HYPERSLITH! You really really really need it to connect at least once, but when you do it can snowball into something scary. Good enough? I don't know. Worth discussing? Absolutely.
My gut tells me this won't crack my Rakdos section of Dreadbore, Kolaghan's Command, Daretti, and Judith. Rakdos is just so freaking tight.
Probably needed to start as a 2/2 and deal damage equal to the number of counters to be good enough without being broken. As is, too low impact for a guild card.
I think this is very, very good. Very aggressive. Compare this to a 2 power hasted creature like Earthshaker Khenra. They both deal 2 damage on an empty board on the first turn (I'm counting the die trigger for this comparison) and this guy only gets better after. If your opponent takes care of it during his turn after you've swung twice, you'll have dealt 6 damage - that's a full turn ahead of Earthshaker Khenra at that point. Connect once and this guy is totally worth it.
Of course Earthshaker Khenra has the ETB trigger and the Eternalize, but I think this card is really powerful.
There are a million BR cards I like better than this. It doesn't seem that good, or that interesting. I guess if you just wanna attack with hasty creatures, this is probably a little better than cards like Spike Jester and Forerunner of Slaughter, but there are times when this just bounces off their 0/3 and waits to die.
Yeah, I think Rakdos is too good for this. It can steal games unanswered, but casting this on turn 2 is unreliable, and afterwards the value of this card falls off dramatically.
I have to say I think people are underestimating this card a bit. If you support hard aggro in red this should be high on your list. On an empty board: 3 damage the turn you play it, then 6, 10, 15, 21 (counting the dies trigger once in each case). On a normal curve it can single-handedly end the game by turn 6. That's the same clock as Goblin Rabblemaster, and Goblin Rabblemaster is behind until turn 5, by which time both are at 15 damage cumulatively. I think Rabbie is clearly superior because it creates permanents, but this is still worth mentioning.
Against decks relying on non-creature spells, this card is one of the best aggressive 2 drops ever printed.
...against creature decks (aggressive or midrange) it can get brick walled. The death trigger makes it not terrible in those matches, but it's still not good.
When you average the two of those match-ups, you have a very good aggressive 2 drop that would very easily make the cut of any red agro or black agro if it cost 1R or 1B.
However, the mana cost has 2 major things going against it.
1) It competes against other incredible rakdos cards for a slot in cube.
2) Casting it on turn 2 is not a given with many cube mana bases. It's a card that greatly diminishes it's value anything past turn 2 or 3, so if you ever stumble on mana that's a huge deal. Two color agro decks should generally be based in one color. This means casting a RB card always on turn 2 will be dicey in anything but decks with extremely good fixing. An even split 2 color mana base with some duals should make casting the butcher easy, but will make casting your 1 drops not easy... which is not how agro decks should be built (sometimes you are forced to though).
Agressive multi colored cube cards need to cost 3+ mana for them to consistently realize their potential.
HYPERSLITH! You really really really need it to connect at least once, but when you do it can snowball into something scary. Good enough? I don't know. Worth discussing? Absolutely.
My gut tells me this won't crack my Rakdos section of Dreadbore, Kolaghan's Command, Daretti, and Judith. Rakdos is just so freaking tight.
That art tho.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Of course Earthshaker Khenra has the ETB trigger and the Eternalize, but I think this card is really powerful.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Cubetutor Link
We will test it in a 360 cube, and expect it to find a slot as Rakdos's 3rd card, behind Kolaghan's Command and Daretti, Ingenious Iconoclast.
...against creature decks (aggressive or midrange) it can get brick walled. The death trigger makes it not terrible in those matches, but it's still not good.
When you average the two of those match-ups, you have a very good aggressive 2 drop that would very easily make the cut of any red agro or black agro if it cost 1R or 1B.
However, the mana cost has 2 major things going against it.
1) It competes against other incredible rakdos cards for a slot in cube.
2) Casting it on turn 2 is not a given with many cube mana bases. It's a card that greatly diminishes it's value anything past turn 2 or 3, so if you ever stumble on mana that's a huge deal. Two color agro decks should generally be based in one color. This means casting a RB card always on turn 2 will be dicey in anything but decks with extremely good fixing. An even split 2 color mana base with some duals should make casting the butcher easy, but will make casting your 1 drops not easy... which is not how agro decks should be built (sometimes you are forced to though).
Agressive multi colored cube cards need to cost 3+ mana for them to consistently realize their potential.
Last Updated 02/07/24
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