2/2 haste, return to your hand at the beginning of your end step.
channel: 1R - discard ~, draw a card.
Thoughts on this card? The drawback is significant but you can loot it later. I’m inclined to test it at 450, given it has artifact and human synergies.
Dash only is a bit rough, but this does represent some early damage that's almost unavoidable, and it cycles the moment it becomes useless (which won't take very long).
Playing dash has shown me how annoying it is to have to replay the guy over and over though.
Being able to replay an artifact every turn could be useful somewhere.
I think this actually has a lot of potential. Another cheap artifact creature, check. Hits for two with Haste, check. Triggers other cards ETB effects, Check. Replaces it self turn 3, 4 or later. Check.
I think this card is decent. I dont think you should look at this card as competing against the aggro red 1s because they both shine in different moments of the game. Its going to be an annoying pest that gets in when it can and cycles away when it can't.
In the early turns of the game this is going to be worse than most other cards you would be casting on curve but in later turns that extra hastey attacker to throw off math or the ability to potentially draw gas if you have extra mana is quite flexible. Solves the problem of worrying about overextending into a sweeper, dodges sorcery speed removal and doesn't trade with pesky tokens I think this card has some potential for bigger or lower powered lists.
Think it's worth a test as a generic 1 drop beater. My guess is it's going to be slightly better than a 2/1 for 1 and at minimum it's more interesting.
Card looks good enough, the fact of the matter is that pretty much every red 1-drops with haste that doesn't actively have a huge downside is probably pretty deecent. Rabbit battery seems a little low impact for the midrange decks imo, but this being a constant burst/equipment carrying threat strapped to late game cycling looks awesome. Even self-bounce isn't always a downside and can help with removal protection and enable the cycling (and Barrin, Tolarian Archmage if you play that too I guess). I don't think the bounce is that bad, and the rest looks great, all artifact synergies completely aside. If you play any Goblin Welder style archetypes, this looks even better as cheap fodder that doubles as card draw late too.
Card looks good enough, the fact of the matter is that pretty much every red 1-drops with haste that doesn't actively have a huge downside is probably pretty deecent. Rabbit battery seems a little low impact for the midrange decks imo, but this being a constant burst/equipment carrying threat strapped to late game cycling looks awesome. Even self-bounce isn't always a downside and can help with removal protection and enable the cycling (and Barrin, Tolarian Archmage if you play that too I guess). I don't think the bounce is that bad, and the rest looks great, all artifact synergies completely aside. If you play any Goblin Welder style archetypes, this looks even better as cheap fodder that doubles as card draw late too.
Def gonna try it.
This won't combo with Barrin - both trigger at the beginning of your end step, and Barrin's ability has an intervening if, so the two don't synergize (sadly).
Artifact creature - human samurai
2/2 haste, return to your hand at the beginning of your end step.
channel: 1R - discard ~, draw a card.
Thoughts on this card? The drawback is significant but you can loot it later. I’m inclined to test it at 450, given it has artifact and human synergies.
Cycling is cool late game.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Playing dash has shown me how annoying it is to have to replay the guy over and over though.
Being able to replay an artifact every turn could be useful somewhere.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
In the early turns of the game this is going to be worse than most other cards you would be casting on curve but in later turns that extra hastey attacker to throw off math or the ability to potentially draw gas if you have extra mana is quite flexible. Solves the problem of worrying about overextending into a sweeper, dodges sorcery speed removal and doesn't trade with pesky tokens I think this card has some potential for bigger or lower powered lists.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
Def gonna try it.
Draft my cube! (630 cards)