I am in the process of introducing cubing to my friends and so far this is what I have. I want to include powerful cards and effects so that it will make them want to play again
Any and all feedback is welcome!
Basic Information
[B]Cube Size: [/B]400.
[B]Breakdown: [/B]54 of each color, 47 colorless, 83 multicolored
[B]Standard or Theme: [/B]Standard.
[B]Snow Lands[/B]: No.
[B]Average Number of Players: [/B]4.
[B]How Often Drafted: [/B]Never yet!
Card Selection
[B]Proxies: [/b]No.
[B]Powered: [/B]No.
[B]Portal: [/B]Yes.
[B]"Un" Cards: [/B]Yes!
[B]Banned Cards for Power-Level: [/B]None.
[B]Banned Cards for Time Constraints: [/B]Cards that slow down the game too much such as: Stasis, Winter Orb, Ensnaring Bridge, Limited Resources.
[B]Banned Cards for Random Reasons: No white bordered cards. No foreign language cards.
Cube Design
[B]Standard or Multiplayer:[/B] Multiplayer.
[B]Sideboards?:[/B] No.
[B]Color Balance:[/B] Yes.
[B]Gold Balance:[/B] Almost.
[B]Hybrid/Split/Kicker as Gold:[/B] Hybrid depends.
[B]Color Triggers as Gold:[/B] No.
[B]Perfectly Balanced CMC:[/B] No.
Main themes: tokens and control.
Support themes: Blink, land destruction, artifacts and drain
Un cards: Staying Power.
The overall curve looks like this: (Average CMC = 3.61)
The setup for the guild section is the following:
1 Fetchland
1 Shockland
1 Filterland
1 Other fixer/land
3-5 Guild cards (depending on the strength/need of each guild).
Yay! Another 400 multi cube I can compare with!
Looks awesome fun (and probably stronger than mine!), and I'm intrigued that you went up to 7CC with your curve - let me know how the curve feels, as I should probably do the same at some point. The top end of my curves are always under pressure.
A couple of thoughts as I went through the list:
If white has a strong token theme, I would probably run Darien, King of Kjeldor ahead of Requiem Angel. The Angel is more evasive, but Darien would be insane in this cube - close to a full lock next to Auriok Champion, and you've got Mobilization to spruce up the tokens he produces.
Phyrexian Reclamation is a wonderful, wonderful card, but I tend to lean towards Tortured Existence here, mostly because it's a little bit more Johnny-Combolicious than anything else... have a look at the last draft report in my own cube thread to see how one of my guys broke in half a week or two back.
I would probably run Red Sun's Zenith ahead of Devil's Play. If you're at the end of your deck and/or it's late-game (or you have ways of refetching it), RSZ takes games apart very quickly. The repeatability is everything in multiplayer.
Let me know how Vicious Shadows goes! I've always been intrigued by it, but never grabbed a copy...
Other than that, your landbase is what I want mine to be, and your artifact section reminded me that I really need to sneak a Steel Hellkite into mine too.
In regards to the curve, I may be completely wrong, but we like playing fatties, and I feel games are slow enough that I can use these bigger creatures and spells.
As for your suggestion, here is what I think: Darien, King of Kjeldor vs Requiem Angel: I actually play the angel not for the evasion, but because of the anti-wrath application. They wrath, I still have board presence. However, if they don't wrath, Darien will win me the game in short order (either they get me and I get them back, or they are too scared to touch me and I do my things). Tough choice! Your thoughts?
You are probably right about Red Sun's Zenith. My reasoning for Devil's Play was that I get two activations back to back, where as I have to wait to find my RSZ again. However, this is MP, I have time
Vicious Shadow is actually very likely to get cut. It's not that it's bad, it actually performs well in our FFA matches, but I having read your stories with Hateflayer, I have to say that I want to try him out! Or maybe the new red Diluvian guy from Gatecrasher will be sweet...
I really want Hyrda Omnivore in. He seems so good, but I just couldn't cut any green 6 drops! I don't think I can cut the Soul of the Harvest from a color with little draw and Rampaging Baloths fit the token theme pretty well. Is cutting Vigor an option? I really like that guy too though.
In regards to the curve, I may be completely wrong, but we like playing fatties, and I feel games are slow enough that I can use these bigger creatures and spells.
No, definitely not wrong. I just initially started (almost two years ago now... wow...) with a 1vs1 curve. I'm always wondering how far I can push the curve upwards without turning our games into an "I do nothing for the first seven turns" snooze-fest.
As for your suggestion, here is what I think: Darien, King of Kjeldor vs Requiem Angel: I actually play the angel not for the evasion, but because of the anti-wrath application. They wrath, I still have board presence. However, if they don't wrath, Darien will win me the game in short order (either they get me and I get them back, or they are too scared to touch me and I do my things). Tough choice! Your thoughts?
You are probably right about Red Sun's Zenith. My reasoning for Devil's Play was that I get two activations back to back, where as I have to wait to find my RSZ again. However, this is MP, I have time
Vicious Shadow is actually very likely to get cut. It's not that it's bad, it actually performs well in our FFA matches, but I having read your stories with Hateflayer, I have to say that I want to try him out! Or maybe the new red Diluvian guy from Gatecrasher will be sweet...
I really want Hyrda Omnivore in. He seems so good, but I just couldn't cut any green 6 drops! I don't think I can cut the Soul of the Harvest from a color with little draw and Rampaging Baloths fit the token theme pretty well. Is cutting Vigor an option? I really like that guy too though.
Ah, missed that Requiem is on death, not damage - haven't played with it much. In that case, it probably comes down to how much blanket Wrath you have in the cube, versus damage. Whichever is more common is the one I'd cover off. They're both very good, but you're right - they kind of duplicate each other. Darien is certainly a better lock with Auriok Champion, but he's also not going to be swinging FTW by himself anytime soon. Tortured Existence will get abused by any old thing that can get back to your hand from your graveyard, really. In my cube, it was Magma Phoenix - it was mana-intensive, but it worked. Absolutely anything with dredge would do the job too. Plenty of Phoenixes that do the job as well... Weatherseed Treefolk... Enduring Renewal... Squee is obviously the golden solution, but if something else fits the cube well and does this as a side-effect (as Magma Phoenix does in mine), it's probably worth considering. Probably comes down to whether your drain archetype is ahead of your reanimation / recursion, though.
True about Hateflayer - he aims at creatures, and isn't waiting for something to die, so he's likely better.
Maybe, just maybe... Verdant Force for the Omnivore? Verdant is a classic, but he's falling off the cliff a bit nowadays for me.
We're running the Archangel, and it's good when you're at Metalcraft, but it's hard to get there. If you have game-winning artifact strategies (which shouldn't be too hard), I think Abunas might be better (much as he's not going to be beating anybody up, again) - if you value the hexproof, it's probably Abunas.
The Disciple actually hasn't dished out much damage for us. He's almost on my "I'm just filling a spot in a curve" hit list. But 1CC black guys are few and far between for MP cubes. Pulse Tracker is better.
4CC white is always a tough cut. I think I'd actually go with Wall of Reverence (much as it pains me... I love it too, but you haven't got Ajani Goldmane in here for the completely broken combo). Dropping the Wall encourages offensive play a little more. Draining Whelk is incredible with Lurking Predators too. I'd keep it in.
Just updated the cube with Gatecrasher, so the multicolor section got a huge overhaul. Red changed quite a bit also, since it seems it was lacking high impact cards.
I still have some slots that I think I can tinker with:
- Enclave Cryptologist:
The control decks that want draw usually have plenty of ways to clear creatures (including your own), so this doesn't really fit well here. This may get the axe for Aether Spellbomb since it can act as a deterrent and cycles easily.
- Bloodghast:
While I love this guy, I was thinking that maybe Bitterblossom was a better idea. Bloodghast is here as sac fodder. However his biggest downfall is that he can't chump block. Bitterblossom can act as sac fodder and chumping for some life (which isn't a problem with drain being an archtype). So if I acquire the card, I will try it out.
- Guttersnipe:
This guy looks good in theory, but in practice, red is always blowing up the ground so he never sticks around for long. I was thinking of using Wheel of Fortune instead to have some crazy starts with fast artifact mana. Really not sure on what to switch it with...
- Spitting Image:
I was thinking that maybe Biomantic Mastery could replace this as it draws a ton of cards. I'm never sad to draw Image, but never super excited either.
I am in the process of introducing cubing to my friends and so far this is what I have. I want to include powerful cards and effects so that it will make them want to play again
Any and all feedback is welcome!
Basic Information
[B]Cube Size: [/B]400.
[B]Breakdown: [/B]54 of each color, 47 colorless, 83 multicolored
[B]Standard or Theme: [/B]Standard.
[B]Snow Lands[/B]: No.
[B]Average Number of Players: [/B]4.
[B]How Often Drafted: [/B]Never yet!
Card Selection
[B]Proxies: [/b]No.
[B]Powered: [/B]No.
[B]Portal: [/B]Yes.
[B]"Un" Cards: [/B]Yes!
[B]Banned Cards for Power-Level: [/B]None.
[B]Banned Cards for Time Constraints: [/B]Cards that slow down the game too much such as: Stasis, Winter Orb, Ensnaring Bridge, Limited Resources.
[B]Banned Cards for Random Reasons: No white bordered cards. No foreign language cards.
Cube Design
[B]Standard or Multiplayer:[/B] Multiplayer.
[B]Sideboards?:[/B] No.
[B]Color Balance:[/B] Yes.
[B]Gold Balance:[/B] Almost.
[B]Hybrid/Split/Kicker as Gold:[/B] Hybrid depends.
[B]Color Triggers as Gold:[/B] No.
[B]Perfectly Balanced CMC:[/B] No.
Main themes: tokens and control.
Support themes: Blink, land destruction, artifacts and drain
Un cards: Staying Power.
The overall curve looks like this: (Average CMC = 3.61)
CMC| <=1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 7 |10 |11| 9 | 7 | 6 | 4
1 Mother of Runes
1 Mikaeus, the Lunarch
Two CMC
1 Stoneforge Mystic
1 Auriok Champion
1 Syndic of Tithes
1 Suture Priest
Three CMC
1 Mirror Entity
1 Twilight Drover
1 Mentor of the Meek
1 Argivian Archaeologist
1 Kitchen Finks
1 Windborn Muse
1 Emeria Angel
1 Hero of Bladehold
1 Leonin Abunas
Five CMC
1 Reveillark
1 Baneslayer Angel
1 Archon of Justice
1 Cloudgoat Ranger
1 Adarkar Valkyrie
1 Requiem Angel
1 Sun Titan
1 Captain of the Watch
Seven Plus
1 Elesh Norn, Grand Cenobite
1 Eternal Dragon
1 Luminate Primordial
1 Swords to Plowshares
1 Soul Snare
1 Land Tax
1 Kjeldoran Outpost
1 Kor Haven
Two CMC
1 Balance
1 Luminarch Ascension
1 Martial Coup
1 Intagible Virtue
1 Shrine of Loyal Legions
1 Blind Obedience
1 Ghostly Prison
1 Aura of Silence
1 Oblivion Ring
1 Mobilization
1 Rootborn Defenses
1 Staying Power
Four CMC
1 Wrath of God
1 Day of Judgment
1 Elspeth, Knight Errant
1 Armageddon
1 Mirrorweave
1 Elspeth Tirel
1 Increasing Devotion
1 Cathar's Crusade
Six CMC
1 Austere Command
1 True Conviction
Seven Plus
1 Hour of Reckoning
Main themes: Artifacts and control.
Support theme: Blink
Un cards: Magical Hacker, Topsy Turvy.
The overall curve looks like this: (Average CMC = 3.74)
CMC| <=1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 5 |10 |11|11| 8| 5| 4
1 Nephalia Smuggler
Two CMC
1 Phantasmal Image
1 Magical Hacker
1 Fog Bank
1 Gilded Drake
1 Etherium Sculptor
Three CMC
1 Guard Gomazoa
1 Deep-Sea Kraken
1 Grand Architect
1 Glen Elendra Archmage
1 Aura Thief
1 Vedalken Archmage
1 Master Transmuter
Five CMC
1 Mulldrifter
1 Ethersworn Adjudicator
1 Ixidron
1 Consecrated Sphinx
1 Keiga, the Tide Star
1 Draining Whelk
1 Deadeye Navigator
Seven Plus
1 Sphinx of Uthuun
1 Diluvian Primordial
1 Inkwell Leviathan
1 Mystic Remora
1 Aether Spellbomb
1 Academy Ruins
1 Shelldock Isle
Two CMC
1 Cyclonic Rift
1 Mana Drain
1 Counterspell
1 Copy Artifact
1 Transmute Artifact
Three CMC
1 Rhystic Study
1 Capsize
1 Propaganda
1 Vedalken Shackles
1 Tinker
1 Thirst for Knowledge
1 Crystal Shard
1 Topsy Turvy
1 Fact or Fiction
1 Control Magic
1 Pendrell Mists
1 Collective Restraint
1 Cryptic Command
1 Rite of Replication
1 Reins of Power
Five CMC
1 Evacuation
1 Bribery
1 Treachery
1 Desertion
1 Tezzeret the Seeker
1 Recurring Insight
Seven Plus
1 Blatant Thievery
Main themes: Drain and control.
Support themes: Artifacts and tokens.
Un cards: Booster Tutor.
The overall curve looks like this: (Average CMC = 3.65)
CMC| <=1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 7 |10|10 |10| 7 | 6 | 4
1 Reassembling Skeleton
1 Abyssal Gatekeeper
1 Basilica Screecher
1 Sygg, River Cutthroat
Three CMC
1 Vampire Nighthawk
1 Stinkweed Imp
1 Fleshbag Marauder
1 Royal Assassin
1 Plague Spitter
1 Urborg Syphon-Mage
1 Bloodline Keeper
1 Falkenrath Noble
1 Graveborn Muse
1 Crypt Ghast
Five CMC
1 Shriekmaw
1 Bloodgift Demon
1 Drana, Kalastria Bloodchief
Six CMC
1 Grave Titan
1 Kokusho, the Evening Star
1 Geth, Lord of the Vault
1 Massacre Wurm
1 Harvester of Souls
1 Sheoldred, Whispering One
1 Sepulchral Primordial
1 Griselbrand
1 Executioner's Capsule
1 Innocent Blood
1 Bloodchief Ascension
1 Phyrexian Reclamation
1 Booster Tutor
1 Volrath's Stronghold
1 Leechridden Swamp
Two CMC
1 Demonic Tutor
1 Oversold Cemetery
1 Exsanguinate
1 Black Sun's Zenith
1 Profane Command
1 Bitterblossom
1 Recurring Nightmare
1 Phyrexian Arena
1 Attrition
1 Syphon Soul
Four CMC
1 Damnation
1 Barter in Blood
1 Grave Pact
1 Pestilence
1 Blood Tithe
1 Syphon Mind
1 Subversion
1 Polluted Bonds
1 Sanguine Bond
1 Living Death
Six CMC
1 Yawgmoth's Bargain
Seven Plus
1 Decree of Pain
Main themes: Burn!
Support themes: Land destruction
The overall curve looks like this: (Average CMC = 3.63)
CMC| <=1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 7 | 8 |11 |11 | 7 | 5 | 5
1 Greater Gargadon
1 Goblin Welder
1 Figure of Destiny
Two CMC
1 Ashling the Pilgrim
1 Kargan Dragonlord
1 Mogg Maniac
Three CMC
1 Taurean Mauler
1 Chandra's Spitfire
1 Viashino Heretic
1 Adamaro, First to Desire
1 Boros Reckoner
1 Flametongue Kavu
1 Anger
1 Warmonger
1 Obsidian Fireheart
1 Lord of Shatterskull Pass
Five CMC
1 Urabrask the Hidden
1 Kiki-Jiki, Mirror Breaker
1 Hunted Dragon
1 Heartless Hidetsugu
1 Magma Phoenix
1 Inferno Titan
1 Hostility
1 Conquering Manticore
1 Mana-Charged Dragon
Seven Plus
1 Molten Primordial
1 Stalking Vengeance
1 Earthquake
1 Red Sun's Zenith
1 Shivan Gorge
1 Glacial Chasm
Two CMC
1 Shattering Pulse
1 Fault Line
1 Molten Disaster
1 Comet Storm
1 Fork
1 Sulfuric Vortex
1 Acidic Soil
1 Slagstorm
1 Repercussion
1 Chaos Warp
1 Wheel of Fortune
Four CMC
1 Koth of the Hammer
1 Chandra, the Firebrand
1 Pyrohemia
1 Wild Ricochet
1 Sneak Attack
1 Gauntlet of Might
1 Mass Mutiny
1 Word of Seizing
Six CMC
1 Wildfire
Seven Plus
1 Insurrection
1 Blasphemous Act
1 Destructive Force
Main themes: Tokens and fatties.
Support themes: Burn.
The overall curve looks like this: (Average CMC = 3.78)
CMC| <=1 | 2 | 3 | 4 | 5 | 6 | 7+
-------------------------------
# | 7 | 9 |10 |10 | 7 | 6 | 6
1 Ulvenwald Tracker
1 Birds of Paradise
1 Rhys, the Redeemed
Two CMC
1 Sakura-Tribe Elder
1 Rofellos, Llanowar Emissary
1 Fauna Shaman
1 Mayor of Avabruck
Three CMC
1 Eternal Witness
1 Imperious Perfect
1 Somberwald Sage
1 Yavimaya Elder
1 Forgotten Ancient
1 Squallmonger
1 Master of the Wild Hunt
1 Oracle of Mul Daya
1 Nullmage Shepherd
Five CMC
1 Thragtusk
1 Genesis
1 Acidic Slime
Six CMC
1 Primeval Titan
1 Soul of the Harvest
1 Vigor
1 Rampaging Baloths
1 Hydra Omnivore
1 Verdant Force
1 Regal Force
1 Craterhoof Behemoth
1 Sylvan Primordial
1 Spearbreaker Behemoth
1 Rancor
1 Hurricane
1 Berserk
1 Yavimaya Hollow
Two CMC
1 Survival of the Fittest
1 Squall Line
1 Sylvan Library
1 Sprout Swarm
1 Rampant Growth
1 Beast Within
1 Beastmaster Ascension
1 Birthing Pod
1 Overwhelming Instinct
1 Genesis Wave
1 Awakening Zone
Four CMC
1 Defense of the Heart
1 Natural Order
1 Greater Good
1 Garruk Wildspeaker
1 Creeping Corrosion
1 Doubling Season
1 Asceticism
1 Centaur Glade
1 Garruk, Primal Hunter
Six CMC
1 Lurking Predators
The setup for the guild section is the following:
1 Fetchland
1 Shockland
1 Filterland
1 Other fixer/land
3-5 Guild cards (depending on the strength/need of each guild).
1 Flooded Strand
1 Hallowed Fountain
1 Mystic Gate
1 Celestial Colonnade
1 Azorius Signet
1 Mistmeadow Witch
1 Sphinx's Revelation
1 Grand Arbiter Augustin IV
1 Venser, the Sojourner
Blue/Black
1 Polluted Delta
1 Watery Grave
1 Sunken Ruins
1 Creeping Tar Pit
1 Dimir Signet
1 Shadowmage Infiltrator
1 Baleful Strix
1 Sphinx Summoner
Black/Red
1 Bloodstained Mire
1 Blood Crypt
1 Graven Cairns
1 Lavaclaw Reaches
1 Terminate
1 Lightning Reaver
1 Kaervek the Merciless
1 Olivia Voldaren
Red/Green
1 Wooded Foothills
1 Stomping Grounds
1 Fire-Lit Thicket
1 Kessig Wolf Run
1 Clan Defiance
1 Decimate
1 Fires of Yavimaya
1 Dragonlair Spider
1 Windswept Heath
1 Temple Garden
1 Wooded Bastion
1 Gavony Township
1 Sigarda, Host of Herons
1 Aura Shards
1 Dauntless Escort
1 Mirari's Wake
1 Fracturing Gust
White/Black
1 Marsh Flats
1 Godless Shrine
1 Fetid Heath
1 Vault of the Archangel
1 Orzhov Signet
1 High Priest of Penance
1 Sorin, Lord of Innistrad
1 Merciless Eviction
1 Treasury Thrull
Blue/Red
1 Scalding Tarn
1 Steam Vents
1 Cascade Bluffs
1 Izzet Signet
1 Jhoira of the Ghitu
1 Dominus of Fealty
1 Niv-Mizzet, the Firemind
Black/Green
1 Verdant Catacombs
1 Overgrown Tomb
1 Twilight Mire
1 Woodland Cemetery
1 Deathrite Shaman
1 Korozda Guildmage
1 Glissa, the Traitor
1 Pernicious Deed
1 Vraska, the Unseen
1 Arid Mesa
1 Sacred Foundry
1 Rugged Prairie
1 Boros Signet
1 Aurelia's Fury
1 Boros Charm
1 Assemble the Legion
1 Gisela, Blade of Goldnight
Green/Blue
1 Misty Rainforest
1 Breeding Pool
1 Flooded Grove
1 Alchemist's Refuge
1 Trygon Predator
1 Prime Speaker Zegana
1 Simic Sky Swallower
Esper
1 Sphinx of the Steel Wind
Mana, equipment and utility!
1 Metalworker
1 Etched Champion
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Stuffy Doll
1 Precursor Golem
1 Wurmcoil Engine
1 Steel Hellkite
1 Duplicant
1 Myr Battlesphere
1 Ulamog, the Infinite Gyre
1 Blightsteel Colossus
Equipments
1 Skullclamp
1 Lightning Greaves
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Loxodon Warhammer
1 Whispersilk Cloak
1 Bonehoard
1 Batterskull
1 City of Brass
1 Exotic Orchard
1 Mox Diamond
1 Everflowing Chalice
1 Sol Ring
1 Mana Vault
1 Grim Monolith
1 Fellwar Stone
1 Coalition Relic
1 Worn Powerstone
1 Thran Dynamo
1 Gilded Lotus
Miscellaneous
1 Sun Droplet
1 Ankh of Mishra
1 Spawning Pit
1 Mimic Vat
1 Helm of Possession
1 Erratic Portal
1 Mind's Eye
1 Eldrazi Monument
1 Conjurer's Closet
1 Mindslaver
1 All is Dust
1 Karn Liberated
Nothing yet!
Try it out at: http://tappedout.net/mtg-cube-drafts/miaous-cube/
My 450ish 1vs1 cube
Looks awesome fun (and probably stronger than mine!), and I'm intrigued that you went up to 7CC with your curve - let me know how the curve feels, as I should probably do the same at some point. The top end of my curves are always under pressure.
A couple of thoughts as I went through the list:
Other than that, your landbase is what I want mine to be, and your artifact section reminded me that I really need to sneak a Steel Hellkite into mine too.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
In regards to the curve, I may be completely wrong, but we like playing fatties, and I feel games are slow enough that I can use these bigger creatures and spells.
As for your suggestion, here is what I think:
Darien, King of Kjeldor vs Requiem Angel: I actually play the angel not for the evasion, but because of the anti-wrath application. They wrath, I still have board presence. However, if they don't wrath, Darien will win me the game in short order (either they get me and I get them back, or they are too scared to touch me and I do my things). Tough choice! Your thoughts?
Phyrexian Reclamation vs Tortured Existance: My main reason for using the reclamation was that in a drain shell, it is nuts since I can use my life total easily. However, I'm not sure what I can abuse Tortured Existance with...Stinkweed Imp seems sweet. But not sure what else. Should Squee, Goblin Nabob jump in to help out with Survival of the Fittest and Fauna Shaman?
You are probably right about Red Sun's Zenith. My reasoning for Devil's Play was that I get two activations back to back, where as I have to wait to find my RSZ again. However, this is MP, I have time
Vicious Shadow is actually very likely to get cut. It's not that it's bad, it actually performs well in our FFA matches, but I having read your stories with Hateflayer, I have to say that I want to try him out! Or maybe the new red Diluvian guy from Gatecrasher will be sweet...
I really want Hyrda Omnivore in. He seems so good, but I just couldn't cut any green 6 drops! I don't think I can cut the Soul of the Harvest from a color with little draw and Rampaging Baloths fit the token theme pretty well. Is cutting Vigor an option? I really like that guy too though.
Other thoughts:
Leonin Abunas vs Indomitable Archangel?
How has Disciple of the Vault been for you?
What to cut to get Magus of the Tabernacle in white? I like a little tax theme.
I'm afraid Deadeye Navigator + Draining Whelk is too annoying. But I like the mini blink theme, so it stays in.
My 450ish 1vs1 cube
What can I say? I live on here!
No, definitely not wrong. I just initially started (almost two years ago now... wow...) with a 1vs1 curve. I'm always wondering how far I can push the curve upwards without turning our games into an "I do nothing for the first seven turns" snooze-fest.
Ah, missed that Requiem is on death, not damage - haven't played with it much. In that case, it probably comes down to how much blanket Wrath you have in the cube, versus damage. Whichever is more common is the one I'd cover off. They're both very good, but you're right - they kind of duplicate each other. Darien is certainly a better lock with Auriok Champion, but he's also not going to be swinging FTW by himself anytime soon.
Tortured Existence will get abused by any old thing that can get back to your hand from your graveyard, really. In my cube, it was Magma Phoenix - it was mana-intensive, but it worked. Absolutely anything with dredge would do the job too. Plenty of Phoenixes that do the job as well... Weatherseed Treefolk... Enduring Renewal... Squee is obviously the golden solution, but if something else fits the cube well and does this as a side-effect (as Magma Phoenix does in mine), it's probably worth considering. Probably comes down to whether your drain archetype is ahead of your reanimation / recursion, though.
True about Hateflayer - he aims at creatures, and isn't waiting for something to die, so he's likely better.
Maybe, just maybe... Verdant Force for the Omnivore? Verdant is a classic, but he's falling off the cliff a bit nowadays for me.
We're running the Archangel, and it's good when you're at Metalcraft, but it's hard to get there. If you have game-winning artifact strategies (which shouldn't be too hard), I think Abunas might be better (much as he's not going to be beating anybody up, again) - if you value the hexproof, it's probably Abunas.
The Disciple actually hasn't dished out much damage for us. He's almost on my "I'm just filling a spot in a curve" hit list. But 1CC black guys are few and far between for MP cubes. Pulse Tracker is better.
4CC white is always a tough cut. I think I'd actually go with Wall of Reverence (much as it pains me... I love it too, but you haven't got Ajani Goldmane in here for the completely broken combo). Dropping the Wall encourages offensive play a little more.
Draining Whelk is incredible with Lurking Predators too. I'd keep it in.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
I still have some slots that I think I can tinker with:
- Enclave Cryptologist:
The control decks that want draw usually have plenty of ways to clear creatures (including your own), so this doesn't really fit well here. This may get the axe for Aether Spellbomb since it can act as a deterrent and cycles easily.
- Bloodghast:
While I love this guy, I was thinking that maybe Bitterblossom was a better idea. Bloodghast is here as sac fodder. However his biggest downfall is that he can't chump block. Bitterblossom can act as sac fodder and chumping for some life (which isn't a problem with drain being an archtype). So if I acquire the card, I will try it out.
- Guttersnipe:
This guy looks good in theory, but in practice, red is always blowing up the ground so he never sticks around for long. I was thinking of using Wheel of Fortune instead to have some crazy starts with fast artifact mana. Really not sure on what to switch it with...
- Spitting Image:
I was thinking that maybe Biomantic Mastery could replace this as it draws a ton of cards. I'm never sad to draw Image, but never super excited either.
My 450ish 1vs1 cube