Interesting one. Rotting Regisaur is the obvious comparison, but the two are very different. You aren't necessarily expecting Egon to go online on turn 3. But the one mana option means he's never dead early.
The backside can drop on turn one and grind out a lot of advantage in the right deck. Or you can drop it out whenever you have an extra mana. It's pretty much always gonna help you out assuming you have any graveyard theme at all.
Egon himself is just a 6/6 deathtoucher-- not actually all that exciting. And unlike Regisaur, exiling from the graveyard is always a downside. However delve cards have shown that many decks can easily fill the graveyard, and Egon very graciously gives you a card when lose him.
You can also play him turn three just as a blocker against an aggressive startup. He won't last more than a turn or two, but he'll give you a sweet cantrip for your efforts, and can make attacks very unprofitable on crucial stabilizing turns.
Late in the game, the creature side seems like the obvious choice, but sometimes a draw engine for your excess mana is what you need, and a big creature would just be locked down. This is very versatile, and is cheap on both sides, unlike any other god yet.
I'm really not sure about this guy, but I think it could be good.
It's too bad this card is so good in multiples - the ideal thing would be to play the throne on turn 1 then play the 6/6 later and you only need 1/2 of the cards in your yard to come from sources other than the throne.
There's a fair amount of cards that care about the yard in my cube (2 delve cards, snappy and gearhulk, the black creatures that can come from the yard, crucible effect, reanimate spells, etc), and just having an artifact than costs 1 mana and can draw you a couple cards at instant speed over the course of the game is a reasonable floor, then when you draw it late it can either draw you a card right away or be a 6/6 deathtouch, whichever you need more. I think this is testable for sure.
Interesting one. Rotting Regisaur is the obvious comparison, but the two are very different. You aren't necessarily expecting Egon to go online on turn 3. But the one mana option means he's never dead early.
The backside can drop on turn one and grind out a lot of advantage in the right deck. Or you can drop it out whenever you have an extra mana. It's pretty much always gonna help you out assuming you have any graveyard theme at all.
Egon himself is just a 6/6 deathtoucher-- not actually all that exciting. And unlike Regisaur, exiling from the graveyard is always a downside. However delve cards have shown that many decks can easily fill the graveyard, and Egon very graciously gives you a card when lose him.
You can also play him turn three just as a blocker against an aggressive startup. He won't last more than a turn or two, but he'll give you a sweet cantrip for your efforts, and can make attacks very unprofitable on crucial stabilizing turns.
Late in the game, the creature side seems like the obvious choice, but sometimes a draw engine for your excess mana is what you need, and a big creature would just be locked down. This is very versatile, and is cheap on both sides, unlike any other god yet.
I'm really not sure about this guy, but I think it could be good.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
There's a fair amount of cards that care about the yard in my cube (2 delve cards, snappy and gearhulk, the black creatures that can come from the yard, crucible effect, reanimate spells, etc), and just having an artifact than costs 1 mana and can draw you a couple cards at instant speed over the course of the game is a reasonable floor, then when you draw it late it can either draw you a card right away or be a 6/6 deathtouch, whichever you need more. I think this is testable for sure.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588