By the time you pay costs, you're already almost done with casting a spell, and you need to have flash before you even start casting the spell in order for it to be functional.
Would it not work as Rout - "You may cast Iron-Eye's blessing any time you could cast an instant if you pay (2/U)(2/U)U to cast it"?
Heartborn PegasusWW
Creature - Pegasus (R)
Flying, lifelink
Heartborn Pegasus enters the battlefield with a +1/+1 counter for every 4 life you have above your starting life total, rounded up.
1/1
Oh. Yeah, that would work, but it looks ugly as hell.
Blood BurstBB
Sorcery [R]
You lose X life and each creature gets -X/-X until end of turn, where X is the amount of life you've gained this turn. Havengul leeches gorge themselves full of blood, and as a last defense against attackers will explode in order to take out their assailants with them. Recently, some necromancers have begun to create spells that emulate their final revenge.
IIW: Rares from a core set that would see extensive standard play
Vizkopa Vault Guard1B
Creature - Vampire Cleric {U}
At the beginning of each end step, if you gained life this turn, each opponent loses 2 life. As the vampires collect blood from their victims, so do the Orzhov drain the city of wealth.
2/1
Spoiled FateBB
Instant {M}
Kicker4BB
If Spoiled Fate was kicked, two target players exchange life totals.
Each opponent loses life equal to twice the amount of life he or she gained this turn.
Gateway to Life2W
Enchantment (U)
At the beginning of each end step, you may cast a creature card from your graveyard with converted mana cost less than or equal to the amount of life you've gained this turn. (You still pay its costs)
Prias, Throne Diplomats1WW
Legendary Creature - Human Advisor
Protection from monocolor
At the beginning of your upkeep reveal the top card of your library. You gain life equals to the converted mana cost of cards revealed this way. You may put it on the bottom of your library.
2/2
Prias, Throne Diplomats1WW
Legendary Creature - Human Advisor
Protection from monocolor
At the beginning of your upkeep reveal the top card of your library. You gain life equals to the converted mana cost of cards revealed this way. You may put it on the bottom of your library.
2/2
Evoke 5WWW
Vigilance.
When Walker of the Ages dies, your life total becomes your starting life total.
5/5 "As I approached the white light, I saw it's face staring back into mine. I looked down and I was home again, cured of my wounds and ailments. It was gone, giving it's life for mine..." -Journal of an unknown soldier
Prey on the Weak2BR
Enchantment (R)
At the beginning of each upkeep, if a player has 10 or less life, ~ deals 1 damage to them.
Divinities Vigor2WW
Enchantment (R)
At the beginning of each upkeep, if a player has 20 or more life, they gain 2 life.
Faledra, Oath Weaver1WRU
Legendary Creature - Human Wizard (M)
Creatures can't attack their owners. T: Exchange control of two target creatures. Loyalties change, but are never forgotten.
3/4
That's the problem with all you lifegain players. You don't see life as a resource. Also, a 2 mana (soft) wrath that isn't white should be very hard to come by.
At the beginning of each combat, choose a player at random. All creatures must attack that player this combat if able and no other player. (Creatures cannot attack their controllers)
Outsiders think the Fomori are quick to anger; truly they are just always seeking an excuse to test their skill in combat.
===
Having trouble finding a templating I like for this effect.
Cecil, Azor Moderator1WU
Legendary Creature - Human Advisor Join Forces - WU, T: Each player starting with you may pay any amount of mana. Counter target spell unless it's controller pays X, where X is the total amount of mana paid this way. "In the Forum of Azor, every Ravnican has the right to speak; wether they are to be heard is for the rest of Ravnica to decide."
2/2
IIW: Strive
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Gunboat Diplomacy3WB
Enchantment (R)
Players and permanents they control can't be the target of spells controlled by players with less creatures than them.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Edmund, Exemplar of Grace
Legendary Creature - Human Knight (M)
First strike
Edmund deals damage to players in the form of emblems with "Creatures attacking you get +1/+1."
3/3
Baleful Star1WB
Sorcery (R)
Destroy target permanent you don't control.
Sacrifice a permanent: You may choose a new target for Baleful Star. Any player may activate this ability but only if Baleful Star is on the stack. (You can't choose a permanent controlled by Baleful Star's controller.)
IIW: A top-down mythic rare artifact.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Goblin Trailblazer1RR
Creature - Goblin (M)
Haste
Whenever Goblin Trailblazer attacks, put a +1/+1 counter on it for each nonbasic land your opponents control.
1/1
IIW: keep making overpowered mythics until you win your next CF round
Prey on the Weak2BR
Enchantment (R)
At the beginning of each upkeep, if a player has 10 or less life, ~ deals 1 damage to them.
Divinities Vigor2WW
Enchantment (R)
At the beginning of each upkeep, if a player has 20 or more life, they gain 2 life.
Faledra, Oath Weaver1WRU
Legendary Creature - Human Wizard (M)
Creatures can't attack their owners. T: Exchange control of two target creatures. Loyalties change, but are never forgotten.
3/4
IIW: Cards that HATE something.
The enchantments are weak, and honestly a little boring. Spice them up and we got a stew going. Here's an idea: Double the life swing and make it go the other way.
Faldera seems like good fun, and she has cool flavor. Hosing Act of Treason/Mind Control effects in those colors is a little counterproductive, but it's still a fun buildaround card (I'd much rather have seen this in Zedruu's place).
Destroy all lands. Then, each player exiles the top X cards of his or her library, where X is the number of cards destroyed this way. Each player puts all land cards exiled this way onto the battlefield.
Players may play cards they own exiled with Worldspasm. (This effect lasts indefinitely. If you cast a spell this way, you still pay its costs.)
IIW: A new instant/sorcery-only mechanic
Fair and non-disruptive as far as Armageddon effects go. I don't foresee this having a particularly huge impact on the game aside from replacing a bunch of lands with cards. Less of a bomb and more of a big inconvenience. What were you going for?
At the beginning of each combat, choose a player at random. All creatures must attack that player this combat if able and no other player. (Creatures cannot attack their controllers)
Outsiders think the Fomori are quick to anger; truly they are just always seeking an excuse to test their skill in combat.
===
Having trouble finding a templating I like for this effect.
Raving Dead and Ruhan of the Fomori are fine because they're localised, and you know what you're getting into. This has a lot of potential for feel-bad randomness; even in one-on-one, you basically flip a coin to see if you can attack this turn. Choosing a player other than the active player would make it more interesting.
Cecil, Azor Moderator1WU
Legendary Creature - Human Advisor Join Forces - WU, T: Each player starting with you may pay any amount of mana. Counter target spell unless it's controller pays X, where X is the total amount of mana paid this way. "In the Forum of Azor, every Ravnican has the right to speak; wether they are to be heard is for the rest of Ravnica to decide."
2/2
IIW: Strive
Rudeness guaranteed! Not Ertai-levels of dickishness but not far off. As a more interactive version of that card, this seems doable. Certainly fits the bill of a multiplayer curveball.
Gunboat Diplomacy3WB
Enchantment (R)
Players and permanents they control can't be the target of spells controlled by players with less creatures than them.
I don't understand why this is black. This seems like either a green or a white card. Stopping people from pumping their own creatures is funny, but other than that I don't see much need for this over the likes of Leyline of Sanctity and Privileged Position.
Edmund, Exemplar of Grace
Legendary Creature - Human Knight (M)
First strike
Edmund deals damage to players in the form of emblems with "Creatures attacking you get +1/+1."
3/3
IIW: Chancellors
As funny is this is, you're underestimating how powerful stacking emblems is. One hit and you've got an Overrun on you for the rest of the game. Any more and it just gets worse. I'd rather he deals damage regularly, and just gives them one emblem on hit.
Baleful Star1WB
Sorcery (R)
Destroy target permanent you don't control.
Sacrifice a permanent: You may choose a new target for Baleful Star. Any player may activate this ability but only if Baleful Star is on the stack. (You can't choose a permanent controlled by Baleful Star's controller.)
IIW: A top-down mythic rare artifact.
Aah, takes me back to the days of running Chain of Acid in every green deck. I'd stick a nonland clause in there for safety's sake, so we don't just end up making strictly better Vindicates. If I understand the rules correctly, players can sacrifice the targeted permanent without the spell fizzling, as that's only checked when the spell resolves. This is a brilliant political card, and has the is devastating if people don't play it right.
Goblin Trailblazer1RR
Creature - Goblin (M)
Haste
Whenever Goblin Trailblazer attacks, put a +1/+1 counter on it for each nonbasic land your opponents control.
1/1
IIW: keep making overpowered mythics until you win your next CF round
I doubt this is balanced, and it's not really an interesting effect, especially for a mythic. Needs more jazz hands and glitter.
HM: Cardz5000, IcariiFA, MOON-E Winner: Sir Aureus Next: A top-down mythic rare artifact.
Forced Donation1UR
Sorcery (R)
Target player other than you gain control of target creature.
iiw: futuristic goblin card
Too late, but nice design. No complaints.
Lich's Tome8
Artifact {M}
If you would lose life, instead draw twice that many cards.
When Lich's Tome leaves the battlefield, exile your library.
If a card would be put into your library from anywhere, exile it instead.
Mox Jasper0
Legendary Artifact (M)
Mox Jasper enters the battlefield tapped. Landfall - Whenever a land enters the battlefield under your control, Mox Jasper gains "t: Add to your mana pool one mana of any type that a land you control could produce" until end of turn.
IIW: yeah just keep making overpowered mythic rares until you win
Otherworldly Apparatus5
Legendary Artifact (M) 3, t: Choose an artifact card you own from outside the game and put it onto the battlefield. "Do you remember, Muzzio, when Master Renniga would tell us to think outside of the box? Imagine if she could see us now."
-Daretti, Scrap Savant
IIW: Strive
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Blood Forge2
Artifact [M]
Whenever a creature dies, put a blood counter on Blood Forge. (R/P), t: Put a blood counter on Blood Forge. 2, t, Remove X blood counters from Blood Forge: Put a colorless Bloodforged Blade artifact equipment token onto the battlefield. It has "Equipped creature gets +X/+0" and "Equip (R/P)." If X is 4 or more, that artifact also has "Equipped creature has double strike."
Oh. Yeah, that would work, but it looks ugly as hell.
Sorcery [R]
You lose X life and each creature gets -X/-X until end of turn, where X is the amount of life you've gained this turn.
Havengul leeches gorge themselves full of blood, and as a last defense against attackers will explode in order to take out their assailants with them. Recently, some necromancers have begun to create spells that emulate their final revenge.
IIW: Rares from a core set that would see extensive standard play
Creature - Fish (R)
Flying, absorb 3
Whenever damage to Shimmering Skylocanth is prevented, you may gain that much life.
3/1
IIW: Chancellors
Creature - Vampire Cleric {U}
At the beginning of each end step, if you gained life this turn, each opponent loses 2 life.
As the vampires collect blood from their victims, so do the Orzhov drain the city of wealth.
2/1
Spoiled Fate BB
Instant {M}
Kicker4BB
If Spoiled Fate was kicked, two target players exchange life totals.
Each opponent loses life equal to twice the amount of life he or she gained this turn.
IIW: Throw multiplayer games a curveball.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Monohybrid is a type of hybrid mana used in a cycle from Shadowmoor, sorry about the confusion.
Gateway to Life 2W
Enchantment (U)
At the beginning of each end step, you may cast a creature card from your graveyard with converted mana cost less than or equal to the amount of life you've gained this turn. (You still pay its costs)
Legendary Creature - Human Advisor
Protection from monocolor
At the beginning of your upkeep reveal the top card of your library. You gain life equals to the converted mana cost of cards revealed this way. You may put it on the bottom of your library.
2/2
iiw: Futuristic Goblin Cards
Repeatable scry is a blue-red effect.
Creature-Elk Spirit (M)
Evoke 5WWW
Vigilance.
When Walker of the Ages dies, your life total becomes your starting life total.
5/5
"As I approached the white light, I saw it's face staring back into mine. I looked down and I was home again, cured of my wounds and ailments. It was gone, giving it's life for mine..." -Journal of an unknown soldier
IIW: Wall of Text
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Enchantment (R)
At the beginning of each upkeep, if a player has 10 or less life, ~ deals 1 damage to them.
Divinities Vigor 2WW
Enchantment (R)
At the beginning of each upkeep, if a player has 20 or more life, they gain 2 life.
Faledra, Oath Weaver 1WRU
Legendary Creature - Human Wizard (M)
Creatures can't attack their owners.
T: Exchange control of two target creatures.
Loyalties change, but are never forgotten.
3/4
IIW: Cards that HATE something.
Enchantment {R}
At the beginning of each combat, choose a player at random. All creatures must attack that player this combat if able and no other player. (Creatures cannot attack their controllers)
Outsiders think the Fomori are quick to anger; truly they are just always seeking an excuse to test their skill in combat.
===
Having trouble finding a templating I like for this effect.
Legendary Creature - Human Advisor
Join Forces - WU, T: Each player starting with you may pay any amount of mana. Counter target spell unless it's controller pays X, where X is the total amount of mana paid this way.
"In the Forum of Azor, every Ravnican has the right to speak; wether they are to be heard is for the rest of Ravnica to decide."
2/2
IIW: Strive
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Enchantment (R)
Players and permanents they control can't be the target of spells controlled by players with less creatures than them.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Legendary Creature - Human Knight (M)
First strike
Edmund deals damage to players in the form of emblems with "Creatures attacking you get +1/+1."
3/3
IIW: Chancellors
Sorcery (R)
Destroy target permanent you don't control.
Sacrifice a permanent: You may choose a new target for Baleful Star. Any player may activate this ability but only if Baleful Star is on the stack. (You can't choose a permanent controlled by Baleful Star's controller.)
IIW: A top-down mythic rare artifact.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Creature - Goblin (M)
Haste
Whenever Goblin Trailblazer attacks, put a +1/+1 counter on it for each nonbasic land your opponents control.
1/1
IIW: keep making overpowered mythics until you win your next CF round
The enchantments are weak, and honestly a little boring. Spice them up and we got a stew going. Here's an idea: Double the life swing and make it go the other way.
Faldera seems like good fun, and she has cool flavor. Hosing Act of Treason/Mind Control effects in those colors is a little counterproductive, but it's still a fun buildaround card (I'd much rather have seen this in Zedruu's place).
Fair and non-disruptive as far as Armageddon effects go. I don't foresee this having a particularly huge impact on the game aside from replacing a bunch of lands with cards. Less of a bomb and more of a big inconvenience. What were you going for?
Raving Dead and Ruhan of the Fomori are fine because they're localised, and you know what you're getting into. This has a lot of potential for feel-bad randomness; even in one-on-one, you basically flip a coin to see if you can attack this turn. Choosing a player other than the active player would make it more interesting.
Rudeness guaranteed! Not Ertai-levels of dickishness but not far off. As a more interactive version of that card, this seems doable. Certainly fits the bill of a multiplayer curveball.
I don't understand why this is black. This seems like either a green or a white card. Stopping people from pumping their own creatures is funny, but other than that I don't see much need for this over the likes of Leyline of Sanctity and Privileged Position.
As funny is this is, you're underestimating how powerful stacking emblems is. One hit and you've got an Overrun on you for the rest of the game. Any more and it just gets worse. I'd rather he deals damage regularly, and just gives them one emblem on hit.
Aah, takes me back to the days of running Chain of Acid in every green deck. I'd stick a nonland clause in there for safety's sake, so we don't just end up making strictly better Vindicates. If I understand the rules correctly, players can sacrifice the targeted permanent without the spell fizzling, as that's only checked when the spell resolves. This is a brilliant political card, and has the is devastating if people don't play it right.
I doubt this is balanced, and it's not really an interesting effect, especially for a mythic. Needs more jazz hands and glitter.
HM: Cardz5000, IcariiFA, MOON-E
Winner: Sir Aureus
Next: A top-down mythic rare artifact.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Sorcery (R)
Target player other than you gain control of target creature.
iiw: futuristic goblin card
Too late, but nice design. No complaints.
Lich's Tome 8
Artifact {M}
If you would lose life, instead draw twice that many cards.
When Lich's Tome leaves the battlefield, exile your library.
If a card would be put into your library from anywhere, exile it instead.
IIW: Bearded things.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Legendary Artifact (M)
Mox Jasper enters the battlefield tapped.
Landfall - Whenever a land enters the battlefield under your control, Mox Jasper gains "t: Add to your mana pool one mana of any type that a land you control could produce" until end of turn.
IIW: yeah just keep making overpowered mythic rares until you win
Legendary Artifact (M)
3, t: Choose an artifact card you own from outside the game and put it onto the battlefield.
"Do you remember, Muzzio, when Master Renniga would tell us to think outside of the box? Imagine if she could see us now."
-Daretti, Scrap Savant
IIW: Strive
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Artifact [M]
Whenever a creature dies, put a blood counter on Blood Forge.
(R/P), t: Put a blood counter on Blood Forge.
2, t, Remove X blood counters from Blood Forge: Put a colorless Bloodforged Blade artifact equipment token onto the battlefield. It has "Equipped creature gets +X/+0" and "Equip (R/P)." If X is 4 or more, that artifact also has "Equipped creature has double strike."