Breakdown: 101 Each Color, 95 Colorless, 120 Guild
Standard or Theme Cube: Standard
Average Draft/Sealed: 2 (winston or winchester or FoF draft) to 6 players, 3-5 times/month.
Card Selection
Powered?: No but currently trying sol ring and mana drain
Banned Cards: only some power, ante and dexterity cards
Cube Design
Standard or Multiplayer: Standard
Snow Cube?: No
Sideboards?: sometimes
Proxies?: Yes
Functional Reprints?: Yes
Perfect color balance: Yes
Perfect Creature/Non-Creature Balance: No
Colors "As Printed" or "As Played": As Played (gold as played, lands that tap for/use colored mana in their respective color section, phyrexian as colorless)
Random questions i'm trying to answer at the moment
This cube has been more and more enjoyable following the many iterations it went through (after 4 years and a good amount of reading this forum :)). But I have a few question regarding its future evolutions :
- creature/spell ratio very unbalanced in some colors (green and blue especially) : how does that affect the color ? ie. I don't believe blue to be the best color anymore in my cube...hence my trying of random mana drain for example. I really think blue lacks some powerful spells. counterspells? card draw ? which ones ? and what to remove in the creature section ? As for green I don't feel green lacks spells, this unusual creature to noncreature ratio has just appeared while sorting my cube to post it...
- how to make reanimator work (and is it even a good idea?)
- doesn't ramp lack...well some green ramp and ramp targets?
- do I have to "force" green aggro, given the slots it takes and it's rarly (if not never) drafted ?
I sadly don't draft enough, and with enough players (usually 2 to 5), to address those questions properly. So if you have an idea, i'm really interested ! Also feel free to question any card choice and point out any imbalance.
2. Some of the higher CC sections seem a bit bloated. They could maybe use some trimming to bring the average CC down a bit. I'm looking in particular at white creatures at 4/5CC, black creatures at 4/6CC and green creatures at 4/6CC.
3. Reanimator is a definite possibility as long as you provide enough enabling. Cheap reanimation, looting and Entomb are all missing here, which should be easily remedied by cutting some of the worse cards in your list.
Thanks ! I figured It was about time after 3 years reading this forum...
quick reply :
1. true,and I'm thinking of removing the trilands : I just like the vivids much more. And gemstone mine should be here...I mean it actually should, hope it was a proxy...
3. I agree with entomb! what I'm wondering is how big of a shell (in terms of fatties, discard outlets and reanimator) do I have to have in order for reanimator to work when drafting say with 4 players and 4 boosters of 12 cards...
This is a solid start. I agree with all of PyreDream's advice. You should definitely not be cutting Sarkhan Vol, though. I would run him in any R/G section >2 cards deep. Giant Solifuge is the most expendable card there, and you could cut Ram-Gang for the M13 Flinthoof Boar.
I think Green aggro is plenty strong enough at this level. It has a lot of playables and it lends itself well to aggressive builds with any other colour. You have enough space to run the aggro support and some 'Big mana' stuff.
thanks eidolon this is cool! I'll try to join your project which I discovered this morning...
A few questions though: what's the difference between "cc results -default" and "high recall" ? Also, in the "problems" section, when I read "Blue creatures : cmc 1: -2%", does this mean I have more cmc1 than the average cube ?
You are running 5 less ramp spells than the average list is playing, but have a way above average number of fatties.
this is interesting...maybe it's time to try out explore, wild growth and the like...
No, the density of green aggro cards is already too low to make that kind of deck viable @450, which made me cut all of them in my list, so it should be even worse in a bigger list.
I agree that green aggro isn't much played around here...it seems unsolvable at 720...
Cutting Sarkhan Vol sounds like a really bad idea. Between haste in combination of mass pump, a reuseable threaten effect and a fast way to get to his game winning ultimate ability there is no way this should be on your cut list.
well I don't want to, but I would have liked to test flinthoof boar from m13...my R/G list is pretty tight though...and i've just removed stormbind, which is a pain...maybe solifuge is the next as godking said...
all in all i'll have some statistics debriefed for ideas, thanks again !
I find that Undo is great in Ux tempo decks, Ux aggro, as well as counterburn decks. Apart from that it's fine, as it rarely fails to have to good target to bounce, even if it's one of your own etb creatures.
worst case scenario you cannot play it, but it seldom happens.
truth is, I don't understand why it's so rarely played, especially at 600+ range.
Also, eidolon, thanks for the precisions regarding your stats.
I'll probably cut solifuge, as it almost never sees play anyway, whereas kird ape finds home in midrange/zoo decks.
and devoted druid seems a great addition. and I guess I could try edge of automn again...
Basic Info
Cube Size: 720 Cards
Breakdown: 101 Each Color, 95 Colorless, 120 Guild
Standard or Theme Cube: Standard
Average Draft/Sealed: 2 (winston or winchester or FoF draft) to 6 players, 3-5 times/month.
Card Selection
Powered?: No but currently trying sol ring and mana drain
Banned Cards: only some power, ante and dexterity cards
Cube Design
Standard or Multiplayer: Standard
Snow Cube?: No
Sideboards?: sometimes
Proxies?: Yes
Functional Reprints?: Yes
Perfect color balance: Yes
Perfect Creature/Non-Creature Balance: No
Colors "As Printed" or "As Played": As Played (gold as played, lands that tap for/use colored mana in their respective color section, phyrexian as colorless)
Perfectly Balanced CMC: No
Cube CMC:3.81
(thanks wtwlf123 for the layout)
The Cube
White creatures:
One mana
Mother of Runes
Student of Warfare
Isamaru, Hound of Konda
Savannah Lions
Elite Vanguard
Goldmeadow Harrier
Steppe Lynx
Two mana
Stoneforge Mystic
Thalia, Guardian of Thraben
Knight of Meadowgrain
Silver Knight
Wall of Omens
Soltari Monk
Accorder Paladin
Mistral Charger
Soltari Priest
Kor Skyfisher
Suture Priest
Cloistered Youth
Lone Missionary
knight of glory
Three mana
Mirror Entity
Silverblade Paladin
Blade Splicer
Mirran Crusader
Soltari Champion
Soltari Visionary
Flickerwisp
Pianna, Nomad Captain
Gideon's Avenger
Mentor of the Meek
Fiend Hunter
Exalted Angel
Four mana
Kor Sanctifiers
Sublime Archangel
Linvala, Keeper of Silence
Restoration Angel
Hero of Bladehold
Angel of Jubilation
Emeria Angel
Galepowder Mage
Calciderm
Five mana
Karmic Guide
Baneslayer Angel
Reveillark
Glory
Cloudgoat Ranger
Blinding Angel
Geist-Honored Monk
archon of justice
Six+ mana
Yosei, the Morning Star
Sun Titan
Sunblast Angel
Eternal Dragon
Akroma, Angel of Wrath
X mana
Mikaeus, the Lunarch
white spells:
Zero mana
Karakas
Kjeldoran Outpost
One mana
Land Tax
Enlightened Tutor
Path to Exile
Swords to Plowshares
Mana Tithe
Harm's Way
Hyena Umbra
Condemn
Two mana
Luminarch Ascension
Balance
Journey to Nowhere
Seal of Cleansing
Disenchant
honor of the pure
Three mana
Ajani, Caller of the Pride
Timely Reinforcements
Glorious Anthem
Oblivion Ring
Prison Term
Griffin Guide
Kor Chant
Aura of Silence
Exile
Spectral Procession
Four mana
Elspeth, Knight-Errant
Angelic Destiny
Ajani Goldmane
Armageddon
Wrath of God
Day of Judgment
Parallax Wave
Faith's Fetters
Five mana
Gideon Jura
Rout
Hallowed Burial
Miraculous Recovery
Increasing Devotion
Six+ mana
Catastrophe
Austere Command
Akroma's Vengeance
X mana
Martial Coup
Entreat the Angels
Decree of Justice
blue creatures:
One mana
Enclave Cryptologist
Two mana
Snapcaster Mage
Gilded Drake
Phantasmal Image
Coralhelm Commander
Mindshrieker
Ludevic's Test Subject
Welkin Tern
Waterfront Bouncer
Augury Owl
Azure Mage
Looter il-Kor
Thought Courier
Three mana
Willbender
Vendilion Clique
Kira, Great Glass-Spinner
Wake Thrasher
Pestermite
Cloud Spirit
Serendib Efreet
Stitched Drake
Æther Adept
Sea Gate Oracle
Calcite Snapper
Man-o'-War
Stormbound Geist
fettergeist
Vesuvan Shapeshifter
Deep-Sea Kraken
Four mana
Glen Elendra Archmage
Sower of Temptation
Venser, Shaper Savant
Chronozoa
Dungeon Geists
Mist Raven
Tradewind Rider
Wonder
Conundrum Sphinx
Soratami Savant
Thieving Magpie
Five mana
Meloku the Clouded Mirror
Ixidron
Sphinx of Lost Truths
Mulldrifter
Infiltrator il-Kor
Riftwing Cloudskate
Sturmgeist
Six+ mana
Consecrated Sphinx
Frost Titan
Draining Whelk
Sphinx of Jwar Isle
blue spells:
Zero mana
Ancestral Vision
Academy Ruins
Shelldock Isle
One mana
Flusterstorm
Mystical Tutor
Brainstorm
Ponder
Preordain
Two mana
Mana Drain
Remand
Copy Artifact
Counterspell
Impulse
Into the Roil
Miscalculation
Mana Leak
Arcane Denial
Three mana
Vedalken Shackles
Jace Beleren
Rhystic Study
Psionic Blast
Capsize
Wipe Away
Complicate
Oona's Grace
Forbid
Undo
thirst for knowledge
Four mana
Jace, the Mind Sculptor
Cryptic Command
Gifts Ungiven
Opposition
Rite of Replication
Fact or Fiction
Control Magic
Deep Analysis
Dismiss
Five mana
Future Sight
Force of Will
Tamiyo, the Moon Sage
Misdirection
Bribery
Treachery
Desertion
Six+ mana
Time Spiral
Upheaval
Opportunity
X mana
Repeal
Power Sink
Mind Spring
black creatures:
One mana
Gravecrawler
Diregraf Ghoul
Vampire Lacerator
Two mana
Dark Confidant
Bloodghast
Nezumi Shortfang
Oona's Prowler
Nantuko Shade
Reassembling Skeleton
Dauthi Horror
Nezumi Graverobber
Vampire Interloper
Onyx Mage
Sickle Ripper
Skittering Skirge
knight of infamy
Three mana
Geralf's Messenger
Vampire Nighthawk
Liliana's Specter
Royal Assassin
Dusk Urchins
Hypnotic Specter
Bone Shredder
Daggerclaw Imp
Dauthi Marauder
Ogre Marauder
Arrogant Bloodlord
Bane of the Living
Silent Specter
grinning demon
Four mana
Phyrexian Obliterator
Abyssal Persecutor
Mirri the Cursed
Skinrender
Braids, Cabal Minion
Plague Sliver
Mortivore
Graveborn Muse
Kezzerdrix
Thought Gorger
Nekrataal
Five mana
Puppeteer Clique
Ob Nixilis, the Fallen
Drana, Kalastria Bloodchief
Shriekmaw
Thrashing Wumpus
Predatory Nightstalker
Bloodgift Demon
Six+ mana
Kokusho, the Evening Star
Grave Titan
Massacre Wurm
Geth, Lord of the Vault
Twisted Abomination
Sheoldred, Whispering One
Tombstalker
black spells:
Zero mana
Slaughter Pact
Volrath's Stronghold
One mana
Thoughtseize
Vampiric Tutor
Inquisition of Kozilek
Sarcomancy
Tragic Slip
Dark Ritual
Raven's Crime
Undying Evil
Disfigure
Two mana
Sinkhole
Bitterblossom
Demonic Tutor
Black Sun's Zenith
Animate Dead
Hymn to Tourach
Go for the Throat
Night's Whisper
Scepter of Fugue
Chainer's Edict
Victim of Night
Doom Blade
Oversold Cemetery
Three mana
Phyrexian Totem
Liliana of the Veil
Necromancy
Sudden Death
Tribute to Hunger
Kor Dirge
Four mana
Damnation
Dread Return
Consuming Vapors
Barter in Blood
Sever the Bloodline
Snuff Out
Makeshift Mannequin
Diabolic Servitude
mutilate
Five mana
Liliana Vess
Living Death
Six+ mana
Sorin Markov
Enslave
Decree of Pain
X mana
Mind Twist
Profane Command
red creatures:
One mana
Dragonmaster Outcast
Goblin Guide
Stromkirk Noble
Grim Lavamancer
Reckless Waif
Spikeshot Elder
Jackal Pup
Goblin Patrol
Mogg Fanatic
Greater Gargadon
Two mana
Kargan Dragonlord
Stigma Lasher
Hellspark Elemental
Stormblood Berserker
Goblin Wardriver
Lightning Mauler
Ember Hauler
Crimson Mage
Fireslinger
Ashmouth Hound
Mogg Flunkies
Torch Fiend
Plated Geopede
keldon marauders
Three mana
Chandra's Phoenix
Taurean Mauler
Hell's Thunder
Zo-Zu the Punisher
Jaya Ballard, Task Mage
Tuktuk the Explorer
Vithian Stinger
Fire Imp
Blood Ogre
Ghitu Slinger
Pain Kami
Cunning Sparkmage
Blistering Firecat
Four mana
Goblin Ruinblaster
Hellrider
Hero of Oxid Ridge
Rakka Mar
Jeska, Warrior Adept
Avalanche Riders
Flametongue Kavu
Hound of Griselbrand
Keldon Champion
Five mana
Thundermaw Hellkite
Kiki-Jiki, Mirror Breaker
Zealous Conscripts
Urabrask the Hidden
Siege-Gang Commander
Thunderblust
Six+ mana
Inferno Titan
Rorix Bladewing
Crater Hellion
red spells:
Zero mana
hellion crucible
Barbarian Ring
One mana
Chain Lightning
Burst Lightning
Faithless Looting
Forked Bolt
Lightning Bolt
Firebolt
Seal of Fire
Two mana
Magma Jet
Smash to Smithereens
Arc Trail
Incinerate
Lash Out
Pyroclasm
Shrine of Burning Rage
searing spear
Three mana
Chaos Warp
Wheel of Fortune
Sulfuric Vortex
Slagstorm
Rift Bolt
Staggershock
Brimstone Volley
Molten Rain
Arc Lightning
Pillage
rhystic lightning
Four mana
Koth of the Hammer
Chandra, the Firebrand
Wild Ricochet
Chain Reaction
Aftershock
Chandra's Outrage
Manabarbs
Five mana
Chandra Nalaar
Six+ mana
Fireblast
Wildfire
X mana
Bonfire of the Damned
Banefire
Red Sun's Zenith
Devil's Play
Earthquake
Starstorm
Comet Storm
magmaquake
green creatures:
One mana
Noble Hierarch
Jungle Lion
Birds of Paradise
Joraga Treespeaker
Scute Mob
Ulvenwald Tracker
Pouncing Jaguar
Wolfbitten Captive
Twinblade Slasher
Arbor Elf
Llanowar Elves
Wild Dogs
Fyndhorn Elves
Two mana
Scavenging Ooze
Tarmogoyf
Rofellos, Llanowar Emissary
Lotus Cobra
Bloom Tender
Fauna Shaman
Viridian Zealot
Wall of Blossoms
Strangleroot Geist
Mire Boa
Sakura-Tribe Elder
Skinshifter
Thornweald Archer
Deranged Outcast
Wall of Roots
Dawntreader Elk
River Boa
Three mana
Eternal Witness
Omnath, Locus of Mana
Ohran Viper
Champion of Lambholt
Troll Ascetic
Wolfir Avenger
Yavimaya Elder
Civic Wayfinder
Hystrodon
Four mana
Vengevine
Thrun, the Last Troll
Briarhorn
Master of the Wild Hunt
Chameleon Colossus
Oracle of Mul Daya
Forgotten Ancient
Wickerbough Elder
Tree of Redemption
Phantom Centaur
Obstinate Baloth
Blastoderm
Mold Shambler
yeva, nature's herald
Five mana
Thragtusk
Genesis
Wolfir Silverheart
Thornling
Mitotic Slime
Ant Queen
Indrik Stomphowler
Acidic Slime
Six+ mana
Rampaging Baloths
Brutalizer Exarch
Hornet Queen
Avenger of Zendikar
Protean Hulk
Gaea's Revenge
Pelakka Wurm
Krosan Tusker
Woodfall Primus
Terastodon
X mana
Primordial Hydra
green spells:
Zero mana
Oran-Rief, the Vastwood
Treetop Village
One mana
Rancor
Vines of Vastwood
Prey Upon
Two mana
Survival of the Fittest
Sylvan Library
Regrowth
Channel
Naturalize
Three mana
Gaea's Anthem
Beast Within
Cultivate
Kodama's Reach
Harrow
Hunter's Insight
Four mana
Natural Order
Garruk Relentless
Defense of the Heart
Garruk Wildspeaker
Harmonize
Stonewood Invocation
Bramblecrush
Five mana
Garruk, Primal Hunter
Primal Command
Plow Under
Overrun
Six+ mana
Revenge of the Hunted
X mana
Green Sun's Zenith
multicolor:
Azorius
Azorius Signet
Geist of Saint Traft
Wall of Denial
Grand Arbiter Augustin IV
drogskol reaver
Tundra
Flooded Strand
Hallowed Fountain
Celestial Colonnade
Moorland Haunt
Azorius Chancery
Orzhov
Orzhov Signet
Vindicate
Mortify
Pillory of the Sleepless
Lingering Souls
Sorin, Lord of Innistrad
Desolation Angel
Scrubland
Godless Shrine
Marsh Flats
Orzhov Basilica
Boros
Figure of Destiny
Lightning Helix
Boros Signet
Duergar Hedge-Mage
Brion Stoutarm
Ajani Vengeant
Plateau
Sacred Foundry
Arid Mesa
Battlefield Forge
Slayers' stronghold
Selesnya
Loam Lion
Qasali Pridemage
Kitchen Finks
Behemoth Sledge
Glare of Subdual
Phantom Nishoba
Savannah
Windswept Heath
Temple Garden
Horizon Canopy
Stirring Wildwood
Dimir
Dimir Signet
Shadowmage Infiltrator
Psychatog
Recoil
Havengul Lich
Oona, Queen of the Fae
Underground Sea
Polluted Delta
Watery Grave
Creeping Tar Pit
Dimir Aqueduct
Izzet
Izzet Signet
Gelectrode
Electrolyze
Prophetic Bolt
Fire // Ice
Volcanic Island
Steam Vents
Scalding Tarn
Cascade Bluffs
Izzet Boilerworks
Desolate Lighthouse
Simic
Simic Signet
Edric, Spymaster of Trest
Trygon Predator
Snakeform
Mystic Snake
Spitting Image
Simic Sky Swallower
Tropical Island
Breeding Pool
Misty Rainforest
Flooded Grove
Rakdos
Terminate
Shambling Remains
Olivia Voldaren
Murderous Redcap
Falkenrath Aristocrat
Bituminous Blast
Badlands
Bloodstained Mire
Blood Crypt
Dragonskull Summit
Lavaclaw Reaches
Golgari
Putrid Leech
Golgari Signet
Pernicious Deed
Maelstrom Pulse
Putrefy
Glissa, the traitor
Spiritmonger
Bayou
Overgrown Tomb
Verdant Catacombs
Twilight Mire
Gruul
Kird Ape
Boggart Ram-Gang
Bloodbraid Elf
Giant Solifuge
Huntmaster of the fells
Sarkhan Vol
Taiga
Wooded Foothills
Stomping Ground
Karplusan Forest
Raging Ravine
Shard
Wild Nacatl
Rafiq of the Many
Broodmate Dragon
Sphinx of the Steel Wind
Nicol Bolas, Planeswalker
Arcane Sanctum
Seaside Citadel
Savage Lands
Jungle Shrine
Crumbling Necropolis
colorless mana/lands:
Zero mana
Mana Crypt
Mox Diamond
Chrome Mox
Lotus Bloom
Everflowing Chalice
One mana
Sol Ring
Two mana
Mind Stone
Three mana
Coalition Relic
Basalt Monolith
Darksteel Ingot
Lands
Wasteland
City of Traitors
Mutavault
Reflecting Pool
Thawing Glaciers
City of Brass
Strip Mine
Mishra's Factory
Vivid Marsh
Vivid Grove
Vivid Meadow
Vivid Crag
Vivid Creek
Tectonic Edge
Rupture Spire
Evolving Wilds
Terramorphic Expanse
Rishadan Port
cathedral of war
colorless creatures:
Two mana
Spellskite
Epochrasite
Phyrexian Revoker
Perilous Myr
Porcelain Legionnaire
Three mana
Phyrexian Metamorph
Pilgrim's Eye
Four mana
Silent Arbiter
Masticore
Lodestone Golem
Moltensteel Dragon
Molten-Tail Masticore
Juggernaut
Five mana
Precursor Golem
Razormane Masticore
Six+ mana
Wurmcoil Engine
Duplicant
Steel Hellkite
Triskelion
Platinum Angel
Myr Battlesphere
Sundering Titan
Platinum Emperion
Artisan of Kozilek
colorless spells:
One mana
Sensei's Divining Top
Basilisk Collar
Pithing Needle
Skullclamp
Black Vise
Bonesplitter
Dismember
Two mana
Scroll Rack
Umezawa's Jitte
Lightning Greaves
Winter Orb
Sun Droplet
Nim Deathmantle
Three mana
Sword of Fire and Ice
Sword of Light and Shadow
Sword of War and Peace
Sword of Feast and Famine
Sword of Body and Mind
Tangle Wire
Birthing Pod
Oblivion Stone
Sculpting Steel
Loxodon Warhammer
Chimeric Idol
Mimic Vat
Grafted Wargear
Ring of Gix
Crystal Ball
Four mana
Smokestack
Nevinyrral's Disk
Phyrexian Processor
Erratic Portal
Bonehoard
Icy Manipulator
Five mana
Batterskull
Memory Jar
Six+ mana
Obelisk of Alara
Karn Liberated
All Is Dust
Random questions i'm trying to answer at the moment
This cube has been more and more enjoyable following the many iterations it went through (after 4 years and a good amount of reading this forum :)). But I have a few question regarding its future evolutions :
- creature/spell ratio very unbalanced in some colors (green and blue especially) : how does that affect the color ? ie. I don't believe blue to be the best color anymore in my cube...hence my trying of random mana drain for example. I really think blue lacks some powerful spells. counterspells? card draw ? which ones ? and what to remove in the creature section ? As for green I don't feel green lacks spells, this unusual creature to noncreature ratio has just appeared while sorting my cube to post it...
- how to make reanimator work (and is it even a good idea?)
- doesn't ramp lack...well some green ramp and ramp targets?
- do I have to "force" green aggro, given the slots it takes and it's rarly (if not never) drafted ?
I sadly don't draft enough, and with enough players (usually 2 to 5), to address those questions properly. So if you have an idea, i'm really interested ! Also feel free to question any card choice and point out any imbalance.
thanks for your comments.
Some notes, in no particular order:
1. Running trilands and vivid lands together at 720 seems like a bit too much. I would cut one of the cycles and include Gemstone Mine, Grand Coliseum, Ancient Tomb, Maze of Ith, Dust Bowl.
2. Some of the higher CC sections seem a bit bloated. They could maybe use some trimming to bring the average CC down a bit. I'm looking in particular at white creatures at 4/5CC, black creatures at 4/6CC and green creatures at 4/6CC.
3. Reanimator is a definite possibility as long as you provide enough enabling. Cheap reanimation, looting and Entomb are all missing here, which should be easily remedied by cutting some of the worse cards in your list.
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
quick reply :
1. true,and I'm thinking of removing the trilands : I just like the vivids much more. And gemstone mine should be here...I mean it actually should, hope it was a proxy...
2. i'm thinking of removing
Mentor of the Meek
Vesuvan Shapeshifter
Chronozoa
Rhystic Study
Thought Gorger
Predatory Nightstalker
Geth, Lord of the Vault
Undying Evil
Oversold Cemetery
Forgotten Ancient
Brutalizer Exarch
Arcane Sanctum
Seaside Citadel
Savage Lands
Jungle Shrine
Crumbling Necropolis
Snakeform
Sarkhan Vol
Sigil of Distinction
so i'm on my way!
3. I agree with entomb! what I'm wondering is how big of a shell (in terms of fatties, discard outlets and reanimator) do I have to have in order for reanimator to work when drafting say with 4 players and 4 boosters of 12 cards...
I think Green aggro is plenty strong enough at this level. It has a lot of playables and it lends itself well to aggressive builds with any other colour. You have enough space to run the aggro support and some 'Big mana' stuff.
On spoiled card wishlisting and 'should-have-had'-isms:
A few questions though: what's the difference between "cc results -default" and "high recall" ? Also, in the "problems" section, when I read "Blue creatures : cmc 1: -2%", does this mean I have more cmc1 than the average cube ?
this is interesting...maybe it's time to try out explore, wild growth and the like...
I agree that green aggro isn't much played around here...it seems unsolvable at 720...
well I don't want to, but I would have liked to test flinthoof boar from m13...my R/G list is pretty tight though...and i've just removed stormbind, which is a pain...maybe solifuge is the next as godking said...
all in all i'll have some statistics debriefed for ideas, thanks again !
I find that Undo is great in Ux tempo decks, Ux aggro, as well as counterburn decks. Apart from that it's fine, as it rarely fails to have to good target to bounce, even if it's one of your own etb creatures.
worst case scenario you cannot play it, but it seldom happens.
truth is, I don't understand why it's so rarely played, especially at 600+ range.
I'll probably cut solifuge, as it almost never sees play anyway, whereas kird ape finds home in midrange/zoo decks.
and devoted druid seems a great addition. and I guess I could try edge of automn again...