Hi all. I'm trying to make my first cube as I met a number of people in college interested in casual magic. I'm making this cube wholly out of my bankroll, which means i'm currently limited in my card pool. The vast majority of my cards are Lorwyn block and beyond. I'm willing to spend some money to fill out holes in my cube, but probably not more than 200. Currently I only have all my rares listed, and am going to try to figure out a whole cube to buy. Any add/remove/replace suggestions would be great.
Cube Info
Cube Size: A little bit over 360, need to trim.
55 Each Color
35 Multicolored
25 Artifact
25 Land
Card Selection
Powered?: No
Portal?: No.
"Un-" Cards: I really want to avoid stupid cards, which most Un- cards are. Maybe booster tutor and a couple others that actually function reasonably in the cube.
Banned Cards for Power-Level: No
Banned Cards for Financial-Reasons: Yes, besides the cards i have provided, I am expecting to pay no more than 200 to finish the cube.
Cube Design
Standard or Multiplayer: Casual, will probably see equal play of multiplayer (planechase) and casual.
Sideboards?: Yes
Even Color Balance: Yes
Perfect Creature/Non-Creature Balance: I think the convention of white black and red balanced, with blue and green shifted is fine, but it doesn't need to be exact.
Multicolor Balance: Somewhat. I'm fine with some colors being slightly better as a standalone, and some that prefer to share a deck with other colors.
Perfectly Balanced CMC: No, but i want it to curve reasonably
Cube CMC: - A little above three. We play a lot of planechase, which means slightly top heavy decks are fun.
Unfortunately, they did not have all the signets I needed, and only had a Talisman of Unity. As soon as possible, I will remove the talisman and have a full set of signets.
My collection is pretty meager on the monocolored, but that's why I'm planning to spend some money. I also have about 10 green rares and 5 blue rares that I misplaced and will add them to my list when i find them.
As for multicolor which is clearly dominating my current cardpool. While it might be easier to do a multicolor themed cube, I don't think that would be very enjoyable to draft over and over. I'm planning 3 cards of each 2 color combination, and 2 cards of each shard.
On top of all the rares I listed, I also have pretty much every common and uncommon from Lorwyn, Shadowmoor, Eventide, Shards, Conflux, Zendikar and M10. I also have some older stuff (like Invasion block and mercadian masques from when i started).
Some of my thoughts on how to expand were to give all the colors tribal subthemes which would be relatively inexpensive considering i have a bunch of kor and vampires from zendikar and can do elves/merfolk/goblins to fill out the other three colors. But i'd rather not dominate the cube with tribal subthemes because I really didn't like drafting lorwyn (waaay too linear for my tastes) and this is really supposed to be fun. Though if i could somehow fit in the Kavu tribe i'd be extremely happy :D.
I'll echo the idea of looking at the other cubes. You can copy the lists from the "cube comparison result" thread and paste it right back into deckstats.net, and look at all the commons and uncommons. There are a good number of decent cards in the latest sets that you can fill up traditional spots with in your cube. Looking at the peasant/pauper cubes (not included in the comparison thread) for other cheap options is good too.
The most important thing is getting it initially playable with the right number of creatures/spells. Then just use your money wisely when you start upgrading. Every time you think about a purchase, think about whether it's better to get that one insanely good card, or maybe getting 3 or 4 'good' cards. (For instance, if you pull a Gideon out of a booster pack like I did, and aren't using him for tournament play, trade him away for sh'loads of other cards that are collectively more important).
I threw in the Ravnica Karoo Lands and Signets. I have a few of them but not all. I also need to pick up a Jace Beleren (cant afford the Mind Sculptor) and a Miss Vess so that each color has a planeswalker.
Looking at the colors as they are so far, I'm forseeing these being the three main archetypes (and there being at least a couple i am not seeing):
BR Discard Aggro: Aggressive, aims to put everything it can into the graveyard and hurt the player while they're at it.
UW control-ish: Stalls until it can hit the topheavy blue and white boom-booms to end it. Also receives card advantage from Elspeth's tokens and Jace.
Green splasher: Runs main green with mises of all of the lands and tries to play as many diverse powerful cards as it can.
Edit: If anyone would like to critique my white, tis complete.
So, I've finished the cube (sans 5 artifacts which I haven't decided what to put in those slots) and put deckstats for the 5 colors. I've noticed that with the exception of white hovering at 2.8 average CMC, the others hover around 3.5. In anyones opinion is it dangerous to have a .7 average CMC difference? It seems to me like WW might be a powerful, aggressive archetype, but i'm a little worried it might be too powerful.
(via a quick perusal of the cube comparison thread for cheap cards)
Basically, you can replace some very narrow cards that won't work that well in cube with splashable creatures and removal that are always solid. If you can pony up cash for Day of Judgment it's a great wrath to have in the cube, definitely worth it over Final Judgment. The regeneration vs. exiling isn't worth the extra cost, especially in cube where few decks care about the graveyard/exile as consistently as in constructed, and regeneration is rare. I'd also look for Armageddon, which should be cheap if you find/order it. In fact, get that card first.
You'll find other cards to remove yourself once you play with the cube, some creatures will work better than others, etc., but generally you've got a solid enough base to start with.
Remove:
Spellshift (narrow counter that lets the other player cast a spell for free?)
Zur's Weirding (consider the comparison between a black discard spell, and the symmetric effect this has, and how much you'd really want to pick this in the draft)
EDIT: Regarding CMC, white is looking good if it's below 3. On first glance you have a lot of cards with 6+ CMC in the other colors. I would take a VERY hard look at those cards and determine which ones will actually work well. If it isn't a must-answer bomb (like a 5/5 dragon with abilities for 6 mana, or swarm tokens, or deal tons of damage) or win the game outright (for 7+ mana) it's probably a good card to cut.
So I've discovered that the cards i need will probably run me around 147.27 which is heathily within budget constraints.
Yeah, I have a lot of random 6+ cmc rares. Not entirely sure why they make up the majority of my collection haha. I think I have some cards to drop the CMC, I'll have to check my options though.
Does anyone think the vampire tribe subtheme in black is too powerful? I'm worried it will ovverride any other black drafting strategies outside of random splashes.
Does anyone think the vampire tribe subtheme in black is too powerful? I'm worried it will ovverride any other black drafting strategies outside of random splashes.
no i don't think it's too powerful. how many vampire matters cards do you have in there, anyway? i only see a couple.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Yeah, but theres a lot of vampires which means that people might focus the theme rather than black itself. But with only a couple, it may be black that doesnt really care about the tribe but eh, it helps.
Even if you did a full vampire theme with all the vampire lord cards and so fourth, it wouldn't be close to "overpowered" from a cube sense. In fact, I think black would be a lot weaker by sticking to tribal guys instead of simply including all the best black creatures.
Even if you did a full vampire theme with all the vampire lord cards and so fourth, it wouldn't be close to "overpowered" from a cube sense. In fact, I think black would be a lot weaker by sticking to tribal guys instead of simply including all the best black creatures.
I don't think i properly enunciated my fears. I was afraid a decent tribal theme in a color would overpower any other strategies involving the color (outside of a splash).
A card i'm looking at cutting is Shimian Specter. I can't tell if its underpowered or overpowered. On one hand, it basically thoughtsiezes them without the lifeloss. But on the other hand, since the cube essentially creates a highlander format (with less cards), its ability to strip that card from the deck is meaningless unless you want to see what your opponent has in their deck.
A card i'm looking at cutting is Shimian Specter. I can't tell if its underpowered or overpowered. On one hand, it basically thoughtsiezes them without the lifeloss.
i wouldn't compare it to thoughtseize. thoughtseize is good because it costs 1. distress is thoughtseize without the lifeloss, and nobody plays it, and specter isn't going to do its thing until turn 5. i'd rather pay 1 less and get the random discard with hypnotic specter, or pay red and get haste with blazing specter. i don't think it's bad, but overpowered isn't the word for this one.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
i wouldn't compare it to thoughtseize. thoughtseize is good because it costs 1. distress is thoughtseize without the lifeloss, and nobody plays it, and specter isn't going to do its thing until turn 5. i'd rather pay 1 less and get the random discard with hypnotic specter, or pay red and get haste with blazing specter. i don't think it's bad, but overpowered isn't the word for this one.
Yeah, I was thinking in the bomb intensive format that a cube is, being able to tactically remove their most needed cards from their hand could be a very potent combination.
I have some other considerations for switches.
Guul Draz Vampire for Quag Vampires: Multikicker means it can have a devestating effect the further into the game you are, and fits into the discard theme. (Edit: It's not Quag vampires, but I don't want to look it up right now. The multikicker vampire that makes the opponent discard for each time you kick it)
Cabal Conditioning for Mind Sludge: Seems like a cheaper and better alternative that encourages monoblack while at the same time lowering the curve.
Diabolic Tutor for Hypnotic Specter: This shifts the balance a little bit more towards creatures which I don't really mind because my playgroup far prefers creatures to spells. It also reinforces the discard theme and lowers the curve. Diabolic tutor is really there to be a poor man's demonic tutor (which is why I accidentally wrote demonic tutor)
Rise from the Grave for Beacon of Unrest: Beacon reinforces black and is reusable, very handy when you're making them discard a bunch of cards.
Cards I just Want to Fit In Endless Whispers: This card seems fun and inexpensive. Maybe Roiling Horror, which doesn't have much backup in the color which seems to be manipulating graveyards and making people discard.
Delerium Skeins: Inexpensive powerful discard if you can empty your hand early or drop bloodghast/nether traitor into the yard. Also would be a welcome addition if Hellbent.deck ever becomes a viable strategy if/when the deck grows.
One of the cards I want in is Staggershock, cheap and efficient removal is always good. But I can't think of three more cards to put in. I have a bit of a dragon theme in red, so maybe dragonspeaker shaman to bring them out earlier?
Your red section has way too high of an average CMC--too many high casting cost cards. So, I'd urge you to replace these cards with cards of CMC <3. Here are my suggestions:
I think that Chain Lightning, Magma Jet, and Molten Rain are absolutely essential. The others are just really good. You should also replace Tarfire as soon as possible.
And I don't think Dragonspeaker Shaman is good for cube unless you run a tribal cube.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
So... I went through my commons and uncommons boosters and picked up a lot of Ravnica and Time Spiral block cards. Also found my foil Demigod of Revenge that ive had in there for a looong time... wish i coulda sold it when it was still valuable. I'm going to make a secondary list of cards i have and for the most part want in my cube to compare to the list in the OP.
Well it's been forever, but I finally finished the cube. It turns out that dissolving my Bant deck was worth 100+ dollars in store credit towards finishing it
Unfortunately, they did not have all the signets I needed, and only had a Talisman of Unity. As soon as possible, I will remove the talisman and have a full set of signets.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
@quietquieter: Goldenglow Moth has a few advantages over perimiter captain in my opinion. But I realized that with no Armored Ascension, its not as powerful a wall as I thought. Though flying is a bit of a premium in my cube. It may ultimately be replaced by Lone Missionary
Samurai of the Pale Curtain is in there for a very specific reason. I'm terrified that BW reanimator is overpowered. It already has turn 1 swamp, dark ritual, delirium skeins dumping any fatty of your choice, reanimate, go. It is also a beautiful counter to bloodghast and any other powerful graveyard abilities and strategies. If he seems lackluster he may get the boot.
Sigiled Paladin seems fine as a 3/3 first striker for 2 that also leads to favorable attacks later on.
@quietquieter: Goldenglow Moth has a few advantages over perimiter captain in my opinion.
he has one advantage, the flying. most aggro guys are ground attackers, so i just don't think it's worth it. perimeter captain can gain you a lot more life and stop a lot more attackers.
Samurai of the Pale Curtain is in there for a very specific reason. I'm terrified that BW reanimator is overpowered. It already has turn 1 swamp, dark ritual, delirium skeins dumping any fatty of your choice, reanimate, go. It is also a beautiful counter to bloodghast and any other powerful graveyard abilities and strategies. If he seems lackluster he may get the boot.
this is reasonable, but i think you have better options available and would only need to turn to the samurai if you pushed reanimator really hard.
the 1 life a turn isn't worth the extra mana and the option to move prison term isn't worth the double white cost because it happens so infrequently. i've played them all, and believe me, isolation and arrest are better.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Samurai of the Pale Curtain is in there for a very specific reason. I'm terrified that BW reanimator is overpowered. It already has turn 1 swamp, dark ritual, delirium skeins dumping any fatty of your choice, reanimate, go. It is also a beautiful counter to bloodghast and any other powerful graveyard abilities and strategies. If he seems lackluster he may get the boot.
Sorry bro, Samurai of the Pale Curtain doesn't work that way. If I discard Akroma to my graveyard, she isn't exiled. Only a permanent that goes into the graveyard from play is exiled by the Samurai. A card isn't a permanent until it's in play. So when it's discarded from your hand, the Samurai can't label it as a "permanent" (it's a permanent card, but not a "permanent") unless it's going to the graveyard form play.
Samurai will stop Bloodghast, Vengevine, etc from repeating on you... but it won't stop a disarded creature from being reanimated.
Sorry bro, Samurai of the Pale Curtain doesn't work that way. If I discard Akroma to my graveyard, she isn't exiled. Only a permanent that goes into the graveyard from play is exiled by the Samurai. A card isn't a permanent until it's in play. So when it's discarded from your hand, the Samurai can't label it as a "permanent" (it's a permanent card, but not a "permanent") unless it's going to the graveyard form play.
Samurai will stop Bloodghast, Vengevine, etc from repeating on you... but it won't stop a disarded creature from being reanimated.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Cube Info
Cube Size: A little bit over 360, need to trim.
55 Each Color
35 Multicolored
25 Artifact
25 Land
Card Selection
Powered?: No
Portal?: No.
"Un-" Cards: I really want to avoid stupid cards, which most Un- cards are. Maybe booster tutor and a couple others that actually function reasonably in the cube.
Banned Cards for Power-Level: No
Banned Cards for Financial-Reasons: Yes, besides the cards i have provided, I am expecting to pay no more than 200 to finish the cube.
Cube Design
Standard or Multiplayer: Casual, will probably see equal play of multiplayer (planechase) and casual.
Sideboards?: Yes
Even Color Balance: Yes
Perfect Creature/Non-Creature Balance: I think the convention of white black and red balanced, with blue and green shifted is fine, but it doesn't need to be exact.
Multicolor Balance: Somewhat. I'm fine with some colors being slightly better as a standalone, and some that prefer to share a deck with other colors.
Perfectly Balanced CMC: No, but i want it to curve reasonably
Cube CMC: - A little above three. We play a lot of planechase, which means slightly top heavy decks are fun.
White - 57 Cards (2.7 average CMC)
The Stats
1CC
2CC
3CC
4CC
5CC
6CC+
Blue - 59 Cards (3.26 average CMC)
The Stats
1CC
2CC
3CC
4CC
5CC
6+CC
Black - 55 Cards (3.41 average CMC)
The Stats
1CMC
2CMC
3CMC
4CMC
5CMC
6+CMC
Red - 55 cards (3.44 average CMC)
1CMC
2CMC
3CMC
4CMC
5CMC
6+CMC
Green - 56 cards (3.02 average CMC)
1CMC
2CMC
3CMC
4CMC
5CMC
6+CMC
Multicolor - 25 Cards
White/Blue
White/Black
White/Red
White/Green
Blue/Black
Blue/Red
Blue/Green
Black/Red
Black/Green
Bant
Treva, the Renewer
Esper
Magister Sphinx
Grixis
Sedraxis Specter
Jund
Darigaaz, the Igniter
Naya
Rith, the Awakener
Want to get Dromar and Crosis to replace Magister and Sedraxis, but relatively happy with the multicolor.
Artifact/Colorless - 32 Cards (3.19 average CMC)
The Stats
0CMC
Sigil of Distinction
1CMC
2CMC
3CMC
4CMC
5CMC
6+CMC
Unfortunately, they did not have all the signets I needed, and only had a Talisman of Unity. As soon as possible, I will remove the talisman and have a full set of signets.
Lands
Monocolor Cycle
Allcolor Cycle
Colorless Cycle
M10 Cycle
Dual Cycle
Total - 366
My collection is pretty meager on the monocolored, but that's why I'm planning to spend some money. I also have about 10 green rares and 5 blue rares that I misplaced and will add them to my list when i find them.
As for multicolor which is clearly dominating my current cardpool. While it might be easier to do a multicolor themed cube, I don't think that would be very enjoyable to draft over and over. I'm planning 3 cards of each 2 color combination, and 2 cards of each shard.
On top of all the rares I listed, I also have pretty much every common and uncommon from Lorwyn, Shadowmoor, Eventide, Shards, Conflux, Zendikar and M10. I also have some older stuff (like Invasion block and mercadian masques from when i started).
Some of my thoughts on how to expand were to give all the colors tribal subthemes which would be relatively inexpensive considering i have a bunch of kor and vampires from zendikar and can do elves/merfolk/goblins to fill out the other three colors. But i'd rather not dominate the cube with tribal subthemes because I really didn't like drafting lorwyn (waaay too linear for my tastes) and this is really supposed to be fun. Though if i could somehow fit in the Kavu tribe i'd be extremely happy :D.
Edit: Finished everything but lands and artifacts
The most important thing is getting it initially playable with the right number of creatures/spells. Then just use your money wisely when you start upgrading. Every time you think about a purchase, think about whether it's better to get that one insanely good card, or maybe getting 3 or 4 'good' cards. (For instance, if you pull a Gideon out of a booster pack like I did, and aren't using him for tournament play, trade him away for sh'loads of other cards that are collectively more important).
My Cube Blog @theCubeMiser on Twitter
Looking at the colors as they are so far, I'm forseeing these being the three main archetypes (and there being at least a couple i am not seeing):
BR Discard Aggro: Aggressive, aims to put everything it can into the graveyard and hurt the player while they're at it.
UW control-ish: Stalls until it can hit the topheavy blue and white boom-booms to end it. Also receives card advantage from Elspeth's tokens and Jace.
Green splasher: Runs main green with mises of all of the lands and tries to play as many diverse powerful cards as it can.
Edit: If anyone would like to critique my white, tis complete.
Remove:
Add (cheap/new cards):
(via a quick perusal of the cube comparison thread for cheap cards)
Basically, you can replace some very narrow cards that won't work that well in cube with splashable creatures and removal that are always solid. If you can pony up cash for Day of Judgment it's a great wrath to have in the cube, definitely worth it over Final Judgment. The regeneration vs. exiling isn't worth the extra cost, especially in cube where few decks care about the graveyard/exile as consistently as in constructed, and regeneration is rare. I'd also look for Armageddon, which should be cheap if you find/order it. In fact, get that card first.
You'll find other cards to remove yourself once you play with the cube, some creatures will work better than others, etc., but generally you've got a solid enough base to start with.
Remove:
Add:
EDIT: Regarding CMC, white is looking good if it's below 3. On first glance you have a lot of cards with 6+ CMC in the other colors. I would take a VERY hard look at those cards and determine which ones will actually work well. If it isn't a must-answer bomb (like a 5/5 dragon with abilities for 6 mana, or swarm tokens, or deal tons of damage) or win the game outright (for 7+ mana) it's probably a good card to cut.
My Cube Blog @theCubeMiser on Twitter
Yeah, I have a lot of random 6+ cmc rares. Not entirely sure why they make up the majority of my collection haha. I think I have some cards to drop the CMC, I'll have to check my options though.
Does anyone think the vampire tribe subtheme in black is too powerful? I'm worried it will ovverride any other black drafting strategies outside of random splashes.
no i don't think it's too powerful. how many vampire matters cards do you have in there, anyway? i only see a couple.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
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I don't think i properly enunciated my fears. I was afraid a decent tribal theme in a color would overpower any other strategies involving the color (outside of a splash).
A card i'm looking at cutting is Shimian Specter. I can't tell if its underpowered or overpowered. On one hand, it basically thoughtsiezes them without the lifeloss. But on the other hand, since the cube essentially creates a highlander format (with less cards), its ability to strip that card from the deck is meaningless unless you want to see what your opponent has in their deck.
i wouldn't compare it to thoughtseize. thoughtseize is good because it costs 1. distress is thoughtseize without the lifeloss, and nobody plays it, and specter isn't going to do its thing until turn 5. i'd rather pay 1 less and get the random discard with hypnotic specter, or pay red and get haste with blazing specter. i don't think it's bad, but overpowered isn't the word for this one.
Yeah, I was thinking in the bomb intensive format that a cube is, being able to tactically remove their most needed cards from their hand could be a very potent combination.
I have some other considerations for switches.
Guul Draz Vampire for Quag Vampires: Multikicker means it can have a devestating effect the further into the game you are, and fits into the discard theme. (Edit: It's not Quag vampires, but I don't want to look it up right now. The multikicker vampire that makes the opponent discard for each time you kick it)
Cabal Conditioning for Mind Sludge: Seems like a cheaper and better alternative that encourages monoblack while at the same time lowering the curve.
Diabolic Tutor for Hypnotic Specter: This shifts the balance a little bit more towards creatures which I don't really mind because my playgroup far prefers creatures to spells. It also reinforces the discard theme and lowers the curve. Diabolic tutor is really there to be a poor man's demonic tutor (which is why I accidentally wrote demonic tutor)
Rise from the Grave for Beacon of Unrest: Beacon reinforces black and is reusable, very handy when you're making them discard a bunch of cards.
Cards I just Want to Fit In
Endless Whispers: This card seems fun and inexpensive. Maybe Roiling Horror, which doesn't have much backup in the color which seems to be manipulating graveyards and making people discard.
Delerium Skeins: Inexpensive powerful discard if you can empty your hand early or drop bloodghast/nether traitor into the yard. Also would be a welcome addition if Hellbent.deck ever becomes a viable strategy if/when the deck grows.
- Warp World
- Insurrection
- Goblin Shortcutter
(Accidentally put 2 in there)and Kazuul Warlord
One of the cards I want in is Staggershock, cheap and efficient removal is always good. But I can't think of three more cards to put in. I have a bit of a dragon theme in red, so maybe dragonspeaker shaman to bring them out earlier?
I think that Chain Lightning, Magma Jet, and Molten Rain are absolutely essential. The others are just really good. You should also replace Tarfire as soon as possible.
And I don't think Dragonspeaker Shaman is good for cube unless you run a tribal cube.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
i agree with rant about red, and i suggest you get a goblin patrol and jackal pup as well. those kind of guys are key to red.
I didn't even notice those guys were missing. They are absolutely essential. One-drops with 2 power are awesome!
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
White - 57 Cards (2.7 average CMC)
The Stats
1CC
2CC
3CC
4CC
5CC
6CC+
Blue - 59 Cards (3.26 average CMC)
The Stats
1CC
2CC
3CC
4CC
5CC
6+CC
Black - 55 Cards (3.41 average CMC)
The Stats
1CMC
2CMC
3CMC
4CMC
5CMC
6+CMC
Red - 55 cards (3.44 average CMC)
1CMC
2CMC
3CMC
4CMC
5CMC
6+CMC
Green - 56 cards (3.02 average CMC)
1CMC
2CMC
3CMC
4CMC
5CMC
6+CMC
Multicolor - 25 Cards
White/Blue
White/Black
White/Red
White/Green
Blue/Black
Blue/Red
Blue/Green
Black/Red
Black/Green
Bant
Treva, the Renewer
Esper
Magister Sphinx
Grixis
Sedraxis Specter
Jund
Darigaaz, the Igniter
Naya
Rith, the Awakener
Want to get Dromar and Crosis to replace Magister and Sedraxis, but relatively happy with the multicolor.
Artifact/Colorless - 32 Cards (3.19 average CMC)
The Stats
0CMC
Sigil of Distinction
1CMC
2CMC
3CMC
4CMC
5CMC
6+CMC
Unfortunately, they did not have all the signets I needed, and only had a Talisman of Unity. As soon as possible, I will remove the talisman and have a full set of signets.
Lands
Monocolor Cycle
Allcolor Cycle
Colorless Cycle
M10 Cycle
Dual Cycle
Another case of unavailable cards; not sure if I want to stick with pain or bouncelands. Testing will tell which is superior.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Samurai of the Pale Curtain is in there for a very specific reason. I'm terrified that BW reanimator is overpowered. It already has turn 1 swamp, dark ritual, delirium skeins dumping any fatty of your choice, reanimate, go. It is also a beautiful counter to bloodghast and any other powerful graveyard abilities and strategies. If he seems lackluster he may get the boot.
Sigiled Paladin seems fine as a 3/3 first striker for 2 that also leads to favorable attacks later on.
Recumbent Bliss and Prison Term seem decent. I like temporal isolation though. Maybe dump bliss for it.
As for the Soltari Trooper Mistral Charger Stormfront Pegasus suggestion, i'm reluctant to give white so much efficient evasion creatures.
@wtwlf123: That seems like a definite possibility.
he has one advantage, the flying. most aggro guys are ground attackers, so i just don't think it's worth it. perimeter captain can gain you a lot more life and stop a lot more attackers.
this is reasonable, but i think you have better options available and would only need to turn to the samurai if you pushed reanimator really hard.
the 1 life a turn isn't worth the extra mana and the option to move prison term isn't worth the double white cost because it happens so infrequently. i've played them all, and believe me, isolation and arrest are better.
that's one of white's strengths, and it's not a problem at all with removal and especially burn. i wouldn't be wary of letting white be white.
Sorry bro, Samurai of the Pale Curtain doesn't work that way. If I discard Akroma to my graveyard, she isn't exiled. Only a permanent that goes into the graveyard from play is exiled by the Samurai. A card isn't a permanent until it's in play. So when it's discarded from your hand, the Samurai can't label it as a "permanent" (it's a permanent card, but not a "permanent") unless it's going to the graveyard form play.
Samurai will stop Bloodghast, Vengevine, etc from repeating on you... but it won't stop a disarded creature from being reanimated.
Try Stonecloaker for that effect.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
oh, yeah. i didn't even read the card, i thought it just said "card" instead of "permanent."
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!