I had forgotten about this card, and I've never tried it. But discussion of the recent sticker test cards brought this to mind. I don't think it was ever discussed.
I would rank this among the top Savannah Lions variants. Not tip-top but around 4th or 5th place.
It's costly to activate, and land drops are sorcery speed, but it can be a pretty gnarly source of card advantage.
Didn't this have a thread or was it just discussed in another?
I did a quick search and didn't find a thread. I think the test cards got largely passed over for cube discussion based on how weird they look/are. But now that they've diffused through the system people are more willing to talk about them.
I had forgotten about this card, and I've never tried it. But discussion of the recent sticker test cards brought this to mind. I don't think it was ever discussed.
I would rank this among the top Savannah Lions variants. Not tip-top but around 4th or 5th place.
It's costly to activate, and land drops are sorcery speed, but it can be a pretty gnarly source of card advantage.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
It's not ideal in the hardest of agro decks but if you curve a bit higher it can help you keep up on lands once it can't get through on the ground.
Didn't this have a thread or was it just discussed in another?
I did a quick search and didn't find a thread. I think the test cards got largely passed over for cube discussion based on how weird they look/are. But now that they've diffused through the system people are more willing to talk about them.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.