
1x Batterskull
1x Gauntlet of Power
1x Gilded Lotus
1x Memory Jar
1x Mind's Eye
1x Panoptic Mirror
1x Caged Sun
1x Staff of Nin
1x Kozilek, Butcher of Truth
1x Ulamog, the Infinite Gyre
Colorless Artifact Creature
1x Burnished Hart
1x Solemn Simulacrum
1x Duplicant
1x Steel Hellkite
1x Wurmcoil Engine
1x Myr Battlesphere
1x Sundering Titan
1x Blightsteel Colossus
Colorless Planeswalker
1x Karn Liberated
Colorless Sorcery
1x All Is Dust
Dual
1x Badlands
1x Bayou
1x Plateau
1x Savannah
1x Scrubland
1x Taiga
1x Tropical Island
1x Tundra
1x Underground Sea
1x Volcanic Island
Fetch
1x Arid Mesa
1x Bloodstained Mire
1x Flooded Strand
1x Marsh Flats
1x Misty Rainforest
1x Polluted Delta
1x Scalding Tarn
1x Verdant Catacombs
1x Windswept Heath
1x Wooded Foothills
Shock
1x Blood Crypt
1x Breeding Pool
1x Godless Shrine
1x Hallowed Fountain
1x Overgrown Tomb
1x Sacred Foundry
1x Steam Vents
1x Stomping Ground
1x Temple Garden
1x Watery Grave
Tap
1x Clifftop Retreat
1x Dragonskull Summit
1x Drowned Catacomb
1x Glacial Fortress
1x Hinterland Harbor
1x Isolated Chapel
1x Rootbound Crag
1x Sulfur Falls
1x Sunpetal Grove
1x Woodland Cemetery
1x Academy Ruins
1x Alchemist's Refuge
1x Ancient Tomb
1x Bojuka Bog
1x Cabal Coffers
1x Celestial Colonnade
1x City of Brass
1x Creeping Tar Pit
1x Emeria, the Sky Ruin
1x Evolving Wilds
1x Gaea's Cradle
1x Hall of the Bandit Lord
1x High Market
1x Homeward Path
1x Kessig Wolf Run
1x Kher Keep
1x Kor Haven
1x Krosan Verge
1x Lavaclaw Reaches
1x Maze of Ith
1x Mosswort Bridge
1x Reflecting Pool
1x Reliquary Tower
1x Strip Mine
1x Terramorphic Expanse
1x Volrath's Stronghold
1x Wasteland
1x Akroma, Angel of Wrath
1x Arcanis the Omnipotent
1x Chainer, Dementia Master
1x Akroma, Angel of Fury
1x Azusa, Lost but Seeking
Azorius
1x Grand Arbiter Augustin IV
1x Medomai the Ageless
Dimir
1x Lasav, Dimir Mastermind
1x Vela the Night-Clad
Rakdos
1x Olivia Voldaren
1x Rakdos Lord of Riots
Gruul
1x Borborygmos Enraged
1x Wort, the Raidmother
Selesnya
1x Gaddock Teeg
1x Sigarda, Host of Herons
1x Obzedat, Ghost Council
1x Vish Kal, Blood Arbiter
Golgari
1x Jarad, Golgari Lich Lord
1x Savra, Queen of the Golgari
Simic
1x Prime Speaker Zegana
1x Momir Vig, Simic Visionary
Izzet
1x Niv-Mizzet, the Firemind
1x Melek, Izzet Paragon
Boros
1x Brion Stoutarm
1x Basandra, Battle Seraph
Jund
1x Prossh, Skyraider of Kher
1x Shattergang Brothers
Naya
1x Mayael the Anima
1x Marath, Will of the Wild
Bant
1x Derevi, Empyrical
1x Roon of the Hidden Realm
1x Oloro, Ageless Ascetic
1x Sharuum the Hegemon
Grixis
1x Sedris, the Traitor King
1x Thraximundar
Raka
1x Ruhan of the Fomori
1x Numot, the Devastator
Dega
1x Kaalia of the Vast
1x Tariel, Reckoner of Souls
Ana
1x The Mimeoplasm
1x Damia, Sage of Stone
Necra
1x Ghave, Guru of Spores
1x Karador, Ghost Chieftan
Ceta
1x Riku of Two Reflections
1x Maelstrom Wanderer
Rainbow
1x Maelstrom Archangel
1x Child of Alara
[525][Multiplayer][Commander][EDH] RemiZero's Cube (C13 Update)
[525][Multiplayer][Commander][EDH] RemiZero's Cube (C13 Update)
Currently Playing:
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EDH Cube
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[525][Multiplayer][Commander][EDH] RemiZero's Cube (C13 Update)
I'd like to see what your general selection is. I'm curious as to why you've got a Colorless option, when that's pretty much impossible to do lands with.
35 life seems like an interesting choice. Care to talk about that?
Similarly, 60 cards is an interesting choice.
White:
*You've got Auriok Champion and Suture Priest, but not really anything that supports lifegain as a strategy. I'd recommend cutting these for something else, or adding more lifegain support like Archangel of Thune.
*You appear to be running ETB token generators like Geist-Honored Monk and Captain of the Watch over enchantment ones like Mobilization and Sacred Mesa and one-shot ones like Decree of Justice and Storm Herd. This isn't necessarily wrong, just an interesting choice. You might consider Knight-Captain of Eos as an additional guy to fill this role. Stronger token support like Cathars' Crusade is also recommended.
*You're missing a few tuck effects, notably Banishing Stroke and Hallowed Burial
*You've got more tax and stax effects than I do, like Loxodon Gatekeeper, Armageddon, and Windborn Muse.
*Your high end is smaller than mine. This is notable in that it makes Mayael and Kaalia worse options, though I'm not sure if you're running either.
*You run a few more Planeswalkers than I do pretty much across the board.
Blue:
*Show and Tell is the one thing that really jumps out at me here as being weird.
Black:
*Griselbrand and Yawgmoth's Bargain are interesting inclusions. I can definitely see how they'd be less than broken in a Cube format.
*I'm not a huge fan of Erebos, God of the Dead. How has he been for you?
Red:
*Guttersnipe is an interesting inclusion
Green:
*Manadorks are interesting. I don't like them a lot because my Cube runs a lot of wraths. Has this been a problem for you?
*Noble Hierarch? Do you relax color identity for this?
*At the same time, your ramp sorceries have been slashed compared to mine. Explosive Vegetation as the only 2 lands for 4? No Nature's Lore effects at all?
Gold:
*You have a legend (or two) in
eachmost of these sections. Do these function as extra general options?*I'm not terribly fond of Augury Adept. UW has a lot of interesting options like Sphinx's Revelation, Mirrorweave, and Mistmeadow Witch that you're missing here.
*Mind Grind seems like it has the potential to be OP given the small deck sizes.
*Rakdos section looks fine, though Cauldron Dance is a ton of fun
*Your Gruul section is completely different from mine. How's Bloodbraid Elf worked out for you?
*Qasali Pridemage seems like an iffy option for Selesnya when you're missing out on great things like Knight of the Reliquary, Krosan Verge, Eladamri's Call, Convergence at Dawn, Glare of Subdual, etc.
*Your BW section is extremely Vindicate-heavy. You might consider some interesting alternative effects over Necrotic Sliver and Mortify like Debtors' Knell, Debt to the Deathless, Sorin, Lord of Innistrad, etc.
*Golgari - Putrefy could be a more interesting card like Worm Harvest maybe
*I like Plasm Capture over Voidslime in Simic
*Izzet seems fine, this section is hard in general
*Boros likewise
Colorless:
*I see you have your colored lands under this section. That's something I changed a while ago.
*Ditto signets. I also don't run the green ones because green has enough other ramp.
*Otherwise this mostly looks fine.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
The cube is used primarily for multiplayer and edh formats which changes some of the card inclusions like Aurelia, the Warleader as a main draft card instead of a general for boros. We'd rather have the option to play that card in all formats instead of sitting in a special sleeve (we'd also prefer not to change sleeves constantly or double include cards).
We've experimented with 30-40 life to support faster decks and early pressure. We're always striving to find balance between action vs reaction, interaction vs solitaire, competitive vs casual, consistency vs variance, etc. Lately, we've been having issues with time per turn (contributing to longer total game time) in complex scenarios which not as fun for the rest of the group. Still trying to determine just how much of it is inherent to the format vs something we can control.
Black:
*Erebos, God of the Dead is difficult to deal with in my list as their are only a handful of cards that can answer an indestructible enchantment. As such, I think the appeal is in its semi-permanent nature. It's usually very safe to assume that your opponents will not be gaining life and you will be drawing extra cards for the rest of the game. Similarly, Purphoros, God of the Forge is difficult to answer, though, with a much more devastating ability.
Gold:
*I think we place more value in Voidslime for it's unique (only card) capability to counter a triggered or activated ability. There's an added dynamic of knowing that your Oblivion Stone activation or Medomai the Ageless trigger may not happen. That being said, Plasm Capture is pretty good.
[525][Multiplayer][Commander][EDH] RemiZero's Cube (C13 Update)
As far as Voidslime goes, I feel like if you really want a Stifle effect, Stifle or Trickbind are the way to go because they can fit in many more decks. Voidslime is just so narrow, as well as being relatively expensive for what it does.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I suppose we have a different definition of what narrow means because countering ANY casted spell, triggered, or activated ability seems pretty versatile. It is a one-shot effect and attached to UG. However, we are still talking about that particular slot in gold, so it will be locked to that color identity anyway. It's hard for me to knock it at this point since we've already seen it do work during our games. If I were building a UG EDH deck I would want both. Here's some additional material that helped support its initial inclusion: Plasm Capture vs Voidslime, 33 EDH decks play it vs 14 from the multicolor spoiler Top 200 Multicolor EDH Cards.
I'd also like to know what you think of the new changes! Also, have you thought about ranking cards or something similar for tagging on your Cubetutor list?
[525][Multiplayer][Commander][EDH] RemiZero's Cube (C13 Update)
I still don't know about Erebos. I've been immensely unenthused by him since he was revealed. But if you like him, by all means.
Re: Voidslime vs Plasm Capture - I was suggesting you make this swap and then work Stifle or Trickbind into your blue section somewhere.
Also, there's fewer Plasm Captures than Voidslimes in lists is because Voidslime as been around for a lot longer.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!