//Basic Information Cube Size:
//Currently 530 (7/2/11) Breakdown:
//70 of each color, 70 artifacts, 50 multicolor, 60 Land Standard or Theme:
//Standard (MTG Greatest hits Cube) Snow Lands:
//Nope Average Number of Players:
//2-8 How Often Drafted:
//2 man Winchester/Winston (4-5 times a week) 6-8 man draft (once or twice a week)
Card Selection Proxies:
//Legend: (X= I own a physical copy of this card. P=This card is (Semi-)Permanently Proxied with a printed proxy which has a picture and full text. R= This card is represented in my cube, however, an official proxy is not forthcoming because I am either, A. Testing said card's feasibility in my cube, or B. awaiting its delivery by the USPS) Powered:
//Yes Portal:
//Yes, however, I'm trying to avoid functional reprints (eg. No Ravages, no Burning, or Rolling Earthquake) "Un" Cards:
//Yes Banned Cards for Power-Level:
//No Banned Cards for Time Constraints:
//No Banned Cards for "fun" factor:
//No
//Cube Design Standard or Multiplayer:
//Standard Color Balance:
//Yes Gold Balance:
//Yes Hybrid/Split/Kicker as Gold:
//Yes Color Triggers as Gold:
//No Perfectly Balanced CMC:
//No
//White Summary
//I tried to focus on white being able to headline an aggro deck and support a control deck.
Black Summary
I tried to balance Black so that it could be drafted Mono, either as aggro with disruption, as control with artifacts, and as a support for all three theaters.
Red Summary
With Red, I tried to establish another aggro color, one that can stand alone, headline, or support any aggro or midrange strategy, and I also made sure that it would stand with blue and black as a solid control choice. Lots of gobbo's and burn. Oh, and an overabundance of artifact removal, for no apparent reason...
Green Summary
In Green, I tried to emphasize all of the great creatures, as well as tons of mana ramp, so that any of the old G/x limited strategies of old would shine.
//Multi-color Summary
Here's the Gold Stuff. I tried to limit myself to 4 of any given color combo and I included Sphinx of the Steel Wind so that Tinker decks had an awesome target. I recently gave in and decided to support all 5 of the shard combos, and am still fighting the good fight against the wedges!
//Artifact Summary
I don't really know what I'm doing with Artifacts, I know I'm trying to support all three theaters, and make it possible to draft nearly mono brown.
And yes, I am aware that I don't have all 10 of the signets in, I cut the green ones, because green already has enough natural ramp, with its creatures and spells.
//Land Summary
Most of the ten cycles, no painlands, and a fair amount of colorless land. The inclusion of Bazaar of Baghdad is to help support the massive reanimation theme, which is my very favorite archtype in magic!
Also, I am trying to encourage 1, 2, and 3 color decks, and discourage 4-5 color decks.
I see you're debating whether or not to include UN cards. And from my experience they've been a blast. Just make sure that you include cards that don't require quirky things. The ones I'm running currently are:
I used to run stuff with gotcha, like stop that But it turned out to be lame because people that normally flick their cards wouldn't be able too, and it made playing uncomfortable. And magical hacker fluctuates in and out depending on my playgroups mood, as does cheatyface.
Private Mod Note
():
Rollback Post to RevisionRollBack
Want to Cube but don't have one? Check the map if anyone is in your area and get cubing!
Symbol Status is an absolute bomb that if you play any un-cards you have to include it. It never drops for anything less than 4 or 5 tokens, and can win the game I'd say 80% of the time you play it. We play status, blast, and magical hacker, and they're all good. The hacker, while situational as well, can do ridiculous stuff. Ultimating with Big Jace the second he hits the board is always sweet
@Nof and @eidolon232, while I enjoy constructive criticism on my cube and the numbers, Please restrain yourself in the future to only posting things pertaining to my list or your suggestions, and please try to avoid personal attacks on other posters information.
If you feel the need to argue with each other, please do so VIA pm!
to hopefully clarify, this is the sequence of events:
1. eidolon suggested you improve your creature:noncreature ratio because you're low on creatures.
2. nof essentially agreed by adding that wotc set design policy is to include 50+% creatures in their sets.
3. eidolon agreed with nof by posting a list of percentages in a ton of modern sets that support her claim (with revised and alpha, notoriously awful to draft, thrown in at the end for contrast.
maybe i misunderstood, but from what i can see it's a whole lot of pleasant agreeing and useful, relevant information.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
I don't understand losing Serendib efreet. You'd play it if it were black or red, so why not play it if it's blue? It's ahead of the curve on both size and abilities.
to be fair, you're not running coralhelm commander in your own cube, which would be a slam dunk in any other color. so the color a card is in does matter.
that said, efreet is splashable and has uses against aggressive decks so it's easier to include than the commander.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
I'll try to address each swap card by card, sorry if I miss anything..!
Moat (I've tested this, and I've decided that it is simply to crippling against an aggro deck, and it seemed like a less proactive, just as redundant effect as Gideon, so this came out. That and the one I had was italian and I'd rather have the $200.)
Crib Swap (This was in the original 200 card Winston pile, just time for it to come out!)
Resurrection (Somebody mentioned this card was crap, and I should put mother of runes back in, so I'm trying it... Nice to see it mentioned here)
->
Mother of Runes (The most AMAZING one drop white has ever seen is back, arent you HAPPY?)
Soul Snare (I saw this in the commander decks while I was opening my 5 and decided it might deserve testing over condemn. I dont recall if I removed condemn or not...)
Oblation (It says "target permanent." It also says instant speed divination. I've liked this card since drafting two of them in on/on/on)
Secluded Steppe (I'm trying to power Loam decks up a bit.)
Ajani Goldmane (I tried to cut down to two planeswalkers in each color, but nobody noticed that tezzeret got cut, just that ajani was omitted. So he's back... Nobody cares... My playgroup barely squeaked when I mentioned it, and he sat in a sideboard, BOTH drafts we've done since.)
Decree of Justice (This card has done work three times now, since its inclusion, including a mirari's wake/time walk/decree turn that won me a game.)
Vedalken Anatomist (Local player *****ed at me about this card, it came out.)
Teferi, Mage of Zhalfir (Somebody mentioned this guy coming out, and then somebody local ranted at me about how many 3 blue cc cards were in the cube, so this finally come out.)
Mystical Tutor (I never enjoyed casting this spell, though it may go back in)
Impulse (I am honestly trying to slow down blue a bit, control overall, simply because aggro never seems to have enough redundancy, or consistency to be able to put up a really good fight often enough for my preferences)
Condescend (Like crib swap, this was in the original Winston pile and just needed to be removed.)
Tolarian Academy (Never has enough artifact support, and recently went 15th pick...)
Upheaval (After enough rallying locally, this card started seeing less and less priority, until I was finally convinced to put in another 6 drop creature in its place)
Ancestral Vision (This card has been on the chopping block for a while now, it just finally got cut.)
->
Merfolk Looter (Cheap blue creatures, people love them, apparently...)
Magical Hacker (This card combo's with Daddy Jace/ Baby Jace/ Garruk/ Chandra/ Koth (Kinda)/ Venser/ Planeswalkers! READ THE DAMN THING!)
Serendib Efreet (The call was put out, and he came back to the cube!)
Spined Thopter (More efficient small blue guys!)
Sphinx of Jwar Isle (Shrouded Finisher, you asked for him, as did others)
Frost Titan (Upheaval replacement)
Vedalken Shackles (Love this, I simply moved it from artifacts and took the proxy out.)
Opposition (This card seems like it was just missing the whole time it wasnt in the cube, I've loved the effect its had on U/G in the cube!)
Snap (I felt that midrange needed more of a chance, everything was pointing at heavy control or speedy aggro.)
Gifts Ungiven (Intuition is in, and it helps reanimation themes)
Lonely Sandbar (More support for Loam)
Time Spiral (I bought one.)
Sheoldred, Whispering One (Complaints about 7 drops get taken seriously)
Yawgmoth's Bargain (Too slow)
Doom Blade (Snuff out)
Consuming Vapors (Too bulky)
Yawgmoth's Will (Loud mouth with nothing to back it up)
Smallpox (Two black, this card was difficult to place in a deck)
Sign in Blood (See smallpox)
->
Nezumi Shortfang (this was mentioned, apparently people like black 2 drops)
Order of the Ebon Hand (Somebody gave me one of these, it's got an honorary/nostalgia spot!)
Bane of the Living (its like a mini wrath of god, or some bull)
Skinrender (Like ftk, isnt it?)
Juzam Djinn (I bought one.)
Ob Nixilis, the Fallen (5 drops, black didnt have any.)
Necropotence (I love the skull, deal with it.)
Snuff Out (Free is good, right?)
Barren Moor (More support for Loam)
Damnation (This card is just good.)
Unearth (Help out that aggro strategy)
Goblin Wardriver (I hate this card, too many red mana for no real effect.)
Viashino Heretic (Too many artifact removal cards.)
Cunning Sparkmage (this might have been a mistake)
Manic Vandal (Redundancy is nice, but not too much)
Lightning Dragon (Echo made this card bulky)
Crater Hellion (Again, echo)
Hammer of Bogardan (Sorcery, this is no longer the game changer it used to be.)
Earthquake (I felt that starstorm, pyroclasm, and firespout make this card unweildy!)
Slagstorm (Too slow)
->
Keldon Champion (Late game 6 dmg finisher, plus it has synergy with recurring nightmare.)
Bogardan Hellkite (Flash, and synergy with RN)
Rivalry (This card is just fun!)
Sneak Attack (I bought one)
Splinter Twin (Now with twice as much combo!)
Blast from the Past (Isnt this card funny, I like the flavor text!)
Forgotten Cave (More Loam support)
Wheel of Fortune (Draw 7's never go out of style!)
Oracle of Mul Daya (People dont like 4 drops that dont do anything.)
Ant Queen (Same with 5 drops that just trade with 1-for-1 removal)
Indrik Stomphowler (Unwieldy with slime and wickerbough)
Primeval Titan (not as good as other green fattys)
City of Solitude (Just too narrow)
Mwonvuli Acid-Moss (Again, too narrow)
Overrun (idk, another possible mistake?)
->
Scavenging Ooze (Love this mechanic)
Tarmogoyf (Isnt this the best green 2 drop ever?)
Berserk (Love this effect)
Tranquil Thicket (Loam support)
Rude Awakening (Great green finisher)
Ice Storm (Better support for ld strategies)
Symbol Status (Great for U/g)
Tooth and Nail (Always a good finisher, esp with terastodon/clone)
Mortify (Hate this card)
Putrid Leech (same)
Putrefy (Again.)
Trygon Predator (Too clunky?)
->
Stillmoon Cavalier (Bad ass headless zombie knight with a sword instead of hand... why not!)
Spiritmonger (6/6 for 5 with regen?)
Simic Sky Swallower (Shroud finisher, top 3 UG cards ever...)
Cruel Ultimatum (I just think its fun to see this hit the stack.)
Tariel, Reconer of Souls
Karador, Ghost Cheiftain
The Mimioplasm
Runhan of the Fomori
Riku of Two Reflections
( I decided to move around my gold cards, and support one card from each of the 3 color combos...
Lodestone Golem (This, like juggernaut, masticore and phyrexian processor, just seemed like 4 drop artifacts that werent doing enough for their mana.)
Masticore (Just outdated, isnt as efficent a finisher as it used to be.)
Juggernaut (again, outdated.)
Phyrexian Processor (Doesnt do enough quickly enough)
Crystal Ball (too expensive for the effect)
->
Chimeric Idol
Triskelion
Karn, Silver Golem
Darksteel Ingot
Mind Stone
Winter Orb
Scroll Rack
Obelisk of Alara
(Mana artifacts people have been asking for, and other artifacts that either were already proxied in, or were meant to be in for a while now. Karn is the exception, he's in as an experiement.)
//Basic Information
Cube Size:
//Currently 530 (7/2/11)
Breakdown:
//70 of each color, 70 artifacts, 50 multicolor, 60 Land
Standard or Theme:
//Standard (MTG Greatest hits Cube)
Snow Lands:
//Nope
Average Number of Players:
//2-8
How Often Drafted:
//2 man Winchester/Winston (4-5 times a week) 6-8 man draft (once or twice a week)
Card Selection
Proxies:
//Legend: (X= I own a physical copy of this card. P=This card is (Semi-)Permanently Proxied with a printed proxy which has a picture and full text. R= This card is represented in my cube, however, an official proxy is not forthcoming because I am either, A. Testing said card's feasibility in my cube, or B. awaiting its delivery by the USPS)
Powered:
//Yes
Portal:
//Yes, however, I'm trying to avoid functional reprints (eg. No Ravages, no Burning, or Rolling Earthquake)
"Un" Cards:
//Yes
Banned Cards for Power-Level:
//No
Banned Cards for Time Constraints:
//No
Banned Cards for "fun" factor:
//No
//Cube Design
Standard or Multiplayer:
//Standard
Color Balance:
//Yes
Gold Balance:
//Yes
Hybrid/Split/Kicker as Gold:
//Yes
Color Triggers as Gold:
//No
Perfectly Balanced CMC:
//No
//White Summary
//I tried to focus on white being able to headline an aggro deck and support a control deck.
1 Perimeter Captain (X)
1 Goldmeadow Harrier (X)
1 Student of Warfare (X)
1 Elite Vanguard (X)
1 Isamaru, Hound of Konda (X)
1 Savannah Lions (X)
1 Weathered Wayfarer (X)
1 Mother of Runes (X)
1 Silver Knight (X)
1 Wall of Omens (X)
1 Stormfront Pegasus (X)
1 Kor Skyfisher (X)
1 Lone Missionary (X)
1 Soltari Monk (X)
1 Soltari Preist (X)
1 Stoneforge Mystic (X)
1 Soltari Trooper (X)
1 White Knight (X)
1 Knight of Meadowgrain (X)
1 Mistral Charger (X)
1 Accorder Paladin (X)
1 Ronom Unicorn (X)
1 Paladin en-Vec (X)
1 Soltari Champion (X)
1 Porceline Legionniare (X)
1 Flickerwisp (X)
1 Mirror Entity (X)
1 Pianna, Nomand Captain (X)
1 Mirran Crusader (X)
1 Calciderm (X)
1 Hero of Bladehold (X)
1 Kor Sanctifiers (X)
1 Celestial Crusader (X)
1 Baneslayer Angel (X)
1 Reveillark (X)
1 Cloudgoat Ranger (X)
1 Karmic Guide (X)
1 Yosei, the Morning Star (P)
1 Land Tax (X)
1 Soul Snare (X)
1 Journey to Nowhere (X)
1 Seal of Cleansing (X)
1 Oblivion Ring (X)
1 Glorious Anthem (X)
1 Parallax Wave (X)
1 Faith's Fetters (X)
1 Disenchant (X)
1 Swords to Plowshares (X)
1 Path to Exile (X)
1 Tithe (X)
1 Oblation (X)
1 Kor Haven (X)
1 Kjeldoran Outpost (X)
1 Secluded Steppe
1 Elspeth, Knight-Errant (X)
1 Ajani Goldmane (X)
1 Balance (X)
1 Spectral Possession (X)
1 Day of Judgement (X)
1 Armageddon (X)
1 Wrath of God (X)
1 Austere Command (X)
1 Rout (X)
1 Decree of Justice (X)
//Blue Summary
Blue's Main focus is on being a bad ass, this is the best color in the game and I'm pretty sure my cube reflects that sad truth.
1 Gilded Drake (X)
1 Waterfront Bouncer (X)
1 Jushi Apprentice (X)
1 Looter il-kor (X)
1 Merfolk Looter (X)
1 Magical Hacker (X)
1 Mulldrifter (X)
1 Man-o'-war (X)
1 Deceiver Exarch (X)
1 Pestermite (X)
1 Wake Thrasher (X)
1 AEther Adept (X)
1 Vendilion Clique (X)
1 Serendib Efreet (X)
1 Spined Thopter (X)
1 Venser, Shaper Savant (X)
1 Sower of Temptation (X)
1 Clone (X)
1 Phyrexian Metamorph (X)
1 Meloku, the Clouded Mirror (X)
1 Palinchron (X)
1 Consecrated Sphinx (X)
1 Keiga, the Tide Star (X)
1 Sphinx of Jwar Isle (X)
1 Frost Titan (X)
1 Inkwell Leviathan (X)
1 Vedalken Shackles (X)
1 Confiscate (X)
1 Future Sight (X)
1 Treachery (X)
1 Control Magic (X)
1 Opposition (X)
1 Forbid (X)
1 Intuition (X)
1 Capsize (X)
1 Cryptic Command (X)
1 Stroke of Genius (X)
1 Fact or Fiction (X)
1 Force of Will (X)
1 Misdirection (X)
1 Brainstorm (X)
1 Ancestral Recall (P)
1 Memory Lapse (X)
1 Mana Leak (X)
1 Remand (X)
1 Into the Roil (X)
1 Counterspell (X)
1 Mana Drain (X)
1 Miscalculation (X)
1 Repeal (X)
1 Arcane Denial (X)
1 Thirst for Knowledge (X)
1 Psionic Blast (X)
1 Snap (X)
1 Gifts Ungiven (X)
1 Lonely Sandbar (X)
1 Faerie Conclave (X)
1 Shelldock Isle (X)
1 Jace, the Mind Sculptor (X)
1 Jace Beleren (X)
1 Time Spiral (X)
1 Bribery (P)
1 Preordain (X)
1 Ponder (X)
1 Tinker (X)
1 Timetwister (P)
1 Time walk (P)
Black Summary
I tried to balance Black so that it could be drafted Mono, either as aggro with disruption, as control with artifacts, and as a support for all three theaters.
1 carnophage (X)
1 vampire lacerator (X)
1 fume Spitter (X)
1 bloodghast (X)
1 wretched anurid (X)
1 Oona's prowler (X)
1 shriekmaw (X)
1 nantuko shade (X)
1 black knight (X)
1 nexumi graverobber (X)
1 dark confidant (X)
1 dauthi slayer (X)
1 vampire hexmage (X)
1 dauthi horror (X)
1 Nezumi Shortfang (X)
1 Order of the Ebon Hand (X)
1 hypnotic specter (X)
1 bone shredder (X)
1 Dauthi Marauder (X)
1 graveborn muse (X)
1 braids, cabal minion (X)
1 plague sliver (X)
1 nekrataal (X)
1 Bane of the Living (X)
1 Skinrender (X)
1 Juzam Djinn (X)
1 Kokusho, the evening star (X)
1 grave titan (X)
1 tombstalker (X)
1 Necromancy (X)
1 phyrexian arena (X)
1 recurring nightmare (X)
1 Bitterblossom (X)
1 Animate Dead (X)
1 Necropotence (X)
1 Entomb (X)
1 Vampiric Tutor (X)
1 Booster Tutor (X)
1 Dark Ritual (X)
1 Go for the Throat (X)
1 Diabolic Edict (X)
1 dismember (X)
1 Skeletal Scrying (X)
1 Snuff Out (X)
1 Barron Moor (X)
1 liliana vess (X)
1 sorin markov (X)
1 Thoughtseize (X)
1 Reanimate (X)
1 Duress (X)
1 stupor (X)
1 ill-gotten gains (X)
1 living death (X)
1 grim tutor (X)
1 profane command (X)
1 Mind Twist (X)
1 Nights whisper (X)
1 sinkhole (X)
1 demonic tutor (X)
1 exhume (X)
1 black sun's zenith (X)
1 Chainer's Edict (X)
1 Hymn to Tourach (X)
1 Damnation (X)
1 Unearth (X)
Red Summary
With Red, I tried to establish another aggro color, one that can stand alone, headline, or support any aggro or midrange strategy, and I also made sure that it would stand with blue and black as a solid control choice. Lots of gobbo's and burn. Oh, and an overabundance of artifact removal, for no apparent reason...
1 mogg fanatic (X)
1 goblin patrol (X)
1 greater gargadon (X)
1 jackal pup (X)
1 grim lavamancer (X)
1 goblin guide (X)
1 ember hauler (X)
1 mogg war marshal (X)
1 kargan dragonlord (X)
1 fireslinger (X)
1 plated geopede (X)
1 blood knight (X)
1 Hellspark Elemental (X)
1 squee, goblin nabob (X)
1 ghitu slinger (X)
1 Hell's Thunder (X)
1 Goblin Ruinblaster (X)
1 hero of oxid ridge (X)
1 avalance riders (X)
1 ravenous babboons (X)
1 flametongue kavu (X)
1 Oxxida Scrapmelter (X)
1 Keldon Champion (X)
1 Seige-Gang Commander (X)
1 Inferno Titan (X)
1 Bogardan Hellkite (X)
1 Moltensteel Dragon (X)
1 sulfuric vortex (X)
1 Rivalry (X)
1 Sneak Attack (X)
1 Splinter Twin (X)
1 Burst lightning (X)
1 lightning bolt (X)
1 smash to smithereens (X)
1 ancient grudge (X)
1 magma jet (X)
1 incenerate (X)
1 char (X)
1 starstorm (X)
1 staggershock (X)
1 fireblast (X)
1 Chaos Warp (X)
1 Comet Storm (X)
1 Blast from the Past (X)
1 Barbarian Ring (X)
1 Forgotten Cave (X)
1 koth of the hammer (X)
1 chandra nalaar (X)
1 chain lightning (X)
1 disintegrate (X)
1 pyroclasm (X)
1 firebolt (X)
1 forked bolt (X)
1 fireball (X)
1 red sun's zenith (X)
1 demonfire (X)
1 arc trail (X)
1 arc lightning (X)
1 aftershock (X)
1 wildfire (X)
1 pillage (X)
1 molten rain (X)
1 Stone Rain (X)
1 Rift Bolt (X)
1 Wheel of Fortune (X)
Green Summary
In Green, I tried to emphasize all of the great creatures, as well as tons of mana ramp, so that any of the old G/x limited strategies of old would shine.
1 jorga treespeaker (X)
1 llanowar elves (X)
1 fyndhorn elves (X)
1 wild dogs (X)
1 pouncing jaguar (X)
1 birds of paradise (X)
1 mire boa (X)
1 river boa (X)
1 sakura tribe elder (X)
1 wall of blossoms (X)
1 fauna shaman (X)
1 lotus cobra (X)
1 wall of roots (X)
1 wild mongrel (X)
1 rofellos, llanowar emissary (X)
1 Scavenging Ooze (X)
1 Tarmogoyf (X)
1 eternal witness (X)
1 carven caryatid (X)
1 ukatbi orangutan (X)
1 ohran viper (X)
1 viridian shaman (X)
1 thrun, the last troll (X)
1 vengevine (X)
1 wickerbough elder (X)
1 Phantom Centaur (X)
1 Chamellion Colossus (X)
1 acidic slime (X)
1 thornling (X)
1 kodama of the north tree (X)
1 seedborn muse (X)
1 deranged hermit (X)
1 Genesis (X)
1 rampaging baloths (X)
1 krosan tusker (X)
1 terastodon (X)
1 exploration (X)
1 sylvan library (X)
1 survival of the fittest (X)
1 Heartbeat of Spring (X)
1 beast within (X)
1 krosan grip (X)
1 natures claim (X)
1 noxious revival (X)
1 Vines of Vastwood (X)
1 Stonewood Invocation (X)
1 Berserk (X)
1 Dryad Arbor (X)
1 Tranquil Thicket (X)
1 garruk wildspeaker (X)
1 regrowth (X)
1 green sun's zenith (X)
1 farseek (X)
1 life from the loam (X)
1 kodama's reach (X)
1 cultivate (X)
1 call of the herd (X)
1 creeping mold (X)
1 plow under (X)
1 stunted growth (X)
1 Rude Awakening (X)
1 Ice Storm (X)
1 Symbol Status (X)
1 Tooth and Nail (X)
//Multi-color Summary
Here's the Gold Stuff. I tried to limit myself to 4 of any given color combo and I included Sphinx of the Steel Wind so that Tinker decks had an awesome target. I recently gave in and decided to support all 5 of the shard combos, and am still fighting the good fight against the wedges!
1 figure of destiny (X)
1 lightning helix (X)
1 Orim's Thunder (X)
1 Desolation Angel (X)
1 angel of dispair (X)
1 vindicate (X)
1 Stillmoon Cavalier (X)
1 pernicious deed (X)
1 Skullbriar (X)
1 Maelstrom Pulse (X)
1 Spiritmonger (X)
1 Simic Sky Swallower (X)
1 spitting image (X)
1 Mystic Snake (X)
1 Eldric, Spymaster of Trest (X)
1 electrolyze (X)
1 prophetic bolt (X)
1 fire/ice (X)
1 spellbound dragon (X)
1 stormbind (X)
1 bloodbraid elf (X)
1 kird ape (X)
1 absorb (X)
1 grand arbiter augustin IV (X)
1 venser the sojournor (X)
1 azorious guildmage (X)
1 blightning (X)
1 murderous redcap (X)
1 blazing specter (X)
1 terminate (X)
1 recoil (X)
1 Oona, Queen of the Fae (X)
1 Psychatog (X)
1 shadowmage infiltrator (X)
1 kitchen finks (X)
1 qasali pridemage (X)
1 mirari's wake (X)
1 Loam Lion (X)
1 Wild Nacatl (X)
1 sphinx of the steel wind (X)
1 Cruel Ultimatum (X)
1 Viashino Slaughtermaster (X)
1 Tariel, Reconer of Souls (X)
1 Karador, Ghost Cheiftain (X)
1 The Mimioplasm (X)
1 Runhan of the Fomori (X)
1 Riku of Two Reflections (X)
//5-Color Shenanigans!
1 Who/What/Where/When/Why
//Artifact Summary
I don't really know what I'm doing with Artifacts, I know I'm trying to support all three theaters, and make it possible to draft nearly mono brown.
And yes, I am aware that I don't have all 10 of the signets in, I cut the green ones, because green already has enough natural ramp, with its creatures and spells.
1 myr battlesphere (X)
1 duplicant (X)
1 steel hellkite (X)
1 wurmcoil engine (X)
1 precursor golem (X)
1 razormane masticore (X)
1 molten-tail masticore (X)
1 solemn simulacrum (X)
1 spellskite (X)
1 perilous myr (X)
1 phyrexian revoker (X)
1 chimeric mass (X)
1 Chimeric Idol (X)
1 Triskelion (X)
1 Karn, Silver Golem (X)
1 skullclamp (X)
1 bonesplitter (X)
1 basilisk collar (X)
1 umezawa's jitte (X)
1 loxodon warhammer (X)
1 sword of body/mind (X)
1 sword of light/shadow (X)
1 sword of fire/ice (X)
1 sword of war/peace (X)
1 sword of feast/famine (X)
1 batterskull (X)
1 Grafted Wargear (X)
1 lightning greaves (X)
1 Bonehoard (X)
1 Mind Stone (X)
1 rakdos signet (X)
1 dimir signet (X)
1 azorious signet (X)
1 izzet signet (X)
1 orzhov signet (X)
1 boros signet (X)
1 coalition relic (X)
1 grim monolith (X)
1 mana vault (X)
1 sol ring (X)
1 mana crypt (X)
1 black lotus (X)
1 mox diamond (X)
1 mox pearl (P)
1 mox ruby (P)
1 mox jet (P)
1 mox sapphire (P)
1 mox emerald (P)
1 engineered explosives (X)
1 memory jar (X)
1 icy manipulator (X)
1 smokestack (X)
1 nevinyrral's disk (X)
1 erratic portal (X)
1 crystal shard (X)
1 crucible of worlds (X)
1 mimic vat (X)
1 ring of gix (X)
1 oblivion stone (X)
1 tangle wire (X)
1 ankh of mishra (X)
1 pithing needle (X)
1 sensei's divining top (X)
1 cursed scroll (X)
1 black vise (X)
1 Winter Orb (X)
1 Scroll Rack (X)
1 Obelisk of Alara (X)
//Land Summary
Most of the ten cycles, no painlands, and a fair amount of colorless land. The inclusion of Bazaar of Baghdad is to help support the massive reanimation theme, which is my very favorite archtype in magic!
Also, I am trying to encourage 1, 2, and 3 color decks, and discourage 4-5 color decks.
1 Reflecting Pool (X)
1 Wasteland (X)
1 Library of Alexandria (X)
1 Mishra's Factory (X)
1 Rishadan Port (P)
1 Strip Mine (X)
1 Ancient tomb (X)
1 Mutavault (X)
1 bazaar of baghdad (X)
//RavBlock Karoos
1 Golgari Rot Farm (X)
1 Orzhov Basilica (X)
1 Rakdos Carnarium (X)
1 Boros Garrison (X)
1 Izzet Boilerworks (X)
1 Simic Growth Chamber (X)
1 Azorius Chancery (X)
1 Selesnya Sanctuary (X)
1 Gruul Turf (X)
1 cascade bluffs (X)
1 flooded grove (X)
1 fetid heath (X)
1 rugged prarie (R)
1 lavaclaw reaches (X)
1 raging Ravine (X)
1 creeping tar pit (X)
1 stirring wildwood (X)
1 celestial colonnade (X)
1 badlands (X)
1 scrubland (X)
1 tundra (X)
1 tropical island (X)
1 volcanic island (X)
1 underground sea (X)
1 plateau (X)
1 savannah (X)
1 bayou (X)
1 taiga (X)
1 godless shrine (X)
1 steam vents (X)
1 blood crypt (X)
1 stomping ground (R)
1 overgrown tomb (X)
1 watery grave (X)
1 breeding pool (X)
1 hallowed fountain (X)
1 sacred foundry (X)
//Fetches!
1 arid mesa (X)
1 misty rainforest (X)
1 verdant catacombs (X)
1 marsh flats (X)
1 scalding tarn (X)
1 flooded strand (X)
1 bloodstained mire (X)
1 wooded foothills (X)
1 windswept heath (X)
1 polluted delta (X)
I see you're debating whether or not to include UN cards. And from my experience they've been a blast. Just make sure that you include cards that don't require quirky things. The ones I'm running currently are:
I used to run stuff with gotcha, like stop that But it turned out to be lame because people that normally flick their cards wouldn't be able too, and it made playing uncomfortable. And magical hacker fluctuates in and out depending on my playgroups mood, as does cheatyface.
The Great Cube Map!
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Draft it here!
Also, follow us on twitter! @TurnOneMagic
to hopefully clarify, this is the sequence of events:
1. eidolon suggested you improve your creature:noncreature ratio because you're low on creatures.
2. nof essentially agreed by adding that wotc set design policy is to include 50+% creatures in their sets.
3. eidolon agreed with nof by posting a list of percentages in a ton of modern sets that support her claim (with revised and alpha, notoriously awful to draft, thrown in at the end for contrast.
maybe i misunderstood, but from what i can see it's a whole lot of pleasant agreeing and useful, relevant information.
to be fair, you're not running coralhelm commander in your own cube, which would be a slam dunk in any other color. so the color a card is in does matter.
that said, efreet is splashable and has uses against aggressive decks so it's easier to include than the commander.
I run it in my cube as well but I would value it higher too if it was a black or red creature.
->
Soul Snare
Oblation
Secluded Steppe
Mystical Tutor
Impulse
Condescend
Upheaval
->
Merfolk Looter
Frost Titan
Snap
Lonely Sandbar
Doom Blade
Consuming Vapors
->
Necropotence
Barren Moor
Manic Vandal
Crater Hellion
Earthquake
->
Sneak Attack
Splinter Twin
Forgotten Cave
Indrik Stomphowler
->
Tranquil Thicket
Rude Awakening
Tooth and Nail
Mortify
Putrid Leech
Putrefy
Trygon Predator
->
Stillmoon Cavalier
Spiritmonger
Cruel Ultimatum
Tariel, Reconer of Souls
Karador, Ghost Cheiftain
The Mimioplasm
Runhan of the Fomori
Riku of Two Reflections
Lodestone Golem
Masticore
->
Chimeric Idol
Karn, Silver Golem
Darksteel Ingot
Obelisk of Alara
Dust Bowl
Horizon Canopy
->
Stirring Wildwood
Golgari Rot Farm
Orzhov Basilica
Rakdos Carnarium
Boros Garrison
Selesnya Sanctuary
Gruul Turf
these are the swaps i don't care for.
Moat (I've tested this, and I've decided that it is simply to crippling against an aggro deck, and it seemed like a less proactive, just as redundant effect as Gideon, so this came out. That and the one I had was italian and I'd rather have the $200.)
Crib Swap (This was in the original 200 card Winston pile, just time for it to come out!)
Resurrection (Somebody mentioned this card was crap, and I should put mother of runes back in, so I'm trying it... Nice to see it mentioned here)
->
Mother of Runes (The most AMAZING one drop white has ever seen is back, arent you HAPPY?)
Soul Snare (I saw this in the commander decks while I was opening my 5 and decided it might deserve testing over condemn. I dont recall if I removed condemn or not...)
Oblation (It says "target permanent." It also says instant speed divination. I've liked this card since drafting two of them in on/on/on)
Secluded Steppe (I'm trying to power Loam decks up a bit.)
Ajani Goldmane (I tried to cut down to two planeswalkers in each color, but nobody noticed that tezzeret got cut, just that ajani was omitted. So he's back... Nobody cares... My playgroup barely squeaked when I mentioned it, and he sat in a sideboard, BOTH drafts we've done since.)
Decree of Justice (This card has done work three times now, since its inclusion, including a mirari's wake/time walk/decree turn that won me a game.)
Vedalken Anatomist (Local player *****ed at me about this card, it came out.)
Teferi, Mage of Zhalfir (Somebody mentioned this guy coming out, and then somebody local ranted at me about how many 3 blue cc cards were in the cube, so this finally come out.)
Mystical Tutor (I never enjoyed casting this spell, though it may go back in)
Impulse (I am honestly trying to slow down blue a bit, control overall, simply because aggro never seems to have enough redundancy, or consistency to be able to put up a really good fight often enough for my preferences)
Condescend (Like crib swap, this was in the original Winston pile and just needed to be removed.)
Tolarian Academy (Never has enough artifact support, and recently went 15th pick...)
Upheaval (After enough rallying locally, this card started seeing less and less priority, until I was finally convinced to put in another 6 drop creature in its place)
Ancestral Vision (This card has been on the chopping block for a while now, it just finally got cut.)
->
Merfolk Looter (Cheap blue creatures, people love them, apparently...)
Magical Hacker (This card combo's with Daddy Jace/ Baby Jace/ Garruk/ Chandra/ Koth (Kinda)/ Venser/ Planeswalkers! READ THE DAMN THING!)
Serendib Efreet (The call was put out, and he came back to the cube!)
Spined Thopter (More efficient small blue guys!)
Sphinx of Jwar Isle (Shrouded Finisher, you asked for him, as did others)
Frost Titan (Upheaval replacement)
Vedalken Shackles (Love this, I simply moved it from artifacts and took the proxy out.)
Opposition (This card seems like it was just missing the whole time it wasnt in the cube, I've loved the effect its had on U/G in the cube!)
Snap (I felt that midrange needed more of a chance, everything was pointing at heavy control or speedy aggro.)
Gifts Ungiven (Intuition is in, and it helps reanimation themes)
Lonely Sandbar (More support for Loam)
Time Spiral (I bought one.)
Sheoldred, Whispering One (Complaints about 7 drops get taken seriously)
Yawgmoth's Bargain (Too slow)
Doom Blade (Snuff out)
Consuming Vapors (Too bulky)
Yawgmoth's Will (Loud mouth with nothing to back it up)
Smallpox (Two black, this card was difficult to place in a deck)
Sign in Blood (See smallpox)
->
Nezumi Shortfang (this was mentioned, apparently people like black 2 drops)
Order of the Ebon Hand (Somebody gave me one of these, it's got an honorary/nostalgia spot!)
Bane of the Living (its like a mini wrath of god, or some bull)
Skinrender (Like ftk, isnt it?)
Juzam Djinn (I bought one.)
Ob Nixilis, the Fallen (5 drops, black didnt have any.)
Necropotence (I love the skull, deal with it.)
Snuff Out (Free is good, right?)
Barren Moor (More support for Loam)
Damnation (This card is just good.)
Unearth (Help out that aggro strategy)
Goblin Wardriver (I hate this card, too many red mana for no real effect.)
Viashino Heretic (Too many artifact removal cards.)
Cunning Sparkmage (this might have been a mistake)
Manic Vandal (Redundancy is nice, but not too much)
Lightning Dragon (Echo made this card bulky)
Crater Hellion (Again, echo)
Hammer of Bogardan (Sorcery, this is no longer the game changer it used to be.)
Earthquake (I felt that starstorm, pyroclasm, and firespout make this card unweildy!)
Slagstorm (Too slow)
->
Keldon Champion (Late game 6 dmg finisher, plus it has synergy with recurring nightmare.)
Bogardan Hellkite (Flash, and synergy with RN)
Rivalry (This card is just fun!)
Sneak Attack (I bought one)
Splinter Twin (Now with twice as much combo!)
Blast from the Past (Isnt this card funny, I like the flavor text!)
Forgotten Cave (More Loam support)
Wheel of Fortune (Draw 7's never go out of style!)
Oracle of Mul Daya (People dont like 4 drops that dont do anything.)
Ant Queen (Same with 5 drops that just trade with 1-for-1 removal)
Indrik Stomphowler (Unwieldy with slime and wickerbough)
Primeval Titan (not as good as other green fattys)
City of Solitude (Just too narrow)
Mwonvuli Acid-Moss (Again, too narrow)
Overrun (idk, another possible mistake?)
->
Scavenging Ooze (Love this mechanic)
Tarmogoyf (Isnt this the best green 2 drop ever?)
Berserk (Love this effect)
Tranquil Thicket (Loam support)
Rude Awakening (Great green finisher)
Ice Storm (Better support for ld strategies)
Symbol Status (Great for U/g)
Tooth and Nail (Always a good finisher, esp with terastodon/clone)
Mortify (Hate this card)
Putrid Leech (same)
Putrefy (Again.)
Trygon Predator (Too clunky?)
->
Stillmoon Cavalier (Bad ass headless zombie knight with a sword instead of hand... why not!)
Spiritmonger (6/6 for 5 with regen?)
Simic Sky Swallower (Shroud finisher, top 3 UG cards ever...)
Cruel Ultimatum (I just think its fun to see this hit the stack.)
Tariel, Reconer of Souls
Karador, Ghost Cheiftain
The Mimioplasm
Runhan of the Fomori
Riku of Two Reflections
( I decided to move around my gold cards, and support one card from each of the 3 color combos...
Lodestone Golem (This, like juggernaut, masticore and phyrexian processor, just seemed like 4 drop artifacts that werent doing enough for their mana.)
Masticore (Just outdated, isnt as efficent a finisher as it used to be.)
Juggernaut (again, outdated.)
Phyrexian Processor (Doesnt do enough quickly enough)
Crystal Ball (too expensive for the effect)
->
Chimeric Idol
Triskelion
Karn, Silver Golem
Darksteel Ingot
Mind Stone
Winter Orb
Scroll Rack
Obelisk of Alara
(Mana artifacts people have been asking for, and other artifacts that either were already proxied in, or were meant to be in for a while now. Karn is the exception, he's in as an experiement.)
Dust Bowl (for numbers.)
Horizon Canopy (Again, numbers)
->
Stirring Wildwood
Mutavault
Golgari Rot Farm
Orzhov Basilica
Rakdos Carnarium
Boros Garrison
Izzet Boilerworks
Simic Growth Chamber
Azorius Chancery
Selesnya Sanctuary
Gruul Turf
(Adding the RAV block Karoo's seemed like an easy way to help multicolor decks.)
My Cube Blog @theCubeMiser on Twitter
I also agree. And why don't you like Mortify and Putrefy? These are reasonably costed, versatile removal spells.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
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