Innistrad - The Darkest Night

  • #1
  • Red" target="blank">Red
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  • Common
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  • R" target="blank">Rampant Devil R
  • Creature - Devil (Common)
  • Rampant Devil can't block.
  • 2/1
  • 1R" target="blank">Vampire Spellbinder 1R
  • Creature - Vampire (Common)
  • Prowess
  • 2/1
  • 1R" target="blank">Kessig Marauder 1R
  • Creature - Human Werewolf (Common)
  • At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Marauder.
  • 2/2
  • //
  • Kessig Mauler
  • Creature - Werewolf (Common)
  • At the beginning of each upkeep, if a player cast two or more spells last turn, transform Kessig Mauler.
  • 4/3
  • 1RR" target="blank">Bloodrage Vampire 1RR
  • Creature - Vampire (Common)
  • R: Bloodrage Vampire gets +1/+0 until the end of the turn." target="blank">R: Bloodrage Vampire gets +1/+0 until the end of the turn.
  • Threshold - Bloodrage Vampire has first strike as long as you have seven or more cards in your graveyard.
  • 2/2
  • 2R" target="blank">Ashenmouth Fireslinger 2R
  • Creature - Devil (Common)
  • T: Ashenmouth Fireslinger deals 1 damage to target creature or player." target="blank">T: Ashenmouth Fireslinger deals 1 damage to target creature or player.
  • 1/1
  • 2R" target="blank">Hollowood Reveler 2R
  • Creature - Human Werewolf (Common)
  • At the beginning of each upkeep, if no spells were cast last turn, transform Hollowood Reveler.
  • 3/1
  • //
  • Hollowood Predator
  • Creature - Werewolf (Common)
  • Hollowood Predator attacks each turn if able.
  • At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hollowood Predator.
  • 5/4
  • 2RR" target="blank">Skirsdag Prowler 2RR
  • Creature - Vampire Rogue (Common)
  • First Strike
  • Whenever Skirsdag Prowler deals combat damage to a player, put a +1/+1 counter on it.
  • 2/2
  • 3R" target="blank">Bloodridge Roc 3R
  • Creature - Bird (Common)
  • Flying
  • When Bloodridge Rock enters the battlefield, target creature can't block this turn.
  • 3/3
  • 3RR" target="blank">Kessig Bloodpack 3RR
  • Creature - Wolf (Common)
  • Haste
  • 4/4
  • 5R" target="blank">Lightningfang 5R
  • Creature - Elemental (Common)
  • First Strike
  • 6/1
  • 1R" target="blank">Furybound 1R
  • Enchantment - Aura (Common)
  • Enchant creature
  • Enchanted creature gets +2/+2, has haste, and attacks each turn if able.
  • 1R" target="blank">Violent Assault 1R
  • Instant (Common)
  • Target creature you control fights target creature you don't control.
  • 1R" target="blank">Devil's Flame 1R
  • Instant (Common)
  • Devil's Flame deals 3 damage to target creature or player.
  • Threshold - Damage can't be prevented this turn if you have seven or more cards in your graveyard.
  • 2RR" target="blank">Smoldering Fissure 2RR
  • Instant (Common)
  • Destroy target artifact or land. Smoldering Fissure deals 2 damage to that permanent's controller.
  • 1R" target="blank">Rabid Onslaught 1R
  • Instant (Common)
  • Creatures you control gain first strike until the end of the turn.
  • 2R" target="blank">Devil's Deal 2R
  • Instant (Common)
  • Draw three cards, then discard a card at random.
  • 3RR" target="blank">Tarfire 3RR
  • Sorcery (Common)
  • Tarfire deals 5 damage to target creature or player.
  • 2R, Reveal Tarfire from your hand: Tarfire deals 1 damage to target creature or player. (Activate this ability only during your upkeep and only once each turn.)" target="blank">Forecast — 2R, Reveal Tarfire from your hand: Tarfire deals 1 damage to target creature or player. (Activate this ability only during your upkeep and only once each turn.)
  • 3R" target="blank">Feverous Betrayal 3R
  • Sorcery (Common)
  • Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
  • Threshold - That creature gets +X/+0 until the end of the turn where X is equal to its power as long as you have seven or more cards in your graveyard.
  • 2R" target="blank">Frightening Howl 2R
  • Sorcery (Common)
  • Creatures without flying can't block this turn.
  • You may transform any Werewolves you control.
  • Uncommon
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  • [cards]
  • Lightning Blast

  • Rare
    Green

    Common

    Hollowood Druid G
    Creature - Human Druid (Common)
    Threshold - T: Add 1 to your mana pool. Add one mana of any color to your mana pool instead as long as you have seven or more cards in your graveyard.
    1/1

    Estewald Outcast 1G
    Creature - Human Werewolf (Common)
    At the beginning of each upkeep, if no spells were cast last turn, transform ~.
    1/3
    //
    Prowler of Estewald
    Creature - Werewolf (Common)
    Vigilance
    At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
    3/4

    Timberval Scout1G
    Creature - Human Scout (Common)
    When Timberval Scout enters the battlefield, look at the top three cards of your library. You may reveal a creature or land card from among them, put that card into your hand, then put the rest on the bottom of your library in any order.
    1/1

    Boneleaf Recluse 2G
    Creature - Spider (Common)
    Flash, Reach
    1/3

    Branch-Hide Boar 2G
    Creature - Boar (Common)
    When Branch-Hide Boar dies, you gain 3 life.
    3/2

    Kessig Lumberjack 1GG
    Creature - Human Werewolf (Common)
    At the beginning of each upkeep, if no spells were cast last turn, transform ~.
    2/3
    //
    Predator of the Pines
    Creature - Werewolf (Common)
    At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
    5/5

    Full-Moon's Call 2GG
    Sorcery (Common)
    Put two 2/2 green Wolf creature tokens onto the battlefield.
    You may Transform any Werewolf creatures you control.

    Timberbeast 3G
    Creature - Beast (Common)
    Whenever another creature dies, untap Timberbeast.
    3/4

    Nightshadow Pack 3GG
    Creature - Wolf (Common)
    Threshold - Nightshadow Pack must be blocked if able as long as you have seven or more cards in your graveyard.
    5/5

    Wolfir Revenant 4GG
    Creature - Wolf Spirit (Common)
    Hexproof
    4/5

    Darkwood Behemoth 5GG
    Creature - Beast (Common)
    Trample
    6/6

    Clutch of the Woods 3GG
    Sorcery (Common)
    Destroy target artifact, enchantment, land, or target creature with flying.

    Rapacious Hunt 2G
    Instant (Common)
    Target creature you control gets +1/+1 until the end of the turn. You may have it fight target creature you don't control.

    Might of the Pack 3G
    Enchantment - Aura (Common)
    Enchant creature
    Enchanted creature has trample and gets +1/+1 for each creature you control.

    Sundering Crush G
    Instant (Common)
    Target creature gets +2/+0 and gains trample until the end of the turn.

    Kessig Gravetiller 1G
    Creature - Human Druid (Common)
    When Kessig Gravetiller enters the battlefied, reveal the top three cards of your library. Put a creature or land from among them into your hand, then put the rest into your graveyard.
    1/1

    Nightprowler's Ambush 2G
    Instant (Common)
    Prevent all damage that would be dealt by creatures you don't control until the end of the turn.

    Trek the Wilds 3GG
    Sorcery (Common)
    Search your library for up to two basic land cards then put them onto the battlefield tapped. Shuffle your library.
    Forecast — 2G, Reveal Trek the Wilds from your hand: Search your library for a basic land card, reveal it, then put it into your hand. Shuffle your library. (Activate this ability only during your upkeep and only once each turn.)
    Uncommon
    Rare

    Kessig Alpha 4GG
    Creature - Wolf Warrior (Rare)
    Kessig Alpha enters the battlefield with X +1/+1 counters on it, where X is the number of lands on the battlefield.
    2GG, Remove a +1/+1 counter from Kessig Alpha: Kessig Alpha fights target creature you don't control.
    0/0

    Uncaged Savages 3GG
    Creature - Wolf (Rare)
    Trample
    Whenever a nontoken Wolf of Werewolf creature you control attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking.
    4/4
    Multicolored
    Colorless

    Common

    Militia's Blade 2
    Artifact - Equipment (Common)
    Equipped creature gets +1/+1.
    Threshold - As long as you have seven or more cards in your graveyard, equipped creature has first strike.
    Equip 1

    Pathfinder's Trinket 1
    Artifact (Common)
    1,T, sacrifice Pathfinder's Trinket: You may play an additional land this turn.

    Hollowood Casket 3
    Artifact (Common)
    T, sacrifice Hollowood Casket: Return target creature from your graveyard to your hand.

    Vigil Gargoyle 3
    Artifact Creature - Gargolye (Common)
    Flying, defender
    1/3

    Mausoleum Sentry 6
    Artifact Creature - Construct (Common)
    Whenever another creature dies, untap Mausoleum Sentry.
    3/6
    Uncommon
    Rare
    Lands

    Common
    Uncommon

    Decrepit Waste
    Land (Uncommon)
    T: add 1 to your mana pool.
    Threshold - 2,T, sacrifice Decrepit Waste: Destroy target nonbasic land. Activate this ability only if there are seven or more cards in your graveyard.
    Rare

    Gate to the Ghost Realm
    Land (Rare)
    T: add 1 to your mana pool.
    3WU,T: exile target creature you control, then return it to the battlefield under your control at the beginning of the next end step.
    Do you dare travel among the world of the dead?

    Hunting Wilds
    Land (Rare)
    T: add 1 to your mana pool.
    4RG,T: Target creature you control fights target creature you don't control.
    Far across the Fells, the sounds of slaughter can be heard at the rise of the full moon.

    Tomb of the Lich Lord
    Land (Rare)
    T: add 1 to your mana pool.
    UB,T: Put the bottom card of target player's library into their graveyard. If it was a creature card, put a 2/2 black zombie creature token onto the battlefield.
    Geists guard the Tomb not only to keep others out, but it, within.

    Shrine of Kinship
    Land (Rare)
    T: add 1 to your mana pool.
    2GW,T: You gain 1 life for each creature you control.
    Even Ancestors are welcome at family gatherings.

    Castle of the Blood Baron
    Land (Rare)
    T: add 1 to your mana pool.
    1RB,T: Your opponent's can't gain life this turn and damage dealt to your opponents this turn can't be prevented.
    "Rain, you say? If rain was Crimson, and taste of metal, then I'd say that was, in fact, rain in Stensia."