Hey guys. This is just a cube I threw together the other night, mostly complete, and I wanted to see what you all thought.
I'm not too worried about it being an amazing end product, simply because I'm putting it together to have a little fun with my friends who don't really know how to play all that well. I'm keeping is roughly peasant because I don't really care to spend money on a sort of throw away project, but I want there to be plenty of lords involved so I'm dipping into rare for that and some rares are just so cheap I don't really mind.
There's some unavoidable overlap in the tribes, which I think will be nice for diversity. Green doesn't have a lot of soldiers, so I took that space to add utility and ramp spells. I don't think the creature/non-creature ratio is great right now. The non-creature spells are strewn into the tribes with no particular logic. Some cards, like BBE and Knotvine Paladin, aren't tribal, but there were a few cards I wanted included that don't necessarily fit.
30 gold, 40 artifacts, 40 land, 50 of each color
(23) mono colored cards per tribe, (23)0
1 mono colored off-tribe bomb per color, 5 total
1 ally colored off-tribe bomb per combo, 5 total
2.5 ally colored cards per tribe, 25 total
(2) changelings per color, (10) total
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
Seems pretty cool and awesome, but, I have a few suggestions: 40 cards dedicated to a 2 color landbase seems a bit excessive. Dropping it down to 30 still gives drafters around 3 of their desired color even if it's being fought over by another player. Likewise with the artifacts. I dig the Myr but a thinned out tribe might not go well, maybe drop some of the less strong ones, try to get it down to 30 also, that gives you some more wiggle room in the main color theme for non creature spells, maybe throw in some totem armor since it's a super baller mechanic, also sneak in some more prowl fun. I mean obviously you have to keep it more creature heavy than the average pod since it's tribal but 60-80% creature still leaves room for some nice synergy in enchantments and control still needs to be viable somewhere in the color pie of the pod, maybe on the esper side.
Legacy: B Manaless Dredge B
EDH: GBW Karador, Ghostway Chieftain WBG, UBOona, Queen of the FaeBU
Casual:WUBRG Maelstrom Archangel RushGRBUW B Korlash Black Ramp B RW Defenders WR
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Hey guys. This is just a cube I threw together the other night, mostly complete, and I wanted to see what you all thought.
I'm not too worried about it being an amazing end product, simply because I'm putting it together to have a little fun with my friends who don't really know how to play all that well. I'm keeping is roughly peasant because I don't really care to spend money on a sort of throw away project, but I want there to be plenty of lords involved so I'm dipping into rare for that and some rares are just so cheap I don't really mind.
There's some unavoidable overlap in the tribes, which I think will be nice for diversity. Green doesn't have a lot of soldiers, so I took that space to add utility and ramp spells. I don't think the creature/non-creature ratio is great right now. The non-creature spells are strewn into the tribes with no particular logic. Some cards, like BBE and Knotvine Paladin, aren't tribal, but there were a few cards I wanted included that don't necessarily fit.
30 gold, 40 artifacts, 40 land, 50 of each color
(23) mono colored cards per tribe, (23)0
1 mono colored off-tribe bomb per color, 5 total
1 ally colored off-tribe bomb per combo, 5 total
2.5 ally colored cards per tribe, 25 total
(2) changelings per color, (10) total
1 Gatstaf Shepherd
1 Lambholt Elder
1 Mayor of Avabruck
1 Scorned Villager
1 Wolfbitten Captive
1 Villagers of Estwald
1 Ulvenwald Mystics
1 Daybreak Ranger
1 Briarpack Alpha
1 Wolfir Avenger
1 Moonmist
1 Prey Upon
1 Village Ironsmith
1 Kruin Outlaw
1 Mondronen Shaman
1 Instigator Gang
1 Hinterland Hermit
1 Hanweir Watchkeep
1 Pyreheart Wolf
1 Kessig Wolf
1 Lightning Bolt
1 Incinerate
1 Boartusk Liege
1 Bosk Banneret
1 Centaur Omenreader
1 Eternal Witness
1 Wolf Skull Shaman
1 Trusted Forcemage
1 Skinshifter
1 Leaf Crowned Elder
1 Guardian of Cloverdell
1 Nantuko Shaman
1 Sakura Tribe Elder
1 Lignify
1 Overrun
1 Rage Forger
1 Rakka Mar
1 Inner Flame Acolyte
1 Glarewielder
1 Dragonmaster Outcast
1 Deathforge Shaman
1 Sensation Gorger
1 Torch Slinger
1 Flame Javelin
1 Act of Treason
1 Vithian Renegades
1 Bloodbraid Elf
1 Bloodcrazed Neonate
1 Crossway Vampire
1 Erdwal Ripper
1 Falkenrath Exterminator
1 Heirs of Stromkirk
1 Markov Blademaster
1 Markov Warlord
1 Rakish Heir
1 Havengul Vampire
1 Fireball
1 Shared Animousity
1 Guul Draz Vampire
1 Nirkana Cutthroat
1 Vampire Nighthawk
1 Vampire Outcasts
1 Gatekeeper of Malakir
1 Quag Vampires
1 Captivating Vampire
1 Vampire Aristocrat
1 Vampire Interloper
1 Doom Blade
1 Go for the Throat
1 Blightning
1 Blood Ogre
1 Brighthearth Banneret
1 Goblin Bushwhacker
1 Keldon Marauders
1 Manic Vandal
1 Mudbutton Torchrunner
1 Ruinous Minotaur
1 Vengeful Firebrand
1 Viashino Slaughtermaster
1 Lovisa Coldeyes
1 Vulshok Refugee
1 Fling
1 Fleshbag Marauder
1 Null Champion
1 Pestilent Kathari
1 Reassembling Skeleton
1 Sickle Ripper
1 Viscera Dragger
1 Moriok Reaver
1 Smoldering Butcher
1 Rise from the Grave
1 Infest
1 Ashenmoor Liege
1 Grixis Grimblade
1 Black Cat
1 Cemetery Reaper
1 Death Baron
1 Highborn Ghoul
1 Diregraf Ghoul
1 Blind Creeper
1 Butcher Ghoul
1 Gravedigger
1 Lord of the Undead
1 Skinrender
1 Mind Rot
1 Diabolic Tutor
1 Geralf's Mindcrusher
1 Scrapskin Drake
1 Stitched Drake
1 Undead Alchemist
1 Makeshift Mauler
1 Essence Scatter
1 Vapor Snag
1 Negate
1 Cancel
1 Counterspell
1 Lich Lord of Unx
1 Auntie's Snitch
1 Frogtosser Banneret
1 Marsh Flitter
1 Oona's Blackguard
1 Prickly Boggart
1 Stinkdrinker Bandit
1 Dunerider Outlaw
1 Earwig Squad
1 Oona's Prowler
1 Warren Pilferers
1 Diabolic Edict
1 Hada Spy Patrol
1 Pestermite
1 Nephalia Smuggler
1 Invisible Stalker
1 Latchkey Faerie
1 Infiltrator il-Kor
1 Looter il-Kor
1 Scroll Thief
1 Spell Pierce
1 Frost Breath
1 Ice Cage
1 Countersquall
1 Glen Elendra Liege
1 Silvergill Adept
1 Merrow Reejerey
1 Coralmhelm Commander
1 Lord of Atlantis
1 Cursecatcher
1 Leech Bonder
1 Merfolk Sovereign
1 Riptide Pilferer
1 Sejiri Merfolk
1 Surgespanner
1 Wake Thrasher
1 Disperse
1 Stonybrook Schoolmaster
1 Judge of Currents
1 Harpoon Sniper
1 Summon the School
1 Journey to Nowhere
1 Oblivion Ring
1 Serra's Embrace
1 Divine Offering
1 Honor of the Pure
1 Spectral Procession
1 Galina's Knight
1 Delver of Secrets
1 Havengul Runebinder
1 Neurok Invisimancer
1 Sage of Fables
1 Sea Gate Oracle
1 Stonybrook Banneret
1 Stern Mentor
1 Vedalken Anatomist
1 Ponder
1 Foresee
1 Training Grounds
1 Divination
1 Galepowder Mage
1 Magus of the Disk
1 Magus of the Moat
1 Magus of the Tabernacle
1 Wandering Graybeard
1 Midvast Protector
1 Blinding Mage
1 Dawnglare Invoker
1 Alabaster Mage
1 Spelltithe Enforcer
1 Mistymeadow Witch
1 Stormcaller's Boon
1 Accorder Paladin
1 Transcendent Master
1 Gideon's Lawkeeper
1 Elite Inquisitor
1 Elite Vanguard
1 Fiend Hunter
1 Goldknight Commander
1 Slayer of the Wicked
1 Thraben Sentry
1 Thraben Doomsayer
1 Knight of the Holy Nimbus
1 Sigiled Paladin
1 Avacyn's Pilgrim
1 Borderland Ranger
1 Champion of Lambholt
1 Diregraf Escort
1 Hamlet Captain
1 Kessig Cagebreakers
1 Trophy Hunter
1 Ulvenwald Tracker
1 Kazandu Tuskcaller
1 Elder of Laurels
1 Knotvine Paladin
1 Wilt-Leaf Cavaliers
1 Aven Squire
1 Veteran Swordsmith
1 Ballyrush Banneret
1 Benalish Commander
1 Field Marshall
1 Captain of the Watch
1 Gideon's Lawkeeper
1 Elite Vanguard
1 Akrasan Squire
1 Rhox Pikemaster
1 Kor Hookmaster
1 Kor Firewalker
1 Kithkin Daggerdare
1 Llanowar Elves
1 Viridian Emissary
1 Viridian Shaman
1 Briarhorn
1 Manamorphose
1 Rampant Growth
1 Harrow
1 Giant Growth
1 Naturalize
Creatures (17):
1 Iron Myr
1 Lead Myr
1 Silver Myr
1 Copper Myr
1 Gold Myr
1 Palladium Myr
1 Alloy Myr
1 Myr Galvanizer
1 Myr Battlesphere
1 Myr Propagator
1 Myr Sire
1 Perilous Myr
1 Myr Superion
1 Shimmer Myr
1 Hovermyr
1 Myr Enforcer
1 Adaptive Automoton
1 Gruul Signet
1 Rakdos Signet
1 Dimir Signet
1 Azorious Signet
1 Selesnya Signet
1 Veteran's Armaments
1 Thornbite Staff
1 Obsidian Battle-Axe
1 Diviner's Wand
1 Cloak and Dagger
1 Gorgon Flail
1 Butcher's Cleaver
1 Door of Destinies
1 Evolving Wilds
1 Terramorphic Expanse
1 Shimmering Grotto
1 Rupture Spire
1 Jwar Isle Refuge
1 Kazandu Refuge
1 Akoum Refuge
1 Graypelt Refuge
1 Sejiri Refuge
1 Dimir Aqueduct
1 Gruul Turf
1 Rakdos Carnarium
1 Selesnya Sanctuary
1 Azorious Chancery
1 Esper Panorama
1 Naya Panorama
1 Jund Panorama
1 Bant Panorama
1 Grixis Panorama
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
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Modern: BRGLiving EndGRB
Legacy: UBGShardless BUGGBU
BRGProssh, Tokenmaker of KherGRB
WURNarset NostalgicRUW
UBR"I like your deck better" JelevaRBU
UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR
EDH: GBW Karador, Ghostway Chieftain WBG, UBOona, Queen of the FaeBU
Casual:WUBRG Maelstrom Archangel RushGRBUW
B Korlash Black Ramp B
RW Defenders WR