Number of Cards: 600 + 200 Basic Lands
Fully Powered: Yes
Portal: Yes
Unglued and Promotional Cards: No (except for Mana Crypt)
Proxy: No
Storage: KMC Perfect Fit Sleeves inside Pro-mold Mini-Snap Acrylic Cases
8 May 2010: Initial version of the Sugarcube was completed and drafted for the first time
21 October 2010: Initial presentation of the Sugarcube to the public on MTG Salvation
27 November 2010: First major overhaul of the Sugarcube plus the addition of new pictures for all sections
28 November 2010: Hosted 4th Cube Draft
CHANGES UNDER CONSIDERATION
MOVE CARD X: FROM >> TO
// To free room in the Colorless section and replace some of the weaker cards in each color group, the following seems like a good option:
Mox Emerald: Colorless (Alternative Mana Sources) >> Green Mox Jet: Colorless (Alternative Mana Sources) >> Black Mox Pearl: Colorless (Alternative Mana Sources) >> Pearl Mox Ruby: Colorless (Alternative Mana Sources) >> Red Mox Sapphire: Colorless (Alternative Mana Sources) >> Blue
1. Please look over the current list and propose suggestions.
2. @eidolon232. Could you run your analysis on my new list?
ACKNOWLEDGMENTS
I would like to thank eidolon232 for his tireless contributions to the cube drafting community and for his assistance in refining the contents of the Sugarcube.
i would use deck or card tags on those lists, and separate by converted mana cost (i see they're sorted that way, but i think separation makes it easier to read and more aesthetically pleasing :D).
it feels weird to say this, but i think you should add more gold cards. and black definitely needs more creatures.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Thank you all for your help. I have already begun to apply the suggestions that have been made, but I am not sure what "deck tags" and "card tags" are. Are they the hyperlinks to the each card? If so, what is a deck tag?
Thank you all for your help. I have already begun to apply the suggestions that have been made, but I am not sure what "deck tags" and "card tags" are. Are they the hyperlinks to the each card? If so, what is a deck tag?
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
1. Content changes:
i. Approximately thirty card updates have been made to better support aggro
ii. Color specific lands have been moved to each color section
iii. Multicolor sections have been expanded from four to ten cards and now include non-basic lands and artifacts
iv. Shards have been added to the multicolor section
v. Overhaul of the artifact section so that it includes non-basic lands and is organized into: (a) Artifact Creatures, (b) Equipment, (c) Alternative Mana Sources, and (d) Utility
vi. Non-basic lands no longer have their own section.
2. Deck and card tags added.
3. Photographs added for every section.
4. Updates to all "General Information" and "News" sections.
5. With so many changes to the Sugarcube, individual card changes have not been recorded. However, this will be done in future to facilitate evaluations of the changes.
Just looked through your list. I have a few questions.
1. In white you are playing 85 cards, but only 39 creatures. That seems a bit low. I know I want greater than 50% creatures in this section.
2. Loyal Retainers doesn't look all that good to me. It seems like there is much better reanimation available. And that this card is being played because it's a hot legacy card.
3. You have academy rector listed as a 3 drop, it costs 4.
4. Speaking from experience Karakas isn't worth the slot in a pack.
5. I've never been a fan of Orim's chant effects in cube.
6. Luminarch Accension is kinda meh.
Blue
1. It's hard to go wrong with blue, since there aproxametly 150 billion playable cards and it comes down to prefrence.
2. Strategic Planning seems kind of bad. I rather play Serum Visions than it.
3. Do you really need two x counter spells? Power Sink doesn't seem good enough.
4. Stroke of Genius > Braingeyser
5. You have Path to Exile listed both the 0 drops and the 5 drops.
Black
1. Once again I think you are playing too few creatures. A 33/52 ratio is a bit off. I would like to see this closer to 40/45. Because right now you are playing alot of aggressive creatures like black knight, carnophage, and the like. But it doesn't look like you have a critical mass of creatures to support an aggressive strategy in black.
2. That being said the black creatures you are playing (sans Royal Assassin) are good.
3. Right now your black has a problem that most people's black seems to have. A huge ammount of Self mutilation. Between Carnophage, Vampire Lacerator, Dark Confidant, Fledgling Djinn, Juzam, Plague Sliver, Phrexian Scuta, Thrashing Wumpus, Reanimate, Vampirc Tutor, Imperial Seal, Thoughtseize, Sarcomancy, Bitterblossom, Night's Whisper, Grim Tutor, necromancy, Phyrexian Arena, Yawgmoth's Bargain, and Snuff Out your black decks will deal 8 damage to themselves on average per game. Combine that with a lack of creatures and aggressive strategies shouldn't have a problem finishing off a black deck. I'm not sure how to fix this problem since my cube has it also.
Red
1. I've tried Goblin Welder so many times but I've never been able to get him to work, what about you?
2. I've had similar problems with Imperial Recruiter, though grabbing a clone to copy a siege gang commander was awesome when I did play it.
3. Hey another person playing Scrapmelter, I dig that card.
4. Searing Blaze isn't all that great.
5. Wow thats a ton of X-burn spells you are playing, Do you really need two earthquakes, disintigrate, and Demonfire? I'm sure you could cut one of the earthquakes and the other two x spells and no one would notice.
6. Can't say I care for Jokulhaups, but I know some love it.
Green
1. Yay a color with a good creature/spell ratio!
2. I always had problems with Skyshroud Elite.
3. You misspelled Caller of the Call and Phantom Centaur
4. I always found Fastbond (and I assume Exploration would have a similar problem) that if you didn't have it in your opening 7/1st draw it was dead.
5. I don't think I've evers een anyone play Explosive Vegetation. how is it?
6. I'm suprised to see riding the dilu horse isn't in here. You are playing every other portal 3 kingdoms card it seems.
Multicolor
1. Creeping Tar Pit is two words, not tarpit.
2. Looks pretty standard for a guild section.
Colorless
1. you should try to introduce some of the cheeper artifact creatures like bottle gnomes or Perilous Myr.
2. Platinum Angel isn't worth a slot. I rather play Grim Poppet
3. You misspelled Lightning Greaves
4. 3cc Equipments are a bit stocked.
5. Really? Thran Dynamo?
6. You misspelled Rishadan Port
7. I found that Tabernacle wasn't worth the slot.
8. You should think about playing Obelisk of alara.
9. Trinisphere didn't last long in the first draft of my first 720 card cube.
General Questions
1. You say your playing with "pro-mold mini-snap Acrylic Cases". From what I gather those are (expensive) top loaders. How hard is it to shuffle your cube?
2. Judging by your pictures, I'm assuming you went with original set/no foils for everything. Very clean looking cube.
3. Your basic lands are insane.
4. Is your power/beta cards CE or Alpha/Beta?
5. It looks like you got into cube as an excuse to show off your pimp collection. I'm assuming that explains why the thing is sleeved in top loaders.
Private Mod Note
():
Rollback Post to RevisionRollBack
That's the remarkable thing about life. It's never so bad that it can't get worse
Calvin and Hobbes Cube Tutor
@Pringlesman. Thank you for your great comments and suggestions. Included below are my replies and a special present.
@eidolon232. Thank you as well. It seems that my deck list is a little outdated. The current content of the Sugarcube is what is in the photographs (I took the pictures today). There should be exactly 600 cards, but the analysis shows 625. The next time I have a moment, I will cross-check the list against the photographs to locate the extraneous entries. It still looks like I have work to do to improve my cube, but I would rather build it my own way and change it iteratively than to just copy one. As for the Gurus, it was a matter of persistence.
Introduction
A 600 card cube is too large to maintain without including inferior content. I could cut down to 550 cards and be much happier about the overall power level in the cube. In fact, at least 10 cards should be cut from each color section and 5 cards from the colorless section. That said, I decided to go up to 600 because I wanted some room to grow into as new sets are released over the decades. My next step is to create a custom box for the Sugarcube, but with 800 Mini-Snap Acrylic Cases it will be a big and heavy box, so will I only get one chance. Identifying the chaff now makes it much easier to adapt the cube as new sets are released. Lastly, as you can likely tell from my Cube design, I tend towards being a vintage player with my favorite decks being geared towards Combo and control (e.g., TPS, Stax, Oath, Tezzeret, etc.). My least favorite vintage decks are creature based decks like Fish. This means that in coming to Cube design, I have a huge bias. My first Cube lists were filled with things like Mind's Desire, Tendrils of Agony, Thorn of Amethyst, Sphere of Resistance, Oath of Druids, Time Vault, Voltaic Key, etc. Nonetheless, a Cube is not the same as a vintage deck and as a limited format, it is important to provide more support for aggro. Little by little, I am shedding that vintage bias, but it is really hard.
In any event, on to you questions...
White
1. In white you are playing 85 cards, but only 39 creatures. That seems a bit low. I know I want greater than 50% creatures in this section.
See note above regarding future cube developments. As new creatures are printed, I will work to balance out the sections, but at the moment, it is hard to find a 50%/50% mix without really watering down the creatures.
2. Loyal Retainers doesn't look all that good to me. It seems like there is much better reanimation available. And that this card is being played because it's a hot legacy card.
Loyal Retainers keeps being removed from my cube and then sneaking back in. You are right, he just does not belong in the Cube (unless a lot more legendary creatures are printed, and even then, there will likely be better options). Loyal Retainers has been added to the weakest links section.
3. You have academy rector listed as a 3 drop, it costs 4.
Thank you. Fixed.
4. Speaking from experience Karakas isn't worth the slot in a pack.
True, Karakas has now been added to the weakest links section.
5. I've never been a fan of Orim's chant effects in cube.
I recently removed Abeyance and Silence and so Orim's Chant is probably the next one to go. I still like it though, but perhaps not for much longer.
6. Luminarch Accension is kinda meh.
When it works, it is amazing, but I have added it to the weakest links section.
Blue
1. It's hard to go wrong with blue, since there aproxametly 150 billion playable cards and it comes down to prefrence.
True, but I think my blue section is starting too include too many Tier 2 counterspells.
2. Strategic Planning seems kind of bad. I rather play Serum Visions than it.
I have heard this argument before and have put Strategic Planning onto the weakest links section.
3. Do you really need two x counter spells? Power Sink doesn't seem good enough.
You are right, Power Sink should definitely go. It is now on the weakest links list.
4. Stroke of Genius > Braingeyser
True, I already made the change prior to taking the photographs, but forgot to update the list. The problem has now been corrected.
5. You have Path to Exile listed both the 0 drops and the 5 drops.
Thank you. I presume you mean Pact of Negation. I kept it at 0, but really it always ends up costing 5 mana. 5 mana for a counterspell is really not great, which is why this card was already on the weakest links list.
Black
1. Once again I think you are playing too few creatures. A 33/52 ratio is a bit off. I would like to see this closer to 40/45. Because right now you are playing alot of aggressive creatures like black knight, carnophage, and the like. But it doesn't look like you have a critical mass of creatures to support an aggressive strategy in black.
Yes, a goal in future will be do flush out the creature section. At the moment, there are not many soild creatures that are missing, but I think Undead Gladiator is poised for a return.
2. That being said the black creatures you are playing (sans Royal Assassin) are good.
Royal Assassin is now on the weakest links list. With time, I am losing all the cool Beta flavor (Serra Angel, Braingeyser, Vesuvan Doppelganger, Power Sink, Shivan Dragon, Disintegrate, etc.). Well, it is the price of progress.
3. Right now your black has a problem that most people's black seems to have. A huge ammount of Self mutilation. Between Carnophage, Vampire Lacerator, Dark Confidant, Fledgling Djinn, Juzam, Plague Sliver, Phrexian Scuta, Thrashing Wumpus, Reanimate, Vampirc Tutor, Imperial Seal, Thoughtseize, Sarcomancy, Bitterblossom, Night's Whisper, Grim Tutor, necromancy, Phyrexian Arena, Yawgmoth's Bargain, and Snuff Out your black decks will deal 8 damage to themselves on average per game. Combine that with a lack of creatures and aggressive strategies shouldn't have a problem finishing off a black deck. I'm not sure how to fix this problem since my cube has it also.
As for black causing self-inflicted wounds. Really, it is part of the black's theme. Ever since Lord of the Pit, black has offered power... at a price. Personally, I like black to be more of a mid-range color. I let aggro go to green, red, and white, but black is really more of a control color that offers powerful mid-game options. I just dislike everything coming down to creatures and black offers some really interesting alternatives. If that means fewer creatures, so be it.
Red
1. I've tried Goblin Welder so many times but I've never been able to get him to work, what about you?
I have only drafted with the Sugarcube three times before (the fourth time will be this Sunday). Honestly, Goblin Welder has never made an appearance. He works will in Stax and Stax, Steel City Vault, and Control Slaver, but that does not mean he works well within the cube. Consquently, I have added him to the weakest links section.
2. I've had similar problems with Imperial Recruiter, though grabbing a clone to copy a siege gang commander was awesome when I did play it.
With so many come into play triggers on small creatures, Imperial Recruiter is a toolbox who just gets better all the time. I do not see a reason to take him out yet.
3. Hey another person playing Scrapmelter, I dig that card.
I am playing with a lot of artifacts, so Oxidda Scrapmelter makes sense. He has not been drafted yet though.
4. Searing Blaze isn't all that great.
Really? This is a card that has been really easy to pull of in our games. Nonetheless, I will take this under consideration and put it on the weakest links list.
5. Wow thats a ton of X-burn spells you are playing, Do you really need two earthquakes, disintigrate, and Demonfire? I'm sure you could cut one of the earthquakes and the other two x spells and no one would notice.
I like having the two earthquakes, but Disintegrate and Demonfire are obsolete and are now on the weakest links list.
6. Can't say I care for Jokulhaups, but I know some love it.
I like it. The card has great flavor, but I know it is being outclassed that is why it was on the weakest links list.
Green
1. Yay a color with a good creature/spell ratio!
Funny, I thought green ended up being the weakest color despite all those creatures.
2. I always had problems with Skyshroud Elite.
Skyshroud Elite is the weakest link!
3. You misspelled Caller of the Call and Phantom Centaur
Thank you. Fixed.
4. I always found Fastbond (and I assume Exploration would have a similar problem) that if you didn't have it in your opening 7/1st draw it was dead.
A new weakest link.
5. I don't think I've evers een anyone play Explosive Vegetation. how is it?
Probably terrible, but we have not had it come up in a draft yet. I had it in there mainly for landfall triggers.
6. I'm suprised to see riding the dilu horse isn't in here. You are playing every other portal 3 kingdoms card it seems.
Oh, Riding the Dilu Horse was in the Sugarcube since the beginning, but recently was taken out after it was pointed out to me that it is worse than Griffin Guide. Nonetheless, I liked it so it may make a come back.
Multicolor
1. Creeping Tar Pit is two words, not tarpit.
Thanks. Fixed.
2. Looks pretty standard for a guild section.
Yep, the only unusual card is really Artifact Mutation. Also, I have opted for only including the blue Signets and Talismans.
Colorless
1. you should try to introduce some of the cheeper artifact creatures like bottle gnomes or Perilous Myr.
Those are both good options and my play group wants to have more lifegaining cards, so both those options make sense. I have added them to the warm-up bench.
2. Platinum Angel isn't worth a slot. I rather play Grim Poppet
For 7cc, neither one really does it for me. Platinum Angel was already out of the cube, but came back in at the last moment because I decided to get rid of Gilded Lotus. He is now on the weakest links list again.
3. You misspelled Lightning Greaves
Thanks. Fixed.
4. 3cc Equipments are a bit stocked.
Yep, people like to use the equipment, so I have not see a reason to cut it down just yet.
5. Really? Thran Dynamo?
An embarrassing last minute addition. This one is now on back on weakest links list and about to get chopped.
6. You misspelled Rishadan Port
Thank you. Fixed.
7. I found that Tabernacle wasn't worth the slot.
Pity, it's a cool card. Now on the weakest links list.
8. You should think about playing Obelisk of alara.
I have never tried this before, but it is now an intriguing possibility.
9. Trinisphere didn't last long in the first draft of my first 720 card cube.
Well, it is now on the weakest links list.
General Questions
1. You say your playing with "pro-mold mini-snap Acrylic Cases". From what I gather those are (expensive) top loaders. How hard is it to shuffle your cube?
The cases are rather impractical, but with 40 card decks, you can make the library into two stacks and pile shuffle quite easily. It is awkward at first, but then it is pretty cool playing with the cards, where each one is like a little brick. People in my play group did not like it at first, but now think it is pretty cool. The thing is all of the cards are NM or better including the original Beta P9 and Duals, so I have to do something to protect them and this works pretty well.
2. Judging by your pictures, I'm assuming you went with original set/no foils for everything. Very clean looking cube.
Thank you. I grappled with the foil issue for a long time, but decided to go for everything in its original set except that Beta trumps Alpha because the cards are all in clear cases so you can see the backs and rounded corners. There are just a few exceptions to the original set rule. They are Ponder (I preferred the M10 art work). Fact or Fiction (I liked both sets of art work, but the Jace vs Chandra artwork was better). Then, I found the Jace Beleren book promo, which I thought was pretty cool. Other than that, I think everything is in the original edition.
3. Your basic lands are insane.
Thank you. It is insane. I am now working on finishing my Guru Collection for my constructed decks. I have an extra 20 Islands, 15 Mountains, 10 Forests, 10 Swamps, and 0 Plains. I am hoping to work up to at least 20 of each in the next few years, but the Gurus are getting so hard to find, it might take a while.
4. Is your power/beta cards CE or Alpha/Beta?
All original Beta. No CE, IE, or proxies, just Beta goodness. All are basically NM or better including the P9. The only exception is the Beta Mox Ruby, it has a little white on the top front side, so I would grade it Ex. I have thought about selling it, but I have had a hard time finding a better one yet. One day...
5. It looks like you got into cube as an excuse to show off your pimp collection. I'm assuming that explains why the thing is sleeved in top loaders.
Basically, I wanted my friends to be able to enjoy playing magic without worrying about the cards. I wanted them to have access to the best, even if they did not have collections of their own. My first cube, actually tried to invert the rarity structure so all of the best cards (e.g. p9) were included in playsets of four. This turned out to be a terrible idea. The people, I play with do not really know the value of the cards, but for me it is a work of art. My collection has at its core two pillars. The Sugarcube and a gauntlet of fully powered Vinatage decks. The gauntlet uses Beta for everything except the p9. A wretched mistake that I made years ago by chasing Mint Unlimited over Beta. I am slowing working on converting them to Beta though. But, you can see the state of the Unlimited section below.
You're very quick to put cards on the weakest links section based on feedback from forums posters. As it is, you only have 3 drafts with your cube. You really need to get 20-30 drafts in and make cuts for yourself before you start pulling cards out of your list. Then you can justify the addition or removal of a card based on how you saw it perform or expect it to perform based on your list and cube group. I would highly suggest against cutting a whole lot until you've done this, but definitely keep the feedback in mind. Thran Dynamo, for instance, is a card I really love and it would be a shame to see it cut prematurely.
I look forward to seeing your list honed as you get more testing in with it. As it is, I have no feedback to offer that others haven't chimed in with already.
gorgeous pictures. i wish i had your winter mishra's factory (among other things).
you have some unusual choices, most of which have been covered by now. but in your guild section, artifact mutation stands out as a very odd choice. i don't think it's close to good enough for your cube.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
I would like to point out that you're not running the original Incinerate: it was first printed in Ice Age. Your Terramorphic Expanse is also not the original, but you already know that.
@kojiro. Thank you. Really, I hope that more people will chime in. At this point, cards on the weakest links section are not going to be removed yet. They are simply being watched closely and are being considered for future cuts. Most of the cards that I put on the weakest links list are ones that I have been troubled by anyway. There are exceptions though, and Thran Dynamo is one of them. I have not played with it before, but I think it has potential. I always like alternative mana sources, but I am not sure if this going to make the cut long term. Consequently, I have flagged it for further review. I will certainly keep it (and the other cards) in current cube for about six months and then re-evaluate whether or not I want to any changes. Hopefully, by then where will be some new options available too and I will have more experience. Even cards like Loyal Retainers, Catacylsm, Fastbond, Disintegrate etc. are not bad. They may just be suboptimal.
@quitequieter. I liked Artifact Mutation because there are a lot of artifacts in the cube and it helps to fuel creatures for an aggro color combination. Previously, Giant Solifuge had the spot and perhaps one day will reclaim it again.
@Fredo. Quite right, Incinerate did come out first in Ice Age, but the Mirage artwork is so much better that I made the change (and never thought twice about it again). As for Terramorphic Expanse. The version I have is from Planechase. I thought it was the original edition, but I could be wrong. If so, what is the original edition? Wait, a second... It must be Time Spiral. I will have to update the current version. Thank you for pointing that out.
@quitequieter. I liked Artifact Mutation because there are a lot of artifacts in the cube and it helps to fuel creatures for an aggro color combination. Previously, Giant Solifuge had the spot and perhaps one day will reclaim it again.
why not run the painland or the new scars land? i think they will be better for aggro decks than mutation. i also like them both better than fire-lit thicket, which was absolutely awful when i tested it.
The version I have is from Planechase. I thought it was the original edition, but I could be wrong.
planechase isn't actually a set, it's a product made up of cards from other sets. expanse has been in m11, m10, 10th edition, and time spiral (from most recent to least recent).
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
I hosted our 4th draft so far with the Sugarcube. We did a sealed draft with 90 cards and played multi-player with two teams of two.
Interesting results from the day:
Game 1
1. One player made a RW aggro deck, which was just amazing. She curved out perfectly and played at least one creature every turn. After someone cast Damnation, she just summoned a new creature, played Sword of Light and Shadow and equipped it to establish a game winning lock.
Game 2
2. Game two was much longer. I cast a very early Tinker, but it was countered, which prevented me from getting a Turn 2 Inkwell Leviathan. I played Mana Vault the next turn and was prepared to hard cast Platinum Angel on Turn 4. Unfortunately, a UW control player, who had mainly been getting his mana from Undiscovered Paradise, hit me with Balance and I lost all of my board position. In the same round, the RW aggro player cast Aura of Silence and targeted me. On Turn 5, I was struggling to get out enough mana to pay the extra cost for Mox Sapphire. Meanwhile, my opponent was staving off the RW horde by casting Myr Battlesphere, which keep getting slaughtered and then recurred using Dread Return. All the while, the RW player was gaining obscene amounts of life using Brion Stoutarm and other creatures equipped with Basilisk Collar. Eventually, I was able to use an opportune Sower of Temptation and Chameleon Colossus to take out the BW player, but my partner died the same round to the RW player. However, to eliminate my partner, she had to use Aura of Silence to destroy the recurred Myr Battlesphere. With my partner out of the game, the aggro onslaught turned fully against me and soon my life total was down to nearly 0. Fortunately, free from Aura of Silence, I was able to finally hard cast Platinum Angel. For a couple of rounds I was able to kill most of her creatures and deliver massive damage by fearlessly attacking with the Chameleon Colossus and Platinum Angel. But then, the unexpected happened...
At this point, I was at 0 life and so the game was over.
Game 3
The UW player led with an Island and Black Lotus, which he cracked for three white mana to cast a first turn Ajani Goldmane. Then +1 loyalty and +2 life, which put a two turn clock on the planeswalker's ultimate. My opponent played a first turn Carnophage. The RW player played Mountain and passed the turn. I played an Island, looked at my hand, and passed the turn as well. Another Island came down from the UW player and Ajani Goldmane had his loyalty counters go up to 6. My partner, playing BR, tried attacking with Carnophage, but it was struck down by a Lightning Bolt from the RW player. The BR player then cast Disintegrate on the planeswalker for 1 to buy some time. When my turn came around, I cast Ancient Tomb, Frantic Search, and Mox Sapphire. Looking at my hand I held two options: (1) Tinker, which I could use to find Duplicant once the giant token came into play, and Sower of Temptation. Both cards would let me steal the giant token and probably win the game, but unfortunately, the Disintegrate had slowed down the token by a turn. On Turn 3, Ajani Goldmane reached six loyalty, the UW player reached 26 life. A round passed with minor changes in board position and then the 26/26 token entered the battlefield. My partner did not have any answers for this, but I did not mind. On my turn, I cast Tinker, sacrificed the Mox Sapphire and began looking for Duplicant. The reason why I did not use Sower of Temptation instead was that I was afraid that the RW would just bolt it and the UW player would regain control of the giant token. Unfortunately, the UW player had a Counterspell and the Tinker was lost. The next turn my ally was killed. By my next turn the RW player had already put my life down to 8, but I tried casting Sower of Temptation to claim the token, but again it was countered and I scooped. In his opening hand, the UW actually had Force of Will and two other blue counterspells and so we never had a chance in that game.
@vigilante: Thank you for the information. The Sugarcube includes an Aura of Silence from Weatherlight, which reads "Artifact and enchantment spells cost target opponent an additional 2 to play". I had not realized that in 10th Edition, the card was reprinted with wording stating that "Artifact and enchantment spells your opponents play cost 2 more to play." Since we generally play multi-player, this makes the card much better and could have made a difference by locking out Myr Battlesphere.
As for Duplicant, you are absolutely right. It reads, "When Duplicant comes into play, you may remove target nontoken creature from the game." The UW player would have no reason to counter Duplicant to protect their 26/26 token. I suppose I could have used it on one of the RW plaery's creatures, but they were not the major threat on the board. I did not read the text carefully and understood what I wanted to believe. The other players did not think to double check the working, but this was clearly my mistake.
@eidolon232. It is not unusual that there would be creature/artifact removal, but I just found it amusing that it too the unlikely form of Humility. I suppose this is why, Platinum Angel is on the weakest links list. It costs 7 and does not pass the Terminate test.
Last Updated: 27 November 2010
SUMMARY
Number of Cards: 600 + 200 Basic Lands
Fully Powered: Yes
Portal: Yes
Unglued and Promotional Cards: No (except for Mana Crypt)
Proxy: No
Storage: KMC Perfect Fit Sleeves inside Pro-mold Mini-Snap Acrylic Cases
1 Elite Vanguard
1 Isamaru, Hound of Konda
1 Mother of Runes
1 Savannah Lions
1 Steppe Lynx
1 Student of Warfare
1 Weathered Wayfarer
// 2cc
1 Eight-and-a-Half-Tails
1 Knight of Meadowgrain
1 Knight of the White Orchid
1 Kor Skyfisher
1 Lone Missionary
1 Mistral Charger
1 Silver Knight
1 Soltari Monk
1 Soltari Trooper
1 Soltari Priest
1 Stormfront Pagasus
1 Wall of Omens
1 White Knight
1 Flickerwisp
1 Kor Sanctifiers
1 Mirror Entity
1 Loyal Retainers
1 Paladin en-Vec
1 Pianna, Nomad Captain
1 Soltari Champion
// 4cc
1 Academy Rector
1 Calciderm
// 5cc
1 Baneslayer Angel
1 Cloudgoat Ranger
1 Karmic Guide
1 Reveillark
1 Exalted Angel
1 Sunblast Angel
1 Sun Titan
1 Yosei, the Morning Star
// ≥7cc
1 Eternal Dragon
1 Akroma, Angel of Wrath
1 Enlightened Tutor
1 Harm's Way
1 Land Tax
1 Orim's Chant
1 Path to Exile
1 Swords to Plowshares
// 2cc
1 Balance
1 Disenchant
1 Journey to Nowhere
1 Luminarch Ascension
1 Revoke Existence
1 Seal of Cleansing
1 Temporal Isolation
// 3cc
1 Aura of Silence
1 Ghostly Prison
1 Glorious Anthem
1 Oblivion Ring
1 Sacred Mesa
1 Scepter of Dominance
1 Spectral Procession
1 Ajani Goldmane
1 Armageddon
1 Cataclysm
1 Day of Judgment
1 Elspeth, Knight-Errant
1 Faith's Fetters
1 Humility
1 Marshal's Anthem
1 Moat
1 Parallax Wave
1 Ravages of War
1 Wrath of God
// 5cc
1 Conqueror's Pledge
1 Elspeth Tirel
1 Gideon Jura
1 Miraculous Recovery
1 Rout
1 Akroma's Vengeance
1 Austere Command
1 Catastrophe
// xcc
1 Martial Coup
1 Decree of Justice
// Land
1 Karakas
1 Kjeldoran Outpost
1 Kor Haven
1 Vivid Meadow
1 None
// 1cc
1 Enclave Cryptologist
// 2cc
1 Gilded Drake
1 Looter il-Kor
1 Waterfront Bouncer
// 3cc
1 Aether Adept
1 Kira, Great Glass-Spinner
1 Man-o'-War
1 Serendib Efreet
1 Vendilion Clique
1 Wake Thrasher
1 Glen Elendra Archmage
1 Lu Xun, Scholar General
1 Sower of Temptation
1 Thieving Magpie
1 Venser, Shaper Savant
// 5cc
1 Meloku the Clouded Mirror
1 Morphling
1 Mulldrifter
1 Teferi, Mage of Zhalfir
1 Vesuvan Shapeshifter
1 Draining Whelk
1 Keiga, the Tide Star
1 Sphinx of Jwar Isle
// ≥7cc
1 Palinchron
1 Inkwell Leviathan
1 Pact of Negation
// 1cc
1 Ancestral Recall
1 Brainstorm
1 Force Spike
1 Mystical Tutor
1 Ponder
1 Preordain
1 Repeal
1 Spell Pierce
1 Stifle
// 2cc
1 Arcane Denial
1 Counterspell
1 Daze
1 Impulse
1 Into the Roil
1 Mana Drain
1 Mana Leak
1 Memory Lapse
1 Miscalculation
1 Negate
1 Remand
1 Standstill
1 Strategic Planning
1 Time Walk
1 Capsize
1 Crystal Shard
1 Dissipate
1 Forbid
1 Frantic Search
1 Intuition
1 Jace Beleren
1 Thirst for Knowledge
1 Psionic Blast
1 Timetwister
1 Tinker
1 Vedalken Shackles
// 4cc
1 Control Magic
1 Cryptic Command
1 Deep Analysis
1 Dismiss
1 Fact or Fiction
1 Gifts Ungiven
1 Jace, the Mind Sculptor
1 Rite of Replication
1 Bribery
1 Desertion
1 Force of Will
1 Future Sight
1 Gush
1 Misdirection
1 Tezzeret the Seeker
1 Treachery
// 6cc
1 Time Spiral
1 Upheaval
// xcc
1 Condescend
1 Power Sink
1 Stroke of Genius
// Land
1 Academy Ruins
1 Faerie Conclave
1 Tolarian Academy
1 Vivid Creek
1 Carnophage
1 Fume Spitter
1 Vampire Lacerator
// 2cc
1 Black Knight
1 Bloodghast
1 Dark Confidant
1 Dauthi Horror
1 Fledgling Djinn
1 Nezumi Graverobber
1 Nezumi Shortfang
1 Nantuko Shade
1 Oona's Prowler
1 Vampire Hexmage
1 Bone Shredder
1 Hypnotic Specter
1 Liliana's Specter
1 Royal Assassin
1 Vampire Nighthawk
// 4cc
1 Bane of the Living
1 Braids, Cabal Minion
1 Graveborn Muse
1 Juzam Djinn
1 Nekrataal
1 Phyrexian Scuta
1 Plague Sliver
1 Skinrender
1 Ob Nixilis, the Fallen
1 Puppeteer Clique
1 Shriekmaw
1 Thrashing Wumpus
// 6cc
1 Grave Titan
1 Kokusho, the Evening Star
// ≥7cc
1 Tombstalker
1 Slaughter Pact
// 1cc
1 Dark Ritual
1 Disfigure
1 Duress
1 Entomb
1 Imperial Seal
1 Innocent Blood
1 Inquisition of Kozilek
1 Reanimate
1 Sarcomancy
1 Thoughtseize
1 Unearth
1 Vampiric Tutor
// 2cc
1 Animate Dead
1 Bitterblossom
1 Chainer's Edict
1 Cabal Ritual
1 Demonic Tutor
1 Diabolic Edict
1 Doom Blade
1 Exhume
1 Hymn to Tourach
1 Night's Whisper
1 Sinkhole
1 Smother
1 Terror
1 Buried Alive
1 Corpse Dance
1 Grim Tutor
1 Necromancy
1 Necropotence
1 Phyrexian Arena
1 Recurring Nightmare
1 Stupor
1 Sudden Death
1 Yawgmoth's Will
// 4cc
1 Barter in Blood
1 Consuming Vapors
1 Damnation
1 Dread Return
1 Nether Void
1 Snuff Out
1 The Abyss
1 Beacon of Unrest
1 Contagion
1 Living Death
1 Liliana Vess
// 6cc
1 Sorin Markov
1 Yawgmoth's Bargain
// xcc
1 Mind Twist
1 Profane Command
// Land
1 Vivid Marsh
1 Volrath's Stronghold
1 Goblin Guide
1 Goblin Patrol
1 Goblin Welder
1 Gorilla Shaman
1 Grim Lavamancer
1 Jackal Pup
1 Magus of the Scroll
1 Mogg Fanatic
1 Spikeshot Elder
// 2cc
1 Blood Knight
1 Dwarven Blastminer
1 Ember Hauler
1 Fireslinger
1 Hellspark Elemental
1 Hearth Kami
1 Kargan Dragonlord
1 Keldon Marauders
1 Plated Geopede
1 Fire Imp
1 Ghitu Slinger
1 Goblin Ruinblaster
1 Hell's Thunder
1 Imperial Recruiter
1 Keldon Vandals
1 Manic Vandal
1 Squee, Goblin Nabob
// 4cc
1 Avalanche Riders
1 Blistering Firecat
1 Flametongue Kavu
1 Keldon Champion
1 Oxidda Scrapmelter
1 Rakka Mar
1 Ravenous Baboons
1 Kiki-Jiki, Mirror Breaker
1 Siege-Gang Commander
// 6cc
1 Crater Hellion
1 Hellkite Charger
1 Inferno Titan
// ≥7cc
1 Bogardan Hellkite
1 Greater Gargadon
1 Burst Lightning
1 Chain Lightning
1 Firebolt
1 Firestorm
1 Flame Slash
1 Forked Bolt
1 Lightning Bolt
// 2cc
1 Arc Trail
1 Fire Ambush
1 Incinerate
1 Magma Jet
1 Pyroclasm
1 Searing Blaze
1 Smash to Smithereens
1 Volcanic Hammer
1 Arc Lightning
1 Char
1 Flame Javelin
1 Molten Rain
1 Pillage
1 Rift Bolt
1 Staggershock
1 Sulfuric Vortex
1 Volcanic Fallout
1 Wheel of Fortune
1 Words of War
// 4cc
1 Aftershock
1 Koth of the Hammer
1 Sneak Attack
// 5cc
1 Chandra Nalaar
1 Burning of Xinye
1 Fireblast
1 Jokulhaups
1 Wildfire
// xcc
1 Banefire
1 Demonfire
1 Disintegrate
1 Earthquake
1 Fireball
1 Rolling Earthquake
1 Comet Storm
1 Starstorm
// Land
1 Barbarian Ring
1 Ghitu Encampment
1 Vivid Crag
1 Basking Rootwalla
1 Birds of Paradise
1 Fyndhorn Elves
1 Jungle Lion
1 Joraga Treespeaker
1 Llanowar Elves
1 Noble Hierarch
1 Pouncing Jaguar
1 Skyshroud Elite
1 Twinblade Slasher
1 Wild Dogs
// 2cc
1 Albino Troll
1 Fauna Shaman
1 Lotus Cobra
1 Mire Boa
1 Rofellos, Llanowar Emissary
1 River Boa
1 Sakura-Tribe Elder
1 Sylvan Ranger
1 Tarmogoyf
1 Wall of Blossoms
1 Wall of Roots
1 Wild Mongrel
1 Viridian Zealot
1 Caller of the Claw
1 Eternal Witness
1 Great Sable Stag
1 Ohran Viper
1 Troll Ascetic
1 Uktabi Orangutan
1 Viridian Shaman
1 Yavimaya Elder
// 4cc
1 Blastoderm
1 Chameleon Colossus
1 Mold Shambler
1 Obstinate Baloth
1 Oracle of Mul Daya
1 Phantom Centaur
1 Spike Weaver
1 Vengevine
1 Wickerbough Elder
1 Acidic Slime
1 Deranged Hermit
1 Genesis
1 Indrik Stomphowler
1 Kodama of the North Tree
1 Thornling
// 6cc
1 Primeval Titan
1 Rampaging Baloths
// ≥7cc
1 Krosan Tusker
1 Pelakka Wurm
1 Terastodon
1 Woodfall Primus
1 Berserk
1 Exploration
1 Fastbond
1 Rancor
1 Vines of Vastwood
1 Worldly Tutor
// 2cc
1 Life from the Loam
1 Regrowth
1 Seal of Primordium
1 Survival of the Fittest
1 Sylvan Library
1 Call of the Herd
1 Cultivate
1 Harrow
1 Ice Storm
1 Kodama's Reach
1 Krosan Grip
// 4cc
1 Creeping Mold
1 Explosive Vegetation
1 Garruk Wildspeaker
1 Harmonize
1 Natural Order
1 Stonewood Invocation
1 All Suns' Dawn
1 Doubling Season
1 Plow Under
1 Rude Awakening
// ≥7cc
1 Tooth and Nail
// xcc
1 Hurricane
// Land
1 Gaea's Cradle
1 Treetop Village
1 Vivid Grove
1 Tundra
1 Flooded Strand
1 Hallowed Fountain
1 Mystic Gate
1 Celestial Colonnade
1 Azorius Signet
1 Talisman of Progress
1 Wall of Denial
1 Grand Arbiter Augustin IV
1 Absorb
// BU (10)
1 Underground Sea
1 Polluted Delta
1 Watery Grave
1 Sunken Ruins
1 Creeping Tar Pit
1 Dimir Signet
1 Talisman of Dominance
1 Psychatog
1 Shadowmage Infiltrator
1 Oona, Queen of the Fae
// BR (10)
1 Badlands
1 Bloodstained Mire
1 Blood Crypt
1 Graven Cairns
1 Sulfurous Springs
1 Lavaclaw Reaches
1 Murderous Redcap
1 Terminate
1 Blightning
1 Bituminous Blast
// RG (10)
1 Taiga
1 Wooded Foothills
1 Stomping Ground
1 Fire-Lit Thicket
1 Raging Ravine
1 Kird Ape
1 Bloodbraid Elf
1 Artifact Mutation
1 Stormbind
1 Sarkhan Vol
1 Savannah
1 Windswept Heath
1 Temple Garden
1 Wooded Bastion
1 Horizon Canopy
1 Loam Lion
1 Qasali Pridemage
1 Kitchen Finks
1 Loxodon Hierarch
1 Mirari's Wake
// WB (10)
1 Scrubland
1 Marsh Flats
1 Godless Shrine
1 Fetid Heath
1 Caves of Koilos
1 Stillmoon Cavalier
1 Angel of Despair
1 Desolation Angel
1 Mortify
1 Vindicate
// WR (10)
1 Plateau
1 Arid Mesa
1 Sacred Foundry
1 Rugged Prairie
1 Battlefield Forge
1 Figure of Destiny
1 Brion Stoutarm
1 Soltari Guerrillas
1 Lightning Helix
1 Ajani Vengeant
// UR (10)
1 Volcanic Island
1 Scalding Tarn
1 Steam Vents
1 Cascade Bluffs
1 Shivan Reef
1 Izzet Signet
1 Gelectrode
1 Fire // Ice
1 Electrolyze
1 Prophetic Bolt
1 Tropical Island
1 Misty Rainforest
1 Breeding Pool
1 Flooded Grove
1 Yavimaya Coast
1 Simic Signet
1 Trygon Predator
1 Mystic Snake
1 Simic Sky Swallower
1 Voidslime
// BG (10)
1 Bayou
1 Verdant Catacombs
1 Overgrown Tomb
1 Twilight Mire
1 Llanowar Wastes
1 Putrid Leech
1 Spiritmonger
1 Maelstrom Pulse
1 Pernicious Deed
1 Putrefy
// Shards (5)
1 Wild Nacatl
1 Rafiq of the Many
1 Broodmate Dragon
1 Sphinx of the Steel Wind
1 Nicol Bolas, Planeswalker
1 Juggernaut
1 Lodestone Golem
1 Masticore
1 Molten-Tail Masticore
1 Solemn Simulacrum
1 Karn, Silver Golem
1 Razormane Masticore
// 6cc
1 Duplicant
1 Steel Hellkite
1 Triskelion
1 Wurmcoil Engine
1 Myr Battlesphere
1 Platinum Angel
1 Sundering Titan
// xcc
1 Chimeric Mass
// Land
1 Mishra's Factory
1 Mutavault
1 Basilisk Collar
1 Bonesplitter
1 Skullclamp
// 2cc
1 Lightning Greaves
1 Nim Deathmantle
1 Umezawa's Jitte
1 Grafted Wargear
1 Loxodon Warhammer
1 Sword of Body and Mind
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Vengeance
1 Black Lotus
1 Chrome Mox
1 Everflowing Chalice
1 Lotus Petal
1 Mana Crypt
1 Mox Diamond
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Vault
1 Sol Ring
// 2cc
1 Grim Monolith
1 Mind Stone
// 3cc
1 Coalition Relic
1 Darksteel Ingot
// 4cc
1 Thran Dynamo
// Lands
1 Ancient Tomb
1 City of Brass
1 Evolving Wilds
1 Gemstone Mine
1 Grand Coliseum
1 Reflecting Pool
1 Terramorphic Expanse
1 Thawing Glaciers
1 Undiscovered Paradise
1 Zuran Orb
// 1cc
1 Aether Vial
1 Black Vise
1 Cursed Scroll
1 Pithing Needle
1 Sensei's Divining Top
// 2cc
1 Ankh of Mishra
1 Isochron Scepter
1 Powder Keg
1 Ratchet Bomb
1 Scroll Rack
1 Winter Orb
1 Crucible of Worlds
1 Crystal Ball
1 Mimic Vat
1 Oblivion Stone
1 Ring of Gix
1 Tangle Wire
1 Trinisphere
// 4cc
1 Erratic Portal
1 Icy Manipulator
1 Nevinyrral's Disk
1 Phyrexian Processor
1 Smokestack
1 Memory Jar
// ≥7cc
1 All Is Dust
// xcc
1 Engineered Explosives
// Lands
1 Dust Bowl
1 Library of Alexandria
1 Maze of Ith
1 Rishadan Port
1 Strip Mine
1 The Tabernacle At Pendrell Vale
1 Wasteland
40 Island
40 Swamp
40 Mountain
40 Forest
White (0)
None
Blue (0)
None
Black (0)
None
Red (0)
None
Green (0)
None
Gold (0)
None
Artifacts (0)
None
Non-Basic Land (0)
None
Basic Land (0)
None
// Last Photographed: 27 November 2010.
White
Creatures
Creatures
Creatures
Creatures
Creatures
WU
BU
BR
RG
GW
WB
WR
UR
GU
BG
Shards
Artifact Creatures
Plains
Last Updated: 27 November 2010
STATISTICS (Incomplete)
General
...
...
...
...
...
...
...
...
White
Unusual cards
Loyal Retainers !
Aura of Silence !
Humility !
Conqueror's Pledge !
Luminarch Ascension !
Excluded cards
Ronom Unicorn
Unusual cards
Strategic Planning !
Spell Pierce !
Stifle !
Excluded cards
Willbender
Unusual cards
Grim Tutor !
Cabal Ritual !
Buried Alive !
Unearth !
Excluded cards
Dauthi Marauder
Decree of Pain
Makeshift Mannequin
Unusual cards
Imperial Recruiter !
Excluded cards
Rorix Bladewing
Unusual cards
Doubling Season !
Explosive Vegetation !
Seal of Primordium !
Excluded cards
None
Unusual cards
Artifact Mutation !
Excluded cards
Azorius Guildmage
Giant Solifuge
Tidehollow Sculler
Unusual cards
Trinisphere !
Excluded cards
None
Unusual cards
The Tabernacle at Pendrell Vale !
Karakas !
Excluded cards
Stirring Wildwood
White
Cataclysm
Conqueror's Pledge
Humility
Karakas
Loyal Retainers
Luminarch Ascension
Blue
Draining Whelk
Pact of Negation
Strategic Planning
Power Sink
Black
Burried Alive
Cabal Ritual
Grim Tutor
Royal Assassin
Living Death
Red
Demonfire
Disintegrate
Ghitu Encampment
Goblin Welder
Jokulhaups
Searing Blaze
Green
Doubling Season
Exploration
Explosive Vegetation
Fastbond
Skyshroud Elite
Multicolor
WU
Absorb
BU
None
BR
Graven Cairns
Sulfurous Springs
RG
Artifact Mutation
Fire-Lit Thicket
GW
Wooded Bastion
WB
Caves of Koilos
WR
None
UR
None
GU
Yavimaya Coast
BG
Llanowar Wastes
Shards
None
Artifacts
Artifact Creatures
Platinum Angel
Equipment
Sword of Vengeance
Alternative Mana Sources
Thran Dynamo
Evolving Wilds
Terromorphic Expanse
Utility
Trinisphere
The Tabernacle at Pendrell Vale
White
Celestial Crusader
Condemn
Kami of Ancient Law
Mirran Crusader
Ranger of Eos
Ronom Unicorn
Serra Avenger
Windbrisk Heights
Blue
Coralhelm Commander
Cursecatcher
Ninja of the Deep Hours
Perilous Research
Serum Visions
Shelldock Isle
Willbender
Black
Child of Night
Dauthi Marauder
Decree of Pain
Drana, Kalastria Bloodchief
Makeshift Mannequin
Ogre Marauder
Phyrexian Crusader
Red
Ball Lightning
Gauntlet of Might
Kazuul, Tyrant of the Cliffs
Magus of the Moon
Rorix Bladewing
Zo-Zu the Punisher
Green
Arbor Elf
Briarhorn
Imperious Perfect
Master of the Wild Hunt
Naturalize
Omnath, Locus of Mana
Multicolor
WU
Azorius Guildmage
Plumeveil
Venser, the Sojourner
BU
None
BR
Blackcleave Cliffs
Talisman of Indulgence
RG
Copperline Gorge
Giant Solifuge
Gruul Signet
Karplusan Forest
Talisman of Impulse
GW
Selesnya Signet
Stirring Wildwood
Talisman of Unity
WB
Orzhov Signet
Tidehollow Sculler
WR
Boros Signet
UR
None
GU
None
BG
Golgari Signet
Shards
Crime // Punishment
Lightning Angel
Colorless
Artifact Creatures
Bottle Gnomes
Perilous Myr
Equipment
None
Alternative Mana Sources
Gilded Lotus
Utility
Obelisk of Alara
Last Update: 27 November 2010
HISTORY AND UPDATES
General History and Updates
8 May 2010: Initial version of the Sugarcube was completed and drafted for the first time
21 October 2010: Initial presentation of the Sugarcube to the public on MTG Salvation
27 November 2010: First major overhaul of the Sugarcube plus the addition of new pictures for all sections
28 November 2010: Hosted 4th Cube Draft
MOVE CARD X: FROM >> TO
// To free room in the Colorless section and replace some of the weaker cards in each color group, the following seems like a good option:
Mox Emerald: Colorless (Alternative Mana Sources) >> Green
Mox Jet: Colorless (Alternative Mana Sources) >> Black
Mox Pearl: Colorless (Alternative Mana Sources) >> Pearl
Mox Ruby: Colorless (Alternative Mana Sources) >> Red
Mox Sapphire: Colorless (Alternative Mana Sources) >> Blue
IN >> OUT
White
Accorder Paladin >> Conqueror's Pledge
Hero of Bladehold >> Loyal Retainers
Mirran Crusader >> Karakas
Mox Pearl >> Cataclysm
Phyrexian Rebirth >> ?
Blue
Coralhelm Commander >> ?
Consecrated Sphinx >> ?
Cursecatcher >> ?
Memory Lapse (Homelands, Version 2) >> Memory Lapse (Mirage)
Mox Sapphire >> Pact of Negation
Ninja of the Deep Hours >> ?
Willbender >> Power Sink
Black
Black Sun's Zenith >> ?
Child of Night >> ?
Dauthi Marauder >> ?
Decree of Pain >> ?
Go for the Throat >> ?
Makeshift Mannequin >> Buried Alive Alive
Mox Jet >> Cabal Ritual
Ogre Marauder >> ?
Undead Gladiator >> ?
Red
Goblin Wardriver >> ?
Hero of Oxid Ridge >> ?
Mox Ruby >> Disintegrate
Red Sun's Nexus >>Demonfire
Rorix Bladewing >> ?
Slagstorm >> ?
Zo-Zu the Punisher >> ?
Green
Arbor Elf >> ?
Imperious Perfect >> Doubling Season
Green Sun's Zenith >> ?
Mox Emerald >> Explosive Vegitation
Thrun, the Last Troll >> ?
Multicolor
WU
Azorius Guildmage >> ?
BU
Recoil >> ?
Tezzeret, Agent of Bolis >> ?
BR
None
RG
Copperline Gorge >> Fire-Lit Thicket
Giant Solifuge >> ?
Karplusan Forest >> Artifact Mutation
GW
None
WB
Tidehollow Sculler >> ?
WR
None
UR
None
GU
None
BG
None
Colorless
Artifact Creatures
Perilous Myr >> Platinum Angel
Phyrexian Revoker >> ?
Equipment
Sword of Feast and Famine >> Sword of Vengeance
Alternative Mana Sources
? >> Mox Emerald
? >> Mox Jet
? >> Mox Pearl
? >> Mox Ruby
? >> Mox Sapphire
Sphere of the Suns >> ?
Terromorphic Expanse (Planechase) >> Terromorphic Expanse (Time Spiral)
Utility
Inkmoth Nexus >> ?
Spine of Ish Sah >> ?
1. Please look over the current list and propose suggestions.
2. @eidolon232. Could you run your analysis on my new list?
I would like to thank eidolon232 for his tireless contributions to the cube drafting community and for his assistance in refining the contents of the Sugarcube.
it feels weird to say this, but i think you should add more gold cards. and black definitely needs more creatures.
especially the piper, speaking of behind the curve.
[c]mother of runes[/c] = mother of runes
[c=mother of runes]mom[/c] = mom
[card]mother of runes[/card] = mother of runes
[deck] 1 mother of runes 1 savannah lions 1 elite vanguard [/deck]
=
1 savannah lions
1 elite vanguard
=
1 savannah lions
1 elite vanguard
1. Content changes:
i. Approximately thirty card updates have been made to better support aggro
ii. Color specific lands have been moved to each color section
iii. Multicolor sections have been expanded from four to ten cards and now include non-basic lands and artifacts
iv. Shards have been added to the multicolor section
v. Overhaul of the artifact section so that it includes non-basic lands and is organized into: (a) Artifact Creatures, (b) Equipment, (c) Alternative Mana Sources, and (d) Utility
vi. Non-basic lands no longer have their own section.
2. Deck and card tags added.
3. Photographs added for every section.
4. Updates to all "General Information" and "News" sections.
5. With so many changes to the Sugarcube, individual card changes have not been recorded. However, this will be done in future to facilitate evaluations of the changes.
6. Please reply with feedback.
1. In white you are playing 85 cards, but only 39 creatures. That seems a bit low. I know I want greater than 50% creatures in this section.
2. Loyal Retainers doesn't look all that good to me. It seems like there is much better reanimation available. And that this card is being played because it's a hot legacy card.
3. You have academy rector listed as a 3 drop, it costs 4.
4. Speaking from experience Karakas isn't worth the slot in a pack.
5. I've never been a fan of Orim's chant effects in cube.
6. Luminarch Accension is kinda meh.
Blue
1. It's hard to go wrong with blue, since there aproxametly 150 billion playable cards and it comes down to prefrence.
2. Strategic Planning seems kind of bad. I rather play Serum Visions than it.
3. Do you really need two x counter spells? Power Sink doesn't seem good enough.
4. Stroke of Genius > Braingeyser
5. You have Path to Exile listed both the 0 drops and the 5 drops.
Black
1. Once again I think you are playing too few creatures. A 33/52 ratio is a bit off. I would like to see this closer to 40/45. Because right now you are playing alot of aggressive creatures like black knight, carnophage, and the like. But it doesn't look like you have a critical mass of creatures to support an aggressive strategy in black.
2. That being said the black creatures you are playing (sans Royal Assassin) are good.
3. Right now your black has a problem that most people's black seems to have. A huge ammount of Self mutilation. Between Carnophage, Vampire Lacerator, Dark Confidant, Fledgling Djinn, Juzam, Plague Sliver, Phrexian Scuta, Thrashing Wumpus, Reanimate, Vampirc Tutor, Imperial Seal, Thoughtseize, Sarcomancy, Bitterblossom, Night's Whisper, Grim Tutor, necromancy, Phyrexian Arena, Yawgmoth's Bargain, and Snuff Out your black decks will deal 8 damage to themselves on average per game. Combine that with a lack of creatures and aggressive strategies shouldn't have a problem finishing off a black deck. I'm not sure how to fix this problem since my cube has it also.
Red
1. I've tried Goblin Welder so many times but I've never been able to get him to work, what about you?
2. I've had similar problems with Imperial Recruiter, though grabbing a clone to copy a siege gang commander was awesome when I did play it.
3. Hey another person playing Scrapmelter, I dig that card.
4. Searing Blaze isn't all that great.
5. Wow thats a ton of X-burn spells you are playing, Do you really need two earthquakes, disintigrate, and Demonfire? I'm sure you could cut one of the earthquakes and the other two x spells and no one would notice.
6. Can't say I care for Jokulhaups, but I know some love it.
Green
1. Yay a color with a good creature/spell ratio!
2. I always had problems with Skyshroud Elite.
3. You misspelled Caller of the Call and Phantom Centaur
4. I always found Fastbond (and I assume Exploration would have a similar problem) that if you didn't have it in your opening 7/1st draw it was dead.
5. I don't think I've evers een anyone play Explosive Vegetation. how is it?
6. I'm suprised to see riding the dilu horse isn't in here. You are playing every other portal 3 kingdoms card it seems.
Multicolor
1. Creeping Tar Pit is two words, not tarpit.
2. Looks pretty standard for a guild section.
Colorless
1. you should try to introduce some of the cheeper artifact creatures like bottle gnomes or Perilous Myr.
2. Platinum Angel isn't worth a slot. I rather play Grim Poppet
3. You misspelled Lightning Greaves
4. 3cc Equipments are a bit stocked.
5. Really? Thran Dynamo?
6. You misspelled Rishadan Port
7. I found that Tabernacle wasn't worth the slot.
8. You should think about playing Obelisk of alara.
9. Trinisphere didn't last long in the first draft of my first 720 card cube.
General Questions
1. You say your playing with "pro-mold mini-snap Acrylic Cases". From what I gather those are (expensive) top loaders. How hard is it to shuffle your cube?
2. Judging by your pictures, I'm assuming you went with original set/no foils for everything. Very clean looking cube.
3. Your basic lands are insane.
4. Is your power/beta cards CE or Alpha/Beta?
5. It looks like you got into cube as an excuse to show off your pimp collection. I'm assuming that explains why the thing is sleeved in top loaders.
Calvin and Hobbes
Cube Tutor
@eidolon232. Thank you as well. It seems that my deck list is a little outdated. The current content of the Sugarcube is what is in the photographs (I took the pictures today). There should be exactly 600 cards, but the analysis shows 625. The next time I have a moment, I will cross-check the list against the photographs to locate the extraneous entries. It still looks like I have work to do to improve my cube, but I would rather build it my own way and change it iteratively than to just copy one. As for the Gurus, it was a matter of persistence.
Introduction
A 600 card cube is too large to maintain without including inferior content. I could cut down to 550 cards and be much happier about the overall power level in the cube. In fact, at least 10 cards should be cut from each color section and 5 cards from the colorless section. That said, I decided to go up to 600 because I wanted some room to grow into as new sets are released over the decades. My next step is to create a custom box for the Sugarcube, but with 800 Mini-Snap Acrylic Cases it will be a big and heavy box, so will I only get one chance. Identifying the chaff now makes it much easier to adapt the cube as new sets are released. Lastly, as you can likely tell from my Cube design, I tend towards being a vintage player with my favorite decks being geared towards Combo and control (e.g., TPS, Stax, Oath, Tezzeret, etc.). My least favorite vintage decks are creature based decks like Fish. This means that in coming to Cube design, I have a huge bias. My first Cube lists were filled with things like Mind's Desire, Tendrils of Agony, Thorn of Amethyst, Sphere of Resistance, Oath of Druids, Time Vault, Voltaic Key, etc. Nonetheless, a Cube is not the same as a vintage deck and as a limited format, it is important to provide more support for aggro. Little by little, I am shedding that vintage bias, but it is really hard.
In any event, on to you questions...
White
1. In white you are playing 85 cards, but only 39 creatures. That seems a bit low. I know I want greater than 50% creatures in this section.
See note above regarding future cube developments. As new creatures are printed, I will work to balance out the sections, but at the moment, it is hard to find a 50%/50% mix without really watering down the creatures.
2. Loyal Retainers doesn't look all that good to me. It seems like there is much better reanimation available. And that this card is being played because it's a hot legacy card.
Loyal Retainers keeps being removed from my cube and then sneaking back in. You are right, he just does not belong in the Cube (unless a lot more legendary creatures are printed, and even then, there will likely be better options). Loyal Retainers has been added to the weakest links section.
3. You have academy rector listed as a 3 drop, it costs 4.
Thank you. Fixed.
4. Speaking from experience Karakas isn't worth the slot in a pack.
True, Karakas has now been added to the weakest links section.
5. I've never been a fan of Orim's chant effects in cube.
I recently removed Abeyance and Silence and so Orim's Chant is probably the next one to go. I still like it though, but perhaps not for much longer.
6. Luminarch Accension is kinda meh.
When it works, it is amazing, but I have added it to the weakest links section.
Blue
1. It's hard to go wrong with blue, since there aproxametly 150 billion playable cards and it comes down to prefrence.
True, but I think my blue section is starting too include too many Tier 2 counterspells.
2. Strategic Planning seems kind of bad. I rather play Serum Visions than it.
I have heard this argument before and have put Strategic Planning onto the weakest links section.
3. Do you really need two x counter spells? Power Sink doesn't seem good enough.
You are right, Power Sink should definitely go. It is now on the weakest links list.
4. Stroke of Genius > Braingeyser
True, I already made the change prior to taking the photographs, but forgot to update the list. The problem has now been corrected.
5. You have Path to Exile listed both the 0 drops and the 5 drops.
Thank you. I presume you mean Pact of Negation. I kept it at 0, but really it always ends up costing 5 mana. 5 mana for a counterspell is really not great, which is why this card was already on the weakest links list.
Black
1. Once again I think you are playing too few creatures. A 33/52 ratio is a bit off. I would like to see this closer to 40/45. Because right now you are playing alot of aggressive creatures like black knight, carnophage, and the like. But it doesn't look like you have a critical mass of creatures to support an aggressive strategy in black.
Yes, a goal in future will be do flush out the creature section. At the moment, there are not many soild creatures that are missing, but I think Undead Gladiator is poised for a return.
2. That being said the black creatures you are playing (sans Royal Assassin) are good.
Royal Assassin is now on the weakest links list. With time, I am losing all the cool Beta flavor (Serra Angel, Braingeyser, Vesuvan Doppelganger, Power Sink, Shivan Dragon, Disintegrate, etc.). Well, it is the price of progress.
3. Right now your black has a problem that most people's black seems to have. A huge ammount of Self mutilation. Between Carnophage, Vampire Lacerator, Dark Confidant, Fledgling Djinn, Juzam, Plague Sliver, Phrexian Scuta, Thrashing Wumpus, Reanimate, Vampirc Tutor, Imperial Seal, Thoughtseize, Sarcomancy, Bitterblossom, Night's Whisper, Grim Tutor, necromancy, Phyrexian Arena, Yawgmoth's Bargain, and Snuff Out your black decks will deal 8 damage to themselves on average per game. Combine that with a lack of creatures and aggressive strategies shouldn't have a problem finishing off a black deck. I'm not sure how to fix this problem since my cube has it also.
As for black causing self-inflicted wounds. Really, it is part of the black's theme. Ever since Lord of the Pit, black has offered power... at a price. Personally, I like black to be more of a mid-range color. I let aggro go to green, red, and white, but black is really more of a control color that offers powerful mid-game options. I just dislike everything coming down to creatures and black offers some really interesting alternatives. If that means fewer creatures, so be it.
Red
1. I've tried Goblin Welder so many times but I've never been able to get him to work, what about you?
I have only drafted with the Sugarcube three times before (the fourth time will be this Sunday). Honestly, Goblin Welder has never made an appearance. He works will in Stax and Stax, Steel City Vault, and Control Slaver, but that does not mean he works well within the cube. Consquently, I have added him to the weakest links section.
2. I've had similar problems with Imperial Recruiter, though grabbing a clone to copy a siege gang commander was awesome when I did play it.
With so many come into play triggers on small creatures, Imperial Recruiter is a toolbox who just gets better all the time. I do not see a reason to take him out yet.
3. Hey another person playing Scrapmelter, I dig that card.
I am playing with a lot of artifacts, so Oxidda Scrapmelter makes sense. He has not been drafted yet though.
4. Searing Blaze isn't all that great.
Really? This is a card that has been really easy to pull of in our games. Nonetheless, I will take this under consideration and put it on the weakest links list.
5. Wow thats a ton of X-burn spells you are playing, Do you really need two earthquakes, disintigrate, and Demonfire? I'm sure you could cut one of the earthquakes and the other two x spells and no one would notice.
I like having the two earthquakes, but Disintegrate and Demonfire are obsolete and are now on the weakest links list.
6. Can't say I care for Jokulhaups, but I know some love it.
I like it. The card has great flavor, but I know it is being outclassed that is why it was on the weakest links list.
Green
1. Yay a color with a good creature/spell ratio!
Funny, I thought green ended up being the weakest color despite all those creatures.
2. I always had problems with Skyshroud Elite.
Skyshroud Elite is the weakest link!
3. You misspelled Caller of the Call and Phantom Centaur
Thank you. Fixed.
4. I always found Fastbond (and I assume Exploration would have a similar problem) that if you didn't have it in your opening 7/1st draw it was dead.
A new weakest link.
5. I don't think I've evers een anyone play Explosive Vegetation. how is it?
Probably terrible, but we have not had it come up in a draft yet. I had it in there mainly for landfall triggers.
6. I'm suprised to see riding the dilu horse isn't in here. You are playing every other portal 3 kingdoms card it seems.
Oh, Riding the Dilu Horse was in the Sugarcube since the beginning, but recently was taken out after it was pointed out to me that it is worse than Griffin Guide. Nonetheless, I liked it so it may make a come back.
Multicolor
1. Creeping Tar Pit is two words, not tarpit.
Thanks. Fixed.
2. Looks pretty standard for a guild section.
Yep, the only unusual card is really Artifact Mutation. Also, I have opted for only including the blue Signets and Talismans.
Colorless
1. you should try to introduce some of the cheeper artifact creatures like bottle gnomes or Perilous Myr.
Those are both good options and my play group wants to have more lifegaining cards, so both those options make sense. I have added them to the warm-up bench.
2. Platinum Angel isn't worth a slot. I rather play Grim Poppet
For 7cc, neither one really does it for me. Platinum Angel was already out of the cube, but came back in at the last moment because I decided to get rid of Gilded Lotus. He is now on the weakest links list again.
3. You misspelled Lightning Greaves
Thanks. Fixed.
4. 3cc Equipments are a bit stocked.
Yep, people like to use the equipment, so I have not see a reason to cut it down just yet.
5. Really? Thran Dynamo?
An embarrassing last minute addition. This one is now on back on weakest links list and about to get chopped.
6. You misspelled Rishadan Port
Thank you. Fixed.
7. I found that Tabernacle wasn't worth the slot.
Pity, it's a cool card. Now on the weakest links list.
8. You should think about playing Obelisk of alara.
I have never tried this before, but it is now an intriguing possibility.
9. Trinisphere didn't last long in the first draft of my first 720 card cube.
Well, it is now on the weakest links list.
General Questions
1. You say your playing with "pro-mold mini-snap Acrylic Cases". From what I gather those are (expensive) top loaders. How hard is it to shuffle your cube?
The cases are rather impractical, but with 40 card decks, you can make the library into two stacks and pile shuffle quite easily. It is awkward at first, but then it is pretty cool playing with the cards, where each one is like a little brick. People in my play group did not like it at first, but now think it is pretty cool. The thing is all of the cards are NM or better including the original Beta P9 and Duals, so I have to do something to protect them and this works pretty well.
2. Judging by your pictures, I'm assuming you went with original set/no foils for everything. Very clean looking cube.
Thank you. I grappled with the foil issue for a long time, but decided to go for everything in its original set except that Beta trumps Alpha because the cards are all in clear cases so you can see the backs and rounded corners. There are just a few exceptions to the original set rule. They are Ponder (I preferred the M10 art work). Fact or Fiction (I liked both sets of art work, but the Jace vs Chandra artwork was better). Then, I found the Jace Beleren book promo, which I thought was pretty cool. Other than that, I think everything is in the original edition.
3. Your basic lands are insane.
Thank you. It is insane. I am now working on finishing my Guru Collection for my constructed decks. I have an extra 20 Islands, 15 Mountains, 10 Forests, 10 Swamps, and 0 Plains. I am hoping to work up to at least 20 of each in the next few years, but the Gurus are getting so hard to find, it might take a while.
4. Is your power/beta cards CE or Alpha/Beta?
All original Beta. No CE, IE, or proxies, just Beta goodness. All are basically NM or better including the P9. The only exception is the Beta Mox Ruby, it has a little white on the top front side, so I would grade it Ex. I have thought about selling it, but I have had a hard time finding a better one yet. One day...
5. It looks like you got into cube as an excuse to show off your pimp collection. I'm assuming that explains why the thing is sleeved in top loaders.
Basically, I wanted my friends to be able to enjoy playing magic without worrying about the cards. I wanted them to have access to the best, even if they did not have collections of their own. My first cube, actually tried to invert the rarity structure so all of the best cards (e.g. p9) were included in playsets of four. This turned out to be a terrible idea. The people, I play with do not really know the value of the cards, but for me it is a work of art. My collection has at its core two pillars. The Sugarcube and a gauntlet of fully powered Vinatage decks. The gauntlet uses Beta for everything except the p9. A wretched mistake that I made years ago by chasing Mint Unlimited over Beta. I am slowing working on converting them to Beta though. But, you can see the state of the Unlimited section below.
Surprise...
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I look forward to seeing your list honed as you get more testing in with it. As it is, I have no feedback to offer that others haven't chimed in with already.
Joy of Cubing Podcast
My 600 Card Unpowered Cube
My Combo Cube
you have some unusual choices, most of which have been covered by now. but in your guild section, artifact mutation stands out as a very odd choice. i don't think it's close to good enough for your cube.
I would like to point out that you're not running the original Incinerate: it was first printed in Ice Age. Your Terramorphic Expanse is also not the original, but you already know that.
@quitequieter. I liked Artifact Mutation because there are a lot of artifacts in the cube and it helps to fuel creatures for an aggro color combination. Previously, Giant Solifuge had the spot and perhaps one day will reclaim it again.
@Fredo. Quite right, Incinerate did come out first in Ice Age, but the Mirage artwork is so much better that I made the change (and never thought twice about it again). As for Terramorphic Expanse. The version I have is from Planechase. I thought it was the original edition, but I could be wrong. If so, what is the original edition? Wait, a second... It must be Time Spiral. I will have to update the current version. Thank you for pointing that out.
why not run the painland or the new scars land? i think they will be better for aggro decks than mutation. i also like them both better than fire-lit thicket, which was absolutely awful when i tested it.
planechase isn't actually a set, it's a product made up of cards from other sets. expanse has been in m11, m10, 10th edition, and time spiral (from most recent to least recent).
I love the idea of having little "bricks" to play with. Sounds like Mah Jong: the Gathering.
I may comment when I have calmed down a bit from seeing those pics. I would second Kojiro's view about testing more before making too many changes.
My 380 Beginners’ Cube on Cube Tutor
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
Interesting results from the day:
Game 1
1. One player made a RW aggro deck, which was just amazing. She curved out perfectly and played at least one creature every turn. After someone cast Damnation, she just summoned a new creature, played Sword of Light and Shadow and equipped it to establish a game winning lock.
Game 2
2. Game two was much longer. I cast a very early Tinker, but it was countered, which prevented me from getting a Turn 2 Inkwell Leviathan. I played Mana Vault the next turn and was prepared to hard cast Platinum Angel on Turn 4. Unfortunately, a UW control player, who had mainly been getting his mana from Undiscovered Paradise, hit me with Balance and I lost all of my board position. In the same round, the RW aggro player cast Aura of Silence and targeted me. On Turn 5, I was struggling to get out enough mana to pay the extra cost for Mox Sapphire. Meanwhile, my opponent was staving off the RW horde by casting Myr Battlesphere, which keep getting slaughtered and then recurred using Dread Return. All the while, the RW player was gaining obscene amounts of life using Brion Stoutarm and other creatures equipped with Basilisk Collar. Eventually, I was able to use an opportune Sower of Temptation and Chameleon Colossus to take out the BW player, but my partner died the same round to the RW player. However, to eliminate my partner, she had to use Aura of Silence to destroy the recurred Myr Battlesphere. With my partner out of the game, the aggro onslaught turned fully against me and soon my life total was down to nearly 0. Fortunately, free from Aura of Silence, I was able to finally hard cast Platinum Angel. For a couple of rounds I was able to kill most of her creatures and deliver massive damage by fearlessly attacking with the Chameleon Colossus and Platinum Angel. But then, the unexpected happened...
Humility
At this point, I was at 0 life and so the game was over.
Game 3
The UW player led with an Island and Black Lotus, which he cracked for three white mana to cast a first turn Ajani Goldmane. Then +1 loyalty and +2 life, which put a two turn clock on the planeswalker's ultimate. My opponent played a first turn Carnophage. The RW player played Mountain and passed the turn. I played an Island, looked at my hand, and passed the turn as well. Another Island came down from the UW player and Ajani Goldmane had his loyalty counters go up to 6. My partner, playing BR, tried attacking with Carnophage, but it was struck down by a Lightning Bolt from the RW player. The BR player then cast Disintegrate on the planeswalker for 1 to buy some time. When my turn came around, I cast Ancient Tomb, Frantic Search, and Mox Sapphire. Looking at my hand I held two options: (1) Tinker, which I could use to find Duplicant once the giant token came into play, and Sower of Temptation. Both cards would let me steal the giant token and probably win the game, but unfortunately, the Disintegrate had slowed down the token by a turn. On Turn 3, Ajani Goldmane reached six loyalty, the UW player reached 26 life. A round passed with minor changes in board position and then the 26/26 token entered the battlefield. My partner did not have any answers for this, but I did not mind. On my turn, I cast Tinker, sacrificed the Mox Sapphire and began looking for Duplicant. The reason why I did not use Sower of Temptation instead was that I was afraid that the RW would just bolt it and the UW player would regain control of the giant token. Unfortunately, the UW player had a Counterspell and the Tinker was lost. The next turn my ally was killed. By my next turn the RW player had already put my life down to 8, but I tried casting Sower of Temptation to claim the token, but again it was countered and I scooped. In his opening hand, the UW actually had Force of Will and two other blue counterspells and so we never had a chance in that game.
And so concluded the 4th Sugarcube draft.
Just thought I should point out that:
As for Duplicant, you are absolutely right. It reads, "When Duplicant comes into play, you may remove target nontoken creature from the game." The UW player would have no reason to counter Duplicant to protect their 26/26 token. I suppose I could have used it on one of the RW plaery's creatures, but they were not the major threat on the board. I did not read the text carefully and understood what I wanted to believe. The other players did not think to double check the working, but this was clearly my mistake.
@eidolon232. It is not unusual that there would be creature/artifact removal, but I just found it amusing that it too the unlikely form of Humility. I suppose this is why, Platinum Angel is on the weakest links list. It costs 7 and does not pass the Terminate test.
IN >> OUT
White
Accorder Paladin >> Conqueror's Pledge
Hero of Bladehold >> Loyal Retainers
Mirran Crusader >> Karakas
Phyrexian Rebirth** >> Cataclysm
Blue
Coralhelm Commander* >> ?
Consecrated Sphinx >> Pact of Negation
Cursecatcher* >> ?
Memory Lapse (Homelands, Version 2) >> Memory Lapse (Mirage)
Ninja of the Deep Hours* >> ?
Willbender* >> Power Sink
Black
Black Sun's Zenith >> Cabal Ritual
Child of Night* >> ?
Dauthi Marauder* >> ?
Decree of Pain* >> ?
Go for the Throat >> Buried Alive Alive
Makeshift Mannequin* >> ?
Ogre Marauder* >> ?
Undead Gladiator* >> ?
Red
Goblin Wardriver >> Disintegrate
Hero of Oxid Ridge >> ?
Red Sun's Nexus >>Demonfire
Rorix Bladewing** >> ?
Slagstorm* >> ?
Zo-Zu the Punisher* >> ?
Green
Arbor Elf >> ?
Imperious Perfect >> Doubling Season
Green Sun's Zenith >> ?
Thrun, the Last Troll >> Explosive Vegitation
Multicolor
WU
Azorius Guildmage* >> ?
BU
Recoil >> ?
Tezzeret, Agent of Bolis* >> ?
BR
None
RG
Copperline Gorge >> Fire-Lit Thicket
Giant Solifuge* >> ?
Karplusan Forest >> Artifact Mutation
GW
None
WB
Tidehollow Sculler* >> ?
WR
None
UR
None
GU
None
BG
None
Colorless
Artifact Creatures
Perilous Myr* >> ?
Phyrexian Revoker >> Platinum Angel
Equipment
Sword of Feast and Famine >> Sword of Vengeance
Alternative Mana Sources
Terromorphic Expanse (Planechase) >> Terromorphic Expanse (Time Spiral)
Utility
Inkmoth Nexus* >> ?
*I am skeptical about the value of this proposed card.
**I am very skeptical about the value of this proposed card.