I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
What loops would it be generating in cube? People like revillark cause it has combo potential with looping a Karmic Guide in the yard over and over.
So looks at your library so you can't keep doing the same loop.
I wasn't really concerned with Reveillark loops, mainly was concerned with recurring high value targets like Deep Forest Hermit / Palace Jailer / etc.
That being said, I cut Reveillark a year or two ago since a lot of its recursion targets / midrange in general worked fine without it. Ao has a higher floor than Reveillark, but much lower ceiling. One of the big appeals of Reveillark was that it has a leaves the battlefield trigger instead of a death trigger, so it worked well with white's blink shenanigans.
What loops would it be generating in cube? People like revillark cause it has combo potential with looping a Karmic Guide in the yard over and over.
So looks at your library so you can't keep doing the same loop.
I wasn't really concerned with Reveillark loops, mainly was concerned with recurring high value targets like Deep Forest Hermit / Palace Jailer / etc.
That being said, I cut Reveillark a year or two ago since a lot of its recursion targets / midrange in general worked fine without it. Ao has a higher floor than Reveillark, but much lower ceiling. One of the big appeals of Reveillark was that it has a leaves the battlefield trigger instead of a death trigger, so it worked well with white's blink shenanigans.
Didn't know that, I never thought it generated enough value when I ran it either, so I have just been assuming other cubes just had more ways to combo it.
I'd still take the 'Lark over Ao, 2 creatures 2 power or less feels spicier that total CMC 4 or less in the top 7. 7 cards is pretty deep though, proabaly 1/3 of you deck by the time you cast this guy.
What loops would it be generating in cube? People like revillark cause it has combo potential with looping a Karmic Guide in the yard over and over.
So looks at your library so you can't keep doing the same loop.
I wasn't really concerned with Reveillark loops, mainly was concerned with recurring high value targets like Deep Forest Hermit / Palace Jailer / etc.
That being said, I cut Reveillark a year or two ago since a lot of its recursion targets / midrange in general worked fine without it. Ao has a higher floor than Reveillark, but much lower ceiling. One of the big appeals of Reveillark was that it has a leaves the battlefield trigger instead of a death trigger, so it worked well with white's blink shenanigans.
I second that - Reveillark can have insane ceiling that AOE doesn't have - LTB + higher CMC targets.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I was watching a cEDH game with Ao, the Dawn Sky combing off with Nim Deathmantle and Ashnod's Altar. I don't think the latter two are cube playable, but I was wondering if this is the second coming of Reveillark.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
So looks at your library so you can't keep doing the same loop.
I wasn't really concerned with Reveillark loops, mainly was concerned with recurring high value targets like Deep Forest Hermit / Palace Jailer / etc.
That being said, I cut Reveillark a year or two ago since a lot of its recursion targets / midrange in general worked fine without it. Ao has a higher floor than Reveillark, but much lower ceiling. One of the big appeals of Reveillark was that it has a leaves the battlefield trigger instead of a death trigger, so it worked well with white's blink shenanigans.
My High Octane Unpowered Cube on CubeCobra
Didn't know that, I never thought it generated enough value when I ran it either, so I have just been assuming other cubes just had more ways to combo it.
I'd still take the 'Lark over Ao, 2 creatures 2 power or less feels spicier that total CMC 4 or less in the top 7. 7 cards is pretty deep though, proabaly 1/3 of you deck by the time you cast this guy.
I second that - Reveillark can have insane ceiling that AOE doesn't have - LTB + higher CMC targets.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i