I think it should be good enough in creature-based ramp strategies and GU or GW token-based strategies. Pumping up mana-elves should also prove fine. I really like it's only one green mana, as GW tokens usually is primary white due to white's anthems costing double white.
I think it should be good enough in creature-based ramp strategies and GU or GW token-based strategies. Pumping up mana-elves should also prove fine. I really like it's only one green mana, as GW tokens usually is primary white due to white's anthems costing double white.
I agree. I never really considered Gaea's Anthem because of the double green (and because I don't run color shifted cards, but that is not really an argument for other people). This is both stronger (unless you want to play it defensively, but that does not seem like a winning proposition) and easier on the mana.
I also like the fact that it does not grow the creatures when they attack a planeswalker. That could force players to make some interesting decisions.
Getting the counters before blockers is certainly worth paying 1 more than Curse of Stalked Prey. Not sure how useful the card is going to be without real aggro support in green.
I support Naya aggro in my cube, to the point where it's one of the top tier decks. I still run Kird Ape, Loam Lion, Experiment One, Wild Nacatl and Flinthoof Boar and lots of other Naya buddies. The Naya deck would probably want this card. I'm keen to try it out.
Looks very solid. I've been debating giving green a shot at aggro, and this card is an excellent aggro enabler. I like it much more than an Anthem effect, as, obviously, creatures that attack more than once get more than one token, and the effect is permanent. This could be particularly sick with Persist creatures like Kitchen Finks or Glen Elendra Archmage.
I might be willing to try out this effect. It's a bit better than Gaea's Anthem, and I'm always looking for more ways to support token decks. It's worse on defense than the original Anthem is, but it's better because it has an easier casting cost, can give creatures multiple buffs, and the pump is permanent even after the enchantment is removed.
Anyone running token and/or green aggro support should absolutely run this. I'm going to run it and my dedicated support for those archetypes is present, but minimal. It's better than regular anthem effects in a lot of ways at once.
I know most don't run Symbol Status, but this card makes me cackle with glee just thinking about it.
Yup! I can't wait to add this card. On the more humble side of things, it will be great the turn before Vengevine and the turn after a one drop and a two drop in aggro. I just love the Kitchen Finks potential too.
I think this card is great at reinforcing the 'Green creatures are one step ahead' feel that i like in this color. Even with just one strong mid drop like Thrun this gets pretty ugly. Also very nice with cards that are a little shy on toughness like boon satyr.
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I also like the fact that it does not grow the creatures when they attack a planeswalker. That could force players to make some interesting decisions.
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I support Naya aggro in my cube, to the point where it's one of the top tier decks. I still run Kird Ape, Loam Lion, Experiment One, Wild Nacatl and Flinthoof Boar and lots of other Naya buddies. The Naya deck would probably want this card. I'm keen to try it out.
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Yup! I can't wait to add this card. On the more humble side of things, it will be great the turn before Vengevine and the turn after a one drop and a two drop in aggro. I just love the Kitchen Finks potential too.
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Minor non-bo with Strangleroot Geist and Vorapede which is a bit more relevant, but both are badass enough to not care.
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AS if the Hydra need any more help.
I think this card is great at reinforcing the 'Green creatures are one step ahead' feel that i like in this color. Even with just one strong mid drop like Thrun this gets pretty ugly. Also very nice with cards that are a little shy on toughness like boon satyr.
With this on the table even mana dorks can become a threat!
LOL! My players say the exact same thing about Fires of Yavimaya.
This thing also makes Phantom Centaur even harder to kill.
Add this to the list of reasons why I don't think I could ever cut the Phantom!
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wait, what if they have a 4/4?